05-20-2008, 09:07 AM | #81 |
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Re: Does a high quality SP mod/map pack exist?
Theree is no "correct" gameplay Deeperthought. There is only my opinion of what makes a great map. My opinion can be valuable to some, and probebly annoying to others, depending on whoever is reading it. Nobody can speak for every player, and I certainly do not try too. I can only speak for myself.
So the next question is "what makes Blue Lightning qualified to review maps and give an opinion?" My answer to that would be that I am a long-time gamer. It is no secret that I only play FPS games (which Echo on another forum won't let me forget by quoting me saying that in his sig ), and I have played almost all FPS games since 1997, when I started PC gaming. I love PC FPS gaming. It is the ultimate joy, and escape from reality. Duke Nukem 3D was my first...after that I played DooM and then Quake, and so on. In 2004 I discovered a game that was so fun I couldnt break away from it to even grab something to eat! It is the only game that got a perfect 100/100 score from me, and the name of this game is Half-Life 2. I hadn't had so much fun since I first played Duke 3D. It is moments like that which make being an FPS PC gamer all the worth while. In 2005 I began doing some PC game reviews on the Steam forums. Many met these reviews with anger, while others understood exactly what I was writing, and complimented me on writing stuff that nobody else would write, or mabey even think of. Does that make me a pro? Nope. I do what I do for the joy of it, because I have such love for my hobby of FPS gaming. Am I the worlds great reviewer? Nope, I would say not. But I have strong opinions that make it sound like I am a know-it-all. That is what happens when one is brutaly honest and knows a lot about gameplay, which I believe I do. Others will disagree with me, and that's fine, I respect their right to. But I am frustrated because I have no technical knowhow to build any maps. I want to contribute, so the only and best way I feel I can contribute, is to play the games and review them, and hopefully offer some real insight to push map makers to make a better product. No, if you read my earlier post I mention that I DO NOT expect the game to give us Half Life 2 physics. I like Duke 3D just the way it is.
Last edited by Blue Lightning; 05-20-2008 at 09:19 AM.
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05-20-2008, 09:16 AM | #82 | |
Re: Does a high quality SP mod/map pack exist?
[QUOTE=ilovefoxes;700993]About the asteroid, there could be done a door (even with the glass to make it transparent) that close with the asteroid. There are some another options./QUOTE]
Yes, there are ways. And Duke Plus even allows to make decompression indeed pull the player out. But generally Duke3D is a pretty wacky game, so such detail are usually not considered important. Quote:
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05-20-2008, 10:34 AM | #83 |
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Re: Does a high quality SP mod/map pack exist?
I look forward to those maps, but first a final score on ym500g.
Actually, I was almost done with the map last night just 20 minutes in, and didn't realize it! It is a short map, no doubt. I already reviewed it a few posts back, so let me just add that I liked the layout of the map, even though in was very linear, as I have mentioned. There were no puzzles that were hard, so I could concern my self with "what's around the next corner" without having to get frustrated trying to figure out how to get to that next corner! Don't get me wrong, I do not mind a puzzle that makes you think, but too many maps have puzzles that absolutly stop a players pace...sometimes for an hour. Not in this map I am happy to report. An offering of a shrinker about half way through, with lot's of ammo, added some fun-factor and was some strong sauce. I would of liked a few open areas with multiple routes, but honestly, the map is so short I didn't have time to get bored. This is closer to the map I have been looking for. Not perfect, but certainly a good experience. Pros: From the many windows that allow you to see space as you romp through, to the eerie sounds of the "alarm area", to the computers that contantly give messages left behind by people who warned they are under attack... this map provides good atmosphere. The linear corridoors are well laid out, and offer some varity in the enviroment as you go. The weapon offerings are just right here, and offer a real balence to gameplay. Cons: Length. The map is very short. However, on hard it probebly takes longer. Although I judge by quality and not quanity, I still insist on resaonable length for a map. If this map was just another 5 minutes long, it would of escaped this issue. Also I would of liked to see a few "open areas" that offered a couple of routes to the same place. All in all however, a fun map. ymf500g Final Score: 87/100 This is much more like it
Last edited by Blue Lightning; 05-20-2008 at 10:38 AM.
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05-20-2008, 10:36 AM | #84 |
Re: Does a high quality SP mod/map pack exist?
