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Old 01-15-2010, 01:01 PM   #1
Justyce
Please dont take this the wrong way
I started this idea over on duke4.net
GB-3DR-T2 please ignore any unflattering comments (mostly frustration, don't really hate you guys)
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Board members - thoughts?
3DR management - problems?
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I am open to discuss this if you are.
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http://forums.duke4.net/index.php?showtopic=1578
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I have been floating this idea around for a while with several friends. (that are hard core Unreal players)
After I saw the pic of Dukes back on the duke4.net page (yes I know it is a rip-off of another model), I figured "Why the hell not make it".
-
Built by the Duke community
Built with the newly released Unreal Dev Kit
Tested by us the die hard fans of Duke
Packed and set for release.
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Yes, 3dr owns duke rights and T2 owns distro rights, but f$%^^^ 'it!
Call it an interim game, a brand reboot, a game, saver, whatever...something to keep Duke alive and pressure 3DR to finish DNF.
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The only way DNF will ever get made is if 3DR has the funds to pay its programming team. That is the heart of what happened with DNF/3DR/T2.
-
We (the Duke community) create a non-DNF game;
WE make sure it works;
WE deliver it to T2 for distro/sale.
WE would have to give all royalties to 3DR but this is where the fun begins. ALL FUNDS must be ear-marked for development of DNF. No playing cards/slots at the casino/xbox live purchases/etc...(yes that means you GB)
WE insist that DNF must be completed in 'gold disk' format for T2 to distro 1 year after we deliver 'Duke's Back' to T2 on 3DR's behalf.
WE insist that GB (yes him again) is removed from working with the dev team, a new manager is hired (and paid by T2) to make sure that DNF is finished on time. All GB needs to do is sit back, be quiet and wait for his royalty checks to arrive.
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I have several rough outlines already created for the game done.
Some basic maps/items/textures ready to insert, but to be honest by Unreal editing skills are brutal, but at least I am trying.
Oh yea to keep 3DR happy with 'ownership rights' everyone involved must agree to not release any portion of the game, leave that to T2. We would however want T2 to allow us to post as many screen shots/video clips as we feel like to help with promoting the game.
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If you think this is a bad idea, go here:

http://www.duke4.net/news.php?extend.257

and imagine it as the front of a retail game box, then think - can I help make it a reality?
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I am happy to continue this thread - if there is interest, if not I will just continue plugging away with it on my own.
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Old 01-15-2010, 02:44 PM   #2
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Re: Please dont take this the wrong way
The members of the Duke Nukem community who are still making stuff are pretty heavily invested in EDuke32 and its continued development. If you want to recruit people for an Unreal project, I'll bet you would be better off going where there are a lot of Unreal engine experts.

However, by your own admission, your Unreal development skills need a lot of improvement. I don't see why people would want to sign on to a project with a leader who wasn't ready to be the lead developer (I know I wouldn't). If you want to be taken seriously, I suggest that you first become highly proficient in at least one major aspect of development: Level design, modeling & animation, or scripting. Just showing up and telling people that they should work for you doesn't get you very far, unless you pay them.
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Old 01-15-2010, 03:27 PM   #3
Justyce
Re: Please dont take this the wrong way
Quote:
Originally Posted by DeeperThought View Post
The members of the Duke Nukem community who are still making stuff are pretty heavily invested in EDuke32 and its continued development. If you want to recruit people for an Unreal project, I'll bet you would be better off going where there are a lot of Unreal engine experts.

However, by your own admission, your Unreal development skills need a lot of improvement. I don't see why people would want to sign on to a project with a leader who wasn't ready to be the lead developer (I know I wouldn't). If you want to be taken seriously, I suggest that you first become highly proficient in at least one major aspect of development: Level design, modeling & animation, or scripting. Just showing up and telling people that they should work for you doesn't get you very far, unless you pay them.
"I am happy to continue this thread - if there is interest, if not I will just continue plugging away with it on my own."
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I have Eduke myself and love it, by no means take this as I don't like it.
It is that those around me that I deal with regularly are hard-core unreal (including modding), why would I ignore modders staring me in the face almost every day. I'm not 'telling' people they should work for me or this project, I am asking if anyone is interested in helping out, if nobody wants to fine, if I get a ton of offers COOL. If there is someone who wants to manage it and is better suited to manage - UBER COOL!! - I am open to anything, just because I posted this does not mean I must be the manager, dam I have enough on my plate why would I insist on that thankless job?
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---------- Post added at 04:27 PM ---------- Previous post was at 04:09 PM ----------

