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Old 03-01-2009, 12:31 PM   #1
gommorrha

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Need help for an Ultra high resolution pack mod
I am creating an Ultra High Resolution Pack for Duke3D HRP.
It will basically be a remake of the original game but utilizing next gen style textures and models, I will also be remaking all the levels using the DukePlus mod by Deeper Thought. This remake will be as realistic as the engine will allow, but it will still retain many of the Easter eggs and the "tongue in cheek" moments of the original.

I have created 60% of the textures and about 30% of the models, but I am getting a bit stuck!

The things I need help with are the following:

1) animating and importing models

2) importing static models

I have tried following several tutorials but I'm getting nowhere!

3) Programming:
- I would like to add an auto save feature triggered by walking into a sector with a certain hi or lo tag. (the levels are going to be fairly big and having to restart them again with no weapons will be very frustrating!)
- an oxygen bar for running (similar to the underwater oxygen bar)
- switching player models (when the player changes weapons the player model will change, so when you look in the mirror or are in multiplayer the player will be holding the correct weapon)

4) Mapping - I'm fairly good at mapping but it is very time consuming so help would be good

If any one is interested and can help me with any of the above I would be very grateful.
Feel free to ask any questions I will answer them as soon as I can.

P.S. I know you hardcore duke fans may be a little upset that I am tampering too much with the original game, but think of this more a homage to it, The HRP is great but it does show up all the cracks in the original level design, so I thought I'd redo the levels, then I thought "what the heck?" and decided to do the whole game.

I have included a beta version of the player model (Duke) let me know what you think.
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Old 03-01-2009, 02:05 PM   #2
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Re: Need help for an Ultra high resolution pack mod
He's gotta be beefed up a little more. Right now he looks like a rookie combat soldier. Nothing like Duke.
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Old 03-01-2009, 05:57 PM   #3
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Re: Need help for an Ultra high resolution pack mod
you can't re-do the whole levels from scratch. I thought that was illegal.
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Old 03-02-2009, 12:33 AM   #4
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Re: Need help for an Ultra high resolution pack mod
Illegal? I don't think so. As long as I am not taking credit for, or selling any copyright material.
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Old 03-02-2009, 12:53 AM   #5
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Re: Need help for an Ultra high resolution pack mod
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Originally Posted by gommorrha View Post
Illegal? I don't think so. As long as I am not taking credit for, or selling any copyright material.
You forgot about not giving away your said level "remakes" for download to the public. You can't do that. Even if you do, 3D Realms will whip it in the ass.
Last edited by Steve; 03-02-2009 at 12:55 AM.
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Old 03-02-2009, 02:17 AM   #6
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Re: Need help for an Ultra high resolution pack mod
Unless ofcourse you where to 're-imagine' all the levels. It would have to be significantly different from the original architecture though.
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Old 03-02-2009, 02:46 AM   #7
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Re: Need help for an Ultra high resolution pack mod
Quote:
Originally Posted by gommorrha View Post
I have created 60% of the textures and about 30% of the models,
I would like to see at least couple of your recreated textures.
I think everyone here wonder how you alone done a job that took us several years of work...?
Especially if your textures are "ultra-highres" and ours are just plain old "high-res".
And , if you really have 60% of textures and 30% of models done - why didn't you shared some of them with community before?
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Old 03-02-2009, 02:57 AM   #8
gommorrha

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Re: Need help for an Ultra high resolution pack mod
I will be re - imagining and though there will be some recognisable areas the actual level design will be very different

Quote:
Originally Posted by MusicallyInspired View Post
He's gotta be beefed up a little more. Right now he looks like a rookie combat soldier. Nothing like Duke.
Thanks for the feed back, now you mention it he does look a bit puny! I will beef him up a bit more
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Old 03-02-2009, 03:18 AM   #9
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Re: Need help for an Ultra high resolution pack mod
This is a stupid idea. You are stupid. Stop being stupid.


Gee what great looking totally original non-copyrighted pants.. WAH WAH WHAAAIT A SECOND!

