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Old 12-02-2008, 04:46 PM   #1
Nash

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MD3 Exporter for 3ds Max 2009
I have recompiled an old version of ExportMD3 with Max 2009's SDK for those of you who are using 3ds Max 2009.

It's a really old version - apparently from 1999, judging by a quick look at the source.

Sometimes when you export, it'll warn "there is not a one-to-one correspondence between texture verts and actual verts"... I don't know whether this screws up stuff big time or not, but from a quick export (complete with animation generated by baking some procedural stuff into keyframes), it appears fine in-game.

If anyone wants to submit the latest version of the source code to me, I'd be glad to accept it and recompile it with Max 2009's SDK.

Download link: http://nash.wanzafran.com/ExportMD3-max2009.zip

Don't contact me about bugs or anything - I didn't write this, and I know nothing about programming. I just know how to compile stuff.
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Old 12-02-2008, 05:46 PM   #2
IceColdDuke
Re: MD3 Exporter for 3ds Max 2009
Nice , see what google does for you : ).
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Old 12-02-2008, 05:56 PM   #3
Nash

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Re: MD3 Exporter for 3ds Max 2009
Google didn't help me on the linker errors - you did. :P I just basically did exactly as you told me.

Remember I'm not a programmer... as I've said in the other thread, the source wouldn't compile as-is - I spent 2 hours Googling every single error I stumbled upon to see how I can fix it.

However, since the last set of errors spewed out so many lines, it had me stumped. I had absolutely no idea it was a linker error (and to be frank, I don't even know what the hell is a linker until after you posted the solution for me)...

So Max 2009 users, get testing. And I'm still hoping for the latest source... this version is ANCIENT!
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Old 12-02-2008, 08:23 PM   #4
The Commander

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Re: MD3 Exporter for 3ds Max 2009
What about this source? I dont know how old it is though.
Attached Files
File Type: zip exportmd3source.zip (17.0 KB, 50 views)
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Old 12-02-2008, 08:46 PM   #5
Nash

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Re: MD3 Exporter for 3ds Max 2009
That's exactly the one that I compiled. I downloaded it from this post by Roma Loom.
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Old 12-02-2008, 08:58 PM   #6
TerminX

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Re: MD3 Exporter for 3ds Max 2009
Ahh, you're the guy who used to post ZDoom svn builds, right?
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Old 12-03-2008, 01:35 AM   #7
Roma Loom

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Re: MD3 Exporter for 3ds Max 2009
Quote:
Originally Posted by Nash View Post
Sometimes when you export, it'll warn "there is not a one-to-one correspondence between texture verts and actual verts"... I don't know whether this screws up stuff big time or not, but from a quick export (complete with animation generated by baking some procedural stuff into keyframes), it appears fine in-game.
I'm getting this warning in 99% of cases, in 3ds max 7 and 9. Don't really understand what is it about but it looks pretty harmless.

Also could you recompile the source again after changing this line in DoExportMD3.cpp [line 377]

Code:
fwrite( "(from 3DSMax)", 16, 1, file );	// Creator
into something like this:
Code:
fwrite( "Frame" + Int2Str(i), 16, 1, file );	// Creator
I dunno how you make an integer to string conversion in C, just wrote some pseudo code example. The end result should be like Frame01, Frame02, Frame03 etc...
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Old 12-03-2008, 05:08 AM   #8
Nash

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Re: MD3 Exporter for 3ds Max 2009
TerminX, yep it's me. I was determined to get a working exporter so that I can start making models for GZDoom...