Title - Please dont take this the wrong way
-
Already taken the wrong way - assumed I am against eduke, assumed I want to be god on this project, just because my modding skills suck does not mean there could be people jumping on board who are fantastic modders. Hell if everyone says do it in eduke - fine with me, I don't care. i would just like to see it happen, but if there are people in the community who want to do this project - no bs, no $, let's "get it done". I'm not putting a gun to anyones head making them work on this, you want to great, you don't that's ok. It would suck to have to do it on my own, but I am ok with that too. Maybe people can see a theme here - I am flexible, willing to try anything, but dedicated to getting this done. If there are better ideas regarding this, I would be a fool to turn them down. I have no ego trip here, just a duke fan - nothing else.
Last edited by Justyce; 01-15-2010 at 03:29 PM.
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Old 01-15-2010, 03:29 PM   #4
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Re: Please dont take this the wrong way
Quote:
Originally Posted by Justyce View Post
It is that those around me that I deal with regularly are hard-core unreal (including modding), why would I ignore modders staring me in the face almost every day.
Well then it seems pretty obvious that those people should form the core of the project, or at least get it off the ground. Make something cool with them, post a video of it, and then you can use that as a recruiting tool to get more help if needed.

I just think you have been going about it the wrong way so far, asking Duke modders who don't know the Unreal engine to sign on when you have nothing to show yet, and then getting all defensive when people aren't excited.
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Old 01-15-2010, 03:57 PM   #5
Justyce
Re: Please dont take this the wrong way
Defensive when people post things I did not say/assume I have a certain way of thinking that I did not post in my own words. Maybe my post was not complete and did not portray my thoughts on this project correctly. - fine my bad
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If there are no unreal devs here fine, I would never really know unless I ask and that's what I did - I guess my bad again.
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Never did get your thoughts on the idea itself - (any engine, anyone leading team, any deve team, whatever)
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Old 01-16-2010, 06:44 AM   #6
Steve

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Re: Please dont take this the wrong way
Do you have any level design work we could have a look at?
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Old 01-16-2010, 11:10 AM   #7
DeeperThought

