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Old 01-19-2010, 09:02 PM   #1
kingjolly

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How interactive was DNF going to be?
At one time I'm pretty sure I heard DNF was going to be the most interactive game ever made, but how much of this was true? In many of the screenshots, trailer, and demo real that was released there didn't seem to be too many objects Duke could interact with except for vehicles, which is a standard in FPS's now.

I'm just curious on how interactive you guys think this game would have been. Was duke able to use the internet, cell phone, cook his own meals etc....?
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Old 01-19-2010, 09:08 PM   #2
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Re: How interactive was DNF going to be?
You could do everything and anything.

EVERYTHING and ANYTHING
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Old 01-19-2010, 09:09 PM   #3
DerricktheW

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Re: How interactive was DNF going to be?
Except the EDF troops
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Old 01-19-2010, 09:09 PM   #4
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Re: How interactive was DNF going to be?
Yes. Except them.
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Old 01-19-2010, 09:12 PM   #5
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Re: How interactive was DNF going to be?
Not being able to interact with EDF troops isn't a bug, it's a feature.
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Old 01-19-2010, 09:38 PM   #6
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Re: How interactive was DNF going to be?
Thread needs a title change. It should read "How interactive is DNF going to be?"
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Old 01-19-2010, 10:36 PM   #7
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Re: How interactive was DNF going to be?
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Originally Posted by MegaMustaine View Post
Thread needs a title change. It should read "How interactive is DNF going to be?"
Then the thread would be a lie.
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Old 01-19-2010, 10:44 PM   #8
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Re: How interactive was DNF going to be?
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Then the thread would be a lie.
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Btw when does the real D day had happened? Just curious.
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Old 01-19-2010, 11:37 PM   #9
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Re: How interactive was DNF going to be?
June 6th, 1944

I would say Duke is a little bit late to the party.
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Old 01-19-2010, 11:57 PM   #10
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Re: How interactive was DNF going to be?
I hope that we can play Duke Nukem 1,2 and 3D on arcade machines in-game + much MUCH more.

"Hmm, don't have time to play with myself"
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Old 01-20-2010, 12:21 AM   #11
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Re: How interactive was DNF going to be?
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Originally Posted by MegaMustaine View Post
June 6th, 1944

I would say Duke is a little bit late to the party.
I'm pretty sure we can all vouch for you on that much.
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Old 01-20-2010, 12:38 AM   #12
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Re: How interactive was DNF going to be?
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Originally Posted by MegaMustaine View Post
June 6th, 1944

I would say Duke is a little bit late to the party.
Wasn't that also around the time they announced DNF?

It sure feels like it.
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Old 01-20-2010, 01:11 AM   #13
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Re: How interactive was DNF going to be?
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Originally Posted by kingjolly View Post

I'm just curious on how interactive you guys think this game would have been. Was duke able to use the internet, cell phone, cook his own meals etc....?

You'll see when you play it. No joke.
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Old 01-20-2010, 05:16 AM   #14
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Re: How interactive was DNF going to be?
In duke3d you can pee in toilet - right. So DNF developers spend 12 years to add screeching balls and ass to regain your health.
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Old 01-20-2010, 05:47 AM   #15
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Re: How interactive was DNF going to be?
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"One notable demonstration, according to the May 2006 issue of Computer Games magazine featured the interactive use of an in-game computer to send actual e-mails."

Wikipedia
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Old 01-20-2010, 05:48 AM   #16
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Re: How interactive was DNF going to be?
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You could do everything and anyone.

EVERYTHING and ANYONE
Fixed.


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Old 01-20-2010, 06:06 AM   #17
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Re: How interactive was DNF going to be?
I would assume it would be as interactive as the first level of Prey.
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Old 01-20-2010, 06:57 AM   #18
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Re: How interactive was DNF going to be?
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I would assume it would be as interactive as the first level of Prey.
Then we're f***ed.

Jokes aside, those slot machines and stuff were fun for like 10 minutes. Duke Nukem Forever will have to AT LEAST have all the interactivity of Duke3D (lights, toilets, etc.) plus much more. It can't be a typical shooter, but from what we saw so far of the current build that seems to be the case unluckily... let's hope not.
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Old 01-20-2010, 07:27 AM   #19
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Re: How interactive was DNF going to be?
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I would assume it would be as interactive as the first level of Prey.
thats not enough IMO...
I want also interactivity in terms of environemental destruction...
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Old 01-20-2010, 07:53 AM   #20
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Re: How interactive was DNF going to be?
Using the quantum tweezers (found in Area 51), you could actually re-structure individual atoms within an object. This unique item also presented you with an alternative to key-hunting to get past a locked door, as you could usually turn it to liquid after only a few days!
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Old 01-20-2010, 05:31 PM   #21
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Re: How interactive was DNF going to be?
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Then we're f***ed.

