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#41 |
Re: WinDuke3DMenu
0.3 is about ready
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#42 |
Re: WinDuke3DMenu
kah, last version I couldn't get to work. I kept getting "system error &H80070583 (-2147023485) class does not exist" and then it shuts down.
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#43 |
Re: WinDuke3DMenu
Look at the readme file.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#44 |
Re: WinDuke3DMenu
second time today that I've been confounded by the all-mighty readme file.
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#45 |
Re: WinDuke3DMenu
it says delete the manifest file if you're getting that error
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#46 |
Re: WinDuke3DMenu
No I meant that I should've read the readme. that's the second time I didn't.
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#47 |
Re: WinDuke3DMenu
Ah right.
Did deleting the manifest file work?
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#48 |
Re: WinDuke3DMenu
yeah, it worked fine.
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#49 |
Re: WinDuke3DMenu
is there support for EDuke yet?
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#50 | |
Re: WinDuke3DMenu
Quote:
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#51 | ||
Re: WinDuke3DMenu
Quote:
Quote:
![]() ![]() I understand that you guys require multiple groups/ZIP's to be loaded, and in a specific order. To solve that, I am implimenting this game management interface. ![]() ![]() It's complex, and will take a bit of time for me to make, but it will be pretty sweet ![]()
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#52 |
Re: WinDuke3DMenu
Looks plain great, keep it up.
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#53 |
Re: WinDuke3DMenu
I really owe you all an explanation for why 0.3 wasn't released sooner.
Last week was the final week of college. I had to tie up all loose ends for my final result of course ![]() Now I'm free for 3 months until university, I can work on stuff like this more ![]()
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#54 |
Re: WinDuke3DMenu
Looks great.
one question do. Will the program be able to load zips from other locations instead of the main folder? |
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#55 |
Re: WinDuke3DMenu
No.
Why would you need to put them outside the main folder, other than a subfolder for ZIP's? Or is that where you put them? ![]() If there is popular demand for a ZIP or Groups subfolder to be included, I'll add that (like I have for the Maps subfolder).
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#56 |
Re: WinDuke3DMenu
Yep, that's what i meant.
I just like to keep the map as clean an organized as possible. |
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#57 |
Re: WinDuke3DMenu
We'd all have to agree on a folder or range of folders for the groups to go in. I'm happy with "Groups", is everyone else?
^ Ignore that. I've got it to scan all subfolders too, and return relative paths. The same goes to looking for custom maps. Can CON files also go in subfolders, or should they be in the root?
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total.
Last edited by CombatGold1; 07-02-2006 at 03:30 PM.
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#58 |
Re: WinDuke3DMenu
Hm.. can you load groups from subfolders like this?
/ggroups\duke3d.grp /gfolder\group.zip
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#59 |
Re: WinDuke3DMenu
Progress update:
Yes, the program reads the configuration file. Yes, you can organise groups in whatever order you like. Yes, groups can be loaded from subfolders too. Same for maps. No, the program does not write the configuration file yet which means you have to edit the text file manually. I have included a guide on how the text file works in the HTML help document. There are now balloon tips to help you without opening the help document. 0.3.1 will be soon ![]()
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#60 |
Re: WinDuke3DMenu
0.3.1 is out, and works (writes the config file too).
Please see the official information page to download it and get screenshots. Lol, the fact that the last 4 posts are by me really show the lack of interest in this utility ![]() Please let me know what you think of this utility, and any problems you come across.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total.
Last edited by CombatGold1; 07-10-2006 at 11:48 AM.
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#61 |
Re: WinDuke3DMenu
When I click I get this:
Whoops! The file you were looking for on Netidentity.com was not found. |
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#62 |
Re: WinDuke3DMenu
Just noticed I pasted in a private network link
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#63 |
Re: WinDuke3DMenu
Awesome dude! I've been waiting for your new release to come out, I think this is as great as the HRP in preserving and expanding duke! I have allways found it a hasle to either run carib.exe or run gamer to change between atomic/carib/dc or to run nwinter.exe for nw. This should be included with the next relase of the HRP IMO. If half the ppl here are half as much a fan of duke as I am (and from posts I've been reading lately, most are 10^10 beyond me), I'm sure that they would love to have this included so that they could play them all.
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"If there's ANYTHING larger than my EGO I want it shot and killed right now" - Zaphod Beeblebrox This Public Service Announcement brought to you by: "The People Who Have NO Idea What's Going On" (TPWHNOIWGON) We thank you for ignoring it. |
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#64 |
Re: WinDuke3DMenu
I've heard that some games use multiple game compile files, is this true? I'm finding it hard to understand why 2 is needed, however if you want that feature, I'll add it like the group including and ordering.
