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Old 02-22-2007, 05:06 PM   #121
Hendricks266
Re: Nuclear Winter HRP
BlitZ has submitted the following tiles:
  • #2502 (re-do of mine)
  • #2503 (re-do of mine)
  • #3660
  • #3661 (enhancement of his)
  • #3662
  • #3728
  • #3729
  • #3758
  • #3759

The next version will contain all of these, #3594 by me, and a fixed bug in which nothing in nwinter/textures was being included. There could be more additions, though!

Expect a new release soon.

How are the maphacks coming along, NightFright?
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Old 02-23-2007, 08:02 AM   #122
NightFright

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Re: Nuclear Winter HRP
Currently we have all hands full getting the HRP together. As soon as this is done, there should be more time.
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Old 03-05-2007, 02:39 PM   #123
Hendricks266
Re: Nuclear Winter HRP
I went ahead and added all the NW maphack stubs to the HRP Wiki for anyone who would like to contribute.
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Old 03-06-2007, 10:19 AM   #124
Hendricks266
Re: Nuclear Winter HRP
BlitZ and I have started work on fixing up the maps with various things maphacks couldn't do. We will patch them with the IPS format. Therefore maphacks will not be necessary, but the stubs will have to remain or else the Episode 2 maphacks will ruin everything. Contributors can help out by making a list of what the actual angle values are of the sprites and their ID# and we will fix them ourselves.
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Old 03-16-2007, 08:53 PM   #125
Hendricks266
Re: Nuclear Winter HRP
I have finished v1.0 of the NWHRP's page at my site, so you should check it out. There's lots of juicy details in there.

Expect v2.5 tomorrow. I will be changing the file name from nwinter_hrp.zip to nwinter_hrp.rar, so update your sites. If you cannot, I have will have redirection systems in place so there won't be 404 errors.

The reasons for the change are
  • Main Reason: you have to extract it to your Duke directory to get the batch file, Santa .GRP, and NWHRP .zip out
  • people won't accidentally add this to the command line without errors
  • better compression

So, in essence, you have to extract it into your Duke directory and run the batch file from now on. I'm not sure if that was clear enough in the web page, but I did mention it.
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Old 03-17-2007, 03:17 PM   #126
Hendricks266
Re: Nuclear Winter HRP
v2.5 Download Link
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Old 03-18-2007, 12:07 AM   #127
zchri9
 

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Re: Nuclear Winter HRP
im the first downloading it yay
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Old 03-18-2007, 03:59 AM   #128
Dinga
Re: Nuclear Winter HRP
Having problems getting this to work. Had no problems whatsoever with v2.0. Firstly, the batch file opens onto it's initial screen. When I press a key to continue- the window just closes! Can you supply the correct command line so I can launch from the shortcut again please. For your info, I'm using the latest build of eduke32 on WinXP SP2.Thanx!
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Old 03-18-2007, 06:04 AM   #129
Jean

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Re: Nuclear Winter HRP
To Hendricks266 :

You have forgotten two files in nwinter_hrp.zip :
duke3d.def and nwinter_hrp.def

Now it's work better.
Attached Files
File Type: zip files_missing.zip (324 Bytes, 13 views)
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Old 03-18-2007, 11:37 AM   #130
Hendricks266
Re: Nuclear Winter HRP
Quote:
Originally Posted by Dinga View Post
Having problems getting this to work. Had no problems whatsoever with v2.0. Firstly, the batch file opens onto it's initial screen. When I press a key to continue- the window just closes! Can you supply the correct command line so I can launch from the shortcut again please. For your info, I'm using the latest build of eduke32 on WinXP SP2.Thanx!
In looking through the batch file I cannot find any problems.

Normal Mode:

Code:
<EDuke32\Duke3D\Duke3DW>.exe /xNWINTER.CON /gNWINTER.GRP /gduke3d_xtr.zip /gxtr_update.zip /gnwinter_hrp.zip
Santa Mode:

Code:
<EDuke32\Duke3D\Duke3DW>.exe /hNWSanta.def /xNWINTER.CON /gNWINTER.GRP /gduke3d_xtr.zip /gxtr_update.zip /gnwinter_hrp.zip /gNWSanta.grp
Quote:
Originally Posted by Jean View Post
To Hendricks266 :

You have forgotten two files in nwinter_hrp.zip :
duke3d.def and nwinter_hrp.def

Now it's work better.
I also forgot the maphack stubs and the CON file fixes.