20 minutes is actually somewhat "the norm" for a Duke map's length it seems. A gargantuan amount of maps is 20 minutes long. Maps longer than that are not that common (unless you play through maps like a retard or something )
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05-20-2008, 10:43 AM | #85 |
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Re: Does a high quality SP mod/map pack exist?
Actually it is not a 20 minute map...more like 10 minutes. I was just playing it very slow last night so I could take in everything and I even did some backtracking.
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05-20-2008, 11:35 AM | #86 |
Re: Does a high quality SP mod/map pack exist?
Wow, this thread is very interesting. A question was asked if there were any high quality sp maps/mods for Duke3d. When the question is anwsered (yes there is), then the topic changes to those maps are not up to my standards. Then the person posing the original question proceeds to explain that he is best qualified to cratique maps because he has been playing video games for a long time. Sorry, but to be a good critic, people have to respect your opinion.
Anyway, back on topic, yes there are dozens of maps that are equal to or better then the original Duke3d maps and can be downloaded at the few remaining Duke sites. If you don't agree with weather the maps are top quality or not is just a personal opinion and carries no weight with me. I personally believe that this thread was started to toot your own horn as a critic, but that's just my opinion.
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Those that can, do. Those that can't, teach. Those that can't do or teach, become critics. I went to the park today and watched the kids running around, jumping and screaming. Of course it wasn't much fun after they realized I was using blanks. |
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05-20-2008, 12:14 PM | #87 |
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Re: Does a high quality SP mod/map pack exist?
As I have stated several times, my opinion is just that...an opinion. I do not think I am the worlds foremost authority on reviewing FPS games, and I am not trying to "toot my own horn", though sometimes it may "come off that way". Hopefully, I can offer real insight and ideas that help map makers in the future turn out a higher quality production. That is my real goal here. Some players do respect my opinion, and others (like you) do not. But either way, I hope you have enjoyed the read.
3DRealms, Ken Silverman, and the Eduke and HRP teams have really gone out of their way to make Duke Nukem 3D more playable for future generations. We are the first generation of Duke 3D players, but we certainly will not be the last. Hopefully, many generations down the line even 50 years from now will want to crank up this classic game and really enjoy it's unique gameplay experience. Many features in Duke 3D have not been seen in any other game, and my guess is that it's gameplay qualities will never be seen completley in any one future game. It is up to all of us, to make sure the future players can get a maximum enjoyment out of this game. As I have stated, I do not have the technical skills to make a map, although I wish I did. I do not think it would be easy or quick to learn, although I know that BUILD is the easiest engine to make maps for. So for now, all I can offer is what I am doing in this thread...pushing map makers (hopefully) to the limits and achieve the achievable...a near perfect DN3D map. My name is nowhere in any of the credits of either Duke 3D, or any of the SP maps made for it, but I don't care. If I can contribute anything for the future, even though my controbutions are small, it will have been a worth while endeavor. What I am trying to say is that since I don't have skills to build a map, the best I can do to contribute is what I am doing here. I know that it isn't much, but it's the best I can offer. I do not know if it will even make a difference at all...that will be up to the map makers who read it.
Last edited by Blue Lightning; 05-20-2008 at 02:09 PM.
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05-20-2008, 03:23 PM | #88 | |
Re: Does a high quality SP mod/map pack exist?
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05-20-2008, 03:56 PM | #89 |
Re: Does a high quality SP mod/map pack exist?
TBH, you aren't really as much of a seasoned oldskool player compared to many. I.e., playing only FPS, having started with Duke3d (many, inc.me, started 3D with Wolfenstein), only finding a favourite in 2004 (HL2), etc., and no programming or modding experience, it's all not the greatest resume for a game journalist. Not that you are intending to be one, just... well, the people considered experts on games (as much as one can be expert on that) usually know programming, level building, modding, etc, themselves, in addition to being versed on game history and able to compare games to older games, not newer ones. And experience in building levels or games is one of the steps that really make one a qualified reviewer, as that means he knows the limits.
I.e. not that it's wrong that you post micro-reviews, but really there are reasons behind people not taking the scores too seriously. |
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05-20-2008, 04:34 PM | #90 | |
Re: Does a high quality SP mod/map pack exist?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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05-20-2008, 05:10 PM | #91 |
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Re: Does a high quality SP mod/map pack exist?
