01-04-2003, 02:14 PM | #1 |
Re: Max Payne II
I thought max payne 2 was using the same tech just modified. So since they arent making a whole new engine it shouldnt take as long.
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01-04-2003, 02:49 PM | #2 |
Re: Max Payne II
Its comes out in december or in January. Yes, itill just use some stuff modifyed, therefor bulletime may look better, in this case. The reson it took 4 years to make MP1 is because it had to ahve its very own spectial engin. No engin out there could support Bullet Time. Its like Black and White 2. They are just transforming the old engin.
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01-04-2003, 06:50 PM | #3 |
Re: Max Payne II
Doom 3 will appeal to far less gamers than people seem to think. It seems scary, and scary I don't find fun. Besides it has a good graphical engine but the game itself doesn't look that good IMO.
About Max Payne 2, yes it has a lot of competition, 2003 for the first time seems good gamewise. It'll come out sometime this year, but it might be late... My guess is summer or fall. |
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01-05-2003, 12:40 AM | #4 |
Max Payne II
When does it come out?
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01-05-2003, 12:51 AM | #5 |
Re: Max Payne II
I dont know why they are making a whole new Max Payne to begin with, it took them forever to do the first one.
The original game still kicks ass over the stuff thats still out, in fact other than DooM 3 I dont' see much competition for it on the horizon either. I think they should have just done an expansion pack. Good story + action is what drives max payne. |
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01-05-2003, 01:22 AM | #6 |
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Re: Max Payne II
I was watching G4 the other night and they said that MP2 was listed as 2004. However, to G4's credibility they said they got this from Take Two or they probably were talking about the PS2 version.
Any comments? -Maniac |
01-05-2003, 03:18 AM | #7 | ||
Re: Max Payne II
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Some scary games are fun, but even a bad scary game can be a big seller. Just look at the Resident Evil franchise. Quote:
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01-05-2003, 07:52 AM | #8 |
Re: Max Payne II
They plan to release Max Payne 2 late 2003, early 2004. By then, everyone will be bored with Doom 3.
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01-05-2003, 09:38 AM | #9 | |
Re: Max Payne II
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01-06-2003, 05:55 AM | #10 |
Re: Max Payne II
well, i think remedy got enough money for selling the max payne franchise, they don't need to rush the game out this year if it just isn't ready, but i do believe it'll be out by the end of the year.
i'm gonna buy both, mp2 and doom3 [img]images/icons/smile.gif[/img] and dnf too! (in 2006) |
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01-06-2003, 06:18 AM | #11 | |
Re: Max Payne II
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As for Doom 3, I'm not sure when it's released; but I'd give it about 3 months lifespan for the average person. That of course goes for Max Payne II too, since they both appear to have a linear level structure. But until we see more media from both, I can't really make an accurate prediction. [ 01-06-2003, 06:21 AM: Message edited by: Maddieman ] |
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01-06-2003, 08:32 AM | #12 |
Re: Max Payne II
Allright, time to bring out the heavy prediction artillery, I was right about Max Payne and I'll be right again (I hope) [img]images/icons/tongue.gif[/img]
When VE3d.com put up their latest poll about what was our most highly anticipated game for 2003, they didn't have Max Payne 2 there, so Aki Määttä of Remedy mailed them and notified them about that. Which in turn would lead me to believe that Remedy figures 2003 as highly likely themself, i.e. has that as an inner deadline unless all fails. Besides, I think they've had a lot of time already, they basically said they made most of the finished Max Payne in the last year and so on, and they've had soon 2 for nr 2, so that should work fine. |
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01-06-2003, 10:46 AM | #13 | |
Re: Max Payne II
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01-06-2003, 11:27 AM | #14 | |
Re: Max Payne II
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Not for me personally [img]images/icons/smile.gif[/img] , but the levels are very linear and shortlived - plus there is no multiplayer. /ducks for cover If the design element hadn't appealed to me (and it's not everyone's thing) I'm not sure if it would have lasted as long - sure there are some good mods out there, but I doubt many of them are strong enough to keep people from trading in the game for a new one. Don't get me wrong - I think it's one of the best games I've ever played - the bullet-time is a strong gameplay enhancement, the controls are spot on, and the game is much better than many people give it credit for - but it's not without its faults; and I just get the impression that casual gamers will play it through to the end once or twice and then trade it. Then again, we've not seen anything from the Remedy camp as far as mpII is concerned (except a desktop icon). We have no idea what to expect at the moment; and until we are given something to work with, we can only draw assumptions from the first game. |
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01-06-2003, 11:53 AM | #15 |
Re: Max Payne II
Late 2003/Early 2004 is the widely accept release date, although it still is officially When It's Done. (<----- cheap post in order to sneak in an exclamation of "HOLY SHIT! j is back! [img]images/icons/shocked.gif[/img] \o/ [img]images/icons/shocked.gif[/img] )
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01-06-2003, 02:22 PM | #16 |
Re: Max Payne II
life span of 3D shooters is largely dependent upon the modding community. And in this case Doom 3 looks like it offers a ton of features for making outrageous mods.