I will upload v2.5a later today.
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Old 03-18-2007, 12:06 PM   #131
Dinga
Re: Nuclear Winter HRP
Thanks for that H266, those missing files certainly explain why the pack wasn't working properly for me. My shortcut syntax was correct so I'll just update manually with the new additions. As for the .bat - I don't know, I had a similar problem getting Blood to work, but ran through a whole range of fixes supplied by deathmask.net to get it running. Suspect it's to do with XP and command lines!
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Old 03-18-2007, 01:52 PM   #132
Hendricks266
Re: Nuclear Winter HRP
v2.5a Download Link (same as before)

EDIT: I forgot to mention that I fixed the batch file, so it should work now.
Last edited by Hendricks266; 03-18-2007 at 08:13 PM.
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Old 03-19-2007, 04:19 PM   #133
Hendricks266
Re: Nuclear Winter HRP
I'd just like to show you a tidbit of what NWL2 looks like after a new skin for the billboard and a new sector lighting effect for the map patches.

NOTE: This was taken in Mapster32.

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Old 03-20-2007, 10:08 AM   #134
Dinga
Re: Nuclear Winter HRP
Downloaded latest amended version, all working well including the .bat. Thanx!
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Old 04-18-2007, 06:04 AM   #135
Preamp

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Re: Nuclear Winter HRP
Are you useing models from the "original" HRP pack for this ?
If not that would save you alot of work if you can get promission from the HRP-artists

anyway... looking good and keep up the good work
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Old 04-18-2007, 04:15 PM   #136
Hendricks266
Re: Nuclear Winter HRP
Everything that was not changed is left in. The modified enemies & babes will use modified versions of the models, but no work has been done on them. Currently, the 8-Bit sprites are displayed.
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Old 04-19-2007, 12:54 PM   #137
Preamp

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Re: Nuclear Winter HRP
Sweet looking forward to it ... Nuclear Winter was my farvorite DN3d (Expansion Pack?)
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Old 05-27-2007, 06:35 PM   #138
sb742
Re: Nuclear Winter HRP
I've made 'snowy' redfont and digitalfont for the Nuclear Winter HRP.

Do we want these in the NW HRP?
Attached Images
File Type: jpg nwinter.jpg (68.2 KB, 100 views)
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Old 05-27-2007, 06:53 PM   #139
Telee

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Re: Nuclear Winter HRP
I like it

I vote for putting it in.
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Old 05-27-2007, 08:33 PM   #140
Hendricks266
Re: Nuclear Winter HRP
Quote:
Originally Posted by sb742 View Post
I've made 'snowy' redfont and digitalfont for the Nuclear Winter HRP.

Do we want these in the NW HRP?
YES PLEASE.

Those look AWESOME!
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Old 05-28-2007, 06:33 AM   #141
sb742
Re: Nuclear Winter HRP
Glad to hear it

http://www.freefileupload.net/file.p.../snowfonts.zip

Scroll down to Click Here to Download

Just add the highres folder to the nwinter_hrp.zip and you're away

EDIT: Just realised that upload site has a 50MB limit. Take it easy guys It should be safe for 250 downloads
Last edited by sb742; 05-28-2007 at 06:45 AM.
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Old 05-28-2007, 08:54 AM   #142
sb742
Re: Nuclear Winter HRP
I've found what appears to be a missing animation texture or similar with the current NWinter version. I don't know if this has been reported before, but if you jump (as either Santa or Duke) in front of the mirror on NW E2L2.map then 1 frame of the jump animation appears as the following: (see attached)

This doesn't happen in normal DN3D Atomic minus NW.
Attached Images
File Type: jpg missinganim.JPG (116.4 KB, 89 views)
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Old 05-28-2007, 05:13 PM   #143
Hendricks266
Re: Nuclear Winter HRP
I saw those tiles in the art files while browsing fixing up Santa's. I have no idea why they're there, so I'll make an effort to have that fixed (in 8-Bit mode too) in the next NWHRP version. Thanks!
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Old 05-29-2007, 12:03 PM   #144
sb742
Re: Nuclear Winter HRP
Quote:
Originally Posted by sb742 View Post
I've found what appears to be a missing animation texture or similar with the current NWinter version. I don't know if this has been reported before, but if you jump (as either Santa or Duke) in front of the mirror on NW E2L2.map then 1 frame of the jump animation appears as the following: (see attached)

This doesn't happen in normal DN3D Atomic minus NW.
After further investigation I can confirm it occurs with/without HRP content implemented.

