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Old 02-11-2009, 01:04 PM   #961
Xandre
Re: Duke Nukem 3D Modelling Project part 4
What about to give switch #146 a higher resolution so Alpha Beta Gamma etc is more visible again (I remember there was a higher res of this texture) ??
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Old 02-11-2009, 01:31 PM   #962
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Re: Duke Nukem 3D Modelling Project part 4
Already done.
In HRP v4 release #146 switch's skin will be high-res.
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Old 02-11-2009, 01:40 PM   #963
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Re: Duke Nukem 3D Modelling Project part 4
Well it certainly won't solve the problem.
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Old 02-11-2009, 02:26 PM   #964
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Re: Duke Nukem 3D Modelling Project part 4
I meant that 256x256 is certainly better than 128x128.
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Old 02-12-2009, 02:53 PM   #965
chicken

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Re: Duke Nukem 3D Modelling Project part 4
http://www.files.to/get/574986/q3nqc8jgte
0517 finished
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File Type: jpg DUKE0000.JPG (48.8 KB, 97 views)
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Old 02-12-2009, 03:02 PM   #966
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
This isn't used in standard game, but in some mods. May be useful.
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Old 02-12-2009, 03:08 PM   #967
chicken

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Re: Duke Nukem 3D Modelling Project part 4


Note to self: check the to-do list
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Old 02-12-2009, 03:13 PM   #968
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Re: Duke Nukem 3D Modelling Project part 4
You didn't do it in vain, it is used in many user-mods and maybe even one of the addons.
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Old 02-12-2009, 04:20 PM   #969
alandog

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Re: Duke Nukem 3D Modelling Project part 4
what are you doing chicken? go immediatly to model some babe!!!


just joking, excellent work as always chicken!
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Old 02-13-2009, 02:01 AM   #970
chicken

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Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by alandog View Post
what are you doing chicken? go immediatly to model some babe!!!
Aw, not another one. I'm sick of them already.
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Old 02-13-2009, 02:49 AM   #971
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Re: Duke Nukem 3D Modelling Project part 4
If you want something different you could do a character model for my secret project.
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Old 02-13-2009, 03:44 AM   #972
chicken

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Re: Duke Nukem 3D Modelling Project part 4
Let's hear it...
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Old 02-13-2009, 04:18 AM   #973
escapist

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Re: Duke Nukem 3D Modelling Project part 4
...you can't.
It's a secret.
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Old 02-13-2009, 05:06 AM   #974
chicken

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Re: Duke Nukem 3D Modelling Project part 4
How am i supposed to model for him then?
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Old 02-13-2009, 07:15 AM   #975
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Re: Duke Nukem 3D Modelling Project part 4
What about #4864 (FEM10) from "XXX-Stacey"? Are those still in the pipeline?
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Old 02-13-2009, 10:35 AM   #976
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Re: Duke Nukem 3D Modelling Project part 4
@ Chicken - If it wasn't so secret there would be no challenge.
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Old 02-13-2009, 12:56 PM   #977
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Re: Duke Nukem 3D Modelling Project part 4
Try PM...which is the way to keep secrets.
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Old 02-13-2009, 01:33 PM   #978
alandog

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Re: Duke Nukem 3D Modelling Project part 4
yes, but don't forget we are jealous, chicken!

oh, and, escapist, do you think you've been forgotten? what about the couple of babes you were doing?
Last edited by alandog; 02-13-2009 at 01:38 PM.
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Old 02-13-2009, 03:47 PM   #979
escapist

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Re: Duke Nukem 3D Modelling Project part 4
HERE's my attempt at #4864 and #4874 babes. I think it's done except, of course, for the texture. (current one has the faces of Kim K., Lindsay L. and Hayden P.)
Anybody out there is welcome to replace the skin.
I'll be MIA for probably a week or two. So if any revisions are necessary in the model, I'll do it when I get back. ciao!
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Old 02-13-2009, 04:18 PM   #980
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Re: Duke Nukem 3D Modelling Project part 4
*LOL* The skins have to be completely redone. Not just because of the faces, but the bodies are still based on the old versions of the skins.

