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Old 07-22-2006, 08:05 PM   #1
KintaroTPC

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Where's all the water?
Water is non-existant in the sphere. With good reason too. Water physics are tough as hell to get right, let alone make them work well in a gravity flipping environment.

Perhaps this will be the next level in awesome to expect from Prey 2?
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Old 07-22-2006, 08:08 PM   #2
d3ad connection

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Re: Where's all the water?
There was a small puddle I noticed On All Fall Down, but thats it.
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Old 07-22-2006, 08:09 PM   #3
Jigsaw

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Re: Where's all the water?
Now that you mention it: I think I never saw water in Doom3 and Quake 4 either. Is the Doom-Engine capable of displaying water (in bassins with a surface) at all? Or must it be implemented first, before someone could use it in a Doom-Engine game?
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Old 07-22-2006, 08:14 PM   #4
KintaroTPC

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Re: Where's all the water?
All water really is is an animated , semi-translucent texture with the occasional reflections.

Mostly the problem with using water in a gravity-flipping environment is that the Physics engine can't handle water in that respect.

Also, I doubt any of our residential PCs or the Xbox360 could handle it either. Not for an affordable peice of hardware anyway.
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Last edited by KintaroTPC; 07-22-2006 at 08:18 PM.
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Old 07-22-2006, 08:14 PM   #5
Solr_Flare
Re: Where's all the water?
There was some water flowing through one of the tubes in the floor near the end, but that doesn't really count as "water" implementation wise, but it is there!
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Old 07-22-2006, 08:16 PM   #6
Fragger

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Re: Where's all the water?
http://www.doom3world.org/phpbb2/vie...a544c9d622e01b
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Old 07-22-2006, 08:23 PM   #7
KintaroTPC

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Re: Where's all the water?
Mostly I'm talking about applying something like this to a real-time environment:
http://graphics.stanford.edu/~fedkiw...funnel_new.avi
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Old 07-23-2006, 01:19 AM   #8
CrimsonHead
Re: Where's all the water?
Somebody has to make some swimmable water in a Doom³ engine someday, then we can find out the official way to do it and mod it into Doom³,Quake4, Prey. And before anyone starts flaming, I know the Doom³ modding community has done it already I'm just interested in seeing how the "pro's" would go about it and how much different it would be. I wonder If ET: Quake Wars will have it, I've already seen screenshots with a body of water in the background, they have snow too.
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Old 07-23-2006, 01:28 AM   #9
oak man

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Re: Where's all the water?
Go to your 'sink' that big thing in your kitchen, turn the nob or handle that has 'c' or 'h' on it and Walla! I made that.
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Old 07-23-2006, 01:32 AM   #10
Fragger

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Re: Where's all the water?
OMG! It's so funny I can't stop laughing!
NOT!
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Old 07-23-2006, 08:12 AM   #11
Damien_Azreal
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Re: Where's all the water?
Just wait for Quake Wars: Enemy Territory. That will have water in it... lots of water.
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Old 07-23-2006, 08:56 AM   #12
Zizz

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Re: Where's all the water?
I saw water or liquid shaders on a cople occasions. and what supriced me it that is has some sort of very basic physics applied to it. Like in oblivion when you shoot it will swing and ripple around the spot. It does excaclty the same in prey And it looks very good on top!

Btw i guess swimmable water wouldnt be to hard wit hall the volume entitys in there....
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Old 07-23-2006, 09:49 AM   #13
Garcia y Vega
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Re: Where's all the water?
Quote:
Originally Posted by KintaroTPC
Mostly I'm talking about applying something like this to a real-time environment:
http://graphics.stanford.edu/~fedkiw...funnel_new.avi
I also have Ron's Page Bookmarked. There are a lot of really cool physics demos there. Its a small taste of what games could be in the future
 
Old 07-23-2006, 07:19 PM   #14
Chris Dri

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Re: Where's all the water?
Quote:
Originally Posted by KintaroTPC
Mostly I'm talking about applying something like this to a real-time environment:
http://graphics.stanford.edu/~fedkiw...funnel_new.avi
Realistically, it's gonna be at least five. probably ten to fifteen years before stuff like that appears in games. I also wonder indeed if it ever will, because what really is the benefit of "real" water over wavey moving plane surface and a few good sprites?

Unless they make a super mario plumbing first person shooter or something!
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Old 07-23-2006, 07:26 PM   #15
KintaroTPC

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Re: Where's all the water?
Quote:
Originally Posted by Chris Dri
Realistically, it's gonna be at least five. probably ten to fifteen years before stuff like that appears in games. I also wonder indeed if it ever will, because what really is the benefit of "real" water over wavey moving plane surface and a few good sprites?
Advanced puzzle concepts? Maybe some combat innovations? You'd never know until it becomes an option.

But yes,I have to agree with you on the five to ten years bit. I doubt it would take more than fifteen years though. Technology is advancing quite quickly. Why in look how games have changed from ten years ago.
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Old 07-24-2006, 09:20 AM   #16
Zixinus
Re: Where's all the water?
Intresting that technology advances and becomes better becuse if it wishes to survive on its own basis, it needs people to buy it and once they buy it they need a reason to buy another one.

Anyway, that stuff is very, very neat. I really love the concept of the mantrasuit.
Anywat that stuff is neat and pretty, but to implant that with very well written code, needs several times as powerfull hardware that is affordable even to the richer common man right now. Just a notice, that some of the stuff there has more poligons then an entire level in HL2 or Doom 3.


I see no reason why the developers should not use the already existing water code for the Doom 3 engine. It (sounds) neat and useable, and I am pretty sure that the developers with a little modification and due credit, could focus more on other stuff, like gameplay elements. Gameplay over grapics is a wise decision.
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