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#41 |
Re: The previews are flowing
^^^^
I don't care if he's jesus or god himself. Your assumptions are totally off. Remedy's number 1 goal is to improve on EVERYTHING in Maxpayne, graphics included. Read the previews if your're that interested. Coming up in here and making demands...
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#42 | |
Remedy Staff
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Re: The previews are flowing
Quote:
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#43 |
Re: The previews are flowing
The main 3DR page has a story calling a link a "review", and the link gives the game a rating. Does that mean the game is finished and they are playing a prerelease copy of it?
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"The" "DNF release date" "is" "next" "month" - George Broussard "Anyway, it's close to being ready." - Joe Siegler Friend Code -oSSBB: 1160o9449o5021 |
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#44 |
Re: The previews are flowing
A little bit from column A and a little bit from Column B hey Skaven?
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#45 | |
Re: The previews are flowing
Quote:
For some reason, TVG has thought it a good idea to rate the game before having actually sampled the finished product, best case scenario it's supposed to be just an "interest gauge".
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#46 |
Re: The previews are flowing
so... this place looks exactly like ragna rock
http://dynamic4.gamespy.com/~maxpayn...s/mp2/ign1.jpg
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I am Jack's smirking revenge. |
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#47 |
Re: The previews are flowing
this looks friggin ace......i can't wait for it
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GANDHI BUS!!!111 |
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#48 | |
Re: The previews are flowing
Quote:
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GANDHI BUS!!!111 |
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#49 |
Re: The previews are flowing
like a movie. sound is 50% of the movie. you can't judge a movie without sound
and in video games there's gameplay, sound, graphics and so on. so a screenshot only actually displays a very small bit of the graphical part of a video game. so you can't judge or say anything about a game from viewing a screenshot. for example if you saw a screenshot of Counter Strike you would say man this game looks shit. ofcourse the graphics are shit but the gameplay is very well done (i know this is a bad example since there is alot of people who have played CS and still think it stinks)...
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I am Jack's smirking revenge. |
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#50 |
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Re: The previews are flowing
You got that right!! I mean the part about counterstrike sucking... [img]images/icons/smile.gif[/img]
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#51 |
Re: The previews are flowing
They might be using areas that are similar to, or are Max Payne1 levels just for preview purposes.
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"The" "DNF release date" "is" "next" "month" - George Broussard "Anyway, it's close to being ready." - Joe Siegler Friend Code -oSSBB: 1160o9449o5021 |
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#52 |
Re: The previews are flowing
maybe, bit i think there is a big chance you wil go back to ragnarock.
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#53 |
Re: The previews are flowing
I'm willing to bet that too.
btw: I'm Merc #3 hahahahahaha |
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#54 |
Re: The previews are flowing
Great screenshots/previews, but some screenshots (like the one last posted) look like they could've been made in MaxPayne1 also.
Not that big a difference in detail/lightning/models/textures etc. But i bet it looks way better in motion. [img]images/icons/wink.gif[/img] I'm not that impressed..and that's only because i've seen it all before. :/ [img]images/icons/frown.gif[/img]
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∙∙∙4∙∙∙8∙∙∙15∙∙∙16∙∙∙23∙∙∙42∙∙∙* |
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#55 | |
Re: The previews are flowing
Quote:
Max will visit again some old locations?...dont know... [img]images/icons/confused.gif[/img]
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"First you must know yourself. Then you can know others." |
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#56 |
Re: The previews are flowing
who knows, maybe lapino survived all 100 bullets to the head [img]images/icons/grin.gif[/img]
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"Why are there six pedals when there are only four directions?" Cabbose "Oh im sorry, i couldn't hear you over your constant team killing" Tucker |
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#57 |
Re: The previews are flowing
Max looks a little younger on the supposed Ragnarock shot. Maybe we'll get to play some flashbacks.
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#58 |
3D Realms Staff
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Re: The previews are flowing
I just got handed the October 2003 issue of (US) PC Gamer - has some Max 2 stuff on it. When I'm done reading the forums, I'll put up something on it.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#59 |
Re: The previews are flowing
Instead of releasing the October issue in August... why don't they release the *GASP* August issue... in August...? I guess that would be propostrous... [img]images/icons/smile.gif[/img]
Anyways, all the info has been the same. I've basically read nothing new since the first grabs of magazines came a month ago. I think I'll just wait for the game instead [img]images/icons/smile.gif[/img] |
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#60 |
Re: The previews are flowing
YOU HAVE PCGAMER already!?!?!?!?
