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Old 07-02-2005, 09:02 AM   #1
Micki!

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DNF Multiplayer Stuff
As we know, 3DRealms are mainly focusing on DNF's singleplayer mode...

And since it would be a shame only to have a great singleplayer experience, with a medicore multiplayer...
I thought that if there should be ANYTHING different from DNF's multiplayer compared to other games, 3DR should add at least this thing in DNF's mutliplayer mode: Humor and interactivity (sorry if you already have this in DNF... )
---
As for humor i have this to add:

<font color="orange">- When kicking someone from a server, it should be like: "[Player's] ass got kicked because he teamkilled [player]"
- I want Duke quotes to be an option... Either Auto, Off or Manual (manual could be key assigned, like taunts... And Auto could also add a oneliner for each MP start... Although, it should be optional too)
- Many different skins, or even NEW models...</font>
---
Please concider this idea 3DR... Most people would surely like it...

As for interactivity, it's self-explaining... This could include anytihing from Traps, to flushing toilets... the rest could be some stuff from the 'interactivity' thread...
That's all... Please post your unique MP ideas here...

<font color="orange"> [NOTE: I want you to take this thread seriously, so please don't post too much silly stuff, that you know won't be in DNF... ] </font>
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Old 07-02-2005, 09:04 AM   #2
Descent
Re: DNF - Multiplayer stuff...
Yeah, that would be really cool, but are they actually working on a multiplayer part?
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Old 07-02-2005, 09:08 AM   #3
Micki!

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Re: DNF - Multiplayer stuff...
Quote:
Descent said:
Yeah, that would be really cool, but are they actually working on a multiplayer part?
Yes... In fact, George once said that they had some fun with some Dukematches some time ago...
It also included them eating a Pizza together... But that's inrelevant... (anyone who can find that quote..?! )
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Old 07-02-2005, 09:11 AM   #4
Descent
Re: DNF - Multiplayer stuff...
Quote:
Micki! said:
Quote:
Descent said:
Yeah, that would be really cool, but are they actually working on a multiplayer part?
Yes... In fact, George once said that they had some fun with some Dukematches some time ago...
It also included them eating a Pizza together... But that's inrelevant... (anyone who can find that quote..?! )
Hmm this one?

Quote:
George Broussard said:
>>12) What do you put on your pizza?

We ordered Dominoe'swhen we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.
I hope 3DR looks into this and actually adds some humor and interactivity into the MP mod, maybe even a co-op mod for the battlelord?
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Old 07-02-2005, 09:11 AM   #5
SyntaxN

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Re: DNF - Multiplayer stuff...
Anyone knows how players will be supported btw?
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Old 07-02-2005, 09:14 AM   #6
Micki!

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Re: DNF - Multiplayer stuff...
Quote:
SyntaxN said:
Anyone knows how players will be supported btw?
I know I know... Here's an example:
---
Player 1: "Help, i don't have anymore weapons..!)
Player 2: "Don't worry, here's a pipebomb...)
Player 1: "Thanks i needed tha... BOOM!!!"
Player 2: "Sorry, forgot that the detonator auto changes after throwing one... "
---
Sorry, couldn't resist...
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Old 07-02-2005, 09:15 AM   #7
Descent
Re: DNF - Multiplayer stuff...
Quote:
Micki! said:
Quote:
SyntaxN said:
Anyone knows how players will be supported btw?
I know I know... Here's an example:
---
Player 1: "Help, i don't have anymore weapons..!)
Player 2: "Don't worry, here's a pipebomb...)
Player 1: "Thanks i needed tha... BOOM!!!"
Player 2: "Sorry, forgot that the detonator auto changes after throwing one... "
---
Sorry, couldn't resist...
HAHAHAHA, nice one!!
But there can't be an auto detonator?
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Old 07-02-2005, 09:17 AM   #8
Micki!

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Re: DNF - Multiplayer stuff...
Quote:
Descent said:
Quote:
Micki! said:
Quote:
SyntaxN said:
Anyone knows how players will be supported btw?
I know I know... Here's an example:
---
Player 1: "Help, i don't have anymore weapons..!)
Player 2: "Don't worry, here's a pipebomb...)
Player 1: "Thanks i needed tha... BOOM!!!"
Player 2: "Sorry, forgot that the detonator auto changes after throwing one... "
---
Sorry, couldn't resist...
HAHAHAHA, nice one!!
But there can't be an auto detonator?
That's not what i meant... In Duke3D, your detonator is in use right after throwing a pipebomb... and the guy in my joke accidently pressed the trigger...

