03-31-2007, 08:32 PM | #1 |
Virtual reality Duke 3D
Here in Pittsburgh, we have an amusement park called Kennywood... several years ago, in their arcade, there was a virtual reality Duke 3D machine. Five bucks would get one play - you had a helmet on your head, and you held a little joystick with a gun trigger on it. Later on, they replaced it with a virtual "Duke It Out In DC".
Was this exclusive to Kennywood, or did other virtual Dukes exist??? |
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04-01-2007, 11:26 AM | #2 |
Re: Virtual reality Duke 3D
They had a virtual reality D()()M machine at one point, I don't think id made it though.
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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04-01-2007, 11:30 AM | #3 |
Re: Virtual reality Duke 3D
Protozoid Slimers are trully annoying / scary with Virtual Reality, me thinks.
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Hopeless Encounters Succesfully Won Thedutchjelle |
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04-01-2007, 11:49 AM | #4 |
Re: Virtual reality Duke 3D
Haha, indeed
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Smoker incapacitated Telee |
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04-01-2007, 12:10 PM | #5 |
Re: Virtual reality Duke 3D
How would that work? (Duke3D VR I mean)
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traB pu kcip |
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04-01-2007, 12:25 PM | #6 |
Re: Virtual reality Duke 3D
Well, you wore a helmet so you could see the level, and you were holding a joystick. You pushed the joystick to walk forwards or backwards, and pressed the button on it to shoot. (There was probably an open button as well, I can't remember.) If you turned, Duke turned; and if you jumped, Duke jumped. The way you moved your head affected where Duke was looking, also.
I actually wish we got the Doom one instead... VR Doom is probably a hell of a lot easier than the Duke one was. (I tried it a couple times... I ended up getting killed not long after entering the theatre. It was a major pain in the ass.) |
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04-09-2007, 06:59 AM | #7 |
Re: Virtual reality Duke 3D
Doom had until 1.1 support for 3 screens simultaneous giving a full 270 degree sightfield.
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04-09-2007, 07:33 AM | #8 |
Re: Virtual reality Duke 3D
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