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#1 |
Simple question. Why?
http://www.atomicmpc.com.au/news.asp?aid=23190
I'm not wanting to troll here, but I just don't get it. The big deal with the original Prey was it's technology. Portal engine, Prey OS, mod tools etc that would have been revolutionary. That's where all the interest was. Without all that and doing it on the Doom3 engine, what's left? Why are people excited about it? Is the non-fleshed out, basically non-existant story of Talon Brave so compelling that it just had to be told? Why bring something back from the dead, when all that it had going for it originally is gone? It makes as much sense to me as making a movie called Doom that doesn't take place on Mars, doesn't involve hell and whose main character isn't a marine. |
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#2 |
Re: Simple question. Why?
listen... can you at least wait befor you will know little more about the game?? at the moment you know absolutly nothing about it
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Sorry, but you're reading into it too much! |
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#3 |
Re: Simple question. Why?
You can say "why?" about any game. How many WW2 shooters do we need?
Why? Why not? |
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#4 |
Re: Simple question. Why?
Of course we can. Like the "Doom" movie, this game has seemingly nothing to do with the original title. So why are people seemingly creaming their dacks over it as though they are going to get what they were excited about 7 years ago.
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#5 | |
Re: Simple question. Why?
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Not that there should be a lot talk, but enough so we know we're not controlling Homer Nukem. "Mmm, girls. Mmm, aliens to kill." -Ras |
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#6 | |
Re: Simple question. Why?
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Maybe none of it matters, and it's just something to chat about on a message board |
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#7 |
Re: Simple question. Why?
ppl writing those articles are just mad because of the media blackout they are kept in... But really if you think about it we are with 3dr on the same boat here. We both wanna cool games. And i agree that it will spoil the game if you know too much about it early on.
I think you should not pay attentions to those flaming articles.
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Sorry, but you're reading into it too much! |
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#8 |
Re: Simple question. Why?
Simple answer: Why not? (Even though George already said that)
The IP is there, might as well use it. The only people who will lose anything in this are 3Drealms and Human Head if the game isn't a success, which I doubt will happen. |
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#9 | |
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Re: Simple question. Why?
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#10 | ||
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Re: Simple question. Why?
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#11 | ||
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Re: Simple question. Why?
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But maybe someone can answer this: Will portal technology still be in the game? (because I think that just plain well rules. |
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#12 |
Re: Simple question. Why?
The was "portal technology" in Quake3. Remember you could look out onto a different section of a level? A more advanced version of that would kick ass.
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#13 | |
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Re: Simple question. Why?
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But the fact that is was in Q3 does not mean it is in prey. |
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#14 |
Re: Simple question. Why?
Because 3DR's involvement always means good news. 3DR's involvement has lead to original, inventive, high-quality games.
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Chances are I lost my point in this post after about two lines. |
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#15 | |
Re: Simple question. Why?
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#16 |
Re: Simple question. Why?
I'm just saying how it would work. In Quake 3 it worked kinda similar to the videos of prey (except they were fixed in Quake3).. Doom III was built upon Quake3 (before re-writing it) so it's not hard to see how it would work in the Doom III engine.
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#17 |
Re: Simple question. Why?
The biggest reason to be excited about Prey probably isn't Portal technology
George has said it once before -- sometimes games are more than just the sum of their parts. Besides the fact that we know about as much about Prey as we do DNF, I don't think there's much of a reason to worry about 'whats so special about Prey!' Hell, seeing the Doom III engine IN THE LIGHT might be special enough as it is |
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#18 | |
Re: Simple question. Why?
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Still I`m very curious how Human Head has used the "old" concepts
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---- Do Not Flog dead mules ---- |
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#19 |
Re: Simple question. Why?
Im waiting for it mainly because it seems everything 3DR touches turnes into gaming-gold. Original, fresh, polished, captivating, great value games. Max Payne 1/2 beeing the latest example. The high level of ambition for "the project thats never done" being another.
Im almost sure both DNF and Pray will be excellent games - when/if they are released.
__________________
As a previous owner of member number 404, I obviously dont know what the hell Im talking about. -------------------- "I GOT PLASTERED!" - Drazula "I thought everyone i Sweden looked like Duke Nukem...." - GreedyFly 2001 |
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#20 | |
Re: Simple question. Why?
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Can't wait for this game. Win win. |
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#21 |
Guest
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Re: Simple question. Why?
I'll reserve my judgement whne it's out!
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#22 | ||
Re: Simple question. Why?
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#23 | |||
Re: Simple question. Why?
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#24 |
Re: Simple question. Why?