Anyways... PLEASE START POSTING SOME STUFF!!!
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Old 07-02-2005, 09:20 AM   #9
Descent
Re: DNF - Multiplayer stuff...
"Accidently" wow that's an interesting word! hahaha
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Old 07-02-2005, 12:05 PM   #10
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Re: DNF - Multiplayer stuff...
in multiplayer they could do a abusive use of the shrinking feature.. a mode where a giant duke as to crush small opponnents which are trying to set giant trap for the duke or something.. or just survival..

a coop survival mode could be nice too.. it wouldn't be like "real coop" mode.. but only a mode where you fight hordes of ennemies(bots and/or other players playing roles of badass of their choice)

actually the possibility to choose between a good range of creatures..if not everyone, would be great..there could be good balancing to be done though.. maybe on the form of respawn-time.. if you want to be a battlelord, your respawn time would be of like 4 minutes.. respawn time for regular duke would be of 30 secondes.. respawn time of regular liz trooper , would be 20 seconds.. and protozoid slimer..like 1 seconds

..and actually unrelated, a mode(or simply an option) where there is no possibility of respawn is important to me..it always makes "life" more important..so it's more intense gameplay.. in vietcong i really liked multiplayer for the great number of no-respawn gameplay match..

else than that.. something like GTA-duke :multiplayer, would be great.. but i guess that won,t happen in that game..

but a level where we can ride free in a kind of big city, with at least respawning(if not, bought ) vehicules, and maybe some pedestrian, respawning or not..that would be nice.. but..man.. no geo-mod is in the game ..!!!

also a scoreboard would be a nice thing to look at from time to time..with more detailed info..like number of killed pedestrian if any.. number of head shots.. groin shots..vehicules destroyed.. number of drank cola.. and all with titles associated..

and as in Kingpin(maybe other games did that ..don't know) when new skins and new maps were detected , it downloaded them automatically if the player allowed that feature.. I think it is great.. so everyone can access easily your stuff, view your personnalised character(mostly if we aren't forced to take duke in multiplayer), and play in your own map, so it is more player-friendly.. every multiplayerr games should have that..

i think that's about it for now..
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Old 07-02-2005, 12:42 PM   #11
woodchunkz
 
Re: DNF - Multiplayer stuff...
Well the spider bots from UT2K4 is a good idea. Since it will "definatly" be made from that engine I suppose that means less work.
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Old 07-02-2005, 04:40 PM   #12
big fat lazy

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Re: DNF - Multiplayer stuff...
Quote:
Micki! said:
<font color="orange">
- Many different skins, or even NEW models...</font>

Stripper skins!
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Old 07-02-2005, 05:10 PM   #13
Mr.Sociopath
 

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Re: DNF - Multiplayer stuff...
Quote:
big fat lazy said:
Quote:
Micki! said:
<font color="orange">
- Many different skins, or even NEW models...</font>

Stripper skins!
don't forget auto-download(like kingpin ) custom-made nude skins (and maps of course..) feature!
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Old 07-03-2005, 12:26 AM   #14
woodchunkz
 
Re: DNF - Multiplayer stuff...
Yeah I have a homer skin in Kingpin. But instead of downloading the skins I imagine they would have stripper skins in DNF already
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Old 07-04-2005, 12:36 AM   #15
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Re: DNF - Multiplayer stuff...
In the 2k1 video we saw Duke operating a crane,IF that is still in I would like to be able to have a crane bombing match:
-pick up an explosive barrel (or something) with the crane
-swing the crane around and release the barrel on the right time to hit another crane with the barrel.
-Upon a hit the other crane explodes.
-The last one in a crane wins.
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Old 07-04-2005, 02:19 AM   #16
SyntaxN

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Re: DNF - Multiplayer stuff...
I donīt think they will build in such exotic mp modes, George also said that they donīt have the time to do that

Quote:
"UT2K4 took a full team a year and a half to develop. I think it's fair and safe to say that we won't go as far as they did in multiplayer. We just don't have the time or team size to do that."
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Old 07-04-2005, 02:59 AM   #17
hell-angel
 

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Re: DNF - Multiplayer stuff...
Quote:
SyntaxN said:
I donīt think they will build in such exotic mp modes, George also said that they donīt have the time to do that

Quote:
"UT2K4 took a full team a year and a half to develop. I think it's fair and safe to say that we won't go as far as they did in multiplayer. We just don't have the time or team size to do that."
I know, but it would be fun though.

