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#121 |
Re: Nuclear Winter HRP
BlitZ has submitted the following tiles:
The next version will contain all of these, #3594 by me, and a fixed bug in which nothing in nwinter/textures was being included. ![]() ![]() Expect a new release soon. ![]() How are the maphacks coming along, NightFright? |
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#122 |
Re: Nuclear Winter HRP
Currently we have all hands full getting the HRP together. As soon as this is done, there should be more time.
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#124 |
Re: Nuclear Winter HRP
BlitZ and I have started work on fixing up the maps with various things maphacks couldn't do. We will patch them with the IPS format. Therefore maphacks will not be necessary, but the stubs will have to remain or else the Episode 2 maphacks will ruin everything. Contributors can help out by making a list of what the actual angle values are of the sprites and their ID# and we will fix them ourselves.
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#125 |
Re: Nuclear Winter HRP
I have finished v1.0 of the NWHRP's page at my site, so you should check it out. There's lots of juicy details in there.
Expect v2.5 tomorrow. I will be changing the file name from nwinter_hrp.zip to nwinter_hrp.rar, so update your sites. If you cannot, I have will have redirection systems in place so there won't be 404 errors. The reasons for the change are
So, in essence, you have to extract it into your Duke directory and run the batch file from now on. I'm not sure if that was clear enough in the web page, but I did mention it. |
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#126 |
Re: Nuclear Winter HRP
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#127 |
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Re: Nuclear Winter HRP
im the first downloading it yay
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#128 |
Re: Nuclear Winter HRP
Having problems getting this to work. Had no problems whatsoever with v2.0. Firstly, the batch file opens onto it's initial screen. When I press a key to continue- the window just closes! Can you supply the correct command line so I can launch from the shortcut again please. For your info, I'm using the latest build of eduke32 on WinXP SP2.Thanx!
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#129 |
Re: Nuclear Winter HRP
To Hendricks266 :
You have forgotten two files in nwinter_hrp.zip : duke3d.def and nwinter_hrp.def Now it's work better. |
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#130 | ||
Re: Nuclear Winter HRP
Quote:
Normal Mode: Code:
<EDuke32\Duke3D\Duke3DW>.exe /xNWINTER.CON /gNWINTER.GRP /gduke3d_xtr.zip /gxtr_update.zip /gnwinter_hrp.zip Code:
<EDuke32\Duke3D\Duke3DW>.exe /hNWSanta.def /xNWINTER.CON /gNWINTER.GRP /gduke3d_xtr.zip /gxtr_update.zip /gnwinter_hrp.zip /gNWSanta.grp Quote:
I will upload v2.5a later today. |
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#131 |
Re: Nuclear Winter HRP
Thanks for that H266, those missing files certainly explain why the pack wasn't working properly for me. My shortcut syntax was correct so I'll just update manually with the new additions. As for the .bat - I don't know, I had a similar problem getting Blood to work, but ran through a whole range of fixes supplied by deathmask.net to get it running. Suspect it's to do with XP and command lines!
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#132 |
Re: Nuclear Winter HRP
v2.5a Download Link (same as before)
EDIT: I forgot to mention that I fixed the batch file, so it should work now.
Last edited by Hendricks266; 03-18-2007 at 08:13 PM.
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#133 |
Re: Nuclear Winter HRP
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#134 |
Re: Nuclear Winter HRP
Downloaded latest amended version, all working well including the .bat. Thanx!
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#135 |
Re: Nuclear Winter HRP
Are you useing models from the "original" HRP pack for this ?
If not that would save you alot of work if you can get promission from the HRP-artists ![]() anyway... looking good and keep up the good work |
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#136 |
Re: Nuclear Winter HRP
Everything that was not changed is left in. The modified enemies & babes will use modified versions of the models, but no work has been done on them. Currently, the 8-Bit sprites are displayed.
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#137 |
Re: Nuclear Winter HRP
Sweet
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__________________
My english sucks raindeer balls... and soo ******* what ? |
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#138 |
Re: Nuclear Winter HRP
I've made 'snowy' redfont and digitalfont for the Nuclear Winter HRP.
Do we want these in the NW HRP? |
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#139 |
Re: Nuclear Winter HRP
I like it
![]() I vote for putting it in.
__________________
Smoker incapacitated Telee |
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#140 | |
Re: Nuclear Winter HRP
Quote:
![]() ![]() ![]() ![]() ![]() Those look AWESOME! |
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#141 |
Re: Nuclear Winter HRP
Glad to hear it
![]() http://www.freefileupload.net/file.p.../snowfonts.zip Scroll down to Click Here to Download Just add the highres folder to the nwinter_hrp.zip and you're away ![]() EDIT: Just realised that upload site has a 50MB limit. Take it easy guys ![]() ![]()
Last edited by sb742; 05-28-2007 at 06:45 AM.
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#142 |
Re: Nuclear Winter HRP
I've found what appears to be a missing animation texture or similar with the current NWinter version. I don't know if this has been reported before, but if you jump (as either Santa or Duke) in front of the mirror on NW E2L2.map then 1 frame of the jump animation appears as the following: (see attached)
This doesn't happen in normal DN3D Atomic minus NW. |
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#143 |
Re: Nuclear Winter HRP
I saw those tiles in the art files while browsing fixing up Santa's. I have no idea why they're there, so I'll make an effort to have that fixed (in 8-Bit mode too) in the next NWHRP version. Thanks!
