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Old 01-06-2007, 07:52 PM   #1
Shadow Master

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Question Eduke32, will it support Mark McWane's DN3D music rearrangements
"Eduke32, will it support Mark McWane's DN3D music rearrangements?" That's the question. (Kill me if this was already asked/answered somewhere)

Currently the only ports that seem to support them (as far as I know) are xDuke (no, not the xBox one, the Win32) and Rancidmeat's DN3D for Win32 port. And I love those rearrangements.
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Old 01-06-2007, 07:55 PM   #2
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Nope, no mp3 support at this time. I've been waiting on JFAud from JonoF for something like 2 years now... it might be time to hack in support for it myself. There was once a modified version of EDuke32 which supported mp3, but the guy that made it refused to release the source code and thus nobody ever saw any benefit from it.
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Old 01-07-2007, 07:53 AM   #3
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Actually, I was thinking about Ogg Vorbis support.
As far as I know, adding MP3 support for a GNU GPL application causes more trouble than adding Ogg Vorbis support, because of the MP3 license or something.
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Old 01-07-2007, 01:16 PM   #4
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Mp3 and ogg would be added at the same time.
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Old 01-07-2007, 01:22 PM   #5
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
What's the latest word from JonoF about JFAud?
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Old 01-07-2007, 01:39 PM   #6
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
I am quite surprised nothing happened with the MP3/OGG support at all during all that time, too. And I am even more disappointed about compatible48x who did not reveal his source code, it could have solved the problem at least temporarily.
I don't doubt JonoF will finally come up with JFAud, but I am not so sure about when. Plus, Mark McWane promised to do all-new renderings of the Duke3D MIDIs with superior sound banks which hasn't happened until now, either.
Patience is a virtue they say, but once in a while there comes a time when it is growing thin anyway.
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Old 01-08-2007, 11:10 AM   #7
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
why the heck not add support via OpenAL? i suppose that the basic "hack" could be made in couple of days...
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Old 01-08-2007, 12:20 PM   #8
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
ogg support would allow importing of duke nukem manhattan project music like the theme (I Love that version)
Last edited by Dopefish7590; 01-08-2007 at 12:32 PM.
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Old 01-08-2007, 12:30 PM   #9
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
U do realize openGL is rendering while openAL is sound? and on jonof's site it says JFAud is going to support openAL.



(nice quick edit there dope lol)
Last edited by kaotic_oz; 01-08-2007 at 12:59 PM. Reason: meh
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Old 01-08-2007, 12:33 PM   #10
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
^^^^^^^
i think drvarek knows
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Old 01-10-2007, 07:21 PM   #11
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Hmmm almost like waiting for another famous Duke Nukem project.
.... ooops, don't go there!

Hey, if Duke is such a kick-ass, take-charge kinda guy, why do we have to constantly wait for everything?
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Old 01-10-2007, 08:26 PM   #12
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
ha ha lol
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Old 01-11-2007, 12:13 PM   #13
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
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Old 01-11-2007, 12:15 PM   #14
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Quote:
Originally Posted by kaotic_oz
(nice quick edit there dope lol)
thx
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Old 01-12-2007, 01:35 PM   #15
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Quote:
Originally Posted by NightFright View Post
I am quite surprised nothing happened with the MP3/OGG support at all during all that time, too. And I am even more disappointed about compatible48x who did not reveal his source code, it could have solved the problem at least temporarily.
I don't doubt JonoF will finally come up with JFAud, but I am not so sure about when. Plus, Mark McWane promised to do all-new renderings of the Duke3D MIDIs with superior sound banks which hasn't happened until now, either.
Patience is a virtue they say, but once in a while there comes a time when it is growing thin anyway.
Hi everyone. I am still looking to release all new arrangements to the Duke Nukem 3D game, and I have actually completed a majority of the tracks. However, I am the CIO of a publically traded health care company by day, and my schedule over the past two years has disallowed as much music development as I would have liked...just the nature of my career. I am expecting to post all new tracks (not to include the Atomic Pack, etc.) at the end of February. Whether or not I pull the other tracks is questionable...I may leave them and simply add the "new" versions. The new tracks are significantly better than my original versions, simply as I have added all new sequencing software, and more importantly, all new sample libraries, to include the entire East West Quantum Leap Platinum line, Symphonic Choirs, and a host of other sound libraries and related applications. Sensible use of post-processing also allowed for tracks that not only sound completely realistic, but without the reverb issues in my first versions. Thanks.

Mark McWane
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Old 01-12-2007, 02:51 PM   #16
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Quote:
Originally Posted by TerminX View Post
I've been waiting on JFAud from JonoF for something like 2 years now... it might be time to hack in support for it myself.
Ah man, it'd be totally awesome if you did - So please do, I'm getting tired of the old midis (although granted, some of them are good but I just don't find midis to really fit all this HRP stuff anymore)
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Old 01-12-2007, 03:47 PM   #17
Shadow Master

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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Quote:
Originally Posted by Sang View Post
Ah man, it'd be totally awesome if you did - So please do, I'm getting tired of the old midis (although granted, some of them are good but I just don't find midis to really fit all this HRP stuff anymore)
Ditto.

Personally I prefer the MIDI version of "Space Storm" (E2L2 background), because the current rearranged one is too short. But if Mark's going to make new rearrangements of all the music...
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Old 01-12-2007, 04:14 PM   #18
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Re: Eduke32, will it support Mark McWane's DN3D music rearrangements
Quote:
Originally Posted by MarkMcWane View Post
Hi everyone. I am still looking to release all new arrangements to the Duke Nukem 3D game, and I have actually completed a majority of the tracks. However, I am the CIO of a publically traded health care company by day, and my schedule over the past two years has disallowed as much music development as I would have liked...just the nature of my career. I am expecting to post all new tracks (not to include the Atomic Pack, etc.) at the end of February. Whether or not I pull the other tracks is questionable...I may leave them and simply add the "new" versions. The new tracks are significantly better than my original versions, simply as I have added all new sequencing software, and more importantly, all new sample libraries, to include the entire East West Quantum Leap Platinum line, Symphonic Choirs, and a host of other sound libraries and related applications. Sensible use of post-processing also allowed for tracks that not only sound completely realistic, but without the reverb issues in my first versions. Thanks.

Mark McWane
Hey Mark, that's excellent news! I am glad you didn't give up on it after all, you're pretty busy for sure. Try to get it done till February 25, it's my b-day (though you will be doing this for everyone, of course, not just for myself)!
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