Zbrush, Mudbox, or Hexagon?
I am currently looking at some sculpting software so I can create models that can be used within Blender or MilkShape...and then exported out to .FBX through those and into UDK. Any suggestions between these three in terms of best sculpting software? I looked at Sculptris, but as much as I liked that, there really weren't any decent professional tutorials on it, but the three mentioned have more tutorials than one can shake a shotgun at. Which of these seem to have the most compatibility and sculpting tools needed for bringing into other 3D Apps like Blender and/or MilkShape?
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