08-21-2015, 10:36 AM | #1 |
Retro FPS Prequel
Hello, 3DR!
I noticed on the webpage for the XOTIC PC promotion that it mentions a "Digital Retro FPS Prequel" as part of the prize package. Does this relate to the Build Engine job posting from earlier in the year? I can't wait for Bombshell, I hope it's a big success for 3DR/Interceptor, and helps launch a new era for the company. |
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08-22-2015, 01:14 AM | #2 |
Re: Retro FPS Prequel
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08-22-2015, 07:14 AM | #3 |
Re: Retro FPS Prequel
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08-22-2015, 08:15 AM | #4 |
Re: Retro FPS Prequel
Fred had this to say in a forum discussion on duke4.net:
"It's stand-alone, first episode shareware (Classic Duke 3D Model). Exclusive first access to the beta comes with pre-ordering Bombshell. I came up with the idea with Scott Miller early this year, and reached out to Richard and Evan. We have assembled a dream team working on it. Actually a few of the posters in this thread are active developers on the project. Thats it for now - You'll have to wait for the OFFICIAL reveal for more info," |
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08-22-2015, 08:17 PM | #5 |
Re: Retro FPS Prequel
Ah, ok. Thanks for the info! I'll have to head over there and lurk around a bit.
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09-16-2015, 03:21 PM | #6 |
Re: Retro FPS Prequel
Sounds exciting <3
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Alyxx' Game Room - My reviews, Top 10s and other opinions |
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11-08-2015, 05:50 AM | #7 |
Re: Retro FPS Prequel
There's not going to be an MS-DOS version.
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11-08-2015, 11:48 AM | #8 |
Re: Retro FPS Prequel
I'm a developer. There's not going to be an MS-DOS version.
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11-09-2015, 06:46 AM | #9 |
Re: Retro FPS Prequel
Its 2015, an MS DOS version isn't going to happen.
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01-08-2016, 02:02 PM | #10 |
Re: Retro FPS Prequel
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01-08-2016, 10:49 PM | #11 |
Re: Retro FPS Prequel
Thanks for the link! The screens look great.
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01-13-2016, 03:59 PM | #12 |
Re: Retro FPS Prequel
Just how easy is it to use build editor ?
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Ha what a day.:D |
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01-13-2016, 08:31 PM | #13 |
Re: Retro FPS Prequel
The key commands are pretty much the same across the build games/ editors for creating sectors, shading and texturing however they do nice things like completely change the effect making process between them all.
Map making with the Build editor is fun/frustrating/time consuming/addictive. Learning the Build editor these days isn't quite as bad as the old days because there's alot of resources and videos to help you learn.
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Shadow Warrior Central creator. |
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