But personally I buy DNF for the SP version, the MP stuff is just an added bonus. If I want to play online, I play UT.
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Old 07-04-2005, 11:11 AM   #18
Micki!

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Re: DNF - Multiplayer stuff...
Quote:
hell-angel said:
Quote:
SyntaxN said:
I donīt think they will build in such exotic mp modes, George also said that they donīt have the time to do that

Quote:
"UT2K4 took a full team a year and a half to develop. I think it's fair and safe to say that we won't go as far as they did in multiplayer. We just don't have the time or team size to do that."
I know, but it would be fun though.

But personally I buy DNF for the SP version, the MP stuff is just an added bonus. If I want to play online, I play UT.
And if anyone is good enough in making mods, PLEASE INCLUDE THE ABOVE FEATURES!!!
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Old 07-05-2005, 12:32 AM   #19
hell-angel
 

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Re: DNF - Multiplayer stuff...
Quote:
Micki! said:
Quote:
hell-angel said:
Quote:
SyntaxN said:
I donīt think they will build in such exotic mp modes, George also said that they donīt have the time to do that

Quote:
"UT2K4 took a full team a year and a half to develop. I think it's fair and safe to say that we won't go as far as they did in multiplayer. We just don't have the time or team size to do that."
I know, but it would be fun though.

But personally I buy DNF for the SP version, the MP stuff is just an added bonus. If I want to play online, I play UT.
And if anyone is good enough in making mods, PLEASE INCLUDE THE ABOVE FEATURES!!!
Please do. *beg* (that would be some serious modding though. )
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Old 07-05-2005, 01:55 AM   #20
Asmodeusz

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Re: DNF - Multiplayer stuff...
One thing I surely hope will be in MP is a bot match possibility. I like to train on bots and get to know the map before playing on LAN.
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Old 07-05-2005, 02:25 AM   #21
hell-angel
 

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Re: DNF - Multiplayer stuff...
Quote:
Asmodeusz said:
One thing I surely hope will be in MP is a bot match possibility. I like to train on bots and get to know the map before playing on LAN.
They have said in the past that they said up death matches between bots to test the AI, don't know if that's still in though.
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Old 07-05-2005, 03:24 AM   #22
SyntaxN

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Re: DNF - Multiplayer stuff...
That was in the 2001 version, but I hope they will include bots again!
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Old 07-05-2005, 03:36 AM   #23
hell-angel
 

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Re: DNF - Multiplayer stuff...
Quote:
SyntaxN said:
That was in the 2001 version, but I hope they will include bots again!
Yeah, I thought so, but I wasn't sure. thanks.
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Old 07-05-2005, 03:47 AM   #24
woodchunkz
 
Re: DNF - Multiplayer stuff...
Frankly I hate it when people creat games with bots online only. It is so ***** annoying. They just leave the game but it's still running with those annoying ***** bots. Singleplayer and Multiplayer are the same!! UGH it ***** frustraits me. If they were going to have bots then why not just put a "Bot match" thing in the main menu or a "Practice" in the main menu instead of getting the main server flooded with all these ***** annoying bot games!
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Old 07-05-2005, 04:04 AM   #25
hell-angel
 

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Re: DNF - Multiplayer stuff...
Quote:
woodchunkz said:
Frankly I hate it when people creat games with bots online only. It is so ***** annoying. They just leave the game but it's still running with those annoying ***** bots. Singleplayer and Multiplayer are the same!! UGH it ***** frustraits me. If they were going to have bots then why not just put a "Bot match" thing in the main menu or a "Practice" in the main menu instead of getting the main server flooded with all these ***** annoying bot games!
I agree, it's annoying, but for offline practice it's perfect.
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Old 07-06-2005, 04:08 AM   #26
woodchunkz
 
Re: DNF - Multiplayer stuff...
Hell yeah Hell angel. Finally someone agrees with me!!
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Old 07-06-2005, 04:09 AM   #27
woodchunkz
 
Re: DNF - Multiplayer stuff...
For some reason this auto posted the same mesage. Sorry, can't deleat
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Old 07-06-2005, 04:29 AM   #28
Tim. Just Tim.
Re: DNF - Multiplayer stuff...
Yea I ****ing hate bots too. If your going to be playing against bots online, you might as well get offline and play single player.
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Old 07-13-2005, 06:15 AM   #29
Micki!

