07-20-2008, 07:20 PM | #1 |
What's with this wall?
I've been playing the random maze game that my program generates and I have very intermittently run into an odd problem with an exploding wall. Instead of just disappearing in the explosion it briefly flashes strange blue triangles. I've attached the first level of a game in which the first exploding wall does this.
Although I usually play this with HRP, it does it even with the original duke. Anyone know why this happens? Thanks Pete |
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07-20-2008, 07:37 PM | #2 |
Re: What's with this wall?
Those triangles appear to be the "special" sprites, like the Sector Effector and such. I'm not sure why they appear but it didn't seem to affect gameplay at all.
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07-20-2008, 07:58 PM | #3 |
Re: What's with this wall?
Hey d3ad,
thanks for the reply. As you say, it doesn't affect game play at all. It just looks weird and I can't figure out what's special about that particular wall. The whole map is computer generated and this effect happens so rarely I haven't been able to find a common factor. Pete |
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07-20-2008, 08:31 PM | #4 |
Re: What's with this wall?
Would you mind providing a link to your maze generator? Your sig would be a good place for one...
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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07-20-2008, 10:15 PM | #5 |
Re: What's with this wall?
http://members.shaw.ca/el_supremo/duketools.zip
It's in the randroom directory. Just copy its contents to your duke directory. Make sure you backup your user.con first because some of the bat files and one randroom option make a multi-episode game which requires modifying user.con. Pete |
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07-20-2008, 10:31 PM | #6 |
Re: What's with this wall?
I tried the map and didn't notice anything unusual. I'm using plain eduke32 with no add-ons.
My guess is that the strange blue triangles are a placeholder texture for proper explosions.
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07-20-2008, 11:44 PM | #7 | |
Re: What's with this wall?
Quote:
It's probably not relevant, but the walls and sectors in the generated maps have an EXTRA of 0, whereas the usual default value in normal maps is -1.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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07-21-2008, 06:59 PM | #8 |
Re: What's with this wall?
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07-21-2008, 08:25 PM | #9 | |
Re: What's with this wall?
Quote:
A few lines of code and it can be set to toggle with a keypress.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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07-21-2008, 08:39 PM | #10 |
Re: What's with this wall?
I've found out why it's happening but not got a fix for the bug yet. Using mapster32, if you look at the walls of the sector that gets blown up, three of them have a normal tile setting and an overpicnum (over tile) of zero. But one of them will have an overpicnum of 503 (GLASS) and a cstat of 0x59.
It looks like the wall is not getting reinitialized properly. Pete |
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07-22-2008, 01:20 AM | #11 |
Re: What's with this wall?
Yeah, I got it in my mod, I used the heat sensor to do that effect. A few event definitions, some code additions to player and you're done.
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07-22-2008, 08:24 AM | #12 |
Re: What's with this wall?
Thank you DeeperThought. I may well have a use for it in my little effort.
Last edited by Mr. Pink; 07-22-2008 at 08:32 AM.
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08-03-2008, 06:54 PM | #13 |
Re: What's with this wall?
its probobly a mask of locators
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