**sighs.... sets up a tent near the mailbox. Waits...** |
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#61 |
Re: The previews are flowing
*Al Pacino Accent*
"In Amerika first you get the money then you get the power then you get the pcgamer"
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I speak for the common man |
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#62 |
Re: The previews are flowing
As far as Gaming Site reviews I wouldn't give them any credence at all. Most are bias beyond belief, and the rest wouldn't know a good or bad game if it bit them in the rear end. I'm holding out until the game is released and I can play it myself personally, and know wheither its good or it stinks. The only things I'm going to agree on at this time is the improved graphics. Max no longer looks like he needs to take a crap, and actually looks like a real person you'd see on the street. The added realisim also applies to other players as shown in the screen shots. Mona Sax, however, looks like a Frankenstein model with a nice big visible seam on her neck. You have to view a full screen shot to see it, its just cut of in the smaller ones. Whats up with that?? So the reviews can flow, but they mean nothing given the sources.
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#63 |
3D Realms Staff
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Re: The previews are flowing
The October issue of the US version of PC Gamer has started hitting subscribers' mailboxes. It has a preview of Max Payne 2 in it. Here's some of what they had to say...
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Make sure and check the newsstands for the October issue of PC Gamer to read the full text of their preview.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#64 |
Re: The previews are flowing
The PCGamer preview of Max Payne 2 is half-a-page long, and contains NO NEW INFO at all.
Not worth the wait in my opinion. |
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#65 | |
Re: The previews are flowing
Quote:
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Stay frosty. "Friends? These are my only friends! Grown up nerds, like Gore Vidal, and even he's kissed more boys than I ever will. |
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#66 |
Remedy Staff
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Re: The previews are flowing
By the way, I haven't seen this mentioned so if it has, forgive me.
A US magazine called GameInformer has a great story on Max Payne 2 in its' September issue (I think also available in Canada and UK). Great layout, nice pics. The works... [img]images/icons/smile.gif[/img] |
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#67 | |
Re: The previews are flowing
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#68 |
Re: The previews are flowing
No it hasn't Mika, thanks for the heads up. I'll make sure everybody knows about it. [img]images/icons/wink.gif[/img]
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#69 | |
Re: The previews are flowing
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[ 08-20-2003, 11:16 AM: Message edited by: heavenlyone ] |
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#70 |
Remedy Staff
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Re: The previews are flowing
I think there's a new shot in GameInformer.
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#71 | |
Re: The previews are flowing
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#72 | |
Re: The previews are flowing
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#73 |
Re: The previews are flowing
I heard 4 new shots in GameInformer or so... I can't really get any of these mags, so sucky. Been a while since I read mags anyway [img]images/icons/smile.gif[/img]
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#74 |
Re: The previews are flowing
Just caught it this morning I don't know if it has already been posted but this is by far one of the best previews courtesy of the staff at C&V in the UK. Enjoy! [img]images/icons/wink.gif[/img] I'm still drooling.
MAX PAYNE 2: THE FALL OF MAX PAYNE PC Remedy Entertainment Take-Two Interactive 1 Action Max Payne, a cop with nothing to lose. Dave Woods, a man who never had anything in the first place. It's perfect symmetry 15 Aug 03 From all the talk post-E3 you might be forgiven for thinking that there's only one game worth talking about. In fact, one magazine went as far as to wipe out the entire catalogue of PC games past and future with the brilliantly misinformed tagline "Half-Life 2 - The Only Game That Matters..." We weren't prepared to accept that and searched high and low for another PC gem, even delving into the lower depths of Kentia Hall to brave the portaloo stands staffed by troubled individuals who hadn't seen another human since the show had begun. It took us until the last day though to see a game that could quite happily hang out and drink with Gordon Freeman and it took lengthy negotiations before we were allowed past the security cordon that had been set-up to protect Rockstar's latest release, the sequel to one of the coolest games of all time, Max Payne 2: The Fall Of Max Payne. Led away from the main show, privileged with the knowledge that I was the only journo from the UK to get to see the game, I was dragged through a labyrinth of corridors, stairs and escalators, to end up blinking in a huge room draped with white sheets, facing the sort of air conditioning that would keep milk fresh for a week, and a panel of top-end representatives from Remedy and Rockstar. As I started to open