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Old 06-04-2006, 06:03 PM   #1
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Shadow Warrior lockup
I compiled Shadow Warrior today with Open Watcom 1.2, and I linked it with the DOS32A extender. The compiling gone smooth. But when I copyed it to my sw dir, and I started it, it locked up at the 3D Realms title screen.

I tried this executable on my DOS gaming PC, and it works perfectly.

What's the problem? My machine is: AMD Sempron 1,3 GHz CPU, 512 MB RAM, GeForce FX 5500, WinXP pro.

The DOS gaming machine is: P3 800 MHz CPU, 128 MB RAM, GeForce 2, FreeDOS.
 
Old 06-04-2006, 06:12 PM   #2
jbailey

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Re: Shadow Warrior lockup
Hello,

Try this:



Re: Shadow Warrior Source won't compile.
I successfully compiled and ran the sw.exe under
openwatcom 1.6 beta.

Note:
I also ran cli2nop on the executable (cli2nop -p sw.exe) it should say '47 occurrances'.
I ran vdm sound to get the game to run. (highlight sw.exe, right-click, select
'run with vdms' go with defaults)

I'm running windows xp pro

Have Fun!

Look in the thread 'Shadow warrior source won't compile' and download
the attached file & follow the instructions listed above!

Have Fun!

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Old 06-04-2006, 06:23 PM   #3
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Re: Shadow Warrior lockup
What is cli2nop? And where can I find it?
 
Old 06-04-2006, 06:38 PM   #4
jbailey

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Re: Shadow Warrior lockup
It should be in the hfiles.zip file I attached to the other post...
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Old 06-04-2006, 06:40 PM   #5
jbailey

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Re: Shadow Warrior lockup
cli2nop replaces all of the 'cli' instructions with 'nop' instructions in the
specified executable, running a older game with cli2nop ran first will probably
stutter.
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