05-17-2008, 08:18 AM | #1 |
|
Does a high quality SP mod/map pack exist?
I have been playing some SP mods for DN3D. So far, no joy.
Ok, there must be thousands if not 10's of thousands of SP mods (what I call single player maps or SP full games) made for DN3D. I would never have time to look, so I am asking if there are a few maps...or better yet a few full games, that are DN3D SP mod, and are high quality. I guess what I mean by that is 3D Realms quality...like the maps are so good, it's as if 3DR themselves made the maps...you know? For example, in the Half Life 2 world, there are a ton of SP mods, but only one of those is truley HQ, so much that it is as if VALVe themselves made it...Minerva Metastasis. All of the other ones are not worth playing (to me). I spent weeks playing through those until I found Minerva. I wanted to avoid that on DN3D, and get right to the good stuff. I am looking for maps that feature original music only, and original enviroments (ie. city, desert, moonscapes). Also, the way I have been doing this is I will DL some DN3D maps, and then in the DN3D front screen I choose "user maps" to open the map I DL (all of them strangley feature the same song...from "Red Light District"). That's fine for a single map, but if I DL a DN3D SP mod that has several levels, how would I open that? Would I have to finish a level and go back to "user maps" and then go to the next level? Or can you open an SP game that you DL, and it automatically goes to the next level, just like DN3D? Anyway, I appreciate work that anybody does to build a map, and I'm not trying to be negative toward them, I just want to get right to the good stuff |
05-17-2008, 08:43 AM | #2 |
Re: Does a high quality SP mod/map pack exist?
You have tried going to MSDN and DNR and downloading the highest rated maps/episodes?
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
05-17-2008, 08:53 AM | #3 |
Re: Does a high quality SP mod/map pack exist?
Download Red3, Red4, and Red5 off of MSDN (they should be in the top right corner, they are one of the best game on the site). no new art and they can build tension, something people think couldn't be done in Duke Nukem 3D using original art. Red and Red2 aren't worth it though, they are just simple Duke3D maps.
Also, get the Roch series (1-9 levels) from http://www.duke4.net/download.php?mirror.3. They are the second best series of maps for Duke3D. If these don't satisfy you, i assure you nothing else will. Also, don't play these maps in 32-bit, 32-bit will screw them up.
__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 05-17-2008 at 09:01 AM.
|
|
05-17-2008, 09:15 AM | #4 |
|
Re: Does a high quality SP mod/map pack exist?
Thanks Radar1013 and Deeperthought, I just DL'd the Roch series, looking forward to giving it a try. As far as the Red series goes, I don't even know what MSDN is or where.
EDIT: Again, I mean no disrespect to anyone who makes a map I don't like, and there are very few SP maps from ANY GAME, beit Duke, of Half Life, or any other game, that are "studio quality". This is what I have found over the years. Therefore, those who make maps (sp mods) could look at this as a challenge...a challenge to build something that is "3DR quality".
Last edited by Blue Lightning; 05-17-2008 at 09:27 AM.
|
05-17-2008, 09:43 AM | #5 |
Re: Does a high quality SP mod/map pack exist?
MSDN: http://msdn.planetduke.gamespy.com/
Look in the top right corner and you will see Red3, Red4, and Red5.
__________________
OFFICIAL HRP Nitpicker! |
|
05-17-2008, 09:51 AM | #6 |
|
Re: Does a high quality SP mod/map pack exist?
Ok thanks. But first, I am having a real problem opening up these ROCH maps.
I DL'd the file, and then uncompressed them in my DN3D directory. (in other words, my Duke 3D folder where all the files are). So now there are two new folders in there...both uncompressed and unlocked. One is "drrochlauncer_v 35" and the other folder is "rochmaps_1thru8". Ok, now I do not see them under my "usermaps" menu in the Duke3D options screen. I do not know how to open these maps. Grrr With the HL2 mod "Minerva Metastasis", all I have to do is click on the Minerva Metastasis icon that you DL, and it AUTOMATICALLY opens the game, and it offers you the four chapters (levels) that Minerva has. It has it's own menu and everything. Why cannot DN3D SP mods be like that? |
05-17-2008, 09:58 AM | #7 |
Re: Does a high quality SP mod/map pack exist?
