Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 05-28-2000, 08:16 PM   #1
LeadBullet

LeadBullet's Avatar
What was your favorite version of Grabbag?
<UL TYPE=SQUARE>
<LI>Lee Jackson's version
<LI>Megadeth version
<LI>Gigadeath version[/list]
------------------
Make $20+ an hour!
"aegreagaeg!" -Joe3DR
"When Duke Nukem Forever is finished, it will be impossible for you not to know it. Period." - Joe Siegler
__________________
"The" "DNF release date" "is" "next" "month" - George Broussard
"Anyway, it's close to being ready." - Joe Siegler
Friend Code -oSSBB: 1160o9449o5021
LeadBullet is offline  
Old 05-28-2000, 09:09 PM   #2
Volt9000

Volt9000's Avatar
Re: What was your favorite version of Grabbag?
Lee Jackson's version from the game, in VOC format. And Gigadeth's version. That's it.

BTW that icon doesn't seem appropriate for this post...
Volt9000 is offline  
Old 05-28-2000, 09:13 PM   #3
CixrTyx

CixrTyx's Avatar
Re: What was your favorite version of Grabbag?
gigadeath's version??

whats that and can i have it?


i liked the Megadeth version.... but the Original MIDI on an AWE32 with 2meg expansion is the best version of this!
CixrTyx is offline  
Old 05-28-2000, 10:01 PM   #4
Guest
Guest
Re: What was your favorite version of Grabbag?
I don't think so, I think you have to pay for it... god damn testicle men from mars...
 
Old 05-28-2000, 10:20 PM   #5
LeadBullet

LeadBullet's Avatar
Re: What was your favorite version of Grabbag?
That icon was a mistake.

It was supposed to be this:

------------------
Make $20+ an hour!
"aegreagaeg!" -Joe3DR
"When Duke Nukem Forever is finished, it will be impossible for you not to know it. Period." - Joe Siegler
__________________
"The" "DNF release date" "is" "next" "month" - George Broussard
"Anyway, it's close to being ready." - Joe Siegler
Friend Code -oSSBB: 1160o9449o5021
LeadBullet is offline  
Old 05-28-2000, 11:25 PM   #6
Guest
Guest
Re: What was your favorite version of Grabbag?
I like all of them.
 
Old 05-29-2000, 12:49 AM   #7
helstegt
Re: What was your favorite version of Grabbag?
Lee Jackson's song in Cd Audio from the Plutonium Pack Cd... That's the best one.
helstegt is offline  
Old 05-29-2000, 01:00 AM   #8
Guest
Guest
Re: What was your favorite version of Grabbag?
Lee Jackson rules. Seriously man, you rock. Usally I don't give a shit about sound guys and I just think "Pfffttt, they make sounds, big f*cking deal". But you man, you're different in the sense that you kick ass! Or something like that. Lee Jackson Forever!!!

------------------
~^GreedyFly^~
ICQ:70866643
 
Old 05-29-2000, 04:34 AM   #9
Ultima
Re: What was your favorite version of Grabbag?
Lee Jackson's version.

My only gripe is that it doesn't have enough bass.
Ultima is offline  
Old 05-29-2000, 02:28 PM   #10
Guest
Guest
Re: What was your favorite version of Grabbag?
Zero Hour's version sounded pretty cool.

------------------
~^GreedyFly^~
ICQ:70866643
 
Old 05-29-2000, 05:03 PM   #11
Guest
Guest
Re: What was your favorite version of Grabbag?
Lee Jackson is tha man.

------------------
"It wasn't supposed to turn out like this.." (Sebastian "Doyle" Krist)
ROTT2: Return Of The Triad

Our wines leave you nothing to hope for
(misunderstandabilationist)
 
Old 05-29-2000, 08:28 PM   #12
Da-Masta

Da-Masta's Avatar
Re: What was your favorite version of Grabbag?
Yep, the version in the Atomic CD. I didn't know that track was in there until I popped the CD into my Discman when I was bored. That version r0x.
Da-Masta is offline  
Old 05-29-2000, 11:40 PM   #13
Joe Siegler
3D Realms Staff

Joe Siegler's Avatar
Re: What was your favorite version of Grabbag?
The version from the Atomic/Plutonium CD's.