(A unused model from Half Life 2, if you don't recognise it)
Last edited by SwissCM; 03-02-2009 at 03:53 AM.
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Old 03-02-2009, 04:17 AM   #10
gommorrha

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Re: Need help for an Ultra high resolution pack mod
ok, ok, I did use the legs from a different game, I only do mods as a hobby and doing everything from scratch, while working full time, would take forever.
What can I say? I'm sorry.
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Old 03-02-2009, 04:25 AM   #11
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Re: Need help for an Ultra high resolution pack mod
I think the lesson here is that if you aren't able to do everything from scratch then the project is a waste of time.
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Old 03-02-2009, 04:33 AM   #12
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Re: Need help for an Ultra high resolution pack mod
So if I re-modelled the legs from scratch would that put me back in the good books?
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Old 03-02-2009, 04:40 AM   #13
SwissCM

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Re: Need help for an Ultra high resolution pack mod
No, I'd advise you drop the entire project and either contribute to the HRP (provided you have the skills to actually make something original) or go off into your dreamworld where you can create hundreds of absolutely awesome high quality art assets all by yourself.
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Old 03-02-2009, 04:42 AM   #14
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Re: Need help for an Ultra high resolution pack mod
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Originally Posted by gommorrha View Post
So if I re-modelled the legs from scratch would that put me back in the good books?
No, if you scrapped this whole idea then it might.
You can't recreate the 3D Realms levels, it is illigal, and as Piterplus said, I would like to see these 60% of textures you say you have created...
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Old 03-02-2009, 04:56 AM   #15
gommorrha

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Re: Need help for an Ultra high resolution pack mod
back to the point I made before, I don't live in a dreamworld, nor do I claim I am an expert, I work full time, hence the reason I am asking for help. Unfortunatly we can't all be as perfect as you.
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Old 03-02-2009, 05:04 AM   #16
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Re: Need help for an Ultra high resolution pack mod
May I remember you of a mod for Half-Life 2 that intended to include the whole Duke3D campaign? It got so shut down by 3DR, you cannot imagine how fast. Even when the mod makers intended to restrict levels to Ep.1 (i.e. shareware) only, they didn't get through with it because it is all copyrighted material, Duke Nukem is their own brand and you may not use/recreate it in any standalone release that would work without original game files.
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Old 03-02-2009, 05:04 AM   #17
SwissCM

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Re: Need help for an Ultra high resolution pack mod
The HRP has been going since around 2004 and over that course of time has had dozens of contributors yet it is still nowhere near "complete". Why would people help contribute to your project when there is already a much more mature one with similar goals?
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Old 03-02-2009, 05:09 AM   #18
The Commander

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Re: Need help for an Ultra HIGHLY ILLEGAL resolution pack mod
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Originally Posted by SwissCM View Post
The HRP has been going since around 2004 and over that course of time has had dozens of contributors yet it is still nowhere near "complete". Why would people help contribute to your project when there is already a much more mature one with similar goals?
This is also a good point as well.
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Old 03-02-2009, 05:17 AM   #19
gommorrha

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Re: Need help for an Ultra high resolution pack mod
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Originally Posted by The Commander View Post
You can't recreate the 3D Realms levels, it is illigal
I really don't see how re designing the levels would be illegal, I will e-mail 3d realms on the matter. If it does turn out to be wrong, I will drop the project.

Quote:
Originally Posted by The Commander View Post
I would like to see these 60% of textures you say you have created...
the textures are made from photographs on my digital camera, I will post a couple when I am at home, I will also post the original photos so you can see they are my own textures. and anyway you should look at yourself before you judge others, your DTA mod uses texture straight out of the original game!

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Originally Posted by NightFright View Post
Duke Nukem is their own brand and you may not use/recreate it in any standalone release that would work without original game files.
I intend to use the original game engine and therefore the original game files

Quote:
Originally Posted by SwissCM View Post
The HRP has been going since around 2004 and over that course of time has had dozens of contributors yet it is still nowhere near "complete". Why would people help contribute to your project when there is already a much more mature one with similar goals?
I not really asking for contribution just help with animating and importing models the mapping and programming part would have been a bonus
Last edited by gommorrha; 03-02-2009 at 08:48 AM.
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Old 03-02-2009, 09:15 AM   #20
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Re: Need help for an Ultra high resolution pack mod
Quote:
the textures are made from photographs on my digital camera, I will post a couple when I am at home, I will also post the original photos so you can see they are my own textures. and anyway you should look at yourself before you judge others, your DTA mod uses texture straight out of the original game!
I think the software said that you could use their material in any non-commercial purpose, such as a simple mod.

