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#1 |
How interactive was DNF going to be?
At one time I'm pretty sure I heard DNF was going to be the most interactive game ever made, but how much of this was true? In many of the screenshots, trailer, and demo real that was released there didn't seem to be too many objects Duke could interact with except for vehicles, which is a standard in FPS's now.
I'm just curious on how interactive you guys think this game would have been. Was duke able to use the internet, cell phone, cook his own meals etc....? |
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#2 |
Re: How interactive was DNF going to be?
You could do everything and anything.
EVERYTHING and ANYTHING
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#3 |
Re: How interactive was DNF going to be?
Except the EDF troops
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#4 |
Re: How interactive was DNF going to be?
Yes. Except them.
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The Great Communicator! |
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#5 |
Re: How interactive was DNF going to be?
Not being able to interact with EDF troops isn't a bug, it's a feature.
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#6 |
Re: How interactive was DNF going to be?
Thread needs a title change. It should read "How interactive is DNF going to be?"
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#7 | |
Re: How interactive was DNF going to be?
Quote:
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#8 |
Re: How interactive was DNF going to be?
The cake is a lie. Duke is real.
Stay Tuned. WID. OMG! ZOMG!! Btw when does the real D day had happened? Just curious. ![]()
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Always bet on Duke Let's rock! Stay Tuned. Coming WID. |
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#9 |
Re: How interactive was DNF going to be?
June 6th, 1944
I would say Duke is a little bit late to the party.
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#10 |
Re: How interactive was DNF going to be?
I hope that we can play Duke Nukem 1,2 and 3D on arcade machines in-game + much MUCH more.
"Hmm, don't have time to play with myself"
Last edited by Onebullit; 01-20-2010 at 12:02 AM.
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#11 |
Re: How interactive was DNF going to be?
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#12 |
Re: How interactive was DNF going to be?
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#13 |
Re: How interactive was DNF going to be?
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#14 |
Re: How interactive was DNF going to be?
In duke3d you can pee in toilet - right. So DNF developers spend 12 years to add screeching balls and ass to regain your health.
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#15 | |
Re: How interactive was DNF going to be?
Quote:
Wikipedia |
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#16 |
Re: How interactive was DNF going to be?
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#17 |
Re: How interactive was DNF going to be?
I would assume it would be as interactive as the first level of Prey.
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#18 | |
Re: How interactive was DNF going to be?
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Jokes aside, those slot machines and stuff were fun for like 10 minutes. Duke Nukem Forever will have to AT LEAST have all the interactivity of Duke3D (lights, toilets, etc.) plus much more. It can't be a typical shooter, but from what we saw so far of the current build that seems to be the case unluckily... let's hope not. |
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#19 | |
Re: How interactive was DNF going to be?
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I want also interactivity in terms of environemental destruction...
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#20 |
Re: How interactive was DNF going to be?
Using the quantum tweezers (found in Area 51), you could actually re-structure individual atoms within an object. This unique item also presented you with an alternative to key-hunting to get past a locked door, as you could usually turn it to liquid after only a few days!
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#21 | |
Re: How interactive was DNF going to be?
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You were able to turn off pretty much all lights, mess with most of the stuff in the bathrooms, the radio, TV, slot machines, some other small random stuff. For a single bar, it had a lot of stuff to mess around with. Interactivity is good, but jesus the way you guys are wanting it you want even a single 5 foot corridor to have 57 different things to do |
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#22 | |
Re: How interactive was DNF going to be?
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#24 | |
Re: How interactive was DNF going to be?
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That is pretty much a linear shooter; which, IMO, would be more than enough for me, if they nail Duke's personality just right. I could care less if you could send real emails, or if you could win real money by gambling, or pressing 'E' on a red telephone in the president's casino hotel suite would send the US into Defcon 4 in real life. I want to blast the shit out of alien scum and hear the ridiculous yet badass one liners being spouted. And then after a load of action sequences, maybe JUST MAYBE then would I like to run around and mess with things. But only as a very small addition. |
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#25 | |
Re: How interactive was DNF going to be?