Whoever does the remakes should note we will also need pal12 skin for #4874.
Last edited by NightFright; 02-13-2009 at 04:31 PM.
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Old 02-13-2009, 05:05 PM   #981
escapist

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Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by NightFright View Post
...Whoever does the remakes should note we will also need pal12 skin for #4874.
...yup, also, in 4864, the babes should have no shoes and one of them should have white clothing. (like in the original sprite.)

hope you have fun!
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Old 02-13-2009, 05:26 PM   #982
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Re: Duke Nukem 3D Modelling Project part 4
I think one of our guys will be able to finish your work. As for the models themselves, they are well done.

After the skins for these two are finished, HRP will be released.

List of necessary changes:
+ 4864: replace body skin with newer version (from new #1312/1317); better faces; remove shoes
+ 4864: black-haired woman (fem10a) with white underwear & fix for left side of bra (skin adjustment)
+ 4864: frozen model/skin

+ 4874: replace body skin with newer version (from new #1312/1317); better face; pal0/12 versions
+ 4874: frozen model/skin (optional since babe is not reachable in E4L1)
Last edited by NightFright; 02-13-2009 at 05:55 PM.
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Old 02-13-2009, 08:04 PM   #983
ilovefoxes
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by NightFright View Post
+ 4874: frozen model/skin (optional since babe is not reachable in E4L1)
Actually she is a breakable object. As far I remember you can't frozen her anyway.
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Old 02-14-2009, 04:14 AM   #984
alandog

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Re: Duke Nukem 3D Modelling Project part 4
well done escapist! conrad coldwood said that he would return on mid february, someone hear a word from him?
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Old 02-14-2009, 05:18 AM   #985
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Re: Duke Nukem 3D Modelling Project part 4
We could certainly need his skills right now. I am willing to wait as long as it takes with HRP release to get these skins done right. After all, we will have all (human) babes modelled in the pack, then!
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Old 02-14-2009, 05:54 AM   #986
alandog

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Re: Duke Nukem 3D Modelling Project part 4
right! in the meanwhile, the revisions are opened and don't forget new textures from new members... we should try to persuade 16bit to release his skywalker model too...

at least, if conrad clearly said that he can't help, I could give a try by myself... it wont be a masterpiece, but better than nothing...
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Old 02-14-2009, 06:19 AM   #987
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Re: Duke Nukem 3D Modelling Project part 4
chicken has proven to be a more than decent skin modifier, too. His revision for #1317 was quite usable.
Last edited by NightFright; 02-14-2009 at 07:00 AM.
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Old 02-16-2009, 07:32 AM   #988
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Re: Duke Nukem 3D Modelling Project part 4
Wendy ? I'm home...

(by the way, someone did the skins of 1312 & 1317 for the XXX pack ?)
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Old 02-16-2009, 08:17 AM   #989
chicken

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Re: Duke Nukem 3D Modelling Project part 4
Heeeeere's Jacky!
Conrad, great to see you back!

Yeah i did some skins, i can send you some if you want. (Edit: The PS-Files)
I stole from your existing skins several times.
For 1395 i just added hair and face for example.
Last edited by chicken; 02-16-2009 at 09:09 AM.
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Old 02-16-2009, 08:52 AM   #990
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
Yes, everything posted earlier on has already been done, and quite well, if I may add.

What you, Conrad, could do and what would indeed help tremendously in speeding up HRP v4 release is what I have listed under post #982.
If you need the concerned models, download escapist's models first. Maybe you can even improve the modelled legs and feet of FEM10 babes a bit since escapist did them a) a bit low-poly (less curves) and b) with feet optimized for shoes although they shouldn't wear any.
In case you want to do XXX Pack (Full/Lite) versions, too, go right ahead. All power to the skinmakers!
Last edited by NightFright; 02-16-2009 at 09:26 AM.
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Old 02-16-2009, 11:20 AM   #991
alandog

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Re: Duke Nukem 3D Modelling Project part 4
nice to see you again conrad
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Old 02-16-2009, 04:40 PM   #992
Conrad Coldwood

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Re: Duke Nukem 3D Modelling Project part 4
And I'm glad to see everybody in good shape ^^

Ho ho ho, merry place-mas-holder.
Here's a bunch of stuffs: XXX pack for 1312 (all colors+ice, 3.4Mb), 4874 (blue -0- only) and Peggy & her girlfriend (900Kb) (by the way, I noticed some weird stuff, like... someone knows why they're wearing beard ?)... I'm waiting for the feet to be fixed, because it's a bit messy to skin that part right now (I still need to redo their faces)

EDIT: @chicken, I had a try with 1312... I haven't seen yours yet, but from now, it might be easier to get 'em all naked (no more black holes under their clothes) (yes, I said black holes...) (*cough*)
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Last edited by Conrad Coldwood; 02-16-2009 at 04:44 PM.
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Old 02-16-2009, 04:56 PM   #993
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
That's really nice. Besides of the obvious glitch in the redhead's face, there are small black spaces where the foot joins the leg and at the sole of the blackhaired one's foot (colored part). The latter one seems to be a skin glitch which is quite visible when you look at the plain skin already. There are colorful stripes on the foot texture which I guess don't belong there.