my mouth, I was shushed, the lights dimmed, a huge cinema screen dropped into place and the sequel was unveiled. WOO! And what a demonstration. The new engine is staggering, bursting with detail and a sense of realism that borders on the photo-realistic. When the original Max Payne was released the visuals were a cut above everything else but they look horribly ragged now compared to the sequel. Forget the look of a man who hasn't eaten a piece of fresh fruit in weeks, the new Max can blink, is lip-synched and can express emotions by altering his expression. Likewise, the rest of the characters you brush up against look totally realistic and behave in a more lifelike way, with totally rewritten AI routines in place. Just look at the screenshots. These aren't doctored images, but actual shots from the game, but before I got a chance to say "look at the whiskers on that" Max was fighting for his life in a ballet of slow-motion bullets. Bullet-Time is the innovation that Max Payne hung his coat on and despite being so obvious you wonder why no one thought of it before, it worked like a dream. Most of you would agree that without it Max Payne would have been just another bog-standard third-person action game, albeit an extremely good-looking one. Bullet-Time transformed it into a massive hit, introducing a piece of gaming vocabulary that has been copied many times but never equalled and creating a unique experience that, for most people, turned the game into one of the most enjoyable games ever. And, before any of you write in, I know that Bullet-Time wasn't for everyone. For every ten people that wanted carnal relations with the game there was one naysayer that was left cold. Take the ZONE office. Payne fans down to a man, apart from our very own man-mountain, Martin Korda, who was just nonplussed by the whole thing - strange seeing as he rates The Matrix as one of his favourite films of all time, but there you go. MC HAMMER In The Fall Of Max Payne Bullet-Time is back, something which has just been made explicit on the screen before me. A second ago Max was running along a New York street minding his own business, now he's dodging bullets like raindrops. I'd been expecting it but the subtle, almost imperceptible changes, caught me completely off guard. Even more cinematic than before, Bullet-Time in The Fall Of Max Payne is a thing of beauty, the gaming equivalent of Kelly Hu. Trying to get the changes across in words is almost impossible, but seeing as looking at the screenshots is even more futile I'll give it a bash. Think smooth. Think as smooth as The Matrix. Think bullet traces brushing past your face, empty shells flying over your shoulder, sound effects that have been stretched to perfection, amazing ragdoll effects courtesy of the latest Havok 2 physics engine and a 'time-twist' at the end when you pull out of Bullet-Time and back into the land of the normal. Think the Bullet-Time in Max Payne but honed and chiselled to perfection and you're some way towards the truth. (See, I told you it was going to be impossible.) Maybe Petri Jarvilehto, lead game designer from Remedy, can help. Petri, what's the deal with your new, improved Bullet-Time. "We've improved the concept of Bullet-Time immeasurably. The gunfights are more intense this time around and much more epic in scale. We've made a lot of changes to the gunplay animations - polishing, tweaking and adding new features. It's too early to go into much detail but, for example, if you do a shoot-dodge dive you can stay on the ground and keep shooting..." Saying this, he dived into a room and demonstrated said move, discharging weapons from both hands, and taking out about six people simultaneously. |
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#75 |
Re: The previews are flowing
for christ's sake!?!?!?!?!??!
aRE yOU tRYING tO kILL mE??!?! Next time, just link it. |
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#76 |
Re: The previews are flowing
Ha!
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-------------------------------------- If it's not Jarvi, it's not Max. http://forums.3drealms.com/ubbthread...lins/smile.gif |
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#77 |
Re: The previews are flowing
heavenlyone, damn that sounds cool. I just can't wait until they release the hidden E3 trailer to public.
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A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. I have a really small penis ~Paroxysm |
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#78 |
Re: The previews are flowing
Woot. Sounds like a li'l bit of Max Payne-style slomo buttwhooping, a li'l bit of Raven Shield-style physics and realism, and a li'l bit of Doom 3-style uber-visuals.
This will be cool. |
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#79 |
Re: The previews are flowing
it will have better physics then ravenshield.
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"Why are there six pedals when there are only four directions?" Cabbose "Oh im sorry, i couldn't hear you over your constant team killing" Tucker |
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#80 |
Re: The previews are flowing
Raven Shield used Karma. MP2 uses Havok2.0, which is effectively Karma 3.0 IIRC. [img]images/icons/smile.gif[/img]
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AIM screenname: MGamer16 "My father would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy; the sort of general malaise that only the genius possess and the insane lament." |
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