Hope that helps!

EDIT:

And the 'offending' tile as it were is TILE 1472/0 contained within TILES005.ART

EDIT2:

or 'TILE1571' in the tiles005.art you made in the nwsanta.grp
Last edited by sb742; 05-29-2007 at 12:47 PM.
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Old 05-29-2007, 09:39 PM   #145
Hendricks266
Re: Nuclear Winter HRP
I figured out what the problem is.

The animation that is used for the projector in NWL2 has more frames then the one used in vanilla Duke. So they had to overwrite the tiles that were left: the ass-shaking babe screen. Because they wanted to use that tile in the levels, they moved it to a higher tile number. But mistakenly they overwrote of Duke's\Santa's tiles: the “falling” pose.

I have a solution in mind. Fear not!
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Old 05-30-2007, 01:09 PM   #146
sb742
Re: Nuclear Winter HRP
Quote:
Originally Posted by Hendricks266 View Post
I figured out what the problem is.

The animation that is used for the projector in NWL2 has more frames then the one used in vanilla Duke. So they had to overwrite the tiles that were left: the ass-shaking babe screen. Because they wanted to use that tile in the levels, they moved it to a higher tile number. But mistakenly they overwrote of Duke's\Santa's tiles: the “falling” pose.

I have a solution in mind. Fear not!
Ahhh...Nice one, Hendricks. I'd worked out they had obviously overwritten the tile but didn't realise it was down to extra frames in the movie.

Bit of a case of poor Game Testing on the creators' behalf - they obviously didn't go jogging past that mirror in E2L2
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Old 05-30-2007, 01:54 PM   #147
Telee

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Re: Nuclear Winter HRP
Quote:
Originally Posted by Hendricks266 View Post
I figured out what the problem is.

The animation that is used for the projector in NWL2 has more frames then the one used in vanilla Duke. So they had to overwrite the tiles that were left: the ass-shaking babe screen. Because they wanted to use that tile in the levels, they moved it to a higher tile number. But mistakenly they overwrote of Duke's\Santa's tiles: the “falling” pose.

I have a solution in mind. Fear not!
That's pretty pathetic.

Good to hear you'll fix it though.
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Old 05-30-2007, 02:24 PM   #148
Hendricks266
Re: Nuclear Winter HRP
Do you know what? I would have overwritten those tiles too. Do you know why? Because there are no tiles there! It's a clever trick used by the game designers to get Duke (or Santa) to look like the previous animation you were using while you're falling. The fix is as simple as changing a single number in the .CONs because the original designers left in a lot of empty space in the same area.

Also, I have re-done the 3D Realms screen replacement with the new background sb742 found. I added the highres tile #2502 on the screen so you know that it is actually Nuclear Winter, not just a pretty background.

BTW: In the next version all of the NWinter .CON files will be included so all you will need from now on is NWINTER.GRP.
Last edited by Hendricks266; 05-30-2007 at 05:00 PM.
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Old 05-30-2007, 02:38 PM   #149
Besli

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Re: Nuclear Winter HRP
Quote:
Originally Posted by Hendricks266 View Post
Also, I have re-done the 3D Realms screen replacement with the new background sb742 found. I added the highres tile #2502 on the screen so you know that it is actually Nuclear Winter, not just a pretty background.
Can't wait to see it!
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Old 05-30-2007, 03:13 PM   #150
sb742
Re: Nuclear Winter HRP
Quote:
Originally Posted by Hendricks266 View Post
BTW: In the next version all of the NWinter .CON files will be included so all you will need from now on is NWINTER.GRP.
Are you bundling my snowy-text in the new version?
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Old 05-30-2007, 03:16 PM   #151
Hendricks266
Re: Nuclear Winter HRP
Yes. It's already integrated.
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Old 05-30-2007, 04:33 PM   #152
sb742
Re: Nuclear Winter HRP
Great stuff. My photoshop skills are not fantastic but if there are any little revisions/projects you want me to have a go at them do say. What I lack in skill I can make up in time/effort.
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Old 05-30-2007, 04:48 PM   #153
Hendricks266
Re: Nuclear Winter HRP
Well, here is the latest To-Do list. Do whatever you want!
Attached Files
File Type: txt NWinter_HRP_To_Do.txt (17.4 KB, 17 views)
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Old 06-12-2007, 07:32 AM   #154
heebijeebi
Re: Nuclear Winter HRP
i dont know if it was already mentioned but there is a misstake in the "copies.def" on the wooden horse

its number is 0904 not 0902.
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Old 06-12-2007, 01:50 PM   #155
Hendricks266
Re: Nuclear Winter HRP
The actual tile number is 904, but since that is what the name of the model in the vanilla HRP is, I must use it. The filename does not say what the tile is, the thing in red does:

Code:
// Wooden Horse (3764)
model "highres/sprites/props/0902_woodenhorse.md2" {
   scale 4 shade 16
   skin { pal 0 file "highres/sprites/props/0902_woodenhorse.png" }
   frame { name "FRAME01" tile0 3764 tile1 3768 }
}
EDIT: Sorry, I see now that the files have been renamed. Thanks for the bug report!

