12-11-2013, 01:54 PM | #1 |
Duke Nukem Manhattan Project in stereoscopy on modern systems
Duke Nukem Manhattan Project can render graphics in either Direct3D 8 or OpenGL. Stereoscopic drivers for modern systems (e.g. nVidia or Tridef), instead, only support Direct3D 9, 10 or 11. While this seems to mean that there's no way to run it in stereoscopy on a modern system, I found a workaround.
There's an OpenGL to Direct3D 9 wrapper called Qindie GL. Just copy the included opengl32.dll file into your DNMP directory, use the included .reg file to apply the required registry modifications, set the game renderer to OpenGL and you're ready to go! The wrapper will translate the OpenGL calls to Direct3D 9, which will be intercepted by the stereoscopic drivers, and you will be able to enjoy DNMP in stereoscopy!
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[...] We view customers as complete morons that will never catch on and [...] we're lying to them all the time. (Gabe Newell, Valve) I'm the worst enemy in film-making and a completely talentless idiot. (Uwe Boll) Faith is why you are wrong. (Crosma)
Last edited by Altered Reality; 12-11-2013 at 01:59 PM.
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12-17-2013, 10:03 PM | #2 |
Re: Duke Nukem Manhattan Project in stereoscopy on modern systems
That is creative nice work : ).
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