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#241 | |
Re: Questions for George and the Crew
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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#242 |
Re: Questions for George and the Crew
in before the lock. Also, these ar esome mighty interesting questions...
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"The Patriots, man! They control us, man! They're like... in control of everything, man! I'm serious, man........Pass that joint, man?" -The secret 4th son of Big Boss: "Lava Lamp Snake"! |
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#243 | |
Re: Questions for George and the Crew
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#244 |
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Re: Questions for George and the Crew
About the lock-heading topic:
Maybe George was(is) an ***** and all those talents walk away because oa that. Maybe. But when the game comes out and it'll be great, I don't give a shit about this stuff. And also George is the director and producer speaking in movie-making terms. It's up to him to decide, where his work is going. |
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#245 |
Re: Questions for George and the Crew
What does money have to do with any of this?
Are you saying that just because no one had shelved out for the game, it was OK for 3DR to get people hyped with claims that had no base in reality whatsoever? Don't take this too personally, but I've always figured you were above this kind of love-it-ot-leave-it mentality. I'm well aware that we're discussing old stuff again here and I may appear more phased about this particular topic than I actually am. It's just that finding out that the excitement around DNF in the good ol' days was based on nothing more than a shell of a game and that we were basically being led by the nose still isn't something that I can get my hands together for.
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#246 | |
Re: Questions for George and the Crew
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A true genius does not need boundaries such as 'common sense' |
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#247 | |
Re: Questions for George and the Crew
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But game developers trust themselves to get the features implemented, or at least to try their best and so consequently that trust is passed down to the fans. 3DR are no different, it's just that this time the results didn't materialise.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#248 | ||
Re: Questions for George and the Crew
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This is pretty clear from the information we have about Prey, they changed their mind about it becuase DNF kept slipping. At best you migth call them naive and they have already admitted several times that they are slow. Beeing naive and slow isn't the same as lying. Now can we please get back ontopic ? |
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#249 | |
Re: Questions for George and the Crew
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#250 |
Re: Questions for George and the Crew
Stop arguing in my thread or there will be some ass kicking.
This thread is about the Questions I ask. |
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#251 | ||
Re: Questions for George and the Crew
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A true genius does not need boundaries such as 'common sense' |
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#252 |
Re: Questions for George and the Crew
I would like to ask george and the crew a few questions:
1) How happy are you with what you've done so far? 2) How much content gets taken out on a daily/weekly/monthly basis because your not happy with the way it looks/moves/sounds etc? 3) When DNF gets released will you take a long holiday or will you start work on a whole new project? or new duke game? 4) Finally, how much fun have you had so far working on DNF despite the setbacks and restarts has it been fun for you and the crew?? Cheers |
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#253 |
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Re: Questions for George and the Crew
I want to know how many times they have been pissed off after reading something from the message board.
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#254 |
Re: Questions for George and the Crew
I think they just let things slide off them like water off a ducks back when it is negativity or stupidity, but can allow in information through their screening process if there is a kernel of truth that needs to be heard or bullshit to set straigth.
I think developing DNF developed really thick skin..
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∙∙∙4∙∙∙8∙∙∙15∙∙∙16∙∙∙23∙∙∙42∙∙∙* |
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#255 | |
Re: Questions for George and the Crew
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"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card." - Mr. Blud "Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it." - Nessus |
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#256 | |
Re: Questions for George and the Crew
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The questions were good, let's get back on track, and maybe George will stop by and look at them. also, i'd hate to see this thread locked, It's one of the first threads, if not the first thread, that I ever looked at when I was an anonymous user. So, I'd guess that the jetpack drains, but I don't know for sure, of course. Not sure what my guess would be on things returning from Duke 1&2.
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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#257 |
Re: Questions for George and the Crew
Wow...been a long time since I've been in this section of the forums...I told myself I wasn't going to come back until the "when it's done" tagline said something like "Summer 2006!" But here I am...
It's cool to see George talking a bit more about the game. The new bits of info get my imagination flowing but here's hoping we'll have some more official news releases...I miss this place. |
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#258 | |
Re: Questions for George and the Crew
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As in example SS2 demo, it took me twenty or something times to get Sam land on the right spot. Most of the time the damn idiot jumped to his death. After I've lost my mind I figured out that Sam didn't react fast enough for jump-button, it had about 1 sec delay and when he landed, it was like he had his shoes covered with oil. Maybe I'm bad jumper, but luckily Duke will have his Jetpack.