Additionally, we still need:
+ 4874 pal10 (white or very light yellow)
+ 4864 ice model/skin

Plus XXX Full/Lite skins for all of these (including frozen versions).
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Old 02-16-2009, 05:08 PM   #994
Conrad Coldwood

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Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by NightFright View Post
There are colorful stripes on the foot texture which I guess don't belong there.
I don't consider it to be final: I was wondering where was the bottom of the foot on the skin, that's why I drew those lines. Unfortunatly, it didn't help that much and I still don't know how to paint that part ^^

Quote:
Originally Posted by NightFright View Post
+ 4874 pal10 (white or very light yellow)
Pal12, right ?
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Last edited by Conrad Coldwood; 02-16-2009 at 05:11 PM.
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Old 02-16-2009, 05:24 PM   #995
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
Yeah, my bad. Sorry. Just wanted to correct it in my message. Thanks, anyway! The "beard" thing on the redhead is really funny indeed. Must be a mistake escapist made during creation process of the model.

Your XXX version for #1312 frozen stripper is missing the scared look from your non-XXX version. Otherwise, not bad!
Last edited by NightFright; 02-16-2009 at 05:34 PM.
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Old 02-16-2009, 05:39 PM   #996
Conrad Coldwood

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Re: Duke Nukem 3D Modelling Project part 4
At the speed of light (well, a bit slower because it would be impossible), here's 1317 & 4874 ice (4.5Mb) and "put a sweater on, you're making me cold".
EDIT: And re-1312 "coldgirl".
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Last edited by Conrad Coldwood; 02-16-2009 at 05:42 PM.
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Old 02-16-2009, 05:42 PM   #997
alandog

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Re: Duke Nukem 3D Modelling Project part 4
great work, as always! maybe a little less "mature" would fit better, but sure your stile is interesting...

I was thinking, ehm, that the robot babes are not that difficult to model, looking at the amount of work already done... they have a very simple animation, and the basic models are already available... since conrad is so fast, there aren't volunteer who would like to finish them off (escapist, chicken...)
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Old 02-16-2009, 07:54 PM   #998
escapist

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Re: Duke Nukem 3D Modelling Project part 4
Yay! Coldwood's back. 'just as he said he would.
And so busy already!

Thanks, Conrad! Pls. check the thumbnailed image below. Maybe this will make it easier to cover those model flaws.

Quote:
Originally Posted by alandog View Post
I was thinking, ehm, that the robot babes are not that difficult to model ....
*LOL*. Throw the Dog a bone!
sorry, 'big project at work till next Sunday,...but I'll be back as soon as I could.
.
.
Attached Images
File Type: jpg uvmap.jpg (77.0 KB, 49 views)
Last edited by escapist; 02-17-2009 at 03:46 AM.
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Old 02-17-2009, 03:52 AM   #999
escapist

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Re: Duke Nukem 3D Modelling Project part 4
HERE's a revised version of 4864.
(just fixed the knees of the dark-haired babe.)
Attached Files
File Type: zip 4864_FEM10.zip (28.0 KB, 20 views)
Last edited by escapist; 02-17-2009 at 03:58 AM.
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Old 02-17-2009, 05:20 AM   #1000
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
I did the best I could to fix the skins for #4864:
+ fem10a: foot skin fixed
+ fem10b: "beard" effect removed

I have also already applied these fixes to XXX Full/Lite packs and made ice skins (also included in zipfile, at least for standard HRP). Since #4874 is breakable and cannot be frozen, no frozen skins are needed.
FEM10 might need a separate frozen model, though.

Download #4864 skin fixes (1.2 MB):
http://www.files.to/get/493892/a8gd1hwgwn
Last edited by NightFright; 02-17-2009 at 07:01 AM.
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