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#41 |
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Re: Hanging with the evolving FPS genre.
me neither, but I don't have a problem running it on lower quality.
as long as it's not 640*480 without AA |
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#42 | ||
Re: Hanging with the evolving FPS genre.
Quote:
Doom3 was officially announced from the start as a remake of Doom1 while DNF never was supposed to be a remake of DN3D and surely won`t be...
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---- Do Not Flog dead mules ---- |
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#43 |
Re: Hanging with the evolving FPS genre.
I imagine in a year or so I'll dump 2k-2.5k on a good platform that will be upgradeable for a while after. I'm toying with the idea of possibly getting a 40"-50" widescreen DLP (or whatever tech looks most promising at the time) and hooking it up. Imagine 50 inches of Duke glory.
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#44 | |||
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Re: Hanging with the evolving FPS genre.
Quote:
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#45 |
Re: Hanging with the evolving FPS genre.
I'm hoping DNF will be a modern game and not a remake of Duke 3D.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#46 | |
Re: Hanging with the evolving FPS genre.
Quote:
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My vision is augmented. |
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#47 | |
Re: Hanging with the evolving FPS genre.
Quote:
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#48 | |
Re: Hanging with the evolving FPS genre.
Quote:
If that is the case then we agree. |
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#49 |
Re: Hanging with the evolving FPS genre.
Of course. I'm not saying remove the shrinker or the pipebombs or anything.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#50 | |
Re: Hanging with the evolving FPS genre.
Quote:
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A true genius does not need boundaries such as 'common sense' |
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#51 |
Re: Hanging with the evolving FPS genre.
I wasn't necessarily talking about that, I am talking about things like Duke's attitude, onelines, personality and the action in general as well the the interactivity and awesome level design. I want new and old school elements side by side, I don't want story instead of action I want story AND action.
Like many people have pointed out Duke is about kicking ass I want that to remain. However that is in no way incompatable with having a fleshed out story. |
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#52 |
Re: Hanging with the evolving FPS genre.
Oh but that is exactly what I want. For me what's important is that the action is 'meaningful', that it has not just a context in terms of the plot, but an emotional context - you're not just kicking ass, you're saving the world.
That's what games lack, a feeling that your involvement has a greater meaning. You don't even need to get philosophical about it, just think about your favourite moments in action movies - were they memorable just because of the action itself, or because of what was behind the action? What I'm expecting from DNF are action sequences fit to be in a blockbuster movie, with the emotional involvement of said movie. So when the shit hits the fan, the player should be under no illusions that he's the last line of defence - 'humanities last hope'. And playing Duke should be all about fulfilling that roll, becoming an unstoppable killing machine, tested to the limit as the heroes journey requires, and coming through. I think it's all summed up by that great line in the E3 trailer "Hey pal, what are you going to do, save the world all by yourself?"
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#53 | |
Re: Hanging with the evolving FPS genre.
Quote:
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#54 | |
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Re: Hanging with the evolving FPS genre.
Quote:
I didn't even realize that myself. Like I told Kristian Joensen: what I also don't like is boring plots like you'd see in an american action movie (we're not thinking about Schwarzenegger AT ALL there aren't much games with a good story I've played. the max payne games yes.... but I can't immediately think of a first person shooter with a good story that is emotion packed. A story that touches you emotionally (not necesserily crying) can make a dull story in itself a very good story. I think Doom 3 is the best then (I honestly don't see how anyone can complain that one has a generic and boring story... well except for the speculative storyline fans |
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#55 | |
Re: Hanging with the evolving FPS genre.
Quote:
Unfortunately, it's an exclusive art for Duke4.net
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A true genius does not need boundaries such as 'common sense' |
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#56 |
Re: Hanging with the evolving FPS genre.
I think the Halo 2 in-engine trailer is good example of what I'm talking about. Shame they ruined the scene for the final game.
http://www2.mythica.org/halo/hbo/hal..._qt6_large.mov
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#57 | |
Re: Hanging with the evolving FPS genre.
Quote:
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#58 | |
Re: Hanging with the evolving FPS genre.
Quote:
(i havent played Halo 2 and dont know much about it and that trailer though...)
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Sorry, but you're reading into it too much! |
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#59 |
Re: Hanging with the evolving FPS genre.