Consider OUR mods, we all BORROW something from some game; let it be a sound, if not taken from a game, we just record something out of real life and add reverse/pitch or whatever effects to it to put it in good use. How are we going to add our own textures or animations if we got no skill to paint? (Example) Anyone can record a sound, just buy a microphone... What if you don't have painting skills?

There would be no mods if what you said was true. However, it is the developers' decision to either allow or disallow people to use their materials. (Even though I see many duke to doom mods -.-)

Apart from those, if that is what you come up with Duke, don't attempt to model anything else, it's going to be a waste of time... (That *guy* doesn't even look like duke at all!!!)
Last edited by XTHX2; 03-02-2009 at 09:19 AM.
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Old 03-02-2009, 09:29 AM   #21
MusicallyInspired

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Re: Need help for an Ultra high resolution pack mod
Everyone seems to be attacking him, but I'd be rather interested to see some photo-realistic textures for Duke3D for once. The HRP, while amazingly good, is only good for upgrading the old lo-res cartoony textures to hi-res cartoony textures. And that's great for recreating the original atmosphere I'm not denying that, but I'd also like to see a brand new take on the existing game. Re-imagining the old levels completely from scratch (without recognizable areas of any kind) is the safest way to go and really the only way to go if you're making the original game more realistic. And I mean re-imagining as in making Hollywood Holocaust about the same thing (movie theater) but look completely different and maybe a little more realistic. Would it really be illegal to make brand new levels from scratch with the same level names as episode 1?

I will admit he's not off to a very promising start, though. That model doesn't look anything like Duke. But I admire and approve of the overall vision.
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Old 03-02-2009, 09:30 AM   #22
The Commander

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Re: Need help for an Ultra high resolution pack mod
Quote:
Originally Posted by gommorrha View Post
the textures are made from photographs on my digital camera, I will post a couple when I am at home, I will also post the original photos so you can see they are my own textures. and anyway you should look at yourself before you judge others, your DTA mod uses texture straight out of the original game!
Oh, I see he edited his post to add that bit at the end.

Well you see, the difference between my mod and this project of yours is that I do not claim to have made the textures my self, nor the models. Which you seem to have done which is an outright lie. And Rockstar know of my mod and have not issued an S&D because I am not charging money for the said mod. And that any one could get ahold of the textures I am using by downloading GTA I and GTA II which are avaible for free from there website. But yes, there graphics are copywrited, but allow for use in modifications as long as its not for personal gain or something retail.

Quote:
Originally Posted by MusicallyInspired View Post
Would it really be illegal to make brand new levels from scratch with the same level names as episode 1?
No that wouldnt be, but if they resembled the orginal levels I think that would breach it.
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Old 03-02-2009, 09:38 AM   #23
MusicallyInspired

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Re: Need help for an Ultra high resolution pack mod
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No that wouldnt be, but if they resembled the orginal levels I think that would breach it.
Right, that's what I'm saying.
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Old 03-02-2009, 10:14 AM   #24
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Re: Need help for an Ultra high resolution pack mod
I'm with MusicallyInspired on this whole thing, I'm very curious to see what you can do ghomorra!
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Old 03-02-2009, 11:43 AM   #25
gommorrha

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Re: Need help for an Ultra high resolution pack mod
Going back to the texture thing, (for hopefully the last time), I have created them myself, the reason I was able to do it so quickly was because they are made from photographs I took myself, they were then imprted into a graphics programme, cropped and made tileable. The whole process takes about 2-3 mins per texture.
I just wanted to see how realistic the engine can look, it was supposed to be fun... all I am guilty of is using the legs from an unused model in another game, give me a break, if you don't like the project please just ignore it.

I'd like to thank Rider and Musically inspired for thier support, it's nice to know not everyone walks around with thier eyes closed.
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Old 03-02-2009, 05:33 PM   #26
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Re: Need help for an Ultra high resolution pack mod
I think this mod looks like an excellent idea.....if gommorrha can truly accomplish what he sets out to do, I'd non-hesitantly pay $60 for it. No joke.