EDIT 2: Upon further inspection, all resources applicable to copies.def have been exhausted. In English: There isn't anythig else that I can put into copies.def as of now.

Code:
/*
List of tiles in NWINTER.GRP/TILES014.ART/TILES015.ART also found in DUKE3D.GRP, but with different tile numbers.

NWinter		Duke3D		Name					Done?
ŻŻŻŻŻŻŻ		ŻŻŻŻŻŻ		ŻŻŻŻ					ŻŻŻŻŻ
1470-1473	1289-1292	FEMPIC2					Yes
3627-3631	1312-1316	FEM1\HALFBITCH (Front-View Stripper)	Yes
3680		719		N/A (Swinging Door)			Yes
3684		4231		N/A (Fountain Drink Dispenser)		Yes
3753		908		TREE1					Yes
3632-3636	1255-1259	CEILINGSTEAM				No (Original = Not Done)
3672		903		POCKET (Pool Hole)			Yes
3704-3708	79		CLOUDYSKIES				Yes
3727		757		N/A (Rusty Concrete)			Yes
3764-3768	904-907		WOODENHORSE				Yes
3774		550		FOOTPRINTS				Yes
3799		4338		N/A (Down Arrow & Text)			Yes
3984-3991	1528-1535	DUKEGUN					Yes (needs new skin)
*/
CEILINGSTEAM is not done. DUKEGUN is a special case. It is in TILES015.ART, and it is with the unused gore set of Santa, which is strangely missing the leg. In the .ART files, it is identical to Duke's gun. However, in the highres version a part of Duke's arm and hand is showing, so it would look odd. I am thinking of just making the arm part transparent until a Santa model is made (if ever). However, a new skin could be used for Santa mode, when the gore actually works.
Last edited by Hendricks266; 06-12-2007 at 02:10 PM.
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Old 06-12-2007, 02:09 PM   #156
supergoofy

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Re: Nuclear Winter HRP
thanks heebijeebi

here is the fixed copies.def
http://rapidshare.com/files/36764846/copies.rar.html

I also don't like the snow fonts that sb742 posted. don't get me wrong it is a very good work, but they look no better from the red ones that are included in duke3d_hrp.zip. the red fonts are in higher quality, I mean they seem more clear.

But if you persist in snow fonts by sb742, then I think red color should be added to these fonts.

Again thanks to sb742, heebijeebi and Hendricks266 for the hard work.
Last edited by supergoofy; 06-12-2007 at 02:34 PM.
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Old 06-12-2007, 02:41 PM   #157
Hendricks266
Re: Nuclear Winter HRP
I fixed copies.def myself already.
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Old 06-12-2007, 02:47 PM   #158
supergoofy

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Re: Nuclear Winter HRP
Quote:
Originally Posted by Hendricks266 View Post
I fixed copies.def myself already.
I didn't post it for you specifically. After all, you know how to fix it. I put this for the people that want to have this fix, before the release of new version of your nwinter_hrp.zip
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Old 06-12-2007, 02:53 PM   #159
sb742
Re: Nuclear Winter HRP
My fonts were made from the original and were photo shopped to give a snowy, windswept appearance.

My opinion is:

1. I am very proud of the HUD fonts, I think they are faultless.
2. The replacement for the title screen fonts do not look so good at the main title screen because they are a stark contrast to the background.

However, in almost all in-game situations, when you press ESC and see the fonts overlayed over the ingame screenview then I see no problem with the fonts.
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Old 06-12-2007, 03:41 PM   #160
Hendricks266
Re: Nuclear Winter HRP
The fonts will stay in. I don't think that they need any adjustments.

Any alteration from the original coloring without the source artwork will render artwork less clear then the original. The DukeDC HRP green fonts are the same way. These aren't supposed to just look white, they are supposed to look like snow and/or ice.
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