What you see there is done in-engine, in real time. It was the first Halo 2 footage released and functioned as a teaser and engine demo, but the cutscene made it into the final game in modified form.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#60 | |
Re: Hanging with the evolving FPS genre.
Quote:
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#61 |
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Re: Hanging with the evolving FPS genre.
see, I don't understand you
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#62 |
Re: Hanging with the evolving FPS genre.
I liked that quote more before my name was edited out.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#63 |
Re: Hanging with the evolving FPS genre.
Due to the fact that 3drealms are capable of incorporating any type of gameplay/ideas shown in the interactivity thread or even their own ideas indicate that they have built a state of the art engine.
They wasted like 4 years to find an appropriate engine to suit their gameplay desires and thank God that the C++ " Daikatana" guy and the other programmers were capable of creating a monstrous engine. Can't way to see the game in action!
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#64 |
Re: Hanging with the evolving FPS genre.
What Daikatan guy ?
Since when are they able to implement everything in the interactivity threads ? The quote you gave us from Charlie didn't say that. |
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#65 | |
Re: Hanging with the evolving FPS genre.
They have hired a C++ programmer who worked on Daikatana but left the project one year before its completion. ( There is a thread somewhere about it, Maybe FireFly can find it).
about Charlie's quote. Quote:
Hard to implement? beyond the limit?
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#66 |
Re: Hanging with the evolving FPS genre.
" It's kinda funny but someone will post an idea in the interactivity thread"
He is talking about that idea, I mean he isn't saying that they can implement everything in those two threads just that some of the things we don't think would be possible ARE possible. |
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#67 |
Re: Hanging with the evolving FPS genre.
I think it´s hard to "evolve" the FPS genre in big steps anymore, that would have been possible in 2001 or so, but HL2 did one of the biggest steps Duke should have done (imo), creating a truly believable and realistic world! (mainly through making physics a part of the gameplay)
Yeah interactivity might be a way to evolve it, but it won´t be a really new step simply because games like Duke3d did that... |
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#68 |
Re: Hanging with the evolving FPS genre.
Well if they can implement everything, will you be sad?
anyway, if someone is capable of implementing even the " so unreasonable " idea, is it hard for him to implement the less unreasonable ones?
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#69 |
Re: Hanging with the evolving FPS genre.
No I wouldn't be sad, ofcource not !!!
"anyway, if someone is capable of implementing even the " so unreasonable " idea, is it hard for him to implement the less unreasonable ones?" Ofcourse not but there might even more unreasonable ones. |
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#70 |
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Re: Hanging with the evolving FPS genre.
believeable world had been done before, physics as part of gameplay had also been done before
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#71 |
Re: Hanging with the evolving FPS genre.
Let's just not delve into these type of discussions that are based on assumptions and a single statement analyses.
Let's just say that 3DREALMS thanks to their engine are capable of implementing gameplay types never seen in a game before. As you know an engine dictates what type of gameplay that could be implemented in a game.
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#72 |
Re: Hanging with the evolving FPS genre.
They can't implement everything in that thread. Some of the ideas were so ridiculous they were obviously jokes.
Anyway I believe you're talking about Jonathan Wright, the lead programmer for Daikatana who worked on the A.I before leaving to join Third Law Interactive. 3DR picked him up in fall 2002, when much of the engine work was already underway.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#73 | |
Re: Hanging with the evolving FPS genre.
Quote:
I don´t want to indicate that DNF is going to suck or something but I think the time where it might have been a revolution is over. The thing which is left for 3dr is making everything *much* better |
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#74 |
Re: Hanging with the evolving FPS genre.
Of course everything after filtering the ideas
Yeah, Jonathan Wright!
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#75 |
Re: Hanging with the evolving FPS genre.
He is at Id now.
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#76 |
Re: Hanging with the evolving FPS genre.
When did he move to Id ?
__________________
Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#78 | ||
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Re: Hanging with the evolving FPS genre.
Quote:
trespasser and painkiller were before HL2 for physics part of gameplay |
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#80 | |
Re: Hanging with the evolving FPS genre.
Quote:
i love painkiller.... EDIT: in the matter of fact i think im gonna install it again on my new machine right now, because of your post...
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Sorry, but you're reading into it too much! |
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