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#41 | |
Re: Shacknews Duke3D hands on now available
Quote:
![]() If not, can't wait to get 11 seconds on the live version ![]() ![]()
Last edited by Steve; 08-26-2008 at 11:18 AM.
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#42 |
Re: Shacknews Duke3D hands on now available
I was able to beat the first level in 15 seconds. I don't know how you can beat it in 11 seconds though. It seems 15 seconds is the best you can get it.
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#43 |
3D Realms Staff
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Re: Shacknews Duke3D hands on now available
Regarding speed runs, you should read the teamxbox preview.
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__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#44 | |
Re: Shacknews Duke3D hands on now available
Cheers. There's a shit load going on. A lot of new threads, previews, etc. I can't keep up
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Last edited by Steve; 08-26-2008 at 06:39 PM.
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#45 |
Re: Shacknews Duke3D hands on now available
I notice the music is very MIDI-ish still (not that that's a bad thing). Does the XBox have some kind of MIDI driver? I noticed when the guy went into the menu it cut off the music and then when he went back in some of the instruments were cut (like strings) and wouldn't play until the next note. Like a MIDI would.
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Roland SC-55 Music Packs Website - MediaFire mirror for Duke3D expansions More SC-55 music packs coming soon... |
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duke nukem 3d, xbla |
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