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#1 |
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From 1999 to 2003, I started experimenting with level editing for ROTT. It soon became an obsessive hobby of mine, and I loved to experiment around and push the editor to its limits. I also had grand ambitions to make a "Final ROTT" (an rtl file with 99 levels), and a series of deathmatch levels to accompany it. I never got around to making any actual single player levels, but I did have a grand time experimenting and making Comm-Bat levels, many of which I played with my friends.
I'm sharing them with you now. CAPTURE.RTC was an attempt to make a series of Capture the Flag levels for ROTT. It was finished in 2001, but I did make a tiny adjustment just an hour ago, after eight long years. PORTAL.RTC was finished in 2001. I wanted to make simulated "portals" using the ROTT engine. Don't play the last level, it doesn't work. The other two RTC files were just me showing off. I'll upload some choice screen shots shortly. |
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#2 |
Re: Some awesome ROTT levels I made a long time ago.
I used WinROTT for the screen shots because it looks better and it's easier. Some of the levels on CAPTURE.RTC were meant to be part of a larger ROTT Fortress series of maps, where you would choose your class (bullet, flying, fireproof) then go at it. Play the levels to see how I tried to pull it off. ROTT Fortress STA was supposed to be "Surface-to-Air" variant. You could choose to be a "flyer", in which you would have access to FlameWalls and FireBombs (and unlimited flyer mode powers) and fly around trying to incinerate people at the bottom. The other class was "ground grunt", where you could only operate from the ground, had access to asbestos armor, and had access to heat seekers and drunk missiles. "Flyers" had their own fortress to reload, that was could easily be accessed with the flying upgrade, and extremely difficult for "ground grunts" to infiltrate. "Ground grunts" had their own base where they could reload, and where "flyers" would have extreme difficulty operating in. Gunfinity was a recommended option, though you could play it without.
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#3 |
Re: Some awesome ROTT levels I made a long time ago.
Some screenshots from ROTT Fortress Surface to Air, as well as other levels from Capture.rtc.
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#4 |
Re: Some awesome ROTT levels I made a long time ago.
Some screenshots from the portal experiment:
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#5 |
Re: Some awesome ROTT levels I made a long time ago.
Some more screenies from the portal experiment. You really have to play the level to get the full feel of it, still images do not do it justice.
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#6 |
Re: Some awesome ROTT levels I made a long time ago.
Final shot for now, I have to eat dinner. This is what you see when you step inside the small enclave - a much larger room on the inside than the outside.
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#7 |
Re: Some awesome ROTT levels I made a long time ago.
In one level called Surreal, I managed to make two inverted arches out of GADs.
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#8 |
Re: Some awesome ROTT levels I made a long time ago.
More shots from Surreal, and Woah.rtc...
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#9 |
Re: Some awesome ROTT levels I made a long time ago.
These screenies are from a level called "Circular Logic", a level where I attempted to recreate the famous "Facing Worlds" level from Unreal Tournament, and a giant pyramid.
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#10 |
Re: Some awesome ROTT levels I made a long time ago.
This is from a level called Sand Castles. This level is HUGE. It will probably take you 10-15 minutes to explore the whole thing. I meant this to be an 11 player only level. Lots of crossroads, arches, and over/under dynamics.
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#11 |
Re: Some awesome ROTT levels I made a long time ago.
A really cool GAD creation, plus another shot of the Great Pyramid Comm-Bat level.
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#12 |
Re: Some awesome ROTT levels I made a long time ago.
I wanted to see how many GAD platforms I could place on top of each other. The maximum I could do was three, essentially making it three areas over areas and four stories. You can actually walk up to the very top.
It's amazing I could do all of this with a Wolf3d engine released in 1994. |
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#13 |
Re: Some awesome ROTT levels I made a long time ago.
Can't believe this has no replies yet. Those levels look awesome. Shame they're not SP maps, but they look awesome regardless.
Downloaded and I'll be sure to try them as soon as I can find the time. Also going to take a peek into the RTC file to see how you did the portals ![]() |
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#14 | |
Re: Some awesome ROTT levels I made a long time ago.
Quote:
I used ROTTed as an editor. As for single player, I DID set out to make a huge ass episode, but never got around to it - but I could still try. I messed around with ROTT's level tree, and actually drew out by hand how I could make a 100 level single player episode with over hundreds of different paths, while still staying true to the bosses (i.e. certain bosses have to be placed in certain levels, otherwise they will not work). 'll scan and upload it later tonight. |
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#15 |
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Here's a map of what Final ROTT would have looked like. It would have been overlaid with a visual map (i.e. mountains, fortress, etc). There were over 1000 different level paths. 91-99 would have been secret levels.
Last edited by Exitus; 01-15-2009 at 08:36 PM.
Reason: More info
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#16 | |
Re: Some awesome ROTT levels I made a long time ago.
Quote:
ROTTed does adjust GAD positioning via height numbers, but only for simple things like stairs. For things like arches, curves, or floors above floors above floors, each GAD has to be placed individually. As for a 100 level episode, I think it should be a team endeavor. I can get myself reacquanited with ROTTed, or maybe even use JBailey's new editor, but there definitely should be more than one person at the helm. Just a question - how can I record video of a ROTT level in action? Like, say I want to upload a YouTube vid? How would I go about doing that? |
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#17 | |
Re: Some awesome ROTT levels I made a long time ago.
Quote:
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#18 |
Re: Some awesome ROTT levels I made a long time ago.
I'm not worried about the size or format, I'm worried about the intricacies of filming in the fitst place. I know it will be garbled (well actually, not necessarily, I can adjust the camera so it reads at the same frame rate as the computer screen).
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#19 |
Re: Some awesome ROTT levels I made a long time ago.
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#20 |
Re: Some awesome ROTT levels I made a long time ago.
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