As much as I have always wanted to appreciate the regular HRP, I just never could bring myself to; it always felt just like the old Duke3D except with all of its outdated content somehow greatly magnified.....

This on the other hand- striving for a full re imagination by creating a "real" modern game- is totally ingenious.

I've been wanting to see this very thing for years, and since it doesn't look like we'll be seeing DNF anytime soon, this project seems to be exactly what I have always yearned for.


While I'm not exactly blown away by the Duke model that has been shown, I do understand that it's a beta and that it's probably being used as a placeholder for now.

I'd love to see more of what has been created, as the Duke model is nowhere's near sufficient enough media for determining whether this guy has the proper talent to pull this thing off.


Would you be so kind, gommorrha, as to post some more of your art assets/textures as to shut up all the naysayers???

I'd actually love to help you in whatever way I can with this mod, but my mapping skills for this engine are rather limited....

I'll see what I can do, though.
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Old 03-02-2009, 08:35 PM   #27
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Re: Need help for an Ultra high resolution pack mod
A full "re-imagination" is impossible using the build engine as it is. Why?

Lighting.

You can never get a realistic look with sector based lighting. It's a shame and I'd like to see lightmaps or stencil shadows or something added to build, but I'd assume it's low on the list of priorities.
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Old 03-02-2009, 08:46 PM   #28
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Re: Need help for an Ultra high resolution pack mod
Quote:
Originally Posted by gommorrha View Post
Going back to the texture thing, (for hopefully the last time), I have created them myself, the reason I was able to do it so quickly was because they are made from photographs I took myself, they were then imprted into a graphics programme, cropped and made tileable.
Let's see some of these then.

Quote:
Originally Posted by gommorrha View Post
I'd like to thank Rider and Musically inspired for thier support, it's nice to know not everyone walks around with thier eyes closed.
Oh please... You already got caught red handed as far as im concerned. The guys who work on the HRP go to great lengths to ensure things aren't stolen from other sources, and do as much of the work as they can themselves.

Quote:
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A full "re-imagination" is impossible using the build engine as it is.
Wwith access to true color textures, high res models, souped up music and sound, you can very easily get a far more realistic look and feel to Duke 3D. Sector tricks can also carry you a long way.

As far as the levels are concerned, has no one here played kdizd for Zdoom? That's basically what we're talking about here, only the high res graphics on top. More in depth, fleshed out levels with a few locations inspired by the original maps.
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Old 03-02-2009, 08:49 PM   #29
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Re: Need help for an Ultra high resolution pack mod
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kdizd for Zdoom
Always wondered if 3DR would allow something like that for Duke3D...
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Old 03-02-2009, 08:55 PM   #30
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Re: Need help for an Ultra high resolution pack mod
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Originally Posted by d3ad connection View Post
Always wondered if 3DR would allow something like that for Duke3D...
Anecdotal evidence says otherwise.
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Old 03-02-2009, 09:26 PM   #31
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Re: Need help for an Ultra high resolution pack mod
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Anecdotal evidence says otherwise.
What evidence? 3D Realms never said you couldn't reinterpret the maps. They said you couldn't duplicate across engines or in the same engine, or use directly the same levels over again as part of a new map. A redesign/reimagination of the same map isnt the same thing.
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Old 03-02-2009, 09:31 PM   #32
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Re: Need help for an Ultra high resolution pack mod
Maybe if they're reimagined like KDiZD was. The levels in there look almost nothing like the originals.
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Old 03-03-2009, 04:06 AM   #33
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Re: Need help for an Ultra high resolution pack mod
I think the whole "you can't modify and redistribute the original maps" thing is a result of someone taking something out of context or not fully understanding the situation when first making the comment. There is a map authoring template on the CD, clearly provided as the starting point for creating the accompanying .txt file that goes along with most maps, complete with a section pertaining to modifying the original maps and creating/releasing new works based on them. I don't know who first said that you can't make Duke3D mods with altered maps, but it doesn't make a whole lot of sense and I suspect it was given as an answer to a poorly worded question that sounded more like it was a question about 3DR's longstanding policy of not allowing game resources to be used in any way in any other game, made by 3DR or otherwise.