Duke 3D is unusual in that it has inspired a large number of high quality user maps, many of which greatly surpass the originals in their level of detail, and at least equal them in terms of gameplay. It's one of the main reasons I keep modding the game.
Don't blame the ROCH maps for your ineptitude. They were originally released as single maps, not an episode. Just put files with the .map extension in your folder and open them as user maps. If you want to play them as an episode, you'll have to put all the map files in there and then add the episode to USER.CON
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
05-17-2008, 10:10 AM | #8 |
|
Re: Does a high quality SP mod/map pack exist?
Finally, some instructions.
So do you mean I create a new USER.CON folder with the ROCH maps in it, and then when I open Duke it will offer me "LA MELTDOWN", LUNAR APOCOLYPSE", "SHRAPNEL CITY", "THE BIRTH", and "ROCH"? Is that how it works? If not, then please tell me how this works. Once I understand how opening maps works, then I can try many maps and episodes that are "high quality", as you point out. |
05-17-2008, 10:19 AM | #9 | |
Re: Does a high quality SP mod/map pack exist?
Quote:
USER.rar Below is the relevant part of USER.CON which I edited so that you can play the ROCH maps as an episode: Code:
definevolumename 0 L.A. MELTDOWN definevolumename 1 LUNAR APOCALYPSE definevolumename 2 SHRAPNEL CITY definevolumename 3 THE BIRTH definevolumename 4 ROCH // Skill titles cannot excede 32 characters. defineskillname 0 PIECE OF CAKE defineskillname 1 LET'S ROCK defineskillname 2 COME GET SOME defineskillname 3 DAMN I'M GOOD // Level file names cannot excede 128 characters. // Level par cannot excede 5 characters (min:sec) // Level titles cannot excede 32 characters. definelevelname 0 0 E1L1.map 01:45 00:53 HOLLYWOOD HOLOCAUST definelevelname 0 1 E1L2.map 05:10 03:21 RED LIGHT DISTRICT definelevelname 0 2 E1L3.map 05:35 03:41 DEATH ROW definelevelname 0 3 E1L4.map 07:20 04:40 TOXIC DUMP definelevelname 0 4 E1L5.map 09:10 05:00 THE ABYSS definelevelname 0 5 E1L6.map 05:15 02:58 LAUNCH FACILITY definelevelname 0 6 E1L7.map 00:00 00:00 FACES OF DEATH definelevelname 0 7 E1L8.map 99:99 99:99 USER MAP definelevelname 0 8 E1L9.map 12:48 16:32 VOID ZONE definelevelname 0 9 E1L10.map 0T:HX 11:38 ROACH CONDO definelevelname 0 10 E1L11.map 08:67 53:09 ANTIPROFIT definelevelname 1 0 E2L1.map 02:30 01:19 SPACEPORT definelevelname 1 1 E2L2.map 02:30 01:26 INCUBATOR definelevelname 1 2 E2L3.map 05:00 02:26 WARP FACTOR definelevelname 1 3 E2L4.map 04:30 02:14 FUSION STATION definelevelname 1 4 E2L5.map 03:00 01:26 OCCUPIED TERRITORY definelevelname 1 5 E2L6.map 02:30 01:04 TIBERIUS STATION definelevelname 1 6 E2L7.map 04:45 02:15 LUNAR REACTOR definelevelname 1 7 E2L8.map 11:30 04:59 DARK SIDE definelevelname 1 8 E2L9.map 05:00 02:26 OVERLORD definelevelname 1 9 E2L10.map 03:00 01:19 SPIN CYCLE definelevelname 1 10 E2L11.map 03:00 00:52 LUNATIC FRINGE definelevelname 2 0 E3L1.map 02:30 01:11 RAW MEAT definelevelname 2 1 E3L2.map 04:45 02:18 BANK ROLL