I'll E-Mail the HRP guys to see if they would like this utility included.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#65 |
Re: WinDuke3DMenu
All I know is to play Duke it out in DC I had to (after intillation that is):
Run gamer.exe in the gamer dir, select Duke it out in DC and activate it (or deactivate it if I wanted to play episode 4 in atomic), then run duke3d.exe. For carribean not only did I have to activate it thru gamer, but also had to run a carib.exe instead of duke3d.exe. for nuklear winter I had to run it's nwinter.exe it created when you installed the game. A real pain. Love the way your menu gets rid of all the run this/activate this/then run this mumbo jumbo.
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"If there's ANYTHING larger than my EGO I want it shot and killed right now" - Zaphod Beeblebrox This Public Service Announcement brought to you by: "The People Who Have NO Idea What's Going On" (TPWHNOIWGON) We thank you for ignoring it. |
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#66 |
Re: WinDuke3DMenu
Yeah I rather hated those activators, however this group loading within duke3d.exe has always been a feature of jduke3d/EDuke32
![]() I've posted a mirror on fileplanet to prevent you sapping all my bandwidth ![]() ![]()
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#67 |
Re: WinDuke3DMenu
Here's another mirror by me;
http://files.duke4ever.net/winduke3d.zip Got you some coverage as well.
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#68 |
Re: WinDuke3DMenu
Thanks
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#69 |
Re: WinDuke3DMenu
I've released a small update (0.3.2) to fix some GUI elements, which could cause problems in some situations. No new features yet though.
It's at the normal location (normally), but my server has a BIOS issue atm so it's here.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total.
Last edited by CombatGold1; 10-28-2006 at 08:39 AM.
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#70 |
Re: WinDuke3DMenu
I'm having trouble accessing your site at the moment so I'll try it later so I can update my mirror and the info on D4E. Good to see that this project is still going.
Edit; Got it, the info on D4E has been updated and here's the new mirror-link; http://files.duke4ever.net/WinDuke3DMenu-0.3.2.zip (192Kb)
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2)
Last edited by Iggy; 10-28-2006 at 08:48 AM.
Reason: Mirror link added.
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#71 |
Re: WinDuke3DMenu
Please make one for Shadow Warrior....
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Life can only be understood in reverse. But must be lived forward. |
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#72 |
Re: WinDuke3DMenu
I don't know anything about that game unfortunately.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#73 | |
Re: WinDuke3DMenu
Quote:
http://files.duke4ever.net/misc/WinDuke3DMenu-0.3.2.zip
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#74 |
Re: WinDuke3DMenu
Thanks for hosting it
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#75 |
Re: WinDuke3DMenu
I moved to a domain name back in early 2007 but forgot to tell you guys here about that.
The new URL for this launcher is http://www.reece-eu.net/software.php...=WinDuke3DMenu I've been learning C sharp a lot recently, so I'll probably be converting this project from VB.NET to C# soon-ish. I'll include global files (start and end) so you can put groups etc at the start and end of all game configs, many code optimisations (speed, compatibility, etc), and some layout tweaks.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total.
Last edited by CombatGold1; 02-03-2008 at 08:14 PM.
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#76 |
Re: WinDuke3DMenu
Hi there,
I just downloaded this program and I thought of something that might be useful. Many of the TCs that I use frequently (like DNWMD and DukePlus) have multiple defs and cons that need to be included in the command line for them to work properly. For example, this is the command line for DNWMD: EDuke32.exe -jDNWMD -hdt.def -xdtgame.con Would it be possible to have the option of saving a separate command line for each game, rather than the single one in the launch menu which affects all of them? Because as it is now, I need to manually put the different command lines in every time I use a mod with customs cons and defs. As it stands now, i'm still better off using separate bat files. |
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#77 |
Re: WinDuke3DMenu
The program looks nice, could you possibly add a "user" option that changes the cfg file so people dont have to keep changing their interface for someone?
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#78 |
Re: WinDuke3DMenu
I'll take that into account. I've nearly finished it anyway, thanks to C sharp being so amazing. Stuff left to do:
- Store the game config within the %AppData%\WinDuke3DLauncher folder. This is pretty much a requirement to work in Vista anyway. - Additional parameters on a per-game basis. - Additional parameters globally for the start and end of the parameters part. - Global groups for before and after the game specific groups.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#79 |
Re: WinDuke3DMenu
As I've been playing Duke 3D again recently, I decided to upgrade this launcher that I knocked out 3 and a half years ago -- however I probably won't if nobody else requires it.
In my understanding, the following changes need to be made:
![]() Is there anything else you would like this launcher to do? I've read somewhere about TC's or something. I don't know what they are or how they work, but I suspect it may be desired to have it included. I've seen around that this place isn't really used any more? If that's the case, then I've included a discussion here too. Please post your thoughts ![]()
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