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Old 04-30-2007, 10:49 AM   #1
umran
Static meshes in unrealed 2.0
Hi guys. How do I put static meshes in unreal editor 2.0 since it doesn't have a static mesh browser? Any help would be appreciated.
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Old 04-30-2007, 01:11 PM   #2
Kev_Boy

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Re: Static meshes in unrealed 2.0
I think static meshes were only supported since Unreal 2/Unreal Tournament 2003.
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Old 05-01-2007, 07:34 AM   #3
umran
Re: Static meshes in unrealed 2.0
If this is the case then how do I put things like chairs and tables into my levels?
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Old 05-02-2007, 07:49 AM   #4
Mr.Fibbles

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Re: Static meshes in unrealed 2.0
using the geometry to build them. . .
a few cubes with the right texture and you have a chair or table.
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Old 05-13-2007, 05:30 AM   #5
Altered Reality

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Re: Static meshes in unrealed 2.0
Quote:
Originally Posted by Kev_Boy View Post
I think static meshes were only supported since Unreal 2/Unreal Tournament 2003.
Are you sure? I remember using a program to convert geometry into static meshes, and I'm sure I used it with Unreal 1 because that's the only Unreal engine game I mapped for. I remember I used that program to create a computer screen model out of geometry, which I could push around the map while running the game.
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Last edited by Altered Reality; 05-13-2007 at 05:33 AM.
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Old 05-13-2007, 05:42 AM   #6
Parkar

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Re: Static meshes in unrealed 2.0
Unreal 1 does not have static meshes. What you converted it to was a regular animated mesh just with no animation. The key differences from a mapping point of view in unreal is.

1. Static meshes can't animate.

2. static meshes has per polygon hit detection while you are left width just a collision cylinder width animated meshes.

3. static meshes gets lit during the build process just like brushes(ie they can receive shadows).
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Old 05-13-2007, 10:24 AM   #7
Kev_Boy

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Re: Static meshes in unrealed 2.0
Quote:
Originally Posted by Altered Reality View Post
Are you sure? I remember using a program to convert geometry into static meshes, and I'm sure I used it with Unreal 1 because that's the only Unreal engine game I mapped for. I remember I used that program to create a computer screen model out of geometry, which I could push around the map while running the game.
I did start with "I think..." hence, no, I wasn't entirely sure
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Old 05-13-2007, 01:22 PM   #8
Altered Reality

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Re: Static meshes in unrealed 2.0
Quote:
Originally Posted by Parkar View Post
Unreal 1 does not have static meshes. What you converted it to was a regular animated mesh just with no animation. The key differences from a mapping point of view in unreal is.

1. Static meshes can't animate.

2. static meshes has per polygon hit detection while you are left width just a collision cylinder width animated meshes.

3. static meshes gets lit during the build process just like brushes(ie they can receive shadows).
Thanks for the explanation.
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