definelevelname 2 2 E3L3.map 03:00 01:57 FLOOD ZONE definelevelname 2 3 E3L4.map 03:15 01:46 L.A. RUMBLE definelevelname 2 4 E3L5.map 02:30 01:04 MOVIE SET definelevelname 2 5 E3L6.map 03:30 01:30 RABID TRANSIT definelevelname 2 6 E3L7.map 02:00 00:55 FAHRENHEIT definelevelname 2 7 E3L8.map 02:15 01:09 HOTEL HELL definelevelname 2 8 E3L9.map 02:45 01:17 STADIUM definelevelname 2 9 E3L10.map 00:45 00:10 TIER DROPS definelevelname 2 10 E3L11.map 02:00 01:07 FREEWAY definelevelname 3 0 E4L1.map 03:04 01:32 IT'S IMPOSSIBLE definelevelname 3 1 E4L2.map 04:00 02:00 DUKE-BURGER definelevelname 3 2 E4L3.map 03:30 01:45 SHOP-N-BAG definelevelname 3 3 E4L4.map 06:32 03:16 BABE LAND definelevelname 3 4 E4L5.map 02:02 01:01 PIGSTY definelevelname 3 5 E4L6.map 03:04 01:52 GOING POSTAL definelevelname 3 6 E4L7.map 01:24 00:42 XXX-STACY definelevelname 3 7 E4L8.map 03:18 01:59 CRITICAL MASS definelevelname 3 8 E4L9.map 05:02 02:51 DERELICT definelevelname 3 9 E4L10.map 10:50 05:25 THE QUEEN definelevelname 3 10 E4L11.map 04:20 02:10 AREA 51 definelevelname 4 0 ROCH/Roch.map 20:00 10:00 ROCH definelevelname 4 1 ROCH/Roch2.map 20:00 10:00 ROCH2 definelevelname 4 2 ROCH/ROCH3.map 20:00 10:00 ROCH3 definelevelname 4 3 ROCH/ROCH4.map 20:00 10:00 ROCH4 definelevelname 4 4 ROCH/ROCH5.map 20:00 10:00 ROCH5 definelevelname 4 5 ROCH/Roch6.map 20:00 10:00 ROCH6 definelevelname 4 6 ROCH/ROCH7.map 20:00 10:00 ROCH7 definelevelname 4 7 ROCH/Roch8.map 20:00 10:00 ROCH8
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
||
05-17-2008, 10:22 AM | #10 |
Re: Does a high quality SP mod/map pack exist?
Hey Blue Lightning, i've created this .zip file for you. All you have to do is take the content inside of it and extract it in your Duke Nukem 3D directory. Then, simply fire up eDuke32 and you will see a 5th episode named Roch.
Also, remember to use 8-bit with this episode, 32-bit screws it up. http://www.mediafire.com/?5vzi3zlnzy2 EDIT: Woops, i didn't see DeeperThought's post. You can use which one you want Blue Lightning, but i've noticed that Deeperthought's doesn't have the 9th level in his code. The 9th level was actually supposed to be a secret level but since it was never used i have put it as the last level for the whole episode. It makes sense too, since the 8th level doesn't have a boss, but the secret level does.
__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 05-17-2008 at 10:26 AM.
|
|
05-17-2008, 10:34 AM | #11 |
Re: Does a high quality SP mod/map pack exist?
The secret level has a boss? Are you sure you aren't using that slightly modified version of it that I included with DNWMD, where I added a queen to the end so it could be an alternate ending?
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
05-17-2008, 12:12 PM | #12 |
|
Re: Does a high quality SP mod/map pack exist?
Well, I don't have a fileplanet acct (probebly I do but forgot the pass), so it looks like Red 3, 4, and 5 are out. The Roch maps..hmm, so far they do not make a lot of sense to me. Ok, don't anyone get mad at me, but I'll give my opinion of them so far.
