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#81 | |
Re: Tiles 533-535
Quote:
about the screwheads: the frame is from 4597 by piterplus - I used it to have uniform displays... damnit! I just noticed that in the original tiles these displays had different frames.
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#82 | |
Re: Tiles 533-535
Quote:
But you should make those frames orange colored, like original. About animation - maybe it is possible to make sphere turning? And add upon it rocket blasts from outer space instead of original moving green dots? |
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#83 |
Re: Tiles 533-535
I don't think that's a good idea - I think the front sphere represents the moon and the glowing, moving dots mark the landing coordinates like on an airport...
about the turning: I thought about that too, but it would turn WAY to fast (it would turn 360° in about 4 seconds - the moon turns 360° in one month ^^)
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#84 |
Re: New Stuff
Here is some new stuff!!
![]() ![]() ![]() ![]() Most of them are not used ingame but I tought that it could be interesting to make them Hi res anyway! And here is one of the first texture I made. It was looking bad ingame so I did some fixing! ![]() ![]()
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#85 |
Re: New Stuff
they are used in the 4th episode IIRC, and i`ve used them in a few of my maps so its a good thing to see them high res now
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#86 |
Re: New Stuff
Here are my first High-res Textures:
Tile #58: ![]() Tile #606 (has already been made, but originally its the "destroyed" Version of 58): ![]() The switches 1142 and 1143 in E2|L2 (as far as i remember) ![]() ![]() any critics or comments?
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#87 | |
Re: New Stuff
Quote:
The switch looks good for a start but i think it needs a little bit more detail and you could make it look a little bit rusted or something like that, it looks too colorful and "Happy" IMO. And i would scrap and redo that "snot" thingy in the "open" version of the switch and the green spotlight in the middle shouldn't be so shinny IMO. |
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#88 | ||
Re: New Stuff
Quote:
But if you see the original 606 it has only one foot: http://cubed.dk/nobody/dnstuff/dn2do/view.php so i didnīt think it is able to "stand". But I am searching for a better texture for that (and i am thinking about to make the 606 dirtier than the current one). Do somebody know in which level i can see the suits or can make a Screenshot of it, so i can see how it looks in the Game. Quote:
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#89 |
Re: New Stuff
I think those 4 tiles should be models.
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#90 | |
Re: New Stuff
Quote:
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#91 |
Re: New Stuff
that switch model and the space suit for that matter have potential for hig poly count, especially the suit. the switch would be hard because of the whole rotating seperate triangles for the shutters, i think that can be donw but it would be hard
other than that i like the textures, the switch does need to be dirtier though,more grimmy
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#92 | |
Re: New Stuff
Quote:
I think we really dont need to model every single triangles!!
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#93 |
Re: New Stuff
Here are the "dirtier" Versions of Tile 1142 and 1143:
![]() ![]() Do they look better now?
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#94 | |
Re: New Stuff
Quote:
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#95 | |
Re: New Stuff
Quote:
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#96 |
Re: New Stuff
Great! it looks really good now |
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#97 | |
Re: New Stuff
Quote:
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#98 |
Re: New Stuff
Well maybe Iīm blind, but those new "dirty" switches donīt show up in my browser.
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#99 | |
Re: New Stuff
Quote:
http://www.bad-squad.de/banner/sprite_1142.png http://www.bad-squad.de/banner/sprite_1143.png
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#100 |
Re: New Stuff
Im not to sure how the original looks(No duke installed
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#101 | |
Re: New Stuff
Quote:
http://cubed.dk/nobody/dnstuff/dn2do...ow=256&id=1142 http://cubed.dk/nobody/dnstuff/dn2do...ow=256&id=1143 (Thx to Killd a ton for his great todo-list)
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#102 |
Re: New Stuff
Well... It looks pretty nice, but comparing with the original, I think that:
1. It should be octagonal, with the vertical and horizontal parts of the metal ring thicker than the diagonal ones. 2. The color of the metal parts should be darker, more like dark-gray than this. 3. I think that the closed state new version's meeting point of the triangular parts is a little off to the left and up. It should be at the center. 4. The triangular parts should be green and different in shape - I mean more 'life-like', and differently shaded (especially in the open state.) 5. The opening in the open state should be bigger, such as the green light at the center. 6. There should be more those slimy hanging things and they should look like if they are hanging from the triangular parts, not somewhere inside (they should go lower to the sides). But, as for a start, it's great. I draw very good but for some strange reason can't do computer graphic at all. |
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#103 |
Re: New Stuff
Here is the phone :
![]() Enjoy!!!
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#104 |
Re: New Stuff
Here is the 4569_Jollymeal :
![]() The file is attached... Just download it and give it a try ....Enjoy pals!
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#105 |
Re: New Stuff
I like the phone.
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#106 | |
Re: New Stuff
Quote:
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#107 |
Re: New Stuff
work for me.
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#108 |
Re: New Stuff
Really good L2theKING, I like 'em both.
But shouldn't they be in the modelling thread? I found a nice meat cleaver model: http://www.cdg.net/forums/viewtopic.php?t=33544 ![]() |
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#109 | ||
Re: New Stuff
Quote:
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#110 | |
Switch 1142/1143
Quote:
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#111 | ||
Re: New Stuff
Quote:
http://www.bloody-impact.com/downloa.../1142_1143.zip
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#112 | |
Re: New Stuff
http://members.lycos.co.uk/piterplus/download/1174.png
Quote:
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#113 |
Re: New Stuff
Yes, should be fixed in the 3d-Version
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#114 | |
Re: New Stuff
Quote:
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#115 | |
Re: New Stuff
Quote:
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#116 | ||
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Re: New Stuff
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#117 | ||
Re: New Stuff
Quote:
I think we should do all the textures, even the ones that are not in official maps...
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#118 | |
Re: New Stuff
Quote:
Duke 3d is runing out sinse almost 10 years... there is alot of usermap outthere witch means that our first priority is to finish the ingame used tiles but then We have the duty to finish the work by respect for all those mapers over the world who spent alot of time to make some great maps. We then eventualy should extand our work to remake the 3 officials add-on: Duke it out in DC, Carebean and Nuc Winter... By the way, count me in to finish work!
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#119 |
Re: New Stuff
I'm with you King .
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#120 |
Re: New Stuff
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Bookmarks |
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