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Re: Please dont take this the wrong way
Quote:
Originally Posted by Justyce View Post
Built by the Duke community
Built with the newly released Unreal Dev Kit
Tested by us the die hard fans of Duke
Packed and set for release.
-
Yes, 3dr owns duke rights and T2 owns distro rights, but f$%^^^ 'it!
Call it an interim game, a brand reboot, a game, saver, whatever...something to keep Duke alive and pressure 3DR to finish DNF.
-
The only way DNF will ever get made is if 3DR has the funds to pay its programming team. That is the heart of what happened with DNF/3DR/T2.
-
We (the Duke community) create a non-DNF game;
WE make sure it works;
WE deliver it to T2 for distro/sale.
WE would have to give all royalties to 3DR but this is where the fun begins. ALL FUNDS must be ear-marked for development of DNF. No playing cards/slots at the casino/xbox live purchases/etc...(yes that means you GB)
WE insist that DNF must be completed in 'gold disk' format for T2 to distro 1 year after we deliver 'Duke's Back' to T2 on 3DR's behalf.
WE insist that GB (yes him again) is removed from working with the dev team, a new manager is hired (and paid by T2) to make sure that DNF is finished on time. All GB needs to do is sit back, be quiet and wait for his royalty checks to arrive.
Quote:
Originally Posted by Justyce View Post
Never did get your thoughts on the idea itself - (any engine, anyone leading team, any deve team, whatever)
My thoughts: The scenario you have laid out is pure fantasy. First of all, T2 can't just distribute some game you hand them starring Duke Nukem. Duke is still the IP of 3DR. Maybe what you could do is show the game over to 3DR and if they were interested they could buy it from you and try to find a distributor. No one is going to agree to earmark proceeds for DNF or to make DNF in one year or anything like that. Probably they wouldn't touch your game at all unless they could buy it from you cheaply with no strings attached, and they wouldn't even do that unless it was really good.
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Old 01-16-2010, 05:11 PM   #8
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Re: Please dont take this the wrong way
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Originally Posted by DeeperThought View Post
My thoughts: The scenario you have laid out is pure fantasy.
This.
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Old 01-17-2010, 08:24 AM   #9
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Re: Please dont take this the wrong way
Exactly, I can see myself doing some mapping projects for both UT and EDuke32/Build/Mapster without any trouble. Both technologies are pretty easy to catch on to, been doing Build since the mid-to-late 90s since Duke 3D, Blood, and Shadow Warrior were released, and of course, the Unreal Tech is another technology that integrates itself into the game, as opposed to that tedious Source/Quake technology that I'd like to throw against the window...you have to compile the map, which can take forever, plus anything you see in the Hammer Editor can be totally inaccurate in terms of lighting or static mesh effects.
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Old 01-17-2010, 11:21 AM   #10
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Re: Please dont take this the wrong way
I tried messing around with this UDK for about an hour today and damn is that some complicated crap compared to EDuke32 and Source. "IMO"
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Old 01-17-2010, 11:29 AM   #11
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Re: Please dont take this the wrong way
UED more difficult than Hammer? Last I checked, subtractive methods of mapping are actually better than additive, less glitches that way, and allows the level designer to have better creativity on top of that, how could you say that UED is nowhere near as easy as BUILD/Mapster? George chose Unreal Tech over the Quake engine for a reason. Same reason why I chose to map for the UT franchise over Counter-Strike.
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Old 01-17-2010, 01:29 PM   #12
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Re: Please dont take this the wrong way
Quote:
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how could you say that UED is nowhere near as easy as BUILD/Mapster? George chose Unreal Tech over the Quake engine for a reason.
Taken out of context these sentences make no sense at all.

Quake didn't use Build as a level editor so wtf
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Old 01-17-2010, 01:58 PM   #13
8IronBob