BTW, I said original enviroments and music is what I want, but not nessacarly only original models. I don't mind seeing some new art..like the Neon signs for example. Not all of them have to say "Cinema" or "Hotel" or whatever. Anyway, back to ROCH. I have not played them all yet, so I might give a better impression of them tomorrow or something. But my impression of them so far is as follows: ***A quick review of ROCH*** The level design and props in ROCH makes no sense. It is like a mish-mash of a bunch of different models from DN3D, all strewn about the levels just for the sake of having them there. There are directors chairs out in the middle of concrete slabs, there are holes with water in them anywhere I look, there are strippers dancing in someones kitchen, there are cars that DRIVE THEMSELVES around the city, there are all neon signs from DN3D everywhere, even where they don't belong...I can go on, but you get the point, it doesn't make sense. Also, the levels have wide open areas which is good, but no sense of where we need to be going, which is bad. It's like a bunch of corridors were thrown together. Whereas in Duke 3D, although not completley linear, you always had an idea of where to go. So ROCH level design could of been better. Damn it level design is everything (I guess this is why Levelord and Alen Blum get the big bucks). There is no "natural progression" as you begin. You may find any and all enimies right from the start! Same with weapons. To me, natural progression is very important in an SP mod, so when you face a tougher enemy or grab a better weapon, it took time to get there and you feel as though you earned it. So far (and my opinion may change as I continue playing), ROCH does not seem "studio quality" to me. It does not feel like I am playing extra levels of DN3D from 3D Realms. Again, not trying to be destructive here, but hopefuly CONstructive with my opinion. Now, if that is the best "high quality" SP maps that are offered, then it looks like I may need to learn how to mod so I can make some maps and show what I am talking about. So far, I score ROCH 65/100. Where are those maps that are better quality than 3D Realms that Deeperthought is talking about?
Last edited by Blue Lightning; 05-17-2008 at 12:40 PM.
|
05-17-2008, 12:34 PM | #13 |
Re: Does a high quality SP mod/map pack exist?
It sounds to me like your criticisms are heavily weighted towards his first map. They are nonlinear, that's true, but in terms of construction and sprite placement etc. they get much better.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
05-17-2008, 12:48 PM | #14 |
Re: Does a high quality SP mod/map pack exist?
Some random maps that I think are very good (I'm not going to compare them with the original maps, because I don't want to get into a pissing match about that):
DOOMCITY MILITARY MADNESS RED 5 WG CITY (singleplayer version) DISCARDED STRONGHOLD Those are by all different authors, and I think I listed them chronologically. If you don't like these maps, then that's your own personal taste, but most other people who have played them recognize them as excellent maps.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
05-17-2008, 12:54 PM | #15 |
|
Re: Does a high quality SP mod/map pack exist?
Ok thanks Deeperthought.
I will mabey have to start with Red 5, and go from there (guess I'll have to sign up again ). What I am afraid of is the very same thing that happens with every FPS out there...the SP mods (for the most part) are not that good compared with the original parent game. This seems to hold true with every FPS out there, and it is too bad. All it takes is imagination. I wanted to prove myself a few months back and tried DLing the VALVe SDK and got started. But I kept getting error messages and got frustrated and quit. As you know, I don't know a damn thing about codeing. Anyway I am progressing through ROCH, but admittidatly, it has turned from a playful romp though the levels, into a galant struggle just to stay awake. I'll keep on though.
Last edited by Blue Lightning; 05-17-2008 at 12:57 PM.
|
05-17-2008, 01:04 PM | #16 |
Re: Does a high quality SP mod/map pack exist?
The ROCH maps have a lot of "find the tiny hidden button" puzzles, which can be frustrating at times, and they are also very nonlinear. That style of map is not for everyone. If it bores you, there are lots of other high quality user maps of various styles to choose from. The maps I mentioned and others are arranged into episodes in my DNWMD mod, which you can download from Mod DB. If you don't want to play the mod you can just take the maps out and play them with regular Duke 3D.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
05-17-2008, 02:23 PM | #17 |
Re: Does a high quality SP mod/map pack exist?
