Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 07-16-2008, 12:39 AM   #1
ecille
Guest
Question Combine custom map art
Is it possible to somehow combine all of the tiles014.art into one file, or otherwise be able play multiple maps that require their own tiles014.art in a row without quitting the game and replacing it in between?
 
Old 07-16-2008, 12:46 AM   #2
blizzart

blizzart's Avatar
Re: Combine custom map art
No chance, if the maps are using the same tile number for the costum arts. I donīt think you want to extract the tiles, putting them togther in a new .art file and change the textures in the maps after that.
blizzart is offline  
Old 07-16-2008, 10:35 PM   #3
king karl

king karl's Avatar
Re: Combine custom map art
the doom community has something they call the monster plus pack (or something along those lines) in it is a bunch of custom made monsters (and i think textures) that are entirly custom art and coding. if they can do something like that maybe we can to if this where to hit it off it might even be possible to make high res versions of the art for HRP or to add new monsters i into the game that wouldnt require anything harder than having the pack in the autoload folder just like the HRP
__________________
humanity is obselete
too easy to defeat
a new race must be complete
king karl is offline  
Old 07-17-2008, 12:55 AM   #4
blizzart

blizzart's Avatar
Re: Combine custom map art
Quote:
Originally Posted by king karl View Post
the doom community has something they call the monster plus pack (or something along those lines) in it is a bunch of custom made monsters (and i think textures) that are entirly custom art and coding. if they can do something like that maybe we can to if this where to hit it off it might even be possible to make high res versions of the art for HRP or to add new monsters i into the game that wouldnt require anything harder than having the pack in the autoload folder just like the HRP
But still you have to change the maps, if they are using the same tile number in an .art file.
For example: x.map is using tilenumber 4000 in tiles014.art and y.map is using the same tilenumber 4000 with a different texture. So you have to change one of the maps in build/mapster if you combine both in one tiles014.art.
blizzart is offline  
Old 07-17-2008, 01:45 AM   #5
XTHX2

XTHX2's Avatar
Re: Combine custom map art
Yeah, in doom, there's no need for tile numbers or anything as it only cares about the picname not the number of it. But I suggest you to use something like tiles 30 or 27 something as most people don't even use that much textures to fill up the art files.
XTHX2 is offline  
 

Bookmarks

Tags
art, combine, map, tiles014.art


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:29 PM.

Page generated in 0.16154408 seconds (100.00% PHP - 0% MySQL) with 18 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is Đ1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.