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#1 |
Strange graphical bug
Over the years I've built several maps for Duke Nukem.
My latest mapping project is turning out in a most strange way. A graphical error that I've never seen before appears. I've got a betatester for my map and this error appears on his rig too. The error appeared both before and after the latest HRP release so I don't think that is an issue. Anyone who might know what causing this? |
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#2 |
Re: Strange graphical bug
Not sure what's going on but it looks like a hall of mirror error. This happens when a part of a level does not get drawn or gets drawn transparently so the last frame shines through.
What does it look like in classic mode? |
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#4 | ||
Re: Strange graphical bug
Quote:
Could this have something to do with copy/paste of a cluster of sectors? You see, this is a starship containing three decks. I've built a deck and then copy/paste it two times. This copy/paste took place at an early stage of building. These three decks have been heavily modified since copy/paste. Quote:
The map has more than 2500 sectors so it will be one hell of a job to search for mistakenly parallaxed sectors... |
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#5 |
Re: Strange graphical bug
You pressed T (for transparency) in the floors. This is used for the transparent water of Room over Room ( or sector over sector, whatever). To fix this just press T again until it turns to normal.
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|NG|HellFire - Duke Nukem Brasil: www.dukenukem.com.br |
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#6 |
Re: Strange graphical bug
^Thank you very much for your help Parkar, Plagman and Hellfire!
The one with the correct solution was: HellFire. ** I didn't know about that "T" key. When mapping I constantly using the "R" key in order to check the sprites and texture placing. It's easy to hit the neighbour key by mistake. If I find a texture I like I use the tab key to copy it and spread the texture out in the map. If this texture is "polluted" by the "T" key the error would appear many places. That's what happened this time so I have to spend some 30-40 hours correcting the textures. Wish it was a key in Mapster that correct all of them at once... What about a feature in Mapster32 that : 1. Show all parallaxed sectors highlighted in 2D mode? 2. Show all transparent sectors highlighted in 2D mode? ...and so on... |
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#7 |
Re: Strange graphical bug
Weirdest error ever.
also this error. Reminds me of a few star trek voyager episodes. when 2 voyagers are merged together and cause something similar to that. Also that pig dead reminds me of a episode with a bomb on voyager causing weird things such as that ghost effect thing when Chekotay walks.
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OBLIVION'S STATUS. Maps are 100%, Textures are 100% {FINISHED} Current status RELEASED http://www.fileplanet.com/hosteddl.a...ivionfinal.zip. |
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#8 |
Re: Strange graphical bug
Looks like you were using 3D glasses!
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#9 | |
Re: Strange graphical bug
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#10 | |
Re: Strange graphical bug
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#11 |
Re: Strange graphical bug
^Yes, you're right. After a while my eyes started to overlook this errors that was right in front of me.
There will be a re-release soon with updated bat.file, game.con and map.file |
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#12 |
Re: Strange graphical bug
Good to hear, then I will be able to play it propley then.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#13 |
Re: Strange graphical bug
Had this problem with SMND as well. When you turn on bloom it gets even weirder
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traB pu kcip |
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#14 |
Re: Strange graphical bug
game is already 3D
![]() Maybe is what the 4th dimension really looks like.
__________________
OBLIVION'S STATUS. Maps are 100%, Textures are 100% {FINISHED} Current status RELEASED http://www.fileplanet.com/hosteddl.a...ivionfinal.zip. |
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#15 |
Re: Strange graphical bug
What the hell are you talking about?
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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