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Old 06-05-2007, 04:36 PM   #161
Hunter_rus

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Re: Enhancing Duke's Spritely Apearance part 3
That is great. I am using standard MS paintbrush so I have no idea how that can be drawn.
BTW There is 4958. It is same tile without ladies. Don't forget it.

EDIT: Look previous page. Sorry for starting new page.
Last edited by Hunter_rus; 06-05-2007 at 04:40 PM.
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Old 06-05-2007, 04:50 PM   #162
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Re: Enhancing Duke's Spritely Apearance part 3
#4958 was already available, and I am quite sure it was used by gt1750 for his tile. And it is looking great ingame.
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Old 06-05-2007, 05:27 PM   #163
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Re: Enhancing Duke's Spritely Apearance part 3
No, I did it all from scratch in an hour and half. I have the evidence (psd)
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Old 06-06-2007, 12:59 AM   #164
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Re: Enhancing Duke's Spritely Apearance part 3
And yours version is better detailed, (I mean 4958 sign part in 4957), so I suggest that it will be better to use it gt1750. Nice work!
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Old 06-06-2007, 01:08 AM   #165
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Besli View Post
The HRP-Team instead of 3D-Realms, was a great idea!
Here is a better version:
Didn't George give his permission to use the 3DRealms logo for the "3DRealms Demolition Company" texture in E1L2?
If so, why can't the 3DRealms logo be used in this texture too?
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Old 06-06-2007, 03:49 AM   #166
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Piterplus View Post
And yours version is better detailed, (I mean 4958 sign part in 4957), so I suggest that it will be better to use it gt1750. Nice work!
Ok, here's 4958

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Old 06-06-2007, 03:55 AM   #167
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Altered Reality View Post
Didn't George give his permission to use the 3DRealms logo for the "3DRealms Demolition Company" texture in E1L2?
If so, why can't the 3DRealms logo be used in this texture too?
No they didn't.
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Old 06-07-2007, 01:57 AM   #168
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Thumbs up Re: Enhancing Duke's Spritely Apearance part 3
Very Good, gt1750!
How at you successes with red neon signboards?
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Last edited by Alexander Filippov; 06-07-2007 at 02:03 AM.
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Old 06-07-2007, 06:28 AM   #169
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Question Re: Enhancing Duke's Spritely Apearance part 3


Who did these textures? There was one unfinished texture(4492).
Model Protector Drone have already made. And it can be used in this texture.
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Old 06-07-2007, 07:01 AM   #170
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Re: Enhancing Duke's Spritely Apearance part 3
Regarding #4958: I also see the old version had "TH" instead of "TM" written on it, so a revision was inevitable.

Basically, that missing Protector Drone poster could be done by anyone. However, in order to fit the style of the other textures, the same artist should probably really do it.
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Old 06-07-2007, 07:28 AM   #171
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by NightFright View Post
Basically, that missing Protector Drone poster could be done by anyone. However, in order to fit the style of the other textures, the same artist should probably really do it.
Yes. I have it in view of...
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Old 06-07-2007, 08:34 AM   #172
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Re: Enhancing Duke's Spritely Apearance part 3
Protector drone wasn't done when these textures were made. Similar thing is with 2505. Why still is there octabrain, not protector drone that is done?
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Old 06-07-2007, 08:42 AM   #173
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Re: Enhancing Duke's Spritely Apearance part 3
The original textures included a poster of Octa's structure and another of Protector Drone's unknown structure.

I guess that's why there's an octa there.

(Perhaps I misunderstood your question?)
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Old 06-07-2007, 10:53 AM   #174
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Re: Enhancing Duke's Spritely Apearance part 3
I think it's pretty obvious that the octabrain was made first since it's model was the first one made at that time.
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Old 06-09-2007, 12:32 PM   #175
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by gt1750 View Post
Ok, here's 4958

Looks much better than the old one!

Quote:
Originally Posted by Hendricks266 View Post
Yes, that's what I used too! IrfanView has PNGOUT built into it.
Ah, okay. Didn't knew that..
Last edited by Besli; 06-09-2007 at 12:41 PM.
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Old 06-10-2007, 06:26 PM   #176
L2theKING

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Arrow Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Alexander Filippov View Post


Who did these textures? There was one unfinished texture(4492).
Model Protector Drone have already made. And it can be used in this texture.
I'm the one who did those !...
If any one wants to give a try, just PM me and I'll send you the original PSD file !