Roma, I'll give that a try later when I get home (still at work now). Hopefully it'll be as simple as that. Yes - "from 3ds Max" is annoying... :P

Lastly... does anyone here have any idea where to get Chris Cookson's latest modifications? He seems to have disappeared from the internet...
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Old 12-03-2008, 06:14 AM   #9
The Commander

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Re: MD3 Exporter for 3ds Max 2009
Quote:
Originally Posted by Nash View Post
Lastly... does anyone here have any idea where to get Chris Cookson's latest modifications? He seems to have disappeared from the internet...
http://www.maxplugins.de/
I have seen a few on there, but you probley allready knew about this site right?
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Old 12-04-2008, 02:57 AM   #10
Nash

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Re: MD3 Exporter for 3ds Max 2009
Yes I am well aware of that site.

Sorry I didn't make it clear in my previous post... I meant Chris Cookson's source code modifications... he fixed a lot of stuff in the Max 8 version that I used and I'd love to recompile that for 2009.
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Old 12-07-2008, 11:47 PM   #11
The Commander

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Re: MD3 Exporter for 3ds Max 2009
Quote:
Originally Posted by Nash View Post
I have recompiled an old version of ExportMD3 with Max 2009's SDK for those of you who are using 3ds Max 2009.

It's a really old version - apparently from 1999, judging by a quick look at the source.

Sometimes when you export, it'll warn "there is not a one-to-one correspondence between texture verts and actual verts"... I don't know whether this screws up stuff big time or not, but from a quick export (complete with animation generated by baking some procedural stuff into keyframes), it appears fine in-game.

If anyone wants to submit the latest version of the source code to me, I'd be glad to accept it and recompile it with Max 2009's SDK.

Download link: http://nash.wanzafran.com/ExportMD3-max2009.zip

Don't contact me about bugs or anything - I didn't write this, and I know nothing about programming. I just know how to compile stuff.
Ok, so I got around to needing to edit a model for my mod, but this plugin doesnt work with Autodesk 3ds Max Design 2009 32-bit...

It spits out the error on start up like its not designed for it...

I do have the 2008 plugin so thats ok, just thought I would let you know this one isnt working with my 2009.
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Old 12-15-2008, 01:12 PM   #12
Nash

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Re: MD3 Exporter for 3ds Max 2009
I don't have Design so I'm afraid I can't help you...
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Old 02-23-2009, 12:13 AM   #13
Nash

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Re: MD3 Exporter for 3ds Max 2009
Small update. My web host is down, so if anyone wants the plugin, please PM me. Sorry for the inconvenience.
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Old 03-30-2009, 11:54 AM   #14
Nash

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Re: MD3 Exporter for 3ds Max 2009
Bumping this thread to remind anyone who wants a copy of this plugin - please PM me your e-mail address. Thanks.

- Nash
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I am no longer able to compile the MD3 exporter for 3ds Max 2009. Sorry.
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Old 03-30-2009, 11:37 PM   #15
The Commander

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Re: MD3 Exporter for 3ds Max 2009
Why don't you just upload it to a site or add it to an attachment if it's small enough.
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Old 04-04-2009, 07:33 AM   #16
Parkar

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Re: MD3 Exporter for 3ds Max 2009
I have uploaded the plugin on duke4.org

http://www.duke4.org/files/hrp/tools/ExportMD3.dle

I can't get the thing to work in Vista64 though. Anyone had any luck with that?

This is the error I get:
DLL <ExportMD3.dle> failed to initialize.
Error code14001 - The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more details.
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Old 04-13-2009, 09:28 PM   #17
Nash

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Re: MD3 Exporter for 3ds Max 2009
It has come to my attention that this plugin doesn't work with 64 bit users - I am guessing that is simply because the plugin was compiled in Vista 32.

I don't have a 64 bit OS, so I don't really know what to do here.

Sadly, I don't really have much time to spend on gaming these days (I'm a full time audio engineer)... if anyone wants to see a 64 bit version of this plugin, I'd really, REALLY appreciate it if you can find out how to do such a thing.

I'd love to compile this for 64 bit too, but I just don't have the time to scour the internet and do research on it anymore.

So... any help on compiling 64 bit plugins for Max would be much appreciated. Thanks.

- Nash
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