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I want to punch the wall and see tiles break leaving a brick wall, I then want to shoot the bricks and pick up a huge chunk and smash it over the head of a pigcop. Anything less than that would be a dissapointment.
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Last edited by prophecy holder; 01-20-2010 at 07:29 PM.
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#26 | |
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Re: How interactive was DNF going to be?
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Last edited by TonyPessimist; 01-20-2010 at 07:37 PM.
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#27 |
Re: How interactive was DNF going to be?
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#28 |
Re: How interactive was DNF going to be?
When DNF hits shelves, it will have the small touches that we expect from 3DR. Forget about the small interactivity stuff. Sure that will be there, but I think 3DR puts many more small touches into their games that make them great. Take for example the running radio broadcast from prey, or Lords and Ladies from Max Payne. It is the small touches like these that truly separate a 3DR production from other games. I laugh every time I hear George talking about the UFO's over Garland. Priceless.
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#29 |
Re: How interactive was DNF going to be?
Hey, sometimes you want a gripping story with tons of cutscenes and dialogue. Other times you just want to shred thousands of things apart with a minigun for an hour straight.
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#30 |
Re: How interactive was DNF going to be?
Duke is all about saving babes and kicking ass with interactive gameplay to boot. I'm sure that DNF will have plenty of all of the above. If anybody here was looking for anything deeper, well then I think they should look elsewhere or prepare to be disappointed.
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#31 |
Re: How interactive was DNF going to be?
DNF was going to have a neurological interface, which meant that anything you could think of would appear in the game.
Basically the player, as Duke, would be a videogame version of the Beyonder. Scott Miller, being the character based IP wizard he is, had already planned to reference this by naming the proposed sequel "Duke Nukem Beyond Forever". License deal negotiation with Marvel Comics was already in an advance state, but alas, it was not to be...
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#32 | |
Re: How interactive was DNF going to be?
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Alas, I fear we'll never see Duke again. ![]() |
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#33 |
Re: How interactive was DNF going to be?
with the use of RealD 3D glasses, it is as though the stripper is actually giving YOU the lap dance!
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#34 |
Re: How interactive was DNF going to be?
As opposed to you giving the stripper a lap dance?
__________________
We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#35 |
Re: How interactive was DNF going to be?
Duke Nukem Beyond Forever!
That sounds awesome beautifully! 3DR you got a sequel there! ![]()
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Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5! Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one." pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi" |
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#36 |
Re: How interactive was DNF going to be?
Hopefully it wont take them another 12+ years to make.
__________________
"Ever since I was a little boy, dressing up has always been...my greatest joy. But when It's time to be discreet, there is one thing you just can't beat and that's a strapless backless classical little black dress" http://www.youtube.com/watch?v=3e4BCOrLmJ0 |
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#37 |
Re: How interactive was DNF going to be?
Duke NUkem movie will be in 3D.
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The Great Communicator! |
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#38 |
Re: How interactive was DNF going to be?
Duke Nukem Forever is going to usher in a new era for video gaming, 3D Realms will have to change their name to 4D Realms. with a body suit that will let the player feel the bullets, explosions and especially the ladies... ha i think i just solved the whole mystery behind the Dev time, George has been playing with the suit too much and it has grown into his flesh, now they can't take it off without damaging the suit or George...
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#39 |
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Re: How interactive was DNF going to be?
Like Painkiller or Serious Sam? These games are very cool but gets old and repetitive very fast. We all know that Duke Nukem 3D wasn't just that. It's all about good plot and interactive now, like when Half-Life 2 was released. To me was very impressive to kill someone with a dryer using the gravity gun.
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#40 |
Re: How interactive was DNF going to be?
For the last ******* time, Serious Sam and Painkiller are not throwbacks. They belong to an entirely different shooter genre that Serious Sam created.
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