05-29-2001, 04:57 PM | #1 |
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Our new home
Hey everybody, I'm Diaz, formerly known as KillerHomer/TCMasteR/LeveLMasteR. I'm glad to see there is a solid community here... I thought it was absolutely dead like all TC's do, perhaps even mine. Damn, I wish I had more time, but this HL game project I'm working on is eating it all. Well at least I can see there are still people trying to start new projects, which is good! Good luck all with your TCs...
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05-30-2001, 12:13 AM | #2 |
Re: Our new home
Finally I find someone to ask this: Why change to HL?
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05-30-2001, 03:46 PM | #3 |
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Re: Our new home
Because its a commercial game, thats why [img]smilies/images/icons/grin.gif[/img]
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06-01-2001, 11:26 PM | #5 |
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Re: Our new home
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gorefest:
Because its a commercial game, thats why [img]smilies/images/icons/grin.gif[/img]<HR></BLOCKQUOTE> That's not the exact reason.... because HL does suck even for commercial sh** - I think we'll end up using the upcoming TF2 engine if we ever turn this into a reality. |
06-06-2001, 12:25 AM | #6 |
Re: Our new home
Hello, I'm new to the TC community, and I find there are some great people in it. Also some are wannabes, jerks and trolls (of whom I ignore). My greetings to Diaz, who I'm sure, is an asset to the TC crowd. Part of what I would like to contribute to the community is REAL TEXTURES for tiles. For real . . . I am an artist, working on the concept art, 3D enemies, and textures for the Sunrise game (in progress), The other team members are Cyborg, Phoenix, and Defiant Ed. I have had several requests for art on other games, but have declined, because I am LEARNING computer art, and do not want to contribute anything amaturistic IE: I don't want to subject the whole community to my trial & error experimenting. But the textures are a sure thing guys, tell me what you are looking for, and chances are I got it. Again, Congratulations Diaz, on your new home.
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06-07-2001, 03:00 PM | #7 |
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Re: Our new home
Well the TC I'm working on aims for realism, so I'm now using Redneck Rampage textures which are the most realistic I've seen on a Build game. Any artist who can make textures with that quality would be welcome on my team.
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