By that logic Doom 1 and 2 suck because you cant jump, it's not realistic lololol. let him be people.
We, the community, know how much effort it took to make a great episode like roch and we know that the day we'll ever see something like that is far, far away. This is NOT "bandwagon jumping" just because you dont agree with it (which is a pretty annoying thing to say...) As someone said, you can give your opinion, but if it's an opinion, state it as one, not as a review. if it's only an opinion then WHY are you bringing all the time stuff like "I've been playing for so long, I'm qualified" "I have to review STALKER" "I reviewed HL2"...One doesn't need to back up a simple opinion with all that crap. You are saying all this because you want to be taken seriously but you're obviously doing it at the wrong place. If you want people to agree with you, go to another forum with people that doensn't know anything about the build engine, they will agree with you, believe me. But here, were we all mapped for Build and we all know the engine, we can laugh at you. I could go and review Wolfenstein right now, and say "The graphics suck, the MODELS of the doors aren't detailed enough, the maps are too open ended, too linear, etc ,etc" I'm sure i'd be laughed at forever and ever. You know what your problem is? You're trying to make a review while being biased towards one type of gaming. What gaming? YOUR GAMING. You want every single map to be just like your tastes. A good reviewer is flexible and knows when to be, what people like, takes in consideration what most people call GOOD. If you go to a forum and find that 8 out 10 people disagree with you, then something is very, very wrong with your review. Please, think about it BEFORE POSTING AN EXCELLENT GRAMMAR "REBUTTAL" . EDIT: Now that I think about it...I've got a challenge for you. Let's review the EXACT SAME MAP. You make your review, I make mine. Bear in mind that it would be my FIRST EVER review, so, "supposedly" you have advantage over me. And let's see what people think. Are you up for it?
Last edited by timothy2; 05-20-2008 at 05:16 PM.
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05-20-2008, 05:36 PM | #92 |
Re: Does a high quality SP mod/map pack exist?
is this the roch you guys are talking about? http://duke3d.bur.st/maps/Roch if so I never played it until now, and im finding it difficult to see what is so spectacular about this?
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05-20-2008, 05:38 PM | #93 |
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Re: Does a high quality SP mod/map pack exist?
It's an episode, not one map, and yes, the first ones aren't that great.
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05-20-2008, 05:47 PM | #94 | |||||
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Re: Does a high quality SP mod/map pack exist?
Neither are the middle ones or the last ones.
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Last edited by Blue Lightning; 05-20-2008 at 05:59 PM.
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05-20-2008, 05:49 PM | #95 | |
Re: Does a high quality SP mod/map pack exist?
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...says the man who didn't even PLAY them.
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05-20-2008, 05:51 PM | #96 |
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Re: Does a high quality SP mod/map pack exist?
Red5 was indeed my first choice, so how about it BL? Red5 you and Red5 me? It's so far considered one of the best maps ever made for Duke3d. With gambini's Rush again in a very close spot.
Come on, don't ignore a good challenge . |
05-20-2008, 06:05 PM | #97 |
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Re: Does a high quality SP mod/map pack exist?
Well...right now I have to purchase some forks, spoons and knives so I can stop using these plastic disposable ones, and the store that sells them is only open a while longer. So yeah, I can take that challenge...a little later.
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05-20-2008, 06:08 PM | #98 |
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Re: Does a high quality SP mod/map pack exist?
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05-20-2008, 06:32 PM | #99 |
Re: Does a high quality SP mod/map pack exist?
You haven't played Red5 yet?
Don't forget Red3 and 4.
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05-20-2008, 07:19 PM | #100 |
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Re: Does a high quality SP mod/map pack exist?
I did play it, and I just played it again.
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05-20-2008, 07:33 PM | #101 |
Re: Does a high quality SP mod/map pack exist?
Blue Lightning, I believe you may like the Alejandro Glavic maps, he also had done a episode.
You may find out that the author tried to make rare times some switches in a original way, them, while they are quite obvious, they aren't the common switch sprites used. http://duke3d.bur.st/authors.php (near the beggining there is Alejandro Glavic levels) |
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05-20-2008, 08:06 PM | #102 |
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Re: Does a high quality SP mod/map pack exist?
My review is ready, will post it after Blue Lightning.
