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Re: my first map - xtndm1_beta
Nice! Do you have this listed on Prey Files and Mod DB?
You should post some screens! ![]() I like how the floors are bendy instead of having an actual grav catwalk. The skybox also works really well for this map. I don't know if it's the stairways, the individual room size, or the open air design of some of the rooms, but the map has a really nice Q3 feel going on. Are you planning on mixing up the textures before the final release? I found myself getting lost pretty easily. But maybe that was the intended trippy effect. On the more positive side, the sameness of textures made the level seem larger than it actually was. Keep it up! I dig it. ![]() |
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