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#144 | |
Re: Nuclear Winter HRP
Quote:
Hope that helps! ![]() EDIT: And the 'offending' tile ![]() EDIT2: or 'TILE1571' in the tiles005.art you made in the nwsanta.grp
Last edited by sb742; 05-29-2007 at 12:47 PM.
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#145 |
Re: Nuclear Winter HRP
I figured out what the problem is.
The animation that is used for the projector in NWL2 has more frames then the one used in vanilla Duke. So they had to overwrite the tiles that were left: the ass-shaking babe screen. Because they wanted to use that tile in the levels, they moved it to a higher tile number. But mistakenly they overwrote of Duke's\Santa's tiles: the “falling” pose. I have a solution in mind. Fear not! ![]() |
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#146 | |
Re: Nuclear Winter HRP
Quote:
Bit of a case of poor Game Testing on the creators' behalf - they obviously didn't go jogging past that mirror in E2L2 ![]() |
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#147 | |
Re: Nuclear Winter HRP
Quote:
![]() Good to hear you'll fix it though.
__________________
Smoker incapacitated Telee |
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#148 |
Re: Nuclear Winter HRP
Do you know what? I would have overwritten those tiles too. Do you know why? Because there are no tiles there! It's a clever trick used by the game designers to get Duke (or Santa) to look like the previous animation you were using while you're falling. The fix is as simple as changing a single number in the .CONs because the original designers left in a lot of empty space in the same area.
Also, I have re-done the 3D Realms screen replacement with the new background sb742 found. I added the highres tile #2502 on the screen so you know that it is actually Nuclear Winter, not just a pretty background. BTW: In the next version all of the NWinter .CON files will be included so all you will need from now on is NWINTER.GRP.
Last edited by Hendricks266; 05-30-2007 at 05:00 PM.
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#149 |
Re: Nuclear Winter HRP
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#150 |
Re: Nuclear Winter HRP
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#151 |
Re: Nuclear Winter HRP
Yes. It's already integrated.
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#152 |
Re: Nuclear Winter HRP
Great stuff. My photoshop skills are not fantastic but if there are any little revisions/projects you want me to have a go at them do say. What I lack in skill I can make up in time/effort.
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#153 |
Re: Nuclear Winter HRP
Well, here is the latest To-Do list. Do whatever you want!
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#154 |
Re: Nuclear Winter HRP
i dont know if it was already mentioned but there is a misstake in the "copies.def" on the wooden horse
its number is 0904 not 0902. |
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#155 |
Re: Nuclear Winter HRP
The actual tile number is 904, but since that is what the name of the model in the vanilla HRP is, I must use it. The filename does not say what the tile is, the thing in red does:
Code:
// Wooden Horse (3764) model "highres/sprites/props/0902_woodenhorse.md2" { scale 4 shade 16 skin { pal 0 file "highres/sprites/props/0902_woodenhorse.png" } frame { name "FRAME01" tile0 3764 tile1 3768 } } ![]() EDIT 2: Upon further inspection, all resources applicable to copies.def have been exhausted. In English: There isn't anythig else that I can put into copies.def as of now. Code:
/* List of tiles in NWINTER.GRP/TILES014.ART/TILES015.ART also found in DUKE3D.GRP, but with different tile numbers. NWinter Duke3D Name Done? ŻŻŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻŻŻ 1470-1473 1289-1292 FEMPIC2 Yes 3627-3631 1312-1316 FEM1\HALFBITCH (Front-View Stripper) Yes 3680 719 N/A (Swinging Door) Yes 3684 4231 N/A (Fountain Drink Dispenser) Yes 3753 908 TREE1 Yes 3632-3636 1255-1259 CEILINGSTEAM No (Original = Not Done) 3672 903 POCKET (Pool Hole) Yes 3704-3708 79 CLOUDYSKIES Yes 3727 757 N/A (Rusty Concrete) Yes 3764-3768 904-907 WOODENHORSE Yes 3774 550 FOOTPRINTS Yes 3799 4338 N/A (Down Arrow & Text) Yes 3984-3991 1528-1535 DUKEGUN Yes (needs new skin) */
Last edited by Hendricks266; 06-12-2007 at 02:10 PM.
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#156 |
Re: Nuclear Winter HRP
thanks heebijeebi
here is the fixed copies.def http://rapidshare.com/files/36764846/copies.rar.html I also don't like the snow fonts that sb742 posted. don't get me wrong it is a very good work, but they look no better from the red ones that are included in duke3d_hrp.zip. the red fonts are in higher quality, I mean they seem more clear. But if you persist in snow fonts by sb742, then I think red color should be added to these fonts. Again thanks to sb742, heebijeebi and Hendricks266 for the hard work.
Last edited by supergoofy; 06-12-2007 at 02:34 PM.
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#157 |
Re: Nuclear Winter HRP
I fixed copies.def myself already.
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#158 |
Re: Nuclear Winter HRP
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#159 |
Re: Nuclear Winter HRP
My fonts were made from the original and were photo shopped to give a snowy, windswept appearance.
My opinion is: 1. I am very proud of the HUD fonts, I think they are faultless. 2. The replacement for the title screen fonts do not look so good at the main title screen because they are a stark contrast to the background. However, in almost all in-game situations, when you press ESC and see the fonts overlayed over the ingame screenview then I see no problem with the fonts. |
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#160 |
Re: Nuclear Winter HRP
The fonts will stay in. I don't think that they need any adjustments.
Any alteration from the original coloring without the source artwork will render artwork less clear then the original. The DukeDC HRP green fonts are the same way. These aren't supposed to just look white, they are supposed to look like snow and/or ice. |
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