------------------
Joe Siegler - Webmaster, 3D Realms
"Some folks seem to prefer to use the lack of specific information to construct negative hypotheses and worst-case scenarios. That's too bad."
----
Click here for info on how to use this UBB
Duke Nukem Forever Question? GO READ THE FAQ BEFORE YOU POST ABOUT IT!
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current

"Lifting up the Cross to the waiting lost" - Petra | John 3:16
Joe Siegler is offline  
Old 05-29-2000, 11:44 PM   #14
Thysis

Thysis's Avatar
Re: What was your favorite version of Grabbag?
Joe beat me to it.

Track 2 from Atomic Edition. I have that version in my winamp playlist.

.

You forgot to mention the PSX version. Has people chearing in the background.
__________________
"If motivation was an illness, I would be the healthiest person alive." - Logan Anderson
Thysis is offline  
Old 06-07-2000, 05:10 PM   #15
Guest
Guest
Re: What was your favorite version of Grabbag?
Version of it on the Plutonium Pak CD; And the Lee Jackson version (MIDI) using the Soundblaster Pro MIDI bank.

------------------
TheWrecker
http://www.geocities.com/joecool_114/duke3d.html
"Well what does Bob Dole think...? Bob Dole thinks he's a dufus..."
Ahh, the power of cheese
 
Old 06-09-2000, 05:22 PM   #16
Guest
Guest
Re: What was your favorite version of Grabbag?
MEGADEATH!
 
Old 06-10-2000, 09:16 AM   #17
Guest
Guest
Re: What was your favorite version of Grabbag?
Megadeth has almost completly ruined the theme. Just look at the first bars of the original, the three notes that form the opening is syncopated, the 2nd note is a bit longer, so the stress is placed on the 3rd note, this gives it a jazzy feeling, what Megadeth do is ignoring this and playing the theme flat without stressing the 3rd note.

------------------
"It wasn't supposed to turn out like this.." (Sebastian "Doyle" Krist)
ROTT2: Return Of The Triad

Our wines leave you nothing to hope for
(misunderstandabilationist)
 
Old 06-11-2000, 05:24 AM   #18
Devil Master
 
Re: What was your favorite version of Grabbag?
By the way, why was it named "Grabbag"?
I can imagine this scenario: many people at 3DRealms have their ideas for the title and nobody seems able to tell what is the best one. They decide to do a grabbag to extract what title must be used, but then Lee says all the proposed titles suck for his music. "Then, what title should we use?" George says. "Well, since you tried to decide it with a grabbag, what about "Grabbag"?" Lee replies. Everyone laughs and the name is decided.
Devil Master is offline  
Old 06-11-2000, 07:04 AM   #19
Guest
Guest
Re: What was your favorite version of Grabbag?
I too must say that the Atomic CD version rocks. I didn't know it was there either, until one day I was playing Quake 2 with the Duke atomic CD in my D: drive. I didn't realize it, but I had the CD music option for Q2 turned on, and next thing I knew I was playing to the Duke theme...

------------------
----KoRnbaLL----
Resident Evil TC
Mapper - Undead TC
[email protected]
------------------
 
Old 06-11-2000, 03:12 PM   #20
Joe Siegler
3D Realms Staff

Joe Siegler's Avatar
Re: What was your favorite version of Grabbag?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Devil Master:
By the way, why was it named "Grabbag"?<HR></BLOCKQUOTE>

Okay, here's the true, official story of how the theme to Duke Nukem 3D got its name, and of how it grew into what it has become. Somebody please make a copy of this and put it in the FAQ or something, since I seem to get asked this question a lot nowadays.