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Re: Please dont take this the wrong way
No, what I meant was, Unreal Tech is based off of the same WYSIWYG principles that Build had, since you could actually get real-time lighting, what all the sprites/meshes/objects looked like as if you were actually playing the map. With Quake/Source, however, you'll only really see the textures and certain models/meshes in the editor, but in order to see lighting effects, sprites, weapons, health, etc..., you'd actually have to compile the game, and the results may or may not be to your liking, which is a real turn-off. I like the WYSIWYG method vs. that of having to compile a map, and wait for hours on end just to test a map. UnrealEd and Build are better for that reason, since everything is real-time, making those engines easier to work with. Of course, UnrealEd, you'd have to rebuild lighting, path nodes, and geometry from time to time, but even then...it's still better than having to compile and play guessing games as far as what the end product will be like you would in the Quake/Source technologies.
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Old 01-18-2010, 12:09 AM   #14
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Re: Please dont take this the wrong way
I followed some video tuts online and started my map in subtractive, made a simple 256 square room, put some textures on the wall, placed a simple light in the middle.
Then when I went to compile the lighting, hello error world.
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Old 01-18-2010, 12:55 PM   #15
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Re: Please dont take this the wrong way
Quote:
Originally Posted by 8IronBob View Post
it's still better than having to compile and play guessing games as far as what the end product will be like you would in the Quake/Source technologies.
But if you know what you're doing with those engines there wouldn't be much "guessing" involved..
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Old 01-18-2010, 02:47 PM   #16
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Re: Please dont take this the wrong way
Quote:
Originally Posted by The Commander View Post
I followed some video tuts online and started my map in subtractive, made a simple 256 square room, put some textures on the wall, placed a simple light in the middle.
Then when I went to compile the lighting, hello error world.
Yes, I know...at least compiling in Unreal Tech will give you real time results without having to play the game first, and all that jazz, which makes that better. With Source/Quake, heh...the only way you could tell what lighting is going to look like is to way hours on end in most cases, and wind up with something that...yeah, then you have to wait for the game to render before starting a real match of any flavor, and if you don't have that real-time lighting/ambience and sprite placement within Hammer, you probably aren't gonna get the most accurate results.
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Old 01-18-2010, 03:33 PM   #17
Justyce
Re: Please dont take this the wrong way
oh crap, I started a build vs. quake vs. unreal editor battle - do'h, do'h, do'h
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If the game works well - its not a mater of giving it to T2, its T2 distributes it, 3DR gets the royalties - so really they both get it for free. 3DR has a prob with a DNF deadline - then farg it - the whole point is to put dev $$$ in 3DR pockets to get DNF done. If they were serious about how close they really were to 'gold disk' then 1 year should be easy.
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This way it could also be used a bargaining in the lawsuit as a good faith agreement to get DNF ready to publish, stall the silly lawsuit, make both sides $$$ (which is all that the twon companies care about) and get DNF in the hands of us fans that have been waiting 'way to freaking long'
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But it requires we fans make some 'donations' to the cause. We give up all ownership of any parts of the Duke's Back game - everything, cuz when it comes down to it it wont be DNF and that's really what we want right?
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want screenshots? clips? sure I could get the same team that created all those 'real in game' clips that 3DR passed several off over the past 10 years, if you guys will fall for that trick again and again and again. I will post what I can, and beg for help where needed. If anyone can help SWEET, if not, I will keep looking for help on other forums (non-duke). Cuz I am not giving up.
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Old 01-18-2010, 04:55 PM   #18
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Re: Please dont take this the wrong way
You are still in fantasy land regarding the business scenario, but if you want to make the game then by all means go for it. It's not going to help get DNF made, but if you end up making a good game then it's worth it.

Make something cool for the Unreal engine to show people that you are serious (a Duke level, some models, something); it will be a long way towards helping you recruit help. By the way, this does not inspire confidence:

Quote:
want screenshots? clips? sure I could get the same team that created all those 'real in game' clips that 3DR passed several off over the past 10 years, if you guys will fall for that trick again and again and again.
No one suggested you should make fake videos, and bringing that up reinforces the impression that you aren't serious.

Now I'm going to go back to updating Duke Plus for the awesome upcoming Duke Nukem Eternity TC.
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Old 01-18-2010, 04:58 PM   #19
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Re: Please dont take this the wrong way
Quote:
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for the awesome upcoming Duke Nukem Eternity TC.
Now that isn't fantasy.
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Old 01-19-2010, 02:58 AM   #20
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Re: Please dont take this the wrong way
But you all know, fantasy can become reality. Can't say it never happens.........
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Old 01-19-2010, 07:08 AM   #21
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Re: Please dont take this the wrong way
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But you all know, fantasy can become reality. Can't say it never happens.........
In this case, it will not happen.
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Old 01-19-2010, 07:22 AM   #22
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Re: Please dont take this the wrong way
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In this case, it will not happen.
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Old 01-19-2010, 12:56 PM   #23
Justyce
Re: Please dont take this the wrong way
If you think for 1 sec I am not serious!

http://www.motivatedphotos.com/?src=rss&id=62588
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Old 01-19-2010, 01:11 PM   #24
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Re: Please dont take this the wrong way
Quote:
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If you think for 1 sec I am not serious!

http://www.motivatedphotos.com/?src=rss&id=62588
Then show us some proof, don't come here making claim unless you have evidence. (pictures,video etc)
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Old 01-19-2010, 01:12 PM   #25
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Re: Please dont take this the wrong way
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If you think for 1 sec I am not serious!

http://www.motivatedphotos.com/?src=rss&id=62588
Needs more bloom.
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Old 01-20-2010, 11:08 AM   #26
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Re: Please dont take this the wrong way
Quote:
Originally Posted by Justyce View Post
If you think for 1 sec I am not serious!

