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Old 08-23-2006, 07:24 PM   #1
Alex Dukefan
Replay Value
Shure you may have a kick ass single player mode... but I think you should pull a Halo 2, and make the muiltplayer really good and have fun interactive maps... (Prey had small inclosed maps... which was BS).


Alota game mode's like


Capture the (Insert object here)
DukeMatch
Team DukeMatch

other ones.... Xd..

Customizable look for muiltplayer... just make it so that I wont waste my money.


But no matter what I will buy DNF
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Old 08-23-2006, 07:36 PM   #2
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Re: Replay Value
I also support the inclusion of an original, fun multiplayer mode. Hopefully team-based. Kind of like Tribes 2/UT2004's Onslaught or something, only Duke-Themed. It just have to be different and present great gameplay and competitivity. Capture the Flag (Babe?) is getting old.
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Old 08-23-2006, 07:46 PM   #3
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Re: Replay Value
Quote:
Originally Posted by Alex Dukefan View Post
Capture the (Insert object here)
Capture the chicks !!!
Capture the Hell
Capture the sunglasses

Good idea about the customization.
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Old 08-23-2006, 08:07 PM   #4
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Re: Replay Value
Quote:
Originally Posted by alexgk View Post
Capture the chicks !!!
Capture the Hell
Capture the sunglasses

Good idea about the customization.
or capture the duke..
and since everyone is duke since it's like dukemath teamdukematch etc.. then it's like gays running after each others..
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Old 08-23-2006, 08:12 PM   #5
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Re: Replay Value
"Steal the stripper" How you play. Basically this is like capture the flag except you steal strippers from the opposing team's strip club cause you need more strippers. You could put a cash option in there ala counterstrike. The more strippers in your bar..the more patrons you get...the more money you get because of increased revenue.

"How to build a nuke" How you play: One team must find and collect pieces to a nuke. The starting team has the bomb case, they must retrieve the other pieces and bring it back to base to assemble it. The opposing team is trying the same thing. If the other team has a piece of the nuke, the opposing team then has to go into the enemy base to steal it. The winning team puts the nuke together and then launches it taking out the opposing team's base.
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Old 08-23-2006, 11:18 PM   #6
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Re: Replay Value
"all u can eat" hunt down as many pig cops as u can while gathering their meat an putting it on a bbq to cook. and there should be only 1 bbq so each peson or team must kill to take control of it
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Old 08-23-2006, 11:27 PM   #7
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Re: Replay Value
Replay? Christ.....I just want to be able to play it once right now.
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Old 08-24-2006, 12:17 AM   #8
Amakou

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Re: Replay Value
No, old school time. Spell Duke. Each team has to run around collecting the letters D-U-K-E, You grab one letter and bring it back to your base, but the other team can steal them from you or your base. First team to spell Duke wins.

~Amakou~
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Old 08-24-2006, 12:41 AM   #9
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Re: Replay Value
Quote:
Originally Posted by KaiserSoze View Post
"Steal the stripper" How you play. Basically this is like capture the flag except you steal strippers from the opposing team's strip club cause you need more strippers. You could put a cash option in there ala counterstrike. The more strippers in your bar..the more patrons you get...the more money you get because of increased revenue.
That is called capture the babe. That mode is around on these forum for so long, I would be suprised if they don't put it in Unless they just want DM and TDM.
Quote:
"How to build a nuke" How you play: One team must find and collect pieces to a nuke. The starting team has the bomb case, they must retrieve the other pieces and bring it back to base to assemble it. The opposing team is trying the same thing. If the other team has a piece of the nuke, the opposing team then has to go into the enemy base to steal it. The winning team puts the nuke together and then launches it taking out the opposing team's base.
Nice idea, but I am pretty sure that those kind of matches can go one forever.
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Old 08-24-2006, 06:06 AM   #10
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Re: Replay Value
Bah, just put in Assault from Unreal Tournament GOTY. That rocked.
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Old 08-24-2006, 06:50 AM   #11
Altered Reality

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Re: Replay Value
I'm not a multiplayer kind of guy, but I have a request. Please do NOT put a default player name in DNF, and do NOT allow people to join a server if their name is already taken. The last thing I want to see is a server where everyone's name is Duke.
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Old 08-24-2006, 09:23 AM   #12
Micki!