I recently released a pack of 71 high quality Duke3D usermaps (mostly from 1999 to 2002). In case you're too lazy with Fileplanet, here's an alternative download link:
http://files.filefront.com/msdnmoder.../fileinfo.html Download the pack and pick any map - they're all worthy. Note that the pack only has usermaps, there are no TCs.
__________________
http://www.planetduke.com/msdn/ The West is not simply better than non-Western cultures, it is vastly, fundamentally better. Hellenic culture is the only truly human civilization, the only one for which human reason, not animal stultification, is the ideal. –Greg Swann http://m-sandt.blogspot.com |
|
05-17-2008, 03:13 PM | #18 |
Re: Does a high quality SP mod/map pack exist?
You should get a fileplanet account again, Red3, 4, and 5 are great if you like horror.
__________________
OFFICIAL HRP Nitpicker! |
|
05-17-2008, 03:16 PM | #19 |
|
Re: Does a high quality SP mod/map pack exist?
Ok, I downloaded your map pack of "71 high quality maps" Mikko Sandt, and I have just got one loaded up so far, called "Gotham". Not even half way through the level yet, but I can tell you that this is more like it! This is the kind of map I am talking about! The level design seems pro, as everything makes sense. On top of that, props are not just "thrown around willy nilly", and if the sign says "Hotel" there will be an actual Hotel to explore complete with many rooms (and adjacent bathrooms). Things in this map make sense.
Gotham is a wide open, mostley non-linear level...but I seem to know where to go, plus a little exploration is fun. The main thing is that I am not getting lost. There is even a little new art, done in a tastful way that I can imagine 3D Realms might of done themselves. The whole level (so far) feels like a clean, polished production. The only problem I have found so far, is that only a small area outside is there ambient sound (wind). Most of the outside area has no wind noise, which I have to deduct points for. Still, it is a great level. Gotham Score: 91/100. (Edit: this score has been downgraded. See the post several posts down) I hope the other 70 maps are not this good, I won't have time to eat for the next few weeks For some reason every game I open up has the "Red Light District" theme. I guess it is the "User Maps" default song. Oh well, I know how to change the music with Shift and F5.
Last edited by Blue Lightning; 05-18-2008 at 11:20 AM.
|
05-17-2008, 04:35 PM | #20 |
Re: Does a high quality SP mod/map pack exist?
If you haven't tried it yet. My WGRealms episode.
http://duke3d.bur.st/maps/WGRealms And any other SP maps from my site. http://wgrealms.williamgeegallery.com/
__________________
WGRealms.com |
|
05-17-2008, 04:45 PM | #21 | |
Re: Does a high quality SP mod/map pack exist?
Quote:
If you want to extract all Duke3D midis from the GRP use a tool called Kextract.exe (comes with all the Build stuff) and type "kextract duke3d.grp *.mid".
__________________
http://www.planetduke.com/msdn/ The West is not simply better than non-Western cultures, it is vastly, fundamentally better. Hellenic culture is the only truly human civilization, the only one for which human reason, not animal stultification, is the ideal. –Greg Swann http://m-sandt.blogspot.com |
||
05-17-2008, 04:58 PM | #22 |
Re: Does a high quality SP mod/map pack exist?
Okay pardon me for pissing on your parade here but until you've actually made a good map yourself there's no way that you can claim that all it takes to make a good map is "imagination". If this were true than even the noobiest of the noob could make a godlike map. It also takes skill to make a good map and even though Build is one of the easiest editors to work with it can still be a pickle to master it.
__________________
traB pu kcip |
|
05-17-2008, 05:35 PM | #23 | |
Re: Does a high quality SP mod/map pack exist?
Quote:
__________________
Open Maw Productions |
||
05-17-2008, 07:04 PM | #24 |
Re: Does a high quality SP mod/map pack exist?