Other hand... Nice Babe land sign gt1750! An impressive piece of art u did... as usual !
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Last edited by L2theKING; 06-10-2007 at 06:30 PM.
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Old 06-14-2007, 09:28 AM   #177
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Re: Enhancing Duke's Spritely Apearance part 3
Since sb742 did all credit cards for Duke DC, it is unfair to leave dn3d_hrp without ones.
They sticked to cash register in E3L1 and E3L6. Thanks to my son who found (with the help of mapster) original tile number which was used as source for those credit cards (Very strange/clever way of using original art if you ask me):
http://members.lycos.co.uk/piterplus/download/3272.png
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Old 06-17-2007, 01:47 PM   #178
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Re: Enhancing Duke's Spritely Apearance part 3
Nice I really like the "MonsterCard"!
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Old 06-18-2007, 08:41 AM   #179
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Re: Enhancing Duke's Spritely Apearance part 3
I hope MS never gets to notice that Vista card...
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Old 06-18-2007, 09:38 AM   #180
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Re: Enhancing Duke's Spritely Apearance part 3
Like...vista is now a trademark word right? It doesn't resemble the vista logo and it's nothing to do with it.
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Old 07-05-2007, 03:58 PM   #181
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Re: Enhancing Duke's Spritely Apearance part 3
A quick one...
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Old 07-05-2007, 09:59 PM   #182
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
Here are some new\revised tiles: the crosshairs. crosshairs.rar
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Old 07-05-2007, 11:04 PM   #183
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Re: Enhancing Duke's Spritely Apearance part 3
Nice one roma loom!!
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Old 07-07-2007, 04:49 AM   #184
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Re: Enhancing Duke's Spritely Apearance part 3
@Piterplus: I more liked the untextured "VISTA" logo.
Last edited by Besli; 07-07-2007 at 01:56 PM.
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Old 07-07-2007, 11:33 AM   #185
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Re: Enhancing Duke's Spritely Apearance part 3
Aren't the credit cards part of a bigger screen?
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Old 07-07-2007, 01:49 PM   #186
Besli

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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by DavoX View Post
Aren't the credit cards part of a bigger screen?
Hm,yes they are.
Tile 3272 is original this: (attachement)

But like Piterplus said, it's used in E3L1 and E3L6.
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File Type: png original_3272.png (26.9 KB, 113 views)
Last edited by Besli; 07-07-2007 at 01:58 PM.
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Old 07-07-2007, 02:36 PM   #187
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Re: Enhancing Duke's Spritely Apearance part 3
I know they are used ingame, but what i'm trying to say is that it should be the complete texture remade.
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Old 07-09-2007, 12:13 PM   #188
heebijeebi
Re: Enhancing Duke's Spritely Apearance part 3
can things like in the following picture be fixed by maphacks?

e2l1
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File Type: jpg duke0000.jpg (63.0 KB, 118 views)
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Old 07-09-2007, 12:37 PM   #189
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Re: Enhancing Duke's Spritely Apearance part 3
No, that would require modifications on the maps and for some weird reason we're not allowed to improve the game in that aspect.
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Old 07-09-2007, 02:32 PM   #190
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Re: Enhancing Duke's Spritely Apearance part 3
Hendricks266 have done improved maphack code. But his code hasn't been merged to the EDuke32 as far as I know. It is safe to fix this issue.
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Old 07-09-2007, 06:40 PM   #191
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
I made a post on JonoF's forums and he shot the code down immediately. Look at the thread to see why.
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Old 07-10-2007, 01:17 AM   #192
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Re: Enhancing Duke's Spritely Apearance part 3
What thread? Please post a link, i won't skim through all the threads just to find a single post
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Old 07-10-2007, 02:50 AM   #193
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Re: Enhancing Duke's Spritely Apearance part 3
The link
I think it safe to modify because these values used only by rendering. I have analyzed the old(18.07.2006) source code of EDuke32. I was analyzing "xpaining" and "ypanning" of wall. I sure(99%) changing of them can't cause de-sync. It is important to check all of them but it will take a lot of time to analyze all of them.
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Old 07-11-2007, 08:13 AM   #194
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Re: Enhancing Duke's Spritely Apearance part 3
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Old 07-12-2007, 01:03 AM   #195
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Re: Enhancing Duke's Spritely Apearance part 3
sb742
If you mean it to be 3272, it will not work this way. To be displayed correctly ingame those cards should be placed in the middle of the bigger transparent texture (like I did), or 3272 should be remade completely like original (which is a waste of time , I believe)
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Old 07-12-2007, 06:51 AM   #196
heebijeebi
Re: Enhancing Duke's Spritely Apearance part 3
and the circles of the "monstercard" look like painted by hand ...
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Old 07-12-2007, 08:11 AM   #197
sb742
Re: Enhancing Duke's Spritely Apearance part 3
I didn't mean them to be 3272, I just thought I'd realise 'source' for those cards in case they are useful.
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Old 07-12-2007, 01:59 PM   #198
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Re: Enhancing Duke's Spritely Apearance part 3
how about hamstercard?
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Old 07-12-2007, 08:42 PM   #199
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
MonsterCard is better (IMO) and sounds close to what it is parodying (MasterCard). Besides, it would be consistent with DukeDC and Caribbean.
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Old 07-12-2007, 08:46 PM   #200
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Re: Enhancing Duke's Spritely Apearance part 3
MasherCard

It's even closer to MasterCard, plus you know Duke is a masher, and it sounds like someone with a lisp trying to say "mastercard".
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