Granted 95% of the userbase is gonna have to upgrade to play Doom 3 at an acceptable resolution and framerate, but thats expected with id games. Best part of Max Payne I think was the atmosphere, like the constant night time and snow, coupled with being in New Yorks ugly underbelly. The tech was cool to be sure, but I don't think needed to be redone. |
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01-06-2003, 05:21 PM | #17 | |
Re: Max Payne II
[quote]Originally posted by Maddieman:
Quote:
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01-06-2003, 05:35 PM | #18 |
Re: Max Payne II
Linear - as in a straight line.
From start to finish, a to b, no alternate routes. All of the levels have a very strict route with very few (if any) opportunities to stray from the path. A good counterexample would be Grand Theft Auto 3. But basically, with Max Payne - no matter how many times you play it, everything happens in the exact same way; except the player's actions (which don't really have much of an impact, either). All of the levels and ai are very tightly scripted to make sure of this. While this does help ensure that it's a fast action game; personally I would like to see some more interaction with the enemy characters. |
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01-06-2003, 05:43 PM | #19 |
Re: Max Payne II
Thanks, I understand now.
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01-07-2003, 12:21 AM | #20 | ||
Re: Max Payne II
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How do you expect anyone to remember your name, if you can't spell it right yourself, Broussard? It's basic positioning... None of that matters... It'll be done when it's done.... It's the spirit of the law, not the letter. |
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01-07-2003, 08:32 AM | #21 | ||||
Re: Max Payne II
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The biggest seller is the one with the biggest appeal, don't you think? Sure, it may not be the best product, people might not enjoy it as much as they might enjoy some other product, but they put their money in it, because it's what appeals to them. Quote:
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EDIT: A few typos. [ 01-07-2003, 08:40 AM: Message edited by: j ]
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Jos satut olemaan suomalainen, niin osta paita. |
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01-07-2003, 05:23 PM | #22 |
Re: Max Payne II
I'll answer simply. Doom 3 is a game that people will buy for other reasons than being an excellent game that they like with a good gameplay...Quite frankly I don't think that many people will even dare to play through it, seemed quite scary [img]images/icons/grin.gif[/img]
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01-08-2003, 02:18 AM | #23 | |
Remedy Staff
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Re: Max Payne II
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When creating a sequel, what would make most sense? You've got three options: </font>
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01-08-2003, 06:16 AM | #24 |
Re: Max Payne II
Skav,
First option Serious Sam: SE, GTA Vice City (wasn't really a sequel anyway) Second option Max Payne 2 (I assume) Third option Doom 3 [img]images/icons/grin.gif[/img] (not that that counts really, don't think they'd have much to go on if they made new content with the old engine [img]images/icons/tongue.gif[/img] ) |
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01-08-2003, 07:06 AM | #25 |
Re: Max Payne II
one thing,
when max payne2 comes out it better have mp awsome game |
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01-08-2003, 07:13 AM | #26 | |
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Re: Max Payne II
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01-08-2003, 08:33 AM | #27 | |
Remedy Staff
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Re: Max Payne II
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01-08-2003, 09:50 AM | #28 |
Re: Max Payne II
hehe... good one!
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01-08-2003, 05:02 PM | #29 |
Re: Max Payne II
I'm just trying to figure this out, but devil master said that the mp engine does not have netcode, so why not add it? Btw, I'm new to engines and the technical gaming world.
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01-08-2003, 05:26 PM | #30 | |
Re: Max Payne II
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01-08-2003, 06:05 PM | #31 |
Re: Max Payne II
even if you had multiplayer in max payne 2 theres no way to do bullet time in a multiplayer game.