http://www.motivatedphotos.com/?src=rss&id=62588
It's not about you being serious. It's about you being in fantasy land.
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Old 01-20-2010, 01:29 PM   #27
Justyce
Re: Please dont take this the wrong way
Trying to decide which to use for a special weapon, used for big explosion...hand held mini nuke
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Nuclear Express card - "Duke doesn't leave home without one"
similar to AmEx credit card logo but mushroom clouds
or
NukeEx - "When you absolutely, positively, have to blow the shit out of something"
similar to FedEx logo
-
I like both, anyone - which is better?
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Old 01-20-2010, 05:55 PM   #28
Steve

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Re: Please dont take this the wrong way
Do you have any programming knowledge?
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Old 01-20-2010, 06:01 PM   #29
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Re: Please dont take this the wrong way
Quote:
I like both, anyone - which is better?
Depends, if I answer the question, does that mean I have to program it?
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Old 01-20-2010, 06:04 PM   #30
Steve

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Re: Please dont take this the wrong way
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Depends, if I answer the question, does that mean I have to program it?
Yes! He is the "ideas man", sang. YOU are the one that must do the work.
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Old 01-20-2010, 06:11 PM   #31
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Re: Please dont take this the wrong way
Quote:
Originally Posted by Captain Awesome
I lol'ed.
I lol'ed.
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Old 01-22-2010, 03:42 PM   #32
Justyce
Re: Please dont take this the wrong way
The explosive pack was just a middle of the night 'hmm I wonder'
I don't even know if it could be added, figured I would just bounce it off the forums.
-
BTW - I am slowly learning to hate trying to make swim able water.F'it opening level is in a boat anyways, too bad no swimming you fall off boat you die - much easier to program
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Old 01-23-2010, 03:39 AM   #33
Steve

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Re: Please dont take this the wrong way
WTF? Since when do you people have trouble with water that you can swim in with UnrealED? It works right out of the box
Last edited by Steve; 01-23-2010 at 05:33 AM.
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Old 01-23-2010, 08:28 AM   #34
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Re: Please dont take this the wrong way
Huh water comes in a box??
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Old 01-23-2010, 09:17 AM   #35
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Re: Please dont take this the wrong way
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Huh water comes in a box??

Sure does!
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Old 01-24-2010, 09:51 AM   #36
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Re: Please dont take this the wrong way
First off I thought making anything Duke related outside the source code was illegal. That being said, even if you don't have programming knowledge I think the UDK is a really good way to go. After all Scott Miller wasn't always "Scott Miller" he had to start somewhere. In case you guys haven't looked at the Duke Nukem 3d code lately, your telling me 3dr knew how to code? Haha
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Old 01-27-2010, 04:09 PM   #37
Justyce
Re: Please dont take this the wrong way
No real updates yet on intro level except.
The swimming crap earlier, was because the level starts off in a marina then out at sea.
Made swim-able water in marina but since swimming in a naval fight is crazy made no swim-able at sea, tough part was working out the change in water swimming, without letter player get stuck in edge between types of water. So farg it, no swimming in marina either. See I just saved days/weeks of programming and wasting time, by compromising on one feature just not needed on this level of the game, maybe swimming later but not in the intro level. Why beat my head against a wall debugging when the bug can just be avoided. (ok, so that was a crack at G.B. sorry dude)
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Old 01-27-2010, 06:14 PM   #38
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Re: Please dont take this the wrong way
Screenshot please.
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Old 02-01-2010, 12:27 PM   #39
Justyce
Re: Please dont take this the wrong way
Right now I am stumbling through UDK, mostly banging my head on the screen.

When I make some actual postable progress, I'll make sure and take several screenshots.

a pic of a 1/2 textured marina (no boats just docks and some water) prob wont instill much interest, gimme a chance to actually get something workable in there.
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Old 02-01-2010, 01:12 PM   #40
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Re: Please dont take this the wrong way
Quote:
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Right now I am stumbling through UDK, mostly banging my head on the screen.
In 7 days time... [time warping sound]

Quote:
Originally Posted by Justyce View Post
Right now I am uninstalling the UDK, this was to much of a big project to undertake.
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