You guys know what he means. Stop picking on him.
__________________
OFFICIAL HRP Nitpicker! |
|
05-18-2008, 02:08 AM | #25 |
Re: Does a high quality SP mod/map pack exist?
I can't speak for Sang, but I was not picking on him.
__________________
Open Maw Productions |
|
05-18-2008, 02:41 AM | #26 | |
Re: Does a high quality SP mod/map pack exist?
Quote:
|
||
05-18-2008, 07:10 AM | #27 |
Re: Does a high quality SP mod/map pack exist?
No I don't know what he means at all. I'm sure his English is good enough to express what he means without coming off sounding like someone who knows squat about how to make maps.
Also wtf @ complaining about cars that drive themselves in Roch 1. Perhaps Herr Lightning has forgotten that Duke 3D is in fact a 12-year-old game?
__________________
traB pu kcip |
|
05-18-2008, 07:17 AM | #28 | |
|
Re: Does a high quality SP mod/map pack exist?
Uh oh...Lightning Hunter is back. Hopefully it is white lightning he hunts and not blue lightning
Sang, your reaction to my posts make it seem as if you are the one who made ROCH and are offended by me...if that is the case I did not mean to offend. I am brutaly honest when it come to reviewing games, but would you want it any other way? Quote:
Trouble with Gotham..mabey a great map gone bad? EDIT: Ok, I am in trouble in "Gotham". I already have the blue keycard and now am in the basment bar which is the only unlocked place I can go, looking for the yellow keycard...but there is none down there. Deadend. No way to advance. Now I am using the 32 polymost, so mabey something is not showing up, but if I cannot fiind a way to advance, I will have to drop Gothams score from a 91/100, to a 0/100, because a level that dead ends is useless. Gee, I had some high hopes for this level. The author has made this part too difficult, and there is no walkthrough text in the folder. If there is no way to advance, I will send Gotham to the recycle bin, and sigh knowing that what I said all along must still be the case.
Last edited by Blue Lightning; 05-18-2008 at 08:56 AM.
|
|
05-18-2008, 10:46 AM | #29 | |
Re: Does a high quality SP mod/map pack exist?
Quote:
|
||
05-18-2008, 11:15 AM | #30 |
|
Re: Does a high quality SP mod/map pack exist?
Well, I am sorry to say that Gotham did not meet expectations after all.
The last thing I want to do while playing a game, is be saying to myself "damn, where is that keycard. I know it must be around somewhere". This is a very destructive thing, as 3D Realms was careful to make the keycards OBVIOUS so you could spend your time doing what is fun...which is kicking alien arse. Also, I am now noticing that Gotham used a lot of props from "Lunar Apocolypse", like airlock doors...which makes no sense since Gotham takes place in a city. All of this, along with the lack of ambient sound, is seriously degrading my Gotham score. It has dropped to a real score of 72/100, and that is only IF I could ever find the yellow keycard...which I won't, since I am now abandoning this map. The question in this thread title remains. I will now continue my search for a "high quality pro sp map", as I now am starting up the "Traffic" map and "Lost Moonbase". Please note, I am not trying to be facicious in ANY WAY. I have an uncanny ability to notice details that many others might miss. I have been reviewing games for quite some time now (mostley on the STEAM forums), and though I am far from being perfect or a "know-it-all", I believe I can give quite a good review of any game. And it looks like I may be reviewing all of these maps, in my desperate search for that elusive high quality DN3D SP map.
Last edited by Blue Lightning; 05-18-2008 at 11:29 AM.
|
05-18-2008, 11:28 AM | #31 | |
Re: Does a high quality SP mod/map pack exist?
Hehe, I wish they were
Quote:
Also you mentioned you're not being destructive but actually you are - you keep giving lame criticism (that you wouldn't give if you'd actually use Build yourself) without saying anything really positive or offering (non-vague) suggestions.
__________________
traB pu kcip |
||
05-18-2008, 11:29 AM | #32 | ||
Re: Does a high quality SP mod/map pack exist?