And if you take out the bullet time , max payne isn't really a good deathmatch game, get unreal tournament or quake 3 or HL mods for mp. |
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01-08-2003, 06:32 PM | #32 |
Re: Max Payne II
Before this thread goes any further, may I just point out that there already is a similar one running parallel to this in the modding forum: Multiplayer
Just to get my point clear; IF netcode was implemented, and IF multiplayer was possible, I still think bullet time would be possible. The situation is not bullet-time or bust; there are adequate solutions. One, as I have already pointed out, is to have a global or smart slow-motion that affects everyone: Bullets become visible; people can aim more accurately, etc. Instead of time slowing down during shoot dodges, you would simply change it so that the characters just perform dives. When time slows down, then they get the benefits of shootdodging. No net code? So what? Implement split screen multi, invite a few friends round and have a blast. Just a couple of ideas, mind - I know the whole 'it can't be done' nonsense. |
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01-08-2003, 09:19 PM | #33 |
Re: Max Payne II
When creating a sequel, what would make most sense? You've got three options:
Creating new content using the same technology Creating new content and improving the technology Creating completely new content and technology With the schedule indicated in the news release, which option would make the mose sense? Think about it. ummmmm ill pick option number 3 thanks no wait number 2, 3 would take too long and all you need to improve on the current technology of the engine is the higher polycount of character models, weapons, backgrounds of levels, hi-res textures, real time shadows, lighting, cutscenes, lips that move when talking, more better improved variety of shoododges, much more refined and improved bullettime or have many types of bullettime to choose from, more destructable objects and interaction of levels- i.e. destroy everything in levels in the game as in-- shoot it: enemies, lights, windows, EVERYTHING blow it up: buildings, ppl, EVERYTHING move it: move all sorts of things in levels use it: switches, buttons, taps, anything throw it: bottles, chairs, tables, knives, barrels, garbage cans, snow from mp1, bodies EVERYTHING break it: enemies bodyparts like arms legs back neck, anything like that burn it: anything that is flammable and burns easily, even enemies disarm it: disarm enemies w/wo weapons and use them as shields drag it: drag dead bodies around to conceal for stealth and not to alarm baddies of max's pressence shake it: shake enemies for items and powerups like keys to certain doors, detonaters for certain bombs, health, limited time strength for weapons drop it: drop baddies down, as well as other stuff just make the whole game as interactive as you could and make everything so destructable PUMP IT UP TO THE MAX in other words BIGGER, BETTER, LOUDER, HUGER, FASTER, STRONGER, BLOODIER, VIOLENTER, GREATER, AND LONGER. max is gonna give out sum PAYNE this year. yeahhhhhhhhhhh. |
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01-09-2003, 01:10 AM | #34 | ||
Remedy Staff
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Re: Max Payne II
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And what comes to gameplay features, they've nothing to do with the engine. Quote:
Um... do you want fries with that? *tries to think about a clever control scheme which would allow all these things yet keeping the game flow fast and action intense* *imagines the programmers' and project managers' reaction when proposing all these features, and the years they would take to implement and balance correctly* Umm.... naaa. Besides, these ideas are produced by Captain Obvious - they've all individually appeared in various other game titles, and are the most obvious course of action that everyone expects, but nobody can do all at once given the resources available. You have to rack your imagination harder than that if you want to produce actually worthwhile ideas. You could just as well said, "Make the game better and improve stuff." Hint, hint. [img]images/icons/smile.gif[/img] |
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01-09-2003, 01:57 AM | #35 |
Re: Max Payne II
Well whatever, one thing we can trust is we get no shitty screenshots from Max Payne 2. That's one thing I love Remedy for, they don't release 640x480 noAA noAF shots of just a random screenshot in a random map. They carefully pick the hottest screenies so that we will drool even more, choke ourself and crook over and die in happyness... And bah, I really gotta get back to mapping, Max Payne is starting to bore me [img]images/icons/tongue.gif[/img]
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01-09-2003, 09:43 AM | #36 | |
Re: Max Payne II
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Then perhaps you could explain this screenshot: |
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01-09-2003, 05:19 PM | #37 | |
Re: Max Payne II
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Then perhaps you could explain this screenshot: </font><hr /></blockquote><font size="2" face="Verdana, Arial">Seems like about the same amount I've released from my maps [img]images/icons/smile.gif[/img] But this is from 3DR, not Remedy, I said nothing in defense of those weirdos in Texas or wherever [img]images/icons/tongue.gif[/img] |
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01-10-2003, 12:38 AM | #38 | |
Re: Max Payne II
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Just yokin', of course, but no game idea should start out this way. To me, it's not so much as them being there, but WHY they should be there. Look at bullet time. At first glance, it may seem like something that was cool just because the Matrix did it. Dig deeper and there's a highly valid reason for it to be there...it's effective. It's not just a concept anymore, it's ACTUALLY accomplishing/establishing something. But as Malibu Stacy would say: "Don't ask me, I'm just a girl...hehe!" [ 01-09-2003, 12:43 PM: Message edited by: theblindtree ] |
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01-10-2003, 04:56 PM | #39 |
Re: Max Payne II
Hi all!
Just paid a visit hoping to see some different discussions than on the DNF-board .... but.... When does it come out? Try WID...
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01-17-2003, 03:56 AM | #40 |
Re: Max Payne II
There's one reason why Max 2 won't be late and that's money. As far as I know, some of the money (lots) Take 2 is going to pay RMD depends on whether MP 2 is released on time or not
P.S. man, it's been like a year since my last post [img]images/icons/grin.gif[/img] |
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