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#361 |
Re: System Requirements and Activation
Sounds good
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#362 | |
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Re: System Requirements and Activation
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#363 |
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Will you change the way you buy and use Prey after the issue of Activation was raised
Will you change the way you buy and use Prey after the issue of
Product Activation was raised? (This is to all that want to buy Prey PC version in a Retail Boxed CD-ROM/DVD-ROM package. It doesn't apply neither to the console version or the PC version via online delivery) Fortunately we all know that Prey PC Retail Boxed version will not have any kind of Product Activation, this is great news so the issue is closed for now... but not for the future I don't believe the issue was raised deliberately or planed but I do see it as a warning... a fair warning by HH and by 3DRealms. Again not a deliberate warning but we PC Gamers should see it like that. So the issue now is in our side. How should we deal with this "warning". Should we deal with Prey like we did with other PC Games or should we deal with Prey in a "special" way. For me clearly we should deal in a "special" way, and this is precisely cause of the Product Activation issue. For me the signal is clear... Prey seams to be a fantastic game, and fantastic games should have very good sales and deserving profits. If Prey doesn't have good sales but we see lots playing Prey then it was cause of Piracy and that means only one thing... we PC Gamers didn't protect Prey from piracy, so probably next time devs like HH or 3DRealms will think about other measures to be used in the future to protect their work. Measures that we will not like and that are not "friendly" to us. There is no other way around... Prey is a great game and deserves good sales. HH and 3DRealms need those sales to continue in business. Now if we all do not give then good sales we failed, and if we failed then we cannot blame ourselves for being punished like the punishment of dealing with Product Activation. Yes I do feel Product Activation is a punishment cause I obviously don't like it... In a matter of fact I do hate Product Activation. And I do not want to deal with it now or in the future. And that is precisely why I'm writing this and why I'm so worried about Prey sales and profits. If I was a religious person I guess I would prey so Prey would have fabulous sales (no its not a joke) If I was a billionaire I guess I would buy 1 million units of Prey to help they have fabulous sales. But I'm neither of that... I'm just a simple PC Gamer like so many around the world, but I do believe we all together can make a difference and make Prey have great sales and great profits for HH and 3DRealms. I do believe that can happen if we work together. The future is not yet set and I do believe we PC Gamers will have a big part in what will be that future... Ours actions will condition the future... No PC Gamer wants a future with Product Activation, and we can all work together to prevent that from happening. We have a responsibility The responsibility of protecting Prey profits and fighting against any kind of piracy in Prey so we can show HH and 3DRealms we can be trusted and no need for abusive copy protection measures have to be used to give devs like HH or 3DRealms the deserving sales and profits from their own games and hard work. I'm not defending Piracy can completely disappear. Neither I'm defending the responsibility is only ours but only that Prey fans should work hard in protecting sales and profits cause this way they are helping themselves. And what do I think is a the best way to protect Prey sales and profits? For me its this 4 points: . Buy Prey NEW factory sealed and not in the used 2nd hand market. . Use your own NEW Prey unit you bought only for yourself and do not lend to others including friends cause this is what some call casual copying that takes sales and profits . Do not use in any way Prey full version in P2P networks but rather only patches, free mods and the demo. . After finishing do not sell your own unit you bought in the used 2nd hand market but rather keep it to yourself so you can replay in the future, cause every time a used unit is sold a sale is lost. If every Prey fan does this I do believe profits and sales will be protected. And this is so important to this group cause in this group we have the "cream" of the Prey fans... the most loyal and the most devoted Prey fans and the ones that can influence the youngest. It is incredible to see how older friends can influence in a positive way the youngest, and that is why I think it can be a huge difference veteran Prey fans influencing youngest to properly protect Prey sales and profits. I truly believe if we protect Prey sales and profits we no longer have to worry about Product Activation in the near future namely in future games like DNF. Would you like to see DNF with Product Activation? I bet the majority wouldn't so now it is the time to prevent it... prevent it by making Prey a huge sales and financial success for HH and 3DRealms. The issue is not ending piracy cause that will always be impossible... but what is possible is following the 4 steps I wrote that deal with protecting Prey sales and specially cutting the "casual copying" the copying between friends that does really damage sales. I hope nobody sees this as me trying to tell others what to do... its not that... I'm simply saying please think twice about what you do with Prey... We have 2 weeks until Prey full version is released so we should all think about this... |
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#364 |
Re: Will you change the way you buy and use Prey after the issue of Activation was raised
Activation ONCE is not a problem. Let me activate the game, give me a code I can enter to not have to activate again. Not like, for example, earth 2160. Where you have to acitvate after every reinstall but can only activate 3 times before you have to call their awful phone line activation system :P
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there. are. four. LIGHTS! |
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#365 |
Re: Will you change the way you buy and use Prey after the issue of Activation was raised
I have a feeling that we did not hear the full truth from 3DRealms about the whole online authentication issue. The suspicion I have at the moment is that the online authentication was 3DR's secret plan to eliminate the resale market. I believe they planned on permanently linking the copy of Prey to the person who first authenticated it by means of a password/serial number/email address or computer hardware recognition similar to Windows so that the game can only be authenticated on that one computer and no other computer ever.
