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Old 11-13-2000, 04:52 PM   #1
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16 vs 32 bit
Theres a lot of talk about using voxels for the build engine. That brought an interesting thought to me. I know someone took 8 bit Doom to 16 with some kind of patch a while back.Build is a 16bit graphic engine, can it be taken to 32? Just wondering.

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Old 11-13-2000, 06:10 PM   #2
cyborg

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Re: 16 vs 32 bit
Erm, voxels are used in build, and last time I checked it's a very definate 8 bit pallette...

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Old 11-13-2000, 09:39 PM   #3
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Re: 16 vs 32 bit
To winsti:
You mean GL_Doom? In that case, there's a project called glDuke.

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Old 11-14-2000, 09:11 PM   #4
Guest
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Re: 16 vs 32 bit
Cyborg is right, Build games (like most dos games) use 8bit graphics.
The voxels are stored with 8bit aswell, and can have their own palettes. The size should be 128x128x256, but it is only 100x100x200 in reality (could be 120x120x200 or 110x110x200, well it is something strange anyway) in the kvx format unless someone feels like writing new utils for it.
 
Old 12-02-2000, 06:49 PM   #5
Guest
Guest
Re: 16 vs 32 bit
message to superczar
thanks for your help (Faces of Death) you are great. Small question= if I check map I
get many times items with purper colour.What
is the meaning of this ? I try many things but nothing happened.
Once more many thanks ! Cyborg mailed me that
I can not get further but it looks like you
know game better.
Greatings, Holland

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Old 12-03-2000, 02:49 AM   #6
Superczar

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Re: 16 vs 32 bit
Hey holland I got yer email, tho you picked an odd topic to post that message in dude

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