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#1 |
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I think it would be a good idea to add the possibility to turn the textures (floors wall and celling) in mapster in all directions, repositioning, resizing, rotating, and distorting ?
somethings like this : http://www.youtube.com/watch?v=SE3I9...layer_embedded I don't know how is difficult to add this stuff in mapster, but it could be very useful |
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#2 |
Re: Improve texture manipulation in mapster ?
Wouldn't that require rewriting a whole part of the engine? I think that would be too much work to make the textures distortable etc., however, rotating textures (like 45 degrees etc.) would be neat
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#3 |
Re: Improve texture manipulation in mapster ?
yes, as a first step, it might even be sufficient
and add the same resizing possibility for floor and ceilling like the wall
Last edited by Muelsa; 04-24-2009 at 05:35 AM.
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#4 |
Re: Improve texture manipulation in mapster ?
Isn't that a very basic building technique?
You can easily rotate floor/ceiling textures, just make a 45 degree (or whatever you need) corner in a sector, aim at the corner in 3d mode and press ALT+F, then enable floor relativity by pressin R in 3d mode. What I'd personally want to see is changing the angle of wall textures, that would be useful though.
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Duke Hard - 17 map episode for Duke Nukem 3D.
Last edited by Daedolon; 04-29-2009 at 06:16 PM.
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