I dont get this...
can someone please explane to me.. why people like doom 3 and its "wonderfull lighting engine" Why is every shadow compleatly dark, when something is blocking the light path... sure it creates a shadow.. but i dosen't make the whole blocked path pitch black! ohh and its the same thing with that chronicles of riddick game.. Look at the shadows! They are so dark... thats not normal!!! Chronicles of riddick screenshot And look at doom 3: the same problem... Doom 3 screenshot 1 Doom 3 screenshot 2 Whats wrong with the developers..!!? Light does not spread like that!
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You smell that? Do you smell that? ... Napalm, son. Nothing else in the world smells like that. I love the smell of napalm in the morning... |
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#25 |
Re: Simple question. Why?
Well it's not like writing graphics renderers is an easy task. You can't expect perfect anything in graphics engines now. Just wait a few years and you'll see stuff like that happen.
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#26 |
Re: Simple question. Why?
You will probably have to wait fro a long time to see true radiosity in a realtime light model. Thats the only thing that can make it look correct.
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#27 | |
Re: Simple question. Why?
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Fear |
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#28 | ||
Re: Simple question. Why?
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look at this screenshot again: Doom screenie The shadow on the floor is correct... but the shadow on the monster and the wall is too dark! Is so simple that i really dont understand why they left it like that!
__________________
You smell that? Do you smell that? ... Napalm, son. Nothing else in the world smells like that. I love the smell of napalm in the morning... |
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#29 |
Re: Simple question. Why?
thats becouse some other light is illuminating that area. You can't just make all shadows bright and hope it will look good. Only thing you would acomplish is less contrast.
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#30 | |
Re: Simple question. Why?
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at the moment the shadow hits the wall it turns black.. and the very same shadow is more bringt on the floor. If you do not beleve me ... go inside doom a try it out.. (if you have the game) sure hope the fix all the bugs. before they use the engine with prey..
__________________
You smell that? Do you smell that? ... Napalm, son. Nothing else in the world smells like that. I love the smell of napalm in the morning... |
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#31 |
Re: Simple question. Why?
you can clearly see that there is a light in the roof in the back iluminating the floor.
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#32 | |
Re: Simple question. Why?
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but there are only 1 shadow
__________________
You smell that? Do you smell that? ... Napalm, son. Nothing else in the world smells like that. I love the smell of napalm in the morning... |
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#33 |
Re: Simple question. Why?
If you only see one shadow in that Doom3 screenshot, you should not have this discussion IMO.
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"A Smith & Wesson beats four aces." |
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#34 |
Re: Simple question. Why?
The closer you are to an object that your shadow is casted on the darker it will be, unless there is an overwhelming abundence of light. Shadows are also dictated by the angle of the light, the the light is emitting out towards, lighting intensity. In theory this can be looked at like shadow puppets... The closer to the wall you make the shadow puppets, the darker the shadow casted will be. The closer to the light source you are the fuzzier, scaled and less dark it will be.
in this picture the darker areas of the shadow come from the certain areas of an object being close to the wall and that floor. the fainter one above it and on the floor behind him is because the object the shadow is being casted from is further away from it than the other closer areas of the object.
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Fear |
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#35 |
Re: Simple question. Why?
2 Lights = twice as much work. There's no glitches, just optimisations.
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#36 |
Re: Simple question. Why?
The shadow is too black!!!
Go inside a room with a freind.. turn of the lights.. Now you take and place your friend 2 meters away from a wall.. now take a flashlight and point i at him... notice how the shadow behind is NOT total BLACK!! Even in a total dark room the shadow is not black.. My point proved!
__________________
You smell that? Do you smell that? ... Napalm, son. Nothing else in the world smells like that. I love the smell of napalm in the morning... |
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#37 |
Re: Simple question. Why?
I don't know I'm in a room with only a monitor on, light is casting on to the side of my tv (flat, solid color) at a 60 degree angle... I get darkness from a shadow.
It deals with intensity, it's not a glitch. the lights in the doom picture you showed look to be the power of stadium lighting (of the light casted on him), probably more along the lines of strong spotlight. Trust me I can get a pitch black shadow from 2 meters away with a spotlight. It's all about the intensity. There is no flaw, it is correct as is.
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Fear |
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#38 |
Re: Simple question. Why?
That's a design choice...
You could easily change the rgb value of the shadow and it's opacity. |
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#39 | |
Re: Simple question. Why?
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But just make the shadow a bit brighter you say. Well this sounds good but there is no diffrence between what casts the shadow this means that the lights will light surfaces behind a wall since the walls shadow is being made brighter. At the moment its either this dark shadows (doom3, ue3, riddick, halo2?) or combined precaculted lightmaps and projected shadows from dynamic objects (max payne 2, hl2). |
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