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Old 10-24-2008, 09:39 PM   #321
Usurper

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Re: a WG MOD.
I had to fullscreen the vid just to see any detail. I assumed it was meant to make the torch uber-necessary. Looked cool, aside from the fireballs not yet being fullbright and (hopefully) light sources.
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Old 10-25-2008, 12:37 AM   #322
The Commander

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Re: a WG MOD.
If your using Fraps Will, I think you should re-record the video output in Windows Movie Maker to a higher bit rate then reupload the video to youtube.

For examlple, for that last Duke Theft Auto video I made I set it on.

"Best fit to file size" at the highest it would go. (27 MB for my Video)
Frame rate should also be 720X576 or so to make sure youtube don't shrink the shit out of it. That way it should also give you a High Res link on youtube when you have uploaded it too.
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Old 12-15-2008, 01:13 PM   #323
themaniacboy

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Re: a WG MOD.
yo guys, any update ?

or is it on hold ?
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Old 12-15-2008, 01:25 PM   #324
DeeperThought

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Re: a WG MOD.
Quote:
Originally Posted by themaniacboy View Post
yo guys, any update ?

or is it on hold ?
It's on hold while WG and I work on WG Realms 2.
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Old 12-15-2008, 01:27 PM   #325
themaniacboy

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Re: a WG MOD.
Quote:
Originally Posted by DeeperThought View Post
It's on hold while WG and I work on WG Realms 2.
WG realms 2 ?

what happened to hellbound, is he still on this project ?

checked WG realms 2 out yesterday, looks pretty awesome, doom-style and such
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Last edited by themaniacboy; 12-17-2008 at 07:32 AM.
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Old 12-15-2008, 01:53 PM   #326
Spiker

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Re: a WG MOD.
Quote:
Originally Posted by themaniacboy View Post
WG realms 2 ?

what happened to hellbound, is he still on this project ?
From a confirmed source he in now in Czech Republic (probably drinking beer) and he should be back tommorow.

Probably he won't get back to it until end of February, which is the release date of Necrovision. (Yes, there was a delay again)
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Old 12-15-2008, 05:26 PM   #327
Hellbound
 

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Re: a WG MOD.
wtf? I'm still here!
And I was on motion capture session, not on beer!
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Old 12-15-2008, 07:06 PM   #328
The Commander

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Re: a WG MOD.
Why is you wanted one of my models?!? Garrrnah.
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Old 12-16-2008, 02:53 AM   #329
Hellbound
 

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Re: a WG MOD.
I can't tell you, because then, my Satanic plan will fail!
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Old 02-06-2009, 03:49 PM   #330
Stan Galler
Re: a WG MOD.
did this one die? i was really looking forward to playing it
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Old 02-06-2009, 03:55 PM   #331
DeeperThought

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Re: a WG MOD.
Quote:
Originally Posted by Stan Galler View Post
did this one die? i was really looking forward to playing it
It's not dead, there are just other projects that got put in the pipeline in front of it.
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Old 03-31-2009, 08:13 PM   #332
DeeperThought

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Re: a WG MOD.
Okay, here is the scoop, for those who remember this TC:

Some of the stuff from this project (e.g. most of the monsters) is going to be transferred to WG Realms 2. After that is released, the assets will be used for a different project -- possibly a multiplayer medieval warfare mod.
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Old 04-01-2009, 02:29 PM   #333
Radar1013

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Re: a WG MOD.
yay! awesome news!

btw, it would be sweet to see something like this in the mod.

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Last edited by Radar1013; 04-01-2009 at 07:21 PM.
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Old 04-03-2009, 10:17 AM   #334
themaniacboy

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Re: a WG MOD.
So, is this project officially dead ?
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Old 04-03-2009, 10:39 AM   #335
DeeperThought

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Re: a WG MOD.
Quote:
Originally Posted by themaniacboy View Post
So, is this project officially dead ?
That depends on how you define "this project". Like I said, a lot of the stuff is being ported over into WGR2. There is also some stuff that is currently orphaned, and I don't know what will come of it (possibly a medieval warfare mod, as I said before).

I expect there will be some posts about WGR2 fairly soon.
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