As long as what you come up with only works with the full, registered version of Duke3D there shouldn't be any problems.

The map authoring template I mentioned is near the end of BUILDHLP.EXE. The specific text pertaining to the issue is as follows: "When you upload your .MAP file(s) to FTP sites, BBS's and the like, you are encouraged to include this file with the map, so that you can be recognized for your work! We can't wait to see what you can come up with!" followed in a later section by the line "Base: New level from scratch/Modified ExMx/xxx.MAP".

Of course, this is all in stark contrast to the wording of the LICENSE.DOC on the Duke3D CD, which pretty much says every user map ever uploaded is an infringement on 3DR's rights as it is thoroughly impossible for any user map to ever pass the hilarious list of restrictions. Thankfully, LICENSE.DOC can more or less be ignored as EULAs and the like are completely unenforceable from a legal standpoint, especially when you can install the game without ever seeing it. This is good, because otherwise we would all be stuck adhering to ridiculous clauses stating things like "The distributor of any New Level or Level Editor must be authorized to distribute the Game itself".
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Old 03-03-2009, 05:09 AM   #34
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Re: Need help for an Ultra high resolution pack mod
HERE'S AN INTERESTING QUESTION...

Although you cannot edit the 3Drealms original maps... what if you were to re-design each level from scratch... eg... the beginning of E1L1, you redesign the roof you land on - make it more modern and more realistic??? Add some vents and satellites, change the textures from the original... Could it be legal then?

That way you're using it as a BASIS, but not re-designing them??? Just merely building a new perception of the original???

ALSO... Although the lighting isn't brilliant on the 3DRealms engine.. you can fake a lot of the stuff using sprites and small sectors... I once had a map that looked like it had soft shadowing from objects and looked pretty ******* good... mainly because I use a lot of maths in my build levels and try to think mathematically about them... I'm a bit of a nut... but a lot of it can be faked very nicely.
Last edited by Piano Man; 03-03-2009 at 05:11 AM. Reason: Satan told me to do it... Blame him!
 
Old 03-03-2009, 06:31 AM   #35
Qbix
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Re: Need help for an Ultra high resolution pack mod
your ? key is broken. Please fix it as it is annoying
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Old 03-03-2009, 07:57 AM   #36
gommorrha

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Re: Need help for an Ultra high resolution pack mod
Quote:
Originally Posted by Piano Man View Post
what if you were to re-design each level from scratch... eg... the beginning of E1L1, you redesign the roof you land on - make it more modern and more realistic? Add some vents and satellites, change the textures from the original...
This is exactly what I intend to do

I will be uploading some textures tonight when I get home and hopefully some screenshots too
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Old 03-03-2009, 08:21 AM   #37
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Re: Need help for an Ultra high resolution pack mod
I think this is one of the best idea's i have seen for a duke3d mod!
About the copyright i don't think it will be a problem if you change the names of levels and episodes a little.
we duke fans know what levels they have 2 be...

You must go on with it don't let them tell you to stop because this is a really good idea i have always wondered how it will be to play duke 3d like a more realistic version.

And about the Duke character give him sunglasses and more mussels and he is good for me...

but when do you gonna show us more textures ?
Last edited by DutchDuke; 03-03-2009 at 08:24 AM.
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Old 03-03-2009, 08:41 AM   #38
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Re: Need help for an Ultra high resolution pack mod
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DUDE!! GREAT NICHOLAS CAGE MODEL!!! And MAD Points for using Milkshape!
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Old 03-03-2009, 01:17 PM   #39
gommorrha

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Re: Need help for an Ultra high resolution pack mod
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Originally Posted by DutchDuke View Post
And about the Duke character give him sunglasses and more mussels and he is good for me...
In the interest of making this a bit more real I was thinking about replacing the glasses with nightvision goggles, or a universal soilder style compter over one eye
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Old 03-03-2009, 02:02 PM   #40
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Re: Need help for an Ultra high resolution pack mod
Quote:
Originally Posted by gommorrha View Post
In the interest of making this a bit more real I was thinking about replacing the glasses with nightvision goggles, or a universal soilder style compter over one eye
That is an absolutely horrible idea and you should be ashamed of yourself.
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