Ready? Let's begin.

I got a lot of inspiration for the music for Duke Nukem 3D by listening to CDs that team members and other 3D Realms people had loaned to me. Most of these came from Todd Replogle, Allen Blum, and Joe Siegler. I had to listen to them at home, since I was still working in the tech support department and couldn't listen to them with the phones ringing all day. I also did all of my work on the music at home, for the same reason.

The CDs covered quite a few styles, but mainly they were heavy metal. The majority were from Black Sabbath and Pantera, with some Megadeth, Metallica, Ozzy Osborne, and others thrown in. I used these to do hard-core research into the genre. By research, I'm talking about the kind I used to do when I was taking music theory courses: analyzing chord progressions and modes, and breaking down styles and song structures.

One night, after a long session listening to these CDs, I sat down at my home computer, fired up Cakewalk and my Roland RAP-10, and tried working on a piece that incorporated some of the things I'd learned from these songs. I had no idea where I was going with it - I merely wanted to see if I could write something in the heavy metal style.

As the song progressed, I started to feel like I was reaching into a bag, pulling things out, and just seeing how they fit together. I'd grab the ideas for the drums in from one place, the harmonic progression from another, and the melody from several different places. Bits of Pantera-inspired riffs showed up in the guitar lines, and a good measure of Ozzy Osborne and Black Sabbath inspired the mode switching I did in the melodic line. For a bit of fun, I tossed in a Rick Wakeman-style keyboard riff, just to see whether or not it would work.

When it came time to wrap up the session and save the song, I still had no idea where I was going with it. I hadn't even begun to think of a title, and to be honest, I didn't really think that there was much of a song there yet. Nevertheless, I needed a filename in order to save the song to my hard drive, even though I still didn't have a title for it. Since it seemed like I'd been reaching into a grabbag and pulling out song ideas while writing the song, that's what I chose for its filename: Grabbag.

After I managed to get a loopable section done, I brought the MIDI file up to the office and turned it loose on the team. I honestly don't remember the reactions. There were some good ones, but none that really got me fired up to do a lot more work on the song. I put in a few more tweaks, and then moved on to other stuff. I didn't even bother to change the name - "Grabbag" had stuck, and that's what it would be called from then on.

On the night that "Star Trek: Generations" opened up in Dallas, my wife, my son, and I were standing in line with the rest of the team to get into the theatre. Greg Malone, a producer for 3D Realms at the time, was standing near us. Almost out of nowhere, he told me that George Broussard and he had chosen Grabbag to be the theme song for Duke Nukem 3D.

I had two thoughts when I heard this news. My first thought was, of course, "WOW!" I'd snagged the theme song, which was something I hadn't even done on Rise of the Triad, my only previous big project. My second thought was, "Why?" I thought Grabbag sounded more like level music, albeit not necessarily great level music. Worse, I didn't think that the song was anywhere near being finished. All I had was a loop that consisted of a 4 bar intro, 6 bars of melody, and then a variation of these lines. It certainly wasn't a complete song, at least not in my opinion, and I was rather fearful of having an incomplete work used in a major game.

I asked Greg why he and George chose Grabbag. He told me that they sat down and listened to everything that Bobby Prince and I had submitted so far, and that Grabbag was the closest thing to a theme song that they had. I told him that I thought it wasn't a complete song, which I think surprised him a bit. Apparently it didn't matter, though, since they stuck with the decision.

Since we were close to the release of the shareware episode of the game, and since I was in the middle of working on several other songs, I didn't have time to tweak Grabbag as much as I wanted. I did a little bit of panic-inspired fine tuning to the sound and adapted the MIDI file to use the features of the Apogee Sound System, but I left the basic structure alone. The end result is what went out with the shareware version and, later, the original retail release.

