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Old 08-27-2008, 01:53 PM   #1
ProAsm

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Yingyang SwpBuild Editor
Ok this is what I have been messing with the past month or so and that is a modified build editor for Swp.
It comes with Swp 4.0 which has an additional design to run the game from the editor and exit back into the editor.
The editor will default to 1024x768 at first time start and most configs can be changed from within the editor although 1024 is recommeneded as everything has been so far designed around this mode.
Files needed in the folder is only the Sw.grp and Sw_hrp.zip and nothing else.
No longer are the seperate Tile files required as they will be read from the grp file.
Currently there is no documentation and will be available on final release.
There is an internal Help option in the editor which just loads a txt file (SwpBuildHelp.txt) into your Notepad which can be modified.
The next version will probably load an html version which can be modified with links etc.
All the keybinds etc are still the same as the original Build editor.

Some pics:
http://www.proasm.com/images/pics/swb2d.jpg
http://www.proasm.com/images/pics/swb3d.jpg

http://www.proasm.com/files/beta/swpb10.zip
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Old 08-27-2008, 02:21 PM   #2
XTHX2

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Re: SwpBuild Editor
Looks nice but I suggest the old colors of the build of it, gray makes my eyes hurt. Other than that looks pretty nice. I may use it when I'm done with my mod.
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Old 08-28-2008, 05:53 AM   #3
TerminX

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Re: SwpBuild Editor
What else does it do?
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Old 08-28-2008, 12:18 PM   #4
ProAsm

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Re: SwpBuild Editor
Currently not much as I'm just adding as I go along as I'm busy messing with some maps etc with the intention of maybe doing an addon.
This is based on the original KenBuild code with some updates and changes etc.
Mainly just getting to know it and see what makes it all tick etc
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Old 08-28-2008, 04:24 PM   #5
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Re: SwpBuild Editor
Well, good luck. It's about time someone else started coming up with a modded editor for people to use. It's too bad there's not much of a SW community... Mapster32 for SW would be cool.
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Old 09-01-2008, 01:04 PM   #6
ProAsm

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Re: SwpBuild Editor
I'll update as I go:
http://www.proasm.com/files/beta/swpb11.zip
1. Added ALT+Q for instant exit without saving.
I need this when debugging so watch it
2. Now recognises file names up to 32 characters. (including ext)
3. Will auto save your map as yourfilename.bak everytime you switch between 2D/3D modes.
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Old 09-01-2008, 05:56 PM   #7
8IronBob

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Re: SwpBuild Editor
HAHA!!! Thanks, ProAsm! Guess I can finally use those longer filenames to add that much needed NS extension on my maps (NS = Ninja-Strike) for my Team WangBang effort.
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Old 09-15-2008, 08:22 AM   #8
Hendricks266
Re: SwpBuild Editor
Hey ProAsm, can you update your website with SWP 4?
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Old 09-15-2008, 02:23 PM   #9
ProAsm

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Re: SwpBuild Editor
k wildo
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Old 10-26-2008, 04:46 PM   #10
Mr.Fibbles

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Re: SwpBuild Editor
editor won't load on my system.
I get:
Code:
ERROR: CACHE SPACE ALL LOCKED UP!
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Old 11-04-2008, 05:55 PM   #11
Hendricks266
Re: SwpBuild Editor
This is just an enhanced version of BUILD that came with JFSW. It's the Mapster32 of SW.
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Old 11-04-2008, 06:16 PM   #12
TerminX

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Re: SwpBuild Editor
Quote:
Originally Posted by Hendricks266 View Post
It's the Mapster32 of SW.
I think anyone who actually uses any of the enhanced features in Mapster32 would heavily dispute that claim. Not that Mapster32 is particularly great or anything, but there's a hell of a lot more to it than that.
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Old 11-04-2008, 06:20 PM   #13
Hendricks266
Re: SwpBuild Editor
Quote:
Originally Posted by TerminX View Post
I think anyone who actually uses any of the enhanced features in Mapster32 would heavily dispute that claim. Not that Mapster32 is particularly great or anything, but there's a hell of a lot more to it than that.
Well... there's really nothing else to compare it to. Does Mapster32 support SW?
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Old 11-04-2008, 06:30 PM   #14
TerminX

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Re: SwpBuild Editor
Not very well, but it runs (sometimes). There's no SW specific stuff (a lot of it is tied to the SW source code via shared functions and headers IIRC) or SW palette support or anything. It doesn't look like a whole lot would have to be done to fix it up.
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Old 11-05-2008, 03:32 AM   #15
ProAsm

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Re: SwpBuild Editor
Quote:
Originally Posted by Mr.Fibbles View Post
editor won't load on my system.
I get:
Code:
ERROR: CACHE SPACE ALL LOCKED UP!
Do you get any other messages relating to the cache before that one ?
Maybe post your log.
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Old 11-05-2008, 12:01 PM   #16
Mr.Fibbles

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Re: SwpBuild Editor
Quote:
Originally Posted by ProAsm View Post
Do you get any other messages relating to the cache before that one ?
Maybe post your log.
I don't think I do, but I will look into it later this afternoon when I am home. I think I tried several quick fixes like deleting cfg files or such but it has been a while and my memory is broken.


EDIT:
Quote:
Initialising timer
initcache(): Initialised with 1048576 bytes
Warning: Failed including user.def on line sw.def:27
Definitions file loaded.
Setting video mode 1024x768 (8-bit windowed)
ERROR: CACHE SPACE ALL LOCKED UP!
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL
Complete log.
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Last edited by Mr.Fibbles; 11-05-2008 at 08:22 PM.
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Old 01-08-2009, 02:38 PM   #17
ProAsm

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Re: SwpBuild Editor
Small update to 1.2

http://www.proasm.com/files/sw/SwpBuild12.zip

Mr.Fibbles, try it and if problem still present post log again as I added some debugs etc.
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Old 01-08-2009, 03:25 PM   #18
Mr.Fibbles

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Re: SwpBuild Editor
I will do that once i get back to my house at school.
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Old 01-12-2009, 04:08 PM   #19
Mr.Fibbles

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Re: SwpBuild Editor
Quote:
Initialising timer
initcache(): Initialised with 1048576 bytes
Definitions file loaded.
Setting video mode 1024x768 (8-bit windowed)
ERROR! - besto = 0 | newbytes = 832 | newlockptr = 200 | daval= 5ld
ERROR: CACHE SPACE (1) ALL LOCKED UP!
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL
Is there a different version of SWP in the zip with the Build from the latest version? I will try a folder separate from where I installed SWP. and edit this.

EDIT: OK, there is some difference in the files I have from the release of SWP and what I have from SWP Build. Are those supposed to be compatible or are they separate releases?
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Last edited by Mr.Fibbles; 01-12-2009 at 04:16 PM.
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Old 01-13-2009, 03:30 PM   #20
ProAsm

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Re: SwpBuild Editor
Yes the SWP is the latest and its supposed to be compatible.
I see a small bug in the log.
Try this and show log again.
http://www.proasm.com/files/sw/SwpBuild121.zip - exe only
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Old 01-13-2009, 04:19 PM   #21
Mr.Fibbles

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Re: SwpBuild Editor
Figured it out:
Problem comes from the HRP (or at least the install I have of it). If I remove the sw.def, build runs fine.
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Old 01-14-2009, 12:59 PM   #22
ProAsm

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Re: SwpBuild Editor
ahhh yes, the sw.def must not be in the root folder if you have the sw_hrp.zip in the folder.
I keep meaning to check for that in the swp code but always forget
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