Jokes aside, those slot machines and stuff were fun for like 10 minutes. Duke Nukem Forever will have to AT LEAST have all the interactivity of Duke3D (lights, toilets, etc.) plus much more. It can't be a typical shooter, but from what we saw so far of the current build that seems to be the case unluckily... let's hope not.
Did Prey not already have that AND more in the first level?

You were able to turn off pretty much all lights, mess with most of the stuff in the bathrooms, the radio, TV, slot machines, some other small random stuff.

For a single bar, it had a lot of stuff to mess around with.

Interactivity is good, but jesus the way you guys are wanting it you want even a single 5 foot corridor to have 57 different things to do
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Old 01-20-2010, 06:12 PM   #22
Baboy
Re: How interactive was DNF going to be?
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Originally Posted by DerricktheW View Post
Did Prey not already have that AND more in the first level?

You were able to turn off pretty much all lights, mess with most of the stuff in the bathrooms, the radio, TV, slot machines, some other small random stuff.

For a single bar, it had a lot of stuff to mess around with.

Interactivity is good, but jesus the way you guys are wanting it you want even a single 5 foot corridor to have 57 different things to do
It's not about what we would like - it's about what DNF promised. If we're still here after some 5, others 10, others 13 years after the announcment of the game, is because we care about this game, because we saw the trailers back then, we've read how the game will be, and we're still 100% excited and will buy the game the day it comes out. It promised a lot though, and if it doesn't end up as it was promised that will be an even bigger disappointment than other ones I can remember. 13 years of waiting for a supposed revolution in FPSs and what we get is a corridor shooter? (just making an example for my point here, might not be true at all) That wouldn't be enough.
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Old 01-20-2010, 06:13 PM   #23
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Re: How interactive was DNF going to be?
As interactive as BALLS.
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Old 01-20-2010, 07:21 PM   #24
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Re: How interactive was DNF going to be?
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Originally Posted by Baboy View Post
It's not about what we would like - it's about what DNF promised. If we're still here after some 5, others 10, others 13 years after the announcment of the game, is because we care about this game, because we saw the trailers back then, we've read how the game will be, and we're still 100% excited and will buy the game the day it comes out. It promised a lot though, and if it doesn't end up as it was promised that will be an even bigger disappointment than other ones I can remember. 13 years of waiting for a supposed revolution in FPSs and what we get is a corridor shooter? (just making an example for my point here, might not be true at all) That wouldn't be enough.
But from what I'm seeing, everyone is claiming they just want a true Duke 3D sequel, one where you run around and kill pigcops and octabrains with awesome weapons and one liners.

That is pretty much a linear shooter; which, IMO, would be more than enough for me, if they nail Duke's personality just right.

I could care less if you could send real emails, or if you could win real money by gambling, or pressing 'E' on a red telephone in the president's casino hotel suite would send the US into Defcon 4 in real life. I want to blast the shit out of alien scum and hear the ridiculous yet badass one liners being spouted.

And then after a load of action sequences, maybe JUST MAYBE then would I like to run around and mess with things. But only as a very small addition.
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Old 01-20-2010, 07:27 PM   #25
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Re: How interactive was DNF going to be?
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Originally Posted by DerricktheW View Post
Did Prey not already have that AND more in the first level?

You were able to turn off pretty much all lights, mess with most of the stuff in the bathrooms, the radio, TV, slot machines, some other small random stuff.

For a single bar, it had a lot of stuff to mess around with.

Interactivity is good, but jesus the way you guys are wanting it you want even a single 5 foot corridor to have 57 different things to do
After waiting well over a decade in the dark, 57 things is not good enough.

I want to punch the wall and see tiles break leaving a brick wall, I then want to shoot the bricks and pick up a huge chunk and smash it over the head of a pigcop.