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Re: Replay Value
A multiplayer mode i invented some time ago, in another thread:

Quote:
Originally Posted by Micki! View Post
I like this idea :cool
You actually just gave me an idea with this post too...

I'll call the mode: "Goliath, and the David's"

It's kinda like (or almost exactly) like Mutant mode, from UT2004...

One player plays as a battlelord, you have your giant chaingun, and that cool grenade launcher (and whtever other attacks it may have gotten in DNF)
It's big, almost as fast as a normal player (when he isn't sprinting, or using steroids, or whatever, assuming there are any ways of moving faster in DNF)

His only weakness is his big size, because he's an easy target for almost any weapon... It's hard not to miss him... However, he's REALLY tough, and his wepons are nothing like the regular weapons (exclusive weapons only for this particular character)

So, anyways, everyone can kill each other, but thier goal is, to kill the battlelord... They don't get any frags of killing other players, only by killing the battlelord (they can get more frags, once they killed it, because then they turn into one too, and it's kinda easy to kill those little Duke's with this one)
Would be kinda cool imo... But i seriously doubt it (don't even think anyone will mod it)

Another post, to explain some more:

Quote:
Originally Posted by Micki! View Post
Nahh, it's like a survivor mode+mutant mode...

Say, you play as Duke, with otehr Duke's, competing with each other, of who can kill the battlelord, to turn into one...

If a regular player dies a certain amount of times (he has lives, or maybe he only lives once per round...) Once the battleord gets killed by a player, the player killing him, will turn into a battlelord instead (new round started, all players respawn)

So the main goal actually, is to turn into a battlelord, because that's when you have best chances in getting frags... (He IS alot stronger afterall, and has to be able to withstand several otehr Duke's, while still having a chance)
It ends here...
---

Quote:
Originally Posted by KaiserSoze View Post
"Steal the stripper" How you play. Basically this is like capture the flag except you steal strippers from the opposing team's strip club cause you need more strippers. You could put a cash option in there ala counterstrike. The more strippers in your bar..the more patrons you get...the more money you get because of increased revenue.

"How to build a nuke" How you play: One team must find and collect pieces to a nuke. The starting team has the bomb case, they must retrieve the other pieces and bring it back to base to assemble it. The opposing team is trying the same thing. If the other team has a piece of the nuke, the opposing team then has to go into the enemy base to steal it. The winning team puts the nuke together and then launches it taking out the opposing team's base.
I like that one...
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Old 08-24-2006, 11:56 AM   #13
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Re: Replay Value
Duke is the kind of game that will get replay value from all the maps that will be made with the editor.
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Old 08-24-2006, 01:29 PM   #14
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Re: Replay Value
I hope there will be a rampage mode in a gta-stylish city where we can destroy anyhitng in multiplayer while it's invaded by aliens (even in single player it would be good though)
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Old 08-25-2006, 12:49 AM   #15
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Re: Replay Value
Quote:
Originally Posted by DavoX View Post
Duke is the kind of game that will get replay value from all the maps that will be made with the editor.
QFT. I can't wait to see how it will take of
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Old 08-26-2006, 07:21 AM   #16
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Re: Replay Value
If the single player campaign is LONG and very exciting, it will be a fun once though... but to make me wanna play it over and over, its gotta be GREAT, not good.

Level to level has to keep it fresh! Around every turn and every enemy encounter, it has to be new and full of action!

I HATE boring FPS! HATE! SO PREDICTABLE! Shoot the bad guy...he dies. move to the next room. repeat. 3drealms has to break this cycle and raise the bar!

As far as multiplayer...
Raven's SoF 2 was the ONLY game EVER that had the 'Random Level Generator'...It wasnt very good (was cool back then), but imagine if they made an advanced version of this idea! Radomnly generate 'City' levels....never playing the same level again....(though you could in Sof2...but, side issue)
That's replay value!
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Old 08-26-2006, 09:04 AM   #17
Micki!