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05-20-2008, 08:14 PM | #103 |
Re: Does a high quality SP mod/map pack exist?
This thread is becoming surreal.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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05-20-2008, 10:06 PM | #104 | |
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Re: Does a high quality SP mod/map pack exist?
Someone post me a link to Red 5.
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Thanks I'll get to them. I have a lot of maps to play through |
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05-21-2008, 12:39 AM | #105 |
Re: Does a high quality SP mod/map pack exist?
I agree. I'm about to hire a hitman to kill this thread. When will it die? Maybe when Blue Lightning realizes that if the best maps for Duke3D aren't up to his high standards, he needs to go play a different game.
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05-21-2008, 03:37 AM | #106 |
Re: Does a high quality SP mod/map pack exist?
@BL:
http://duke3d.bur.st/maps.php?getFile=1295 <<< Red 3 http://duke3d.bur.st/maps.php?getFile=1291 <<< Red 4 http://duke3d.bur.st/maps.php?getFile=1287 <<< Red 5 Go play some Red. |
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05-21-2008, 04:46 AM | #107 |
Re: Does a high quality SP mod/map pack exist?
2500 odd maps and over 100 Addons and Total Conversions, some specially modified for JFDuke3d port.
http://www.proasm.com/duke/dnextra.html http://www.proasm.com/duke/dntcs.html
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05-21-2008, 06:01 AM | #108 |
Re: Does a high quality SP mod/map pack exist?
I hear that But it shouldn't be locked. Reading this is big fun.
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05-21-2008, 07:45 AM | #109 |
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Re: Does a high quality SP mod/map pack exist?
Well you want my review (or at least a micro review) or Red 5...you got it.
**RED 5*** Red 5 is a desert map made for DN3D. When I say desert map, I mean it mimmicks the same enviroment as DN3D's The Abyss, as most SP mod-maps made for DN3D base their enviroment on an enviroment from the original parent game. Not seeing a lot of desert maps so far in my journey, I was looking forward to starting this one. From the start there is big trouble with this map. You begin in a large, cavronous area of the desert, but it is at night, so it is difficult to see how very large it is at times. Personally, I think it is a mistake to do a desert vista at night..it dis-allows the player to be able to see all of the crevases and canyons that a desert map usually offers, unless the player runs around the large area and looks at everything up close. This can be frustrating as the player searches for a way out. What's worse is that no weapons were offered in the beggining of this map as I searched for a way out. I don't mind large expansive areas, but 3D Realms was carful to make sure you always knew where you were going, or needed to go. Finally after continuing my search, I found some small waterfalls...ahh, a way to get to the other part of the map...right? WRONG! There is an invisible wall that will not allow you to go over the small waterfalls, which is not only frustrating, but makes no sense! This is something you would never see in DN3D. 3D Realms made sure that if you physically should be able to pass through an area, then you WILL be able to pass through an area. If you cannot, 3D Realms made sure there was a forcefield there as an explanation. At this point my opinion of Red 5 began to rapidly descend into oblivion, as I continued to run around in circles...and then finally found the passage that allowed me to get to the other side of the map. Once there, I found myself face to face with a Battlelord. Ok, I found a RPG, so I killed the Battlelord which depleted all of my ammo. I have a feeling that if I had it set on come get some", I would of been several rockets short of defeating this monster. And with no other weapons available, I would of been in big trouble. Look, I say this time and again...a decent weapon offering is not only important for fun-factor, but it is important ingrediant to a balenced gameplay. It is no fun fighting Battlelords with pistols. Again, I found myself running around in circles looking for a way out. This time I found a pool of water and decended to the bottom, and then through some underwater tunnels until I found a large cylnder with Octabrains all around it that were nearly invisible. I found no way out of this area, and began to drown. At this point, any hopes I had for Red 5 also began to drown as I exited this map...for good. Red 5 Final Score: 51/100
Last edited by Blue Lightning; 05-21-2008 at 08:49 AM.
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05-21-2008, 07:50 AM | #110 |
Re: Does a high quality SP mod/map pack exist?
Well maybe you should just up your brightness a little or maybe your eyes are too old for this map, I had no difficulties seeing stuff.
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05-21-2008, 08:08 AM | #111 |
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Re: Does a high quality SP mod/map pack exist?
Let me offer a lesson to budding map makers in the spirit of constructive critisism.
