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#1 |
Re: \'Blood\' question
I do! [img]images/icons/grin.gif[/img]
What spec is your machine? i'm not too sure what wall stacks are..something to do with room over room? www.planetblood.com/qblood/ has a forum where you can talk about all things blood related. |
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#2 |
Re: \'Blood\' question
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#3 | |
Re: \'Blood\' question
Quote:
My comp. is cel. 500 I didn't thought that blood will ever slow down it [img]images/icons/smile.gif[/img] and never thought that it will run without slowings on my old 485dx-2s [img]images/icons/smile.gif[/img]
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#4 |
Re: \'Blood\' question
I'm still not sure what it is...it's not a mirror is it? :\ That's the only thing in the game that causes me slowdown.
Sorry, i'm an idiot [img]images/icons/grin.gif[/img] |
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#5 |
\'Blood\' question
Is there anybody who still plays blood???
If yes please help me. why wall property called wall stack slows down my machine like it is my old 486dx-2s ( yea that was cool thing. ). And are there any ACTIVE blood webs? Thanx for posting, if it will be... [img]images/icons/smile.gif[/img]
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i like the Sun. |
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#6 |
Re: \'Blood\' question
sorry I cant help, but I would just like to say, blood was teh shit, next to d3d
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"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." -- Herman Goering at the Nuremberg trials |
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#7 |
Re: \'Blood\' question
I have mailed example map to you. By the way what is your comp?
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#8 |
Re: \'Blood\' question
You are right. It looks like shit now, but when it was released it was cool. It's pity that d3d doesn't have so improved build engine like blood. But people still play Duke and some Blood !
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#9 |
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Re: \'Blood\' question
Hey could you mail me the example map too??? I've been wondering how you make those wall stacks..
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#10 |
Re: \'Blood\' question
hey sorry about taking so long to reply, but I was away for the weekend.
I can't get blood to load the map, but I can open it in mapedit. I don't think i've ever seen anything like that in blood before. Could you explain exactly what happens in that map? |
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#11 |
Re: \'Blood\' question
Ah got it. I see now.
Is there really any use for this? |
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#12 |
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Re: \'Blood\' question
Yup, play Bloodlines. I think they use it when you enter and when you leave the mental clinic on the first level.
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#13 |
Re: \'Blood\' question
Yea I haven't been here a long time ( 1 day [img]images/icons/smile.gif[/img] )
too. So I worked a bit on this stacks and found a solution: To make wall stack properly. I'm building my school now... He HE hE it is 3-storeyed and it is difficult to make it without stacks: when you need to see a vindow form "group of sectors in void' To wrathstalker: what's your mail? I cant access it form forums [img]images/icons/frown.gif[/img]
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#14 |
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Re: \'Blood\' question
oh, ok.. it's "[email protected]" [img]images/icons/smile.gif[/img]
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#15 |
Re: \'Blood\' question
I have mailed it to you [img]images/icons/smile.gif[/img] Actually this is unbuggy example, but i still can't understand why it slows if you just copy a sector with stack. In this example it is useful to look it from mapedit in blood it is sensless but only in this map.
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#16 |
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Re: \'Blood\' question
Ok, thanks.. I'll have a look at it!
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#17 |
Re: \'Blood\' question
I thought on bloodlines they just used a standard floor/roof sector pass through thing on sloped sector.
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#18 |
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Re: \'Blood\' question
You may be right... I haven't watched the bloodlines maps in mapedit so I'm not sure how they did it. But I just presumed it was a wall stack.
Devastator: I just thought of something... I use to have performance problems in Blood when putting transparent sprites in front of mirrors when palying in svga (640x 480 ->..) What resolution are you playing in? Try switching to 320 * 200 and see if you still get framerate drops. I think mirrors and stacks work in the same way so that might be your problem.. [ 06-10-2003, 06:06 PM: Message edited by: Wrathstalker ] |
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#19 |
Re: \'Blood\' question
I checked it in mapedit because I noticed that something happened when you cross that sector in the game. Calebs view jumps upwards briefly as you pass through the sloped sector.
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#20 | |
Re: \'Blood\' question
Quote:
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#21 |
Re: \'Blood\' question
if u drop to 320 x 200 it improves framerate, not drops it [img]images/icons/grin.gif[/img] hehe a typo there Wrathstalker.
I play on 1024 x 768 (using ACR Setup) but I've now got my new hard disk so I installed Windows XP and Windows 98SE to it for MS-DOS games. All works fine apart from on certain parts of the game, it just quits for no reason like on the start of Toxic Dump, level 3 by the space marine and Critical Mass by the first set of stairs.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#22 |
Re: \'Blood\' question
Maybe you'll need to install echo patch.
Thanks all for help, I solved my problem and now everything goes well THANKS!
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#23 |
Re: \'Blood\' question
Blood echo patch? Something new?
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Signature? No not now. |
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#24 |
Re: \'Blood\' question
No - Ken posted the appropriate bytes to change ages ago.
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#25 |
Re: \'Blood\' question
GUYS, I'm talking about dn echo patch, or I got smth wrong from CombatGold1's message.
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