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#1 |
High resolution cinematics
If DNF has pre-rendered cinematic sequences, there should be a -optional- high resolution version?
Nowadays rendering costs are small, and it'll be cool to see the cinematic sequences in full HDTV quality (1080p). I think that everybody that can play DNF will have enough computer to play that kind of video, so... why see cinematics that are so low-res that are blurrier than the actual game? |
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#2 |
Re: High resolution cinematics
Sorry but there wont be any cinematics, everything will be seen though Duke Nukem's eyes just like in Prey(But there it is through Tommy Tawodi's eyes instead).
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#3 |
Re: High resolution cinematics
DNF should stay true to Duke 3d and have no cinematics at all
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#4 |
Re: High resolution cinematics
^ Indeed! I despise game cinematics!
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#5 |
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Re: High resolution cinematics
I like cinematics at: the beginning of the level/end of the level.
but not inbetween. in fact, I LOVE cutscenes at the beginning and/or end of the level |
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#6 | |
Re: High resolution cinematics
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#7 | ||
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Re: High resolution cinematics
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#8 |
Re: High resolution cinematics
Yes that was very cool.
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#9 | ||
Re: High resolution cinematics
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#10 |
Re: High resolution cinematics
What ?
Have you seen the cutscenes from Prey ? |
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#11 | |
3D Realms Staff
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Re: High resolution cinematics
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__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#12 |
Re: High resolution cinematics
Thanks for ignoring to read my second post.
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#13 | |
Re: High resolution cinematics
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#14 |
Re: High resolution cinematics
Yes, I know that, but they exist. Wheter they technicaly are to be aclled cut scenes is another matter, they never the less are similiar and play the same role as cut scenes.
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#15 |
Re: High resolution cinematics
It would be good out of the player's eyes, or in game "moments" like in Doom 3.
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#16 | ||
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Re: High resolution cinematics
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#17 | |
Re: High resolution cinematics
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#18 |
Re: High resolution cinematics
But then what is a cutscene what is it you are objecting to ?
Games with a story ? |
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#19 |
Re: High resolution cinematics
I think DNF should have cinematics from your perspective, like Half-Life 2 and Far Cry Instincts.
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You're beautiful when you're DYIN' |
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#20 |
Re: High resolution cinematics
That is exactly how it is gonna be, that is 3D Realms design principle, we can expect ALL future 3D Reams games both 1st and 3rd party ones to be like that.
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#21 |
Re: High resolution cinematics
I think high-res cut-scenes would be killer.
__________________
DR PROTON "Next time you kill someone... make sure they're dead." (Heavy Metal 2000) |
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#22 |
Re: High resolution cinematics
I would prefer no cutscenes or cinematics.
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#23 | |
Re: High resolution cinematics
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#24 | |
Re: High resolution cinematics
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Personally, I think that for those who have a high end graphics card, high resolution cutscenes would be an awsome addition
__________________
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#25 |
Re: High resolution cinematics
I think the reason more games are avoiding cutscene movies and just doing them ingame is due to hardware. It ends up looking much nicer on high end instead of being stuck with low resolution blurry videos.
The real reason they use those video is so they can make the characters do things their models can't. I have a better idea....maybe they should make better models capable of doing some actions besides walking and shooting? |
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#26 |
Guest
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Re: High resolution cinematics
As long as they have a cheat that enables 3rd person later on in the game... That would be great.
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#27 |
Re: High resolution cinematics
No. Pre-rendered movie files have been extinct for a good while now. It can all be done in-engine and look better too.
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Visit Duke4.net - The largest Duke Nukem fan community on the net! |
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#28 | |
Re: High resolution cinematics
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Now stop asking stupid questions. |
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#29 |
Re: High resolution cinematics
Pre-Rendered cut scenes have gone the way of the dodo, but I miss them. They we're a reward to me, and I enjoyed watching them, still do. Most engines now can do pretty good graphics, so they do them real-time.
I would like to see the CG cutscene make a comeback though, even if it is in realtime.
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Xbox Live Gamertag: Mr3DMax (would love to play with 3DR fans!) http://www.planetunreal.com/expectations/ |
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#30 | |
Re: High resolution cinematics
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__________________
Visit Duke4.net - The largest Duke Nukem fan community on the net! |
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#31 |
Re: High resolution cinematics
Well, I wouldn't want to be without Blizzards top notch cutscenes.
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#32 | |
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Re: High resolution cinematics
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Anyway, I think cutscenes should be in DNF, but not too long. Kinda like the ending cutscenes in DN3D. Just enough to show a resolve to a problem in the game, but short and to the point. Also, I do agree that they should be done in-engine. It's a first-person shooter, the graphics should be good enough for you to be able to sit through a 30-second or less cutscene of duke radiating kickassery. |
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#33 | |
Re: High resolution cinematics
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#34 | ||
Re: High resolution cinematics
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Implementation matters. You can't blindly stick to conventions, you should do what feels right in the scope of your project. Me, I'd like cinematic elements in DNF, not necessarily the perspective break but atleast scripted music for key moments and perhaps chapter titles or those location-depicting texts that come typing into the bottom left corner, when you appear in a fresh area.
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#35 |
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Re: High resolution cinematics
How about cinematice at PC quality?? That is much better then HDTV quality.
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#36 | ||
Re: High resolution cinematics
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#37 |
Re: High resolution cinematics
While I guess that most (all?) of the in-game cinematic sequences will be done with the engine (I prefer it that way), I'm sure there are key points in DNF that are difficult to represent using the engine.
And I know that sometimes a pre-rendered movie can break the inmersion, but not if is at the game start or after defeating a boss. So even if there are only two pre-rendered cinematic sequences (presentation, ending... whatever) I want them to be encoded in full HDTV glory. About tech stuff: HDTV video on PC needs a powerful computer; but you won't be playing DNF in a crappy PC. To fully enjoy HDTV, you need a high resolution monitor, but even in the standard 1024x768 resolution you can see the added crispness. Remember that the NTSC DVD resolution is 720x480. And DNF can have two versions of the cinematic sequences; one in standard resolution for the less powerful computers, and the other in high definition. Finally, even if you need a too-expensive computer to see the HD video, in one year even cheap computers will handle it without sweating... so it's a future investment. |
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#38 |
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Re: High resolution cinematics
uhhmm, I could be wrong here but as far as I know, HDTV still has a lower resolution then a standard monitor. (CRT monitor of course).
If I am wrong, what is the resolution of a HD TV? |
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#39 |
Re: High resolution cinematics
It depends on the mode used.
there are several modes: 480, 720, 1080; corresponding to the horintal lines, and every resolution has two options, interlaced or progressive. Interlaced means that the real video resolution is halved. The highest resolution is 1080p, that is 1920x1080. Here you have a graphic to see how compare the different resolutions: http://en.wikipedia.org/wiki/480i |
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#40 |
Re: High resolution cinematics
NO !
I wouldnt want cinematics other than intro and ending in DNF. Such things should take place ingame, in order not to break the immersion and to keep you on guard even during ingame conversions. I like watching out for enemies while talking to npcs :P Its more realistic. |
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