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#1 |
The splashscreen
I'm working on a duke nukem modification and I'm just wondering- where & how I can find the splashscreens, and the texts to edit (eg. New Game, Load Game, Hollywood Holocaust etc. )..
I searched within build but only found screens from when you complete a level & the loading usermap screen.
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#2 |
Re: The splashscreen
-Do you mean splashscreens as in animations? In that case, look for PCX2ANIM or something of the like.
-Items in the main menu are only editable through the source code. -Episode names are in User.con, assuming you have Atomic Edition.
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#3 |
Re: The splashscreen
- I meen everything that makes it duke [img]images/icons/wink.gif[/img] - ok heres a stupid exampel) like shaddow warrior, the game is made with build etc but its not called duke nukem 3d [img]images/icons/grin.gif[/img]
- ok. :/ - Only have 1.3 [img]images/icons/frown.gif[/img]
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#4 |
Re: The splashscreen
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#5 |
Re: The splashscreen
Roger, if he edits the source he won't need to buy the Atomic Version to achieve his ends.
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#6 |
Re: The splashscreen
Waaaite just a minute... :/... How in the name of h, will I edit the source? Is not the source released for Duke 1.5, only?
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#7 |
Re: The splashscreen
Yeah, so what? It's not like v1.5 was a complete rewrite.
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#8 | |
Re: The splashscreen
Quote:
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#9 |
Re: The splashscreen
So? He doesn't absolutely need that media.
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#10 |
Re: The splashscreen
To get v1.3d working under v1.5 source code, you need to get the modfied con files [img]images/icons/rolleyes.gif[/img] . Also, you wont find the menu text's in the build editor/editoart, is not like doom, where the "New Game" and "Damn I am good" logos are pictures, they are accually "print" commands.
So, you can either, hex-edit the EXE(really dumbass idea [img]images/icons/wink.gif[/img] ), or you could modify the source code. And yes, even you can do it. |
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#11 | |
Re: The splashscreen
Quote:
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#12 |
Re: The splashscreen
cyborg, yes you do, I just got a nice kick in the face by duke army... 1.3 cons and 1.5 exes don't mix.
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#13 |
Re: The splashscreen
HES WORKING ON A MOD. HE DOESN'T NEED THE ATOMIC CONS TO MAKE A MOD. HE CAN CHANGE THE SOURCE TO DO WHAT HE WANTS IF HE CAN USE IT,
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#14 | |
Re: The splashscreen
Quote:
Dont you remember the 30 billion dumbasses awhile back that all posted the same thing "How to get the source code to work with v1.3d" [img]images/icons/wink.gif[/img] . |
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#15 | |
Re: The splashscreen
Quote:
[ 08-16-2003, 12:32 PM: Message edited by: IceColdDuke ] |
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#16 |
Re: The splashscreen
Wrong button [img]images/icons/wink.gif[/img]
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#17 | |
Re: The splashscreen
Quote:
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#18 |
Re: The splashscreen
I think what people should be saying is how do we get the 1.3 to work with the source.
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#19 | |
Re: The splashscreen
Quote:
It's called 'source code' - you can do what you like with it.
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#20 |
Re: The splashscreen
From what know - and that's not much since I'm not an expert - V1.5 wasn't and isn't a full new Duke game but just a 1.3d with some new stuff - an update. So I'm pretty sure 3DRealms started working with 1.5 simply by using the existing 1.3d and its source code.
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#21 |
Re: The splashscreen
Yes, 1.5 is pretty much an expansion.
I'm understanding cyborg now. What you guys don't realize is that if there's a 1.3d revert with the source, then you can play any 1.3d mods in Windows without having to do a lot of con stuff. While porting to 1.3d may seem to be more work, it's about the same amount as redoing the cons for a mod. It's also much more convenient to rework the source to work as 1.3d.
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