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Re: DNF - Multiplayer stuff...
i wonder how the MP levels are in DNF..
Will they be UT like..?! Or maybe more freedom... I hope there are buildings which can be entered, and a logical 'limit' for the level... (Not some invisible wall in the middle of the desert...)

And i also wonder if there'll be any Vehicles in DNF's MP... If so, which one would you like to see..?
George..! I wouldn't mind if you stated anything of the above here... Please...
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Old 07-15-2005, 06:19 AM   #30
SyntaxN

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Re: DNF - Multiplayer stuff...
What about object physics in multiplayer?
I think it is really usefull in CSS and in HL2
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Old 07-15-2005, 06:29 AM   #31
hell-angel
 

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Re: DNF - Multiplayer stuff...
Quote:
SyntaxN said:
What about object physics in multiplayer?
I think it is really usefull in CSS and in HL2
I assume that's in.
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Old 07-15-2005, 10:01 AM   #32
Micki!

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Re: DNF - Multiplayer stuff...
Quote:
hell-angel said:
Quote:
SyntaxN said:
What about object physics in multiplayer?
I think it is really usefull in CSS and in HL2
I assume that's in.
It has to... What is the meaning of getting a next gen physics engine when it's only used on player models..?!

P.S. I asked about vehicles... Don't you guys have any thoughts/guess's..?!
And what MP modes would be fun..?! I wonder if team-DM is fitting to DNF...
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Old 07-15-2005, 10:44 AM   #33
SyntaxN

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Re: DNF - Multiplayer stuff...
This stuff with the vehicles is a problem imo, they said they donīt have so much time, so I donīt think they will build something like onslaught!
I hope they will build in ctf, dm, tdm... the normal stuff, but at least one "advanced" thing should be in, something like assault or an objective based mode
They could use the vehicles there!
btw, are vehicles confirmed for the final version?
I donīt heared something about them since the 2001 version....
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Old 07-15-2005, 12:41 PM   #34
Micki!

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Re: DNF - Multiplayer stuff...
Multiplayer on a Harley... That would rock...
I hope they'll come up with thier own kind of MP mode (whatever that could be )
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Old 07-16-2005, 06:18 AM   #35
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Re: DNF - Multiplayer stuff...
I think taunts like in Duke3D multiplayer should be in DNF but:

if anyone is allowed to taunt as much as he likes ... we'll all go mad hearing the 14-year olds taunting like raving lunies ... so basicly Duke should only be able to taunt whenever he has reached enough"charisma-points" or something like that ... so after a good killing-streak when your charisma reaches 100% you can then Taunt the other players on the server and say something like "I'm all outa gum!"
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Old 07-16-2005, 06:23 AM   #36
someguy2435

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Re: DNF - Multiplayer stuff...
auto taunts like in UT
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Old 07-16-2005, 09:01 AM   #37
Micki!

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Re: DNF - Multiplayer stuff...
Quote:
AdelaeR said:
I think taunts like in Duke3D multiplayer should be in DNF but:

if anyone is allowed to taunt as much as he likes ... we'll all go mad hearing the 14-year olds taunting like raving lunies ... so basicly Duke should only be able to taunt whenever he has reached enough"charisma-points" or something like that ... so after a good killing-streak when your charisma reaches 100% you can then Taunt the other players on the server and say something like "I'm all outa gum!"
That's a quite good idea... I prefer 'frags' or 'points' instead of charisma though...
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Old 07-16-2005, 10:41 AM   #38
Imfamous
Re: DNF - Multiplayer stuff...
Quote:
Micki! said:
As we know, 3DRealms are mainly focusing on DNF's singleplayer mode...


Thank goodness for that. I'm sick of companies half-assing SP and putting all efforts into MP.

As for vehicles in MP? I think that would ruin the fun that is what made Duke 3D's multi such a blast. Jetpack is the only vehicle I want.
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Old 07-18-2005, 12:33 AM   #39
hell-angel
 

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Re: DNF - Multiplayer stuff...
Quote:
Micki! said:
Multiplayer on a Harley... That would rock...
I hope they'll come up with thier own kind of MP mode (whatever that could be )
Capture the babe on harleys.
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Old 07-18-2005, 09:50 AM   #40
Micki!

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Re: DNF - Multiplayer stuff...
Quote:
hell-angel said:
Quote:
Micki! said:
Multiplayer on a Harley... That would rock...
I hope they'll come up with thier own kind of MP mode (whatever that could be )
Capture the babe on harleys.
Yeah Capture the Babe is one of the MP mode suggestions...

Are there others..?! I really can't find anything that fits to a Duke game...
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