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Re: Replay Value
SoF2 isn't the only game with a random level generaor...
Certainly not the only FPS...

I can't precisely remember which spicific games also have it, but i think i read that Nosferatu had it too...
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Old 08-26-2006, 10:12 AM   #18
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Re: Replay Value
Really!?

Care to list some FPS with this feature!?
I've only known of sof2...
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Old 08-26-2006, 10:18 AM   #19
Micki!

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Re: Replay Value
By using wikipedia (since, as i said, don't know many such games, or reckon any others atm...) i found out that Rise of the Triad appearantly used such feature... It was user made i think... but it was there...
http://en.wikipedia.org/wiki/Rise_of_the_Triad
I read it under "Other releases" and searched for the word "random"

Also, there was something like that for Doom
http://en.wikipedia.org/wiki/Slige

I'm sure there are more, but Wikipedia isn't quite the best way to search for stuff like this... Since people must add it first...
Think, they didn't even have SoF2 there... so it's really not the best place to search for it there...
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Old 08-26-2006, 10:22 AM   #20
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Re: Replay Value
Scripted sequences heavily depend on level sctucture. So I'm doubt there could be good randomizer of the levels and good scripted sequences. And the scripted sequences, judging from George's posts, are in the game.

Well, of course there could be. But it's plenty amount of work, I think. Though that would be cool. Like Geo-Mod - it's cool, but developers reluctant to use it.
Last edited by ReadOnly; 08-26-2006 at 10:25 AM.
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Old 08-26-2006, 01:46 PM   #21
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Re: Replay Value
Deathmatches should have Humiliation bonuses. For example, if you kill a player with a non-explosive weapon, the first player to gib his corpse before it disappears gets an extra bonus.
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Old 08-26-2006, 01:53 PM   #22
Micki!

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Re: Replay Value
Quote:
Originally Posted by NutWrench View Post
Deathmatches should have Humiliation bonuses. For example, if you kill a player with a non-explosive weapon, the first player to gib his corpse before it disappears gets an extra bonus.
Kicking a player in the ass, and knocking him off a ledge, or if he dies by it (or whatever action you perform, by using the boot, on someones ass to kill him), you'll get an "ultimate asskick" bonus...

And the shrinker should have the bonus to begin with, just by being stepped on...

Now, THAT would be fun in multiplayer...
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Old 08-27-2006, 01:02 AM   #23
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Re: Replay Value
the game with probably the most replay value would be farcry not because of the multiplayer but for the ai that would team up and r@P3 you to death with their guns which was very annoying i think i atleast died over a thousand times playing it.
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Old 08-28-2006, 01:12 AM   #24
hell-angel
 

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Re: Replay Value
Quote:
Originally Posted by Micki! View Post
Kicking a player in the ass, and knocking him off a ledge, or if he dies by it (or whatever action you perform, by using the boot, on someones ass to kill him), you'll get an "ultimate asskick" bonus...
Cool, then like in UT you can have a dark and deep voice say:
"ASS KICKER"
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Old 08-28-2006, 05:47 AM   #25
Micki!

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Re: Replay Value
Quote:
Originally Posted by hell-angel View Post
Cool, then like in UT you can have a dark and deep voice say:
"ASS KICKER"
"ULTIMATE ASS KICKER"..!
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Old 08-28-2006, 09:17 AM   #26
Montykoro!

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Re: Replay Value
Kicking Rampage?
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Old 08-28-2006, 12:47 PM   #27
naddie
Re: Replay Value
I really like the Battlelord idea! And it keeps with the Duke theme. I can imagine playing that in the stadium in D3D! What do you say, 3DR?

The nuke idea is pretty good too, but if 3DR is smart, they would make the number of pieces customizable. That would making 1 piece (the actual nuke itself) be a quick game - and very satisfying for the winner, as it kills everyone on the other side. Just make it so it doesn't really end - just everything respawns. If someone drops the piece, it should drop where it was last being held, not respawn at it's default location. (Default location should change every game, too).


