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#321 |
Re: a WG MOD.
I had to fullscreen the vid just to see any detail. I assumed it was meant to make the torch uber-necessary. Looked cool, aside from the fireballs not yet being fullbright and (hopefully) light sources.
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#322 |
Re: a WG MOD.
If your using Fraps Will, I think you should re-record the video output in Windows Movie Maker to a higher bit rate then reupload the video to youtube.
For examlple, for that last Duke Theft Auto video I made I set it on. "Best fit to file size" at the highest it would go. (27 MB for my Video) Frame rate should also be 720X576 or so to make sure youtube don't shrink the shit out of it. That way it should also give you a High Res link on youtube when you have uploaded it too.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#323 |
Re: a WG MOD.
yo guys, any update ?
or is it on hold ?
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kicking ass and chewing bubble gum,hell yes ! |
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#324 |
Re: a WG MOD.
It's on hold while WG and I work on WG Realms 2.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#325 |
Re: a WG MOD.
WG realms 2 ?
what happened to hellbound, is he still on this project ? checked WG realms 2 out yesterday, looks pretty awesome, doom-style and such ![]()
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kicking ass and chewing bubble gum,hell yes !
Last edited by themaniacboy; 12-17-2008 at 07:32 AM.
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#326 | |
Re: a WG MOD.
Quote:
Probably he won't get back to it until end of February, which is the release date of Necrovision. (Yes, there was a delay again) |
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#327 |
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Re: a WG MOD.
wtf? I'm still here!
And I was on motion capture session, not on beer! |
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#328 |
Re: a WG MOD.
Why is you wanted one of my models?!? Garrrnah.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#329 |
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Re: a WG MOD.
I can't tell you, because then, my Satanic plan will fail!
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#330 |
Re: a WG MOD.
did this one die? i was really looking forward to playing it
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#331 |
Re: a WG MOD.
It's not dead, there are just other projects that got put in the pipeline in front of it.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 02-06-2009 at 03:57 PM.
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#332 |
Re: a WG MOD.
Okay, here is the scoop, for those who remember this TC:
Some of the stuff from this project (e.g. most of the monsters) is going to be transferred to WG Realms 2. After that is released, the assets will be used for a different project -- possibly a multiplayer medieval warfare mod.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#333 |
Re: a WG MOD.
yay! awesome news!
![]() btw, it would be sweet to see something like this in the mod. ![]()
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OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 04-01-2009 at 07:21 PM.
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#334 |
Re: a WG MOD.
So, is this project officially dead ?
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kicking ass and chewing bubble gum,hell yes ! |
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#335 |
Re: a WG MOD.
That depends on how you define "this project". Like I said, a lot of the stuff is being ported over into WGR2. There is also some stuff that is currently orphaned, and I don't know what will come of it (possibly a medieval warfare mod, as I said before).
I expect there will be some posts about WGR2 fairly soon.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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Bookmarks |
Tags |
8-bit art, eduke32, fantasy, total conversion |
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