Quote:
Quote:
This is actually a pretty entertaining thread. I think I know the kind of map you want. You want an action based map without a lot of backtracking or searches for hidden keycards and buttons. And of course, solid construction and gameplay. I don't remember Gotham having any hard to find keys, though . Maybe you would like Another Timeless Night, by Alejandro Glavic, or some of the other maps I mentioned earlier (but then again, those keycards might frusrate you, I don't know). Or, you could play randomly through 70 maps.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|||
05-18-2008, 11:52 AM | #33 | ||
|
Re: Does a high quality SP mod/map pack exist?
Quote:
Quote:
Trying out other maps now. Snowbase is far too linear, it will be a no-go. Moonbase seems much the same, although I am still testing it. And Traffic...well it is much to early to even judge it yet. Doesn't matter the games age. A well built level is a well built level. Has nothing at all to do with a games age.
Last edited by Blue Lightning; 05-18-2008 at 11:58 AM.
|
||
05-18-2008, 11:59 AM | #34 |
Re: Does a high quality SP mod/map pack exist?
Durh - The game's age does come into play when you complain about stuff like "cars that drive themselves".
__________________
traB pu kcip |
|
05-18-2008, 12:02 PM | #35 |
Re: Does a high quality SP mod/map pack exist?
If I remember right, that's Daniel Aashage's map. There are several of his maps in the pack (at least Neliex, Warehouse and One2Zero) and they're all pretty difficult. Gotham is the easiest of them.
__________________
http://www.planetduke.com/msdn/ The West is not simply better than non-Western cultures, it is vastly, fundamentally better. Hellenic culture is the only truly human civilization, the only one for which human reason, not animal stultification, is the ideal. –Greg Swann http://m-sandt.blogspot.com |
|
05-18-2008, 12:24 PM | #36 |
Re: Does a high quality SP mod/map pack exist?
In any case BL, it seems you don't like to, you know, actually look for stuff and think about things - and I'm sorry for pimping my own maps here - you should try out Battlefield 3.. 3 maps with plenty of alien asses to kick. I have the impression you can't go without an alien to kill for one minute so perhaps that's more up your alley.
__________________
traB pu kcip |
|
05-18-2008, 12:40 PM | #37 |
Re: Does a high quality SP mod/map pack exist?
Play Red3, 4 , and 5. They don't have hard to find keycards and they have solid gameplay if you like horror.
Also, have you played more through Roch yet? Seriously, those maps are legendary and have some good puzzles. But i geuss you don't like them. And what do you mean that 3DR's maps don't have hard to find keycards? The first time i played the game it stumped me in a lot of places, and not everything is easy to find. And if everything was so easy, than there would be no challenge. Some things need to be challenging or else it equals into a boring game where you've already seen everything and it's just the same thing over and over. Just look at the Halo series, for example.
__________________
OFFICIAL HRP Nitpicker! |
|
05-18-2008, 01:33 PM | #38 | |||
|
Re: Does a high quality SP mod/map pack exist?
Quote:
Quote:
Quote:
Balance...that's the key.
Last edited by Blue Lightning; 05-18-2008 at 01:38 PM.
|
|||
05-18-2008, 01:53 PM | #39 |
Re: Does a high quality SP mod/map pack exist?
How many of them did you play? The first map is clearly the worse but the later ones like ROCH5 and ROCH6. The level design didn't make sense? I can understand if that's what you think for the first ROCH map but the others aren't like that.
|
|
05-18-2008, 01:57 PM | #40 | |
Re: Does a high quality SP mod/map pack exist?
Quote:
This man speaks many truths. Blue is wise and all knowing. He didn't even have to play any further than the first level to come to such a conclusion!
__________________
Latest Review @ The Abandoned Workshops : Castle of the Dark Ages & The Living End The Abandoned Workshops | Project Gallery | YouTube Channel | MyAnimeList | Star Wars: The New Era |
||
Bookmarks |
|
|