***Lesson number 1*** Stick with the basics. What are the basics? Well, the first "basic" that should be remembered and practiced is the importence of a maps opening. So, to illustrate this fundemental, let's go to DN3D's very first map..."Hollywood Holocaust". In Hollywood Holocaust, what is the first thing we see (after your off the roof and actually in the first playable part of the map)? We see a beautiful map of a street lined with buildings that feature ledges that can be walked on. We hear strange sounds like a monsters yell and the sound of a passing helecopter from up above. We see a neon "Cinema" sign over a movie theater. What does all of this amount to? It amounts to an eye catching moment at the beggining of the map! At that point, the map is already ahead of the game, because it already has captured our imagination and has our undivided attention. Now we are excited about moving foward and can't wait to see what's around that next corner! So we begin the map with a positive attitude. This "basic" is so important to an SP mod-map, and is often missed. An eye-catching opening at the beggining of a map is DN3D 101. In Red 5, there is no eye-catching opening, mostley because it is so dark when you begin. The map was a horse in 5th position before the race even began.
Last edited by Blue Lightning; 05-21-2008 at 08:23 AM.
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05-21-2008, 08:22 AM | #112 |
Re: Does a high quality SP mod/map pack exist?
Let me offer a lesson to budding map reviewers in the spirit of constructive criticism.
FINISH THE DAMNED MAP BEFORE YOU REVIEW IT. And no, I'm saying you would have liked it if you played it all the way through, but a description of the problems you had before giving up 25% of the way through the map is not a review. And yeah, turn up the in-game brightness already. Anyway, it was obvious from what he said about other maps that he wasn't going to like Red 5.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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05-21-2008, 08:24 AM | #113 |
Re: Does a high quality SP mod/map pack exist?
No you see this all has to do with a thing called style, not with "which way of building is right". Mrline's style of building is a little bit on the dark side, sure, and apparently you're not fond of that which is just fine. But don't go around telling there's only one right way to build a map.
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05-21-2008, 08:35 AM | #114 | |
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Re: Does a high quality SP mod/map pack exist?
I can't change the laws of physics Sang. Either a map has a eye-catching opening, or it doesn't.
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I know you might not respect me because I don't know how to write code, but as you yourself had said, a player shouldn't need to know how to make a map to be able to review it.
Last edited by Blue Lightning; 05-21-2008 at 08:39 AM.
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05-21-2008, 08:39 AM | #115 |
Re: Does a high quality SP mod/map pack exist?
My god man then just go back to your favourite on-a-rail game called HL2 (or any on-a-rail map for any game) because it's obvious you just can't stand being stuck in a room somewhere for a while.
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05-21-2008, 08:46 AM | #116 |
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Re: Does a high quality SP mod/map pack exist?
HL2 is not completley "on rails", as several chapters offer areas that have more than one route. But compared to DN3D, HL2 is a more linear design I would agree.
I don't mind being stuck in a room for a while, as long as I can see possible ways to go, and as long as other fundementals are met that were missed in Red 5. Your missing my points. I am seriously thinking that I may have to learn the build process, so I can make a map and show what I am talking about. I would need the help of some experts on this forum though to get started. It would be a drastic change in my life for a while since it would take up much time to learn, but it is something that I am thinking about doing. In the mean time, my search goes on...I may try Red 4 now |
05-21-2008, 08:48 AM | #117 | |
Re: Does a high quality SP mod/map pack exist?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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05-21-2008, 08:53 AM | #118 |
Re: Does a high quality SP mod/map pack exist?
To summarise "Blue Minority's" review; 3DRealms blah blah blah 3DRealms blah blah blah 3DRealms blah blah blah 51/100 'too long didn't play'
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Last edited by Quakis; 05-21-2008 at 08:56 AM.
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05-21-2008, 09:04 AM | #119 |
Re: Does a high quality SP mod/map pack exist?
Hahaha!!! This thread gets funnier with every post. I think you´re just too stupid for DN3D user maps. Play the original maps and make a map, which bases on them. But I think all we would get to see would be a crappy 1996s user map.
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05-21-2008, 09:21 AM | #120 |
Re: Does a high quality SP mod/map pack exist?
Well I'd be amazed (well, as far as I CAN still be amazed) if you don't like Red 4 because it has such terrific design with a very original concept.
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