Quote:
Originally Posted by Micki! View Post
A multiplayer mode i invented some time ago, in another thread:




Another post, to explain some more:


It ends here...
---



I like that one...
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Old 08-28-2006, 12:54 PM   #28
SyntaxN

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Re: Replay Value
Quote:
Originally Posted by Micki! View Post
"ULTIMATE ASS KICKER"..!
That should be the reward for doing it 3 times in a row
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Old 08-28-2006, 01:54 PM   #29
Micki!

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Re: Replay Value
Quote:
Originally Posted by SyntaxN View Post
That should be the reward for doing it 3 times in a row
Sounds difficult though...

Makes me think, if DNF's Multiplayer is Fast paced action alá Prey/Q3A/UT or more like FEAR (yeah, i know it's fast paced too, but it's in another way, and wary different gameplay wise), or something else again..?
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Old 08-29-2006, 12:53 AM   #30
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Re: Replay Value
Quote:
Originally Posted by Micki! View Post
Sounds difficult though...
That is what will make it worth something
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Old 08-29-2006, 03:23 AM   #31
Micki!

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Re: Replay Value
Quote:
Originally Posted by hell-angel View Post
That is what will make it worth something
It has to make more points then, or count as double frags...
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Old 08-29-2006, 07:06 AM   #32
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Re: Replay Value
Quote:
Originally Posted by Micki! View Post
It has to make more points then, or count as double frags...
Yeah Or a triple (which is more common in sports nowadays )
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Old 08-29-2006, 07:55 AM   #33
Micki!

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Re: Replay Value
You get triple points for kicking people in the ass in sports..?
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Old 08-29-2006, 08:03 AM   #34
Montykoro!

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Re: Replay Value
Quote:
Originally Posted by Micki! View Post
You get triple points for kicking people in the ass in sports..?

MMMM maybe is talking about "kung-fu" :P
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Old 08-29-2006, 08:09 AM   #35
Micki!

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Re: Replay Value
Makes perfect sense now..
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Old 08-30-2006, 12:51 AM   #36
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Re: Replay Value
Nah, I meant that for example with soccer you get three point when you win.
1 point for normal.

With rugby 7 points for a touch down and 3 point for a field goal.

All primary numbers here. There must be a reason for it if everysport is doing it. We might as well keep it in.

your comments made me laugh out loud Micki! Thanks, good start of the morning
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Old 11-21-2006, 08:55 PM   #37
mr. pinky demon
 
Replayability and Controversy
Yes, i know that most of you are gonna buy the game and play it like there is no tormorrow. However, how many of you are actually gonna replay the game, on a harder difficulty, right after you finished it?

Plus, do you expect dnf to be a controversial game as duke nukem 3d was? As, are you gonna feature women as only being hookers or prostutes like you did in duke 3d (one major critisism by many people) as one quote strikes my fancy:

"Duke Nukem 3D moves the 'shooter' through pornography stores, where Duke can use XXX sex posters for target practice. Duke throws cash at a prostituted woman telling her to 'Shake it, Baby' his gun ever ready. In the game bonus points are awarded for the murder of these mostly prostituted and partially nude women. Duke blows up stained glass windows in an empty church or goes to strip clubs where Japanese women lower their kimonos exposing their breasts. Duke is encouraged to kill defenseless, often bound women.

— Media Match, http://www.mediawatch.com/wordpress/?p=13

Something new helps the forums a lot, what are your guys thoughts and feelings about this?

P.S.

Kinda two different subjects, but its quick and easier to to stuff em in one thread than just make two.
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Old 11-21-2006, 09:57 PM   #38
Mr.Sociopath
 

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Re: I know????../??
those women saying "kill me" , gave bonus points??
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Old 11-21-2006, 11:29 PM   #39
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Re: I know????../??
How are we going to know if the game is replayable if we hadn't even seen a single screenshot?
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Old 11-22-2006, 03:58 AM   #40
cd_toaster
Re: I know????../??
i hope it causes contreversy, i dont want the devs to change anything because of media. i hope it doesnt influence the game at all. duke3d was awsome with strippers and all. dont take it out
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