Before we released the game, though, George wanted a short looped sound file that could be played while the players' scores were being shown. He also wanted it in VOC file format, since he wanted to avoid the problems inherent in MIDI cards of the day and make sure it sounded the same on every player's system. I wound up using the main melody of Grabbag, attached a 2 bar build-up to the front of it, and recorded it into an 11KHz 8 bit VOC file. The result sounded surprisingly good, and it would later inspire the last and most extensive bit of work I did on the song.

As I said before, even after Duke Nukem 3D was released, I still felt like Grabbag was incomplete and wished that I could do more with it. Fortunately, we soon began working on an extension to the original game (the Plutonium Pak level, later incorporated into the Duke Nukem 3D Atomic Edition (which replaced the original release on the store shelves)). After I finished the sounds and songs for the new level (which included a "Muzak" version of the Grabbag melody for use in the supermarket level, again in the form of a short looped VOC file), I had a bit of spare time. I took advantage of the chance and began working on my own, in order to finally come up with what I considered a "complete" version Grabbag.

By this time, I'd been out of the tech room for several months, having been promoted to Music and Sound Director. I'd also been given a Roland SC-88 Sound Canvas, which I wanted to use to its full potential on Grabbag. I played around with the GS features of the SC-88, got a good mix of sounds that I liked, and got to work on fleshing out the rest of the song. It took several days, maybe a week or so, but I eventually wound up with the full version of the song that everyone now knows. There was now a solo section, with a guitar and a full Wakeman-esque keyboard rip. The buildup that I used in the first VOC file loop (mentioned earlier) was extended and served as a transition from the solos. It led back into a recap of the melody, followed by a big ending that came complete with a church bell-sounding chime hit that hung on just past the end. I was finally happy with Grabbag, but there was no guarantee that anyone outside the office would ever hear this version.

I knew that George wouldn't let me change the MIDI file of Grabbag within the game, especially since it used Roland's GS extensions which the game's MIDI engine couldn't support. So, I asked instead if I could record the song to Red Book CD-Audio format and put it on the Plutonium Pak CD as a hidden "bonus track." There was plenty of space left on the CD, and he didn't have a problem with the new version, so he gave the goahead to include the track. I wasted no time in recording it, and Joe Siegler and I worked together to make sure it went out on the master CD.

The finished track was eventually included on both the Plutonium Pak CD and Atomic Edition CD, as track 2 of a mixed mode CD. If you haven't heard it yet, it's posted as an MP3 in the files section on my website (http://gameaudio.3dportal.com). It's also one of the tracks (along with those on the Stargunner CD) that qualified me as a full voting member in NARAS, the Grammy organization.

Since the release of the full version of Grabbag, there have been several covers. James Grote of Gigadeth Productions did an "interpretation" of the song, with some subtle changes to the chord structure and melody. This version was used in 3D Realms' 1998 E3 video promotion for Duke Nukem Forever. (He incorrectly states that 3D Realms used a song he "created" (see his website at http://home.fuse.net/SongsForDeathma...Production.htm for the full quote), but it is in fact merely an arrangement of my original song, which he performed and recorded.) Later, Megadeth did a cover version for the "Duke Nukem: Music to Score By" CD, which drew mainly from the Grote arrangement.

The rest of the official cover versions and arrangements tend to stay closer to my original version. These have shown up in the various versions of Duke Nukem games for other platforms, including the Color Gameboy version and the soon-to-be-released "Duke Nukem: Planet of the Babes" game.

In retrospect, it looks like I've unintentionally created quite a monster. Grabbag has gone far, far beyond the simple composition exercise that it was originally intended to be. I'm not about to complain, though. Not as long as people continue to listen to and be entertained or inspired by it. I'll never complain about that - as long I continue to get author credit for it on future publications, that is.

--
Lee Jackson, Music and Sound Director
3D Realms Entertainment
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current

"Lifting up the Cross to the waiting lost" - Petra | John 3:16
Joe Siegler is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:27 AM.

Page generated in 0.28314805 seconds (100.00% PHP - 0% MySQL) with 18 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.