Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Shadow Warrior Source Code
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 09-18-2005, 04:48 PM   #1
Carger2000
Santa Wang update: MODELS
Better start asking early, otherwise I'll get killed by the Xmas deadline again. I want to do a (hi-res) update for Santa wang this Xmas and Im looking for some people that are willing to do some models.
Such as;

*Xmas tree
*Xmas present packages (with wrapping lace)
*Xmas door ornaments (if you know what I mean, the round things made of foliage)
*Candy cane (human size)

And if someone's REALLY talented I have something special to do...

If anyone can supply me or help me with this or some hi-res textures I'd happily supply you with something from the 3DR shop. (A copy of SW, a Duke3D mouse pad)

If interested PM me, do NOT post models here.


NOTE: 'Why don't you do it yourself?' I have no 3D modelling experience and am busy enough with all the other changes made anyway.

NOTE 2: Do NOT let this keep you from doing anything for the normal SW hi-res/model pack. In fact I"ll do something for those people as well. (something of a contest, maybe. Sound like a good idea to get things going)
__________________
Signature? No not now.
Carger2000 is offline  
Old 09-19-2005, 05:51 AM   #2
hitman71

hitman71's Avatar
Re: Santa Wang update: MODELS
Thats gotta be incentive enough for someone to help out I wish had modelling experience but sadly i have 0 like you.
__________________
hitm4n
hitman71 is offline  
Old 11-14-2005, 10:26 AM   #3
Tea Monster

Tea Monster's Avatar
Re: Santa Wang update: MODELS
I've done the Xmas tree. I am skinning it now. I will finish the presents as well.

I will try to do the sleigh, but I am not sure if time will permit.

Does the shareware version of SW work with the Jonof port? If so, I will try to get it into game.
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 11-14-2005, 03:19 PM   #4
Ras

Ras's Avatar
Re: Santa Wang update: MODELS
Hey, I bet some of the stuff y'all make could be ported over to Duke's Nuclear Winter.
Ras is offline  
Old 11-14-2005, 03:24 PM   #5
ProAsm

ProAsm's Avatar
Re: Santa Wang update: MODELS
Quote:
Does the shareware version of SW work with the Jonof port? If so, I will try to get it into game.
Yes it does and I also have a complete JFSW Shareware for download.
http://www.proasm.com/files/JFSW-Share-v12.zip
__________________
http://www.proasm.com
ProAsm is offline  
Old 11-17-2005, 07:37 PM   #6
Tea Monster

Tea Monster's Avatar
Re: Santa Wang update: MODELS
Thanks ProAsm,
Is that complete with HRP?
I've got it going now. Looks good. The voxels in the Build editor are cool!

How come things like the med packs spin in the editor and don't in game (the red health pack is static in the first level).

or are voxels not working for me in game?
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 11-17-2005, 08:23 PM   #7
hitman71

hitman71's Avatar
Re: Santa Wang update: MODELS
theres a voxels on/off option ingame. Turn them on and the replacement models won't show. Turn them off and your back to sprites, but then new models will show.
__________________
hitm4n
hitman71 is offline  
Old 11-17-2005, 08:59 PM   #8
Roma Loom

Roma Loom's Avatar
Re: Santa Wang update: MODELS
I'm sorry - but I can see both models and voxels at the same time.
__________________
GRPViewer, DN3D/SW Models
Roma Loom is offline  
Old 11-18-2005, 02:20 AM   #9
hitman71

hitman71's Avatar
Re: Santa Wang update: MODELS
i refer to model replacements of voxels. i.e. the small red medikit. Does that show for you ingame ? If so, how ??
__________________
hitm4n
hitman71 is offline  
Old 11-18-2005, 10:34 AM   #10
Tea Monster

Tea Monster's Avatar
Re: Santa Wang update: MODELS
The small red medkit that is behind the corner across the street from the dojo of death in the first level is a small static model hunched up behind the pillar. It is not rotating. I don't remember weapons rotating in SW. Did the voxel weapons do that? They spin like the Q2 shotgun in the Build editor.
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 11-18-2005, 12:04 PM   #11
Carger2000
Re: Santa Wang update: MODELS
The voxels only ever rotate in build.
__________________
Signature? No not now.
Carger2000 is offline  
Old 11-18-2005, 07:46 PM   #12
Roma Loom

Roma Loom's Avatar
Re: Santa Wang update: MODELS
Quote:
hitman71 said:
i refer to model replacements of voxels. i.e. the small red medikit. Does that show for you ingame ? If so, how ??
I have replaced Nuke voxel by Nuke model and I see Nuke as a model all other items nearby as voxels.
__________________
GRPViewer, DN3D/SW Models
Roma Loom is offline  
Old 11-19-2005, 12:53 PM   #13
hitman71

hitman71's Avatar
Re: Santa Wang update: MODELS
Hmmm. Did the last JonoF port fix the replacement of models somehow, making the replacements show when voxels are on. Cos when i first added that medikit they certainly would not show if voxels was turned on. If this is the case i can adjust the readme for the HRP.
__________________
hitm4n
hitman71 is offline  
Old 11-28-2005, 10:28 AM   #14
Tea Monster

Tea Monster's Avatar
Re: Santa Wang update: MODELS
Cargar2000
I"ve PM'd you with some screenies. Let me know what you think.
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 11-28-2005, 11:57 AM   #15
Carger2000
Re: Santa Wang update: MODELS
Excellent. Gonna take a look.
__________________
Signature? No not now.
Carger2000 is offline  
Old 12-19-2005, 12:01 AM   #16
Tea Monster

Tea Monster's Avatar
Re: Santa Wang update: MODELS
Cargar, check your hotmail account. There is a model up there. If you have trouble with it, let me know. I can stick it on my site if you need to download it from somewhere else.

There will be two others, one with several variations in the nex t few days. I hope I haven't left it too late.

I didn't know how to get custom maps into SW so I tested it with Duke3D.

Let me know what you think.
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 12-20-2005, 03:14 PM   #17
Carger2000
Re: Santa Wang update: MODELS
Thanks, I'll look into them.

For everybody else: I'll try and update it (=Santa Wang)as much as possible. I had lot of extra's in mind but really didn't find the time to complete them. It's a shame but you how it is..
__________________
Signature? No not now.
Carger2000 is offline  
Old 12-21-2005, 11:05 AM   #18
Tea Monster

Tea Monster's Avatar
Re: Santa Wang update: MODELS
Another one in your inbox.
__________________
Tea Monster's web portfolio
Tea Monster is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:31 PM.

Page generated in 0.14697695 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.