Anything less than that would be a dissapointment.
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Old 01-20-2010, 07:31 PM   #26
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Re: How interactive was DNF going to be?
Quote:
Originally Posted by DerricktheW View Post
But from what I'm seeing, everyone is claiming they just want a true Duke 3D sequel, one where you run around and kill pigcops and octabrains with awesome weapons and one liners.

That is pretty much a linear shooter; which, IMO, would be more than enough for me
Dude, you're so stuck in the 90's
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Old 01-20-2010, 07:40 PM   #27
DerricktheW

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Re: How interactive was DNF going to be?
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Dude, you're so stuck in the 90's
AKA FPS golden years?

I think so
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Old 01-20-2010, 08:48 PM   #28
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Re: How interactive was DNF going to be?
When DNF hits shelves, it will have the small touches that we expect from 3DR. Forget about the small interactivity stuff. Sure that will be there, but I think 3DR puts many more small touches into their games that make them great. Take for example the running radio broadcast from prey, or Lords and Ladies from Max Payne. It is the small touches like these that truly separate a 3DR production from other games. I laugh every time I hear George talking about the UFO's over Garland. Priceless.
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Old 01-20-2010, 11:00 PM   #29
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Re: How interactive was DNF going to be?
Quote:
Originally Posted by TonyPessimist View Post
Dude, you're so stuck in the 90's
Hey, sometimes you want a gripping story with tons of cutscenes and dialogue. Other times you just want to shred thousands of things apart with a minigun for an hour straight.
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Old 01-20-2010, 11:52 PM   #30
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Re: How interactive was DNF going to be?
Duke is all about saving babes and kicking ass with interactive gameplay to boot. I'm sure that DNF will have plenty of all of the above. If anybody here was looking for anything deeper, well then I think they should look elsewhere or prepare to be disappointed.
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Old 01-21-2010, 03:33 AM   #31
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Re: How interactive was DNF going to be?
DNF was going to have a neurological interface, which meant that anything you could think of would appear in the game.

Basically the player, as Duke, would be a videogame version of the Beyonder.
Scott Miller, being the character based IP wizard he is, had already planned to reference this by naming the proposed sequel "Duke Nukem Beyond Forever".
License deal negotiation with Marvel Comics was already in an advance state, but alas, it was not to be...
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Old 01-21-2010, 04:48 AM   #32
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Re: How interactive was DNF going to be?
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DNF was going to have a neurological interface, which meant that anything you could think of would appear in the game.
That explains a lot. Gamers got dumber, so the game has been delayed all this time waiting for us to smarten up enough to be able to use that interface.

Alas, I fear we'll never see Duke again.
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Old 01-21-2010, 05:56 AM   #33
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Re: How interactive was DNF going to be?
with the use of RealD 3D glasses, it is as though the stripper is actually giving YOU the lap dance!
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Old 01-21-2010, 06:19 AM   #34
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Re: How interactive was DNF going to be?
As opposed to you giving the stripper a lap dance?
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Old 01-21-2010, 06:32 AM   #35
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Re: How interactive was DNF going to be?
Duke Nukem Beyond Forever!

That sounds awesome beautifully!

3DR you got a sequel there!
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Old 01-21-2010, 09:43 AM   #36
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Re: How interactive was DNF going to be?
Hopefully it wont take them another 12+ years to make.
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Old 01-21-2010, 09:45 AM   #37
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Re: How interactive was DNF going to be?
Duke NUkem movie will be in 3D.
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Old 01-21-2010, 10:32 AM   #38
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Re: How interactive was DNF going to be?
Duke Nukem Forever is going to usher in a new era for video gaming, 3D Realms will have to change their name to 4D Realms. with a body suit that will let the player feel the bullets, explosions and especially the ladies... ha i think i just solved the whole mystery behind the Dev time, George has been playing with the suit too much and it has grown into his flesh, now they can't take it off without damaging the suit or George...
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Old 01-21-2010, 10:52 AM   #39
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Re: How interactive was DNF going to be?
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AKA FPS golden years?

I think so
Like Painkiller or Serious Sam? These games are very cool but gets old and repetitive very fast. We all know that Duke Nukem 3D wasn't just that. It's all about good plot and interactive now, like when Half-Life 2 was released. To me was very impressive to kill someone with a dryer using the gravity gun.
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Old 01-21-2010, 09:00 PM   #40
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Re: How interactive was DNF going to be?
For the last ******* time, Serious Sam and Painkiller are not throwbacks. They belong to an entirely different shooter genre that Serious Sam created.
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