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"Remember kids, if it's fun there's a good chance it's illegal!" |
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#259 |
Re: Questions for George and the Crew
What if you can see Duke's feet? Would that help??
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#260 | |
Re: Questions for George and the Crew
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If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
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#261 |
Re: Questions for George and the Crew
Good point, but that's just another issue they have to consider, like climbing ladders.
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#262 | |
Re: Questions for George and the Crew
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I never made it to the other side. Visible character body is good thing, actually, it was the one thing that caught my attention in FEAR-demo.
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"Remember kids, if it's fun there's a good chance it's illegal!" |
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#263 |
Re: Questions for George and the Crew
I seriously hope Hollywood and Red Light are available as deathmatch maps. If they are not included, someone needs to do them with the new engine. . .
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#264 |
Re: Questions for George and the Crew
George Broussard
3DR Staff Re: Duke Nukem Forever-where are we at? [Re: KaiserSoze] 09/23/05 02:15 PM Quote: -------------------------------------------------------------------------------- KaiserSoze said: -Should Duke fans worry that Duke Nukem Forever did not get a single mention in the recent PC Gamer article "The shooters of 2006"? -------------------------------------------------------------------------------- GB: I don't think we would unveil Duke in a roundup article. Quote: -------------------------------------------------------------------------------- -The Meqon physics sale hopefully did not affect development nor is it forseen to be an issue at all? -------------------------------------------------------------------------------- GB: It should not. We've talked to them and Ageia and things seem good. Quote: -------------------------------------------------------------------------------- -Could you possible give us an idea how far along the following parts of the game are in terms of pre-alpha, alpha, beta...etc? The enemies, non playable characters(NPCs), weapons, music/sound effects, levels and multiplayer. -------------------------------------------------------------------------------- GB: Varying stages from beta to pre-alpha. Quote: -------------------------------------------------------------------------------- -Have you decided on the format on which you'll release Duke Nukem Forever? CD and/or DVD/online delivery service? -------------------------------------------------------------------------------- GB: No. Those decisions are made very close to launch. I think it's safe to assume DNF will be cd and dvd. Quote: -------------------------------------------------------------------------------- -Do you think the interactivity you are incorporating into the game is actually slowing the development process down a bit because of the extensive nature of it? -------------------------------------------------------------------------------- GB: Sure. It's part of making the game. Doing anything for it slows us down Quote: -------------------------------------------------------------------------------- -Do you think we'll be shocked by some of the levels of interaction in the game? -------------------------------------------------------------------------------- GB: No idea. We are too close to judge things. We just hope it's fun. Quote: -------------------------------------------------------------------------------- -How important are the "small details" to you? For example, when you talk about crazy interactivity, -------------------------------------------------------------------------------- GB: I'd say very important. Quote: -------------------------------------------------------------------------------- -Have you decided on a "hype" timetable for DNF? 6 months? 1 year? -------------------------------------------------------------------------------- GB: No. We really make this up as we go along and we don't plan it. We'll simply wake up one day and realize it's time to show it. Quote: -------------------------------------------------------------------------------- -Most people think it's a safe bet we won't be hearing about DNF until after Prey's release to stores apparently in quarter 2 of next year. Any comment? -------------------------------------------------------------------------------- GB: I wish we planned that far ahead. ------------------------------------------------------------------------ copy and pasted as i think these replies from george pertain to this thread.
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#265 |
Re: Questions for George and the Crew
*posted in wrong thread sorry*
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I can't wait until the DNF forum is full of people discussing how the game was instead of discussing what they want it to be. |
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#266 |
Re: Questions for George and the Crew
When when we get shrunk from those shrinkray weilding alien evil doers, will we be able to battle it out with the resident cockroaches, spiders and other insect-like enemies? And can we hide INSIDE the discarded drink cans???
Probably alot of other stuff we could do while shrunk.. but it's late and I'm all out of gum! |
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#267 | |
Re: Questions for George and the Crew
Quote:
__________________
Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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#268 | |
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Re: Questions for George and the Crew
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Bookmarks |
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