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#1 |
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"if we fill survival with particles then we can compete with modern games" - James |
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#2 |
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Re: a new mod by James and Geoffrey
any mirrors?
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#3 |
Re: a new mod by James and Geoffrey
expecting a 4/1 joke, but I'll bite
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Last edited by Mr. Pink; 04-01-2007 at 10:59 AM.
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#4 |
Re: a new mod by James and Geoffrey
Those are some interesting skill names. Did you use the maze generator for some of those maps?
Last edited by Dr. Kylstien; 04-01-2007 at 10:32 AM.
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#5 |
Re: a new mod by James and Geoffrey
awesome
at least, better than Survival
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traB pu kcip
Last edited by Sang; 04-01-2007 at 10:56 AM.
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#6 | |
Re: a new mod by James and Geoffrey
Not yet.
Quote:
It is a mystery.
__________________
"if we fill survival with particles then we can compete with modern games" - James
Last edited by Geoffrey; 04-01-2007 at 01:21 PM.
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#7 |
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Re: a new mod by James and Geoffrey
I would be thankful if somebody will mirror that on yourfilelink.com or anything else :/
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#8 |
Re: a new mod by James and Geoffrey
Here you go sir: http://www.yourfilelink.com/get.php?fid=308146
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"if we fill survival with particles then we can compete with modern games" - James |
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#9 |
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Re: a new mod by James and Geoffrey
Thank you, sir
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#10 |
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Re: a new mod by James and Geoffrey
Hahaha, you are gays?
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#11 |
Re: a new mod by James and Geoffrey
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#12 |
Re: a new mod by James and Geoffrey
Christ, even the quick kick is purple. I couldn't expect anything else from Geoffrey on a day like this.
![]() I guess the weapons were done by James? I must say that I've stopped after a bunch of levels when I noticed they were all just a bunch of blocks. But then again, it's the thought that counts. Still, Quest for the Crown is better! ![]() Edit: Ah, random maze generator. Oh well. Could have fooled me. ![]()
Last edited by HighWire; 04-01-2007 at 02:58 PM.
Reason: overseeing a different thread
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#13 |
Re: a new mod by James and Geoffrey
Geoffrey did Episode 1 and I did Episode 2. He also did almost all of the art work whereas I did the con work. A lot of effort into a gag mod, but I think it's actually kinda fun in some bizarre way
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#14 |
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Re: a new mod by James and Geoffrey
Man I know what's the day before, so I said that
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#15 |
Re: a new mod by James and Geoffrey
-_- like you guys are going to fool me, seeing TWO people made a 50 kb file or s/t
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#16 |
Re: a new mod by James and Geoffrey
Yet when I asked James about "what's this secret project" and suggested it might be something "you and geoffrey are working on some silly thing which you'll release tomorrow"; he replied "no, not even close"...
Yeah I know you wouldn't want to ruin the surprise, but WHY THE LIES Anyway a serious comment -- I think it was pretty fun to play through for a moment.. Of course, after a while it did start to bore me. If it wouldn't consist of maze-generator maps it could turn out pretty cool ![]()
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traB pu kcip |
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#17 |
Re: a new mod by James and Geoffrey
Sang, it's a mod in which you must save naked men in chains with erect penises, while everything is replaced with purple hearts and armor has been changed into a bottle of lube. Any more effort into this would really make it creepy.
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#18 | |
Re: a new mod by James and Geoffrey
Quote:
![]() EDIT: Actually the health has been changed into Lube, armour has been changed to Hard Gay's vest. |
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#19 |
Re: a new mod by James and Geoffrey
it crashes when I use it in its own folder, it doesn't have quite the same effect when I play it with HRP and SD_Duke. . .not that I'm complaining. Based on the comments, I am not even sure I want to see what is in store for me.
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http://thaunandshad.com |
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#20 |
Re: a new mod by James and Geoffrey
I am shocked and appalled
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Smoker incapacitated Telee |
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#21 | |
Re: a new mod by James and Geoffrey
Quote:
Are you trying to play it with HRP and SD_Duke? It definitely won't work since SD_Duke contains it's own cons which will conflict with the ones in this mod, and we didn't intend for the HRP to be used with this mod since we use alot of sprite stuff. Unzip this mod into a directory with an atomic edition version of Duke AND the latest Eduke32, than run the bat file. That's it (But make sure there's no art files in the directory otherwise it'll mess it up) |
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#22 |
Re: a new mod by James and Geoffrey
I got it working, duke3d.grp the contents of the zip, eduke32.exe
Interesting is not quite the right word, but it is what I will use.
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http://thaunandshad.com |
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#23 |
Re: a new mod by James and Geoffrey
That's probably the gayest thing I have ever played..
Good job! ![]()
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#24 |
Re: a new mod by James and Geoffrey
Hmmm the maps could've used some polishing , maybe shade things up a little bit and some trim work here and t here. The penis doesn't look erect enough IMO.
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#25 |
Re: a new mod by James and Geoffrey
lol that was nasty and funny
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__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#26 |
Guest
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Re: a new mod by James and Geoffrey
Oh god....my eyes!
....but man was that funny |
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#27 | |
Re: a new mod by James and Geoffrey
Quote:
![]() have you played e1l7
__________________
"if we fill survival with particles then we can compete with modern games" - James
Last edited by Geoffrey; 04-02-2007 at 01:10 AM.
Reason: not telling
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#28 |
Re: a new mod by James and Geoffrey
__________________
traB pu kcip |
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#29 |
Re: a new mod by James and Geoffrey
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#30 |
Re: a new mod by James and Geoffrey
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#31 |
Re: a new mod by James and Geoffrey
No you see James and I are chicks so it's perfectly acceptable
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__________________
"if we fill survival with particles then we can compete with modern games" - James |
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#32 |
Re: a new mod by James and Geoffrey
What version of Eduke is this meant to run under? I can't seem to get it to work with the included .con file, Eduke crashes everytime.
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#33 |
Re: a new mod by James and Geoffrey
Eduke32, the latest version.
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#34 |
Re: a new mod by James and Geoffrey
That's why I always include the latest snapshot of EDuke32 with my mods. Otherwise, it's inevitable that people will try to use the official build and it won't work.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#35 | |
Re: a new mod by James and Geoffrey
Quote:
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#36 |
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Re: a new mod by James and Geoffrey
Hey, after seeing this mod, I wonder what will be the story of Fakir3d
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#37 |
Re: a new mod by James and Geoffrey
Faker3d. That's just..
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__________________
"if we fill survival with particles then we can compete with modern games" - James |
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#38 |
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Re: a new mod by James and Geoffrey
Hahahahah
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#39 |
Re: a new mod by James and Geoffrey
Just out of curiousity; has anyone managed to beat james' episode (2)? I was supposed to betatest it but I couldn't do it and eventually cheated through the maps - but today I whipped up the courage and I finished E2L11. Seriously, if you ever needed a reason to dislike the man (apart from him using the word "armour" in the mod) then play E2L11.
![]() ![]() But I did it. Told you I was hardcore ![]()
__________________
"if we fill survival with particles then we can compete with modern games" - James |
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#40 |
Re: a new mod by James and Geoffrey
I completed it
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__________________
Smoker incapacitated Telee |
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