It is no secret that 3DR would like to eliminate the resale of PC games. They see it as eating into new sales. Of course that is only half the picture. What 3DR do not appreciate is that (1) many people can not afford to buy games at full price and (2) the money received for a used copy of a game is often used to buy another new game. The fact is that the money gained from selling Prey might be used to buy DNF, which might not have been bought otherwise. Speaking for myself I will treat Prey no differently than any other game. I usually keep my games and only sell one if I didn't like it or it was crap or there is no chance I will want to play it again. I still have about 85% of the games I have bought. If Prey is a decent game then I will keep it and never sell it because I always like to go back and play old games again. However I certainly feel that I should be able to sell my copy of Prey if I wanted to. Ford can't stop me selling their cars, IBM can't stop me selling their computers, film studios aren't trying to stop me selling DVDs of their films so why should 3DRealms be able to stop me selling their game? After all there is still only one person playing one licenced copy of the game. I don't use illegal copies of games but I don't see what I can do about this problem. There have to be ways to prevent illegal copying without impacting upon legitimate purchasers. Game publishers just take the easy way out by adopting whatever cheap and nasty method of copy protection is most convenient to them. There must be better ways of doing it that haven't been found. But I agree that the customer can't be trusted. The state of morality in the world is so low that people will play an illegal copy if it is easy for them to do so. I hate online authentication with a passion. It makes me a slave to 3DRealms or whoever happens to control the online authentication facility. I have paid them good money for a licence to play their game indefinitely. But I need their ongoing support to use that licence. I will be permitted to play the game for so long as 3DR allow it. They have the power to withdraw the online authentication facility at any time and make my licence worthless. One time authentication is not enough for me. I regularly reformat my hard drive (full delete) and reinstall Windows in order to keep my system operating at optimal efficiency. I and many others would need the ability to authenticate the game long after the game is released. I gave very serious consideration to not buying Prey when the announcement was made. When this issue was discussed on the forums there was a glaring silence from 3DR about what happens if they go out of business. The response was basically "Trust Us". My response: Show me a company that can be trusted and I will show you a flying pig. Even if 3DR have the best of intentions it doesn't change the fact that they may go out of business and the online authentication facility may terminate through no fault of theirs. Game companies go out of business all the time, even ones that at one time were financially strong. In the end they wouldn't even face up to the question. Not good enough. Fortunately for us gamers I don't think 3DR foresaw all the problems in setting up the authentication system and they were unable to do it. But we will most definitely see online authentication in DNF. And I wouldn't be surprised if it is implemented in such a way that the copy of DNF will be permanently linked to the computer on which it was first authenticated. |
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#366 | |
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Re: Will you change the way you buy and use Prey after the issue of Activation was raised
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#367 |
Re: Will you change the way you buy and use Prey after the issue of Activation was raised
I have no problems with an activation system during install only that requires me no more than the press of a button and waiting a couple of seconds for the result.
Just as long as there isn't a max number of activations, and it doesn't bitch about changes to the hardware / complains when you got a new computer. More and more people will have internet in the future, so if activation is done this way, people will have no need to patch their game with a no-activation crack.
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In the Realms of the Third, a lost Hero be. One day He will return, and Babes again be free. |
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#368 |
Re: Will you change the way you buy and use Prey after the issue of Activation was raised
I rather have activation once then copy-protection and or keeping the disc in the drive when you play.
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#369 | |
Will you change the way you buy and use Prey after the issue of Activation was raised
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Also, what I would like to see is the necessity to keep the CD/DVD in the drive go. If you already activated the game, you shouldn't need the CD/DVD for authentification purposes
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there. are. four. LIGHTS! |
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#370 |
Re: Will you change the way you buy and use Prey after the issue of Activation was raised
To answer the question about treating Prey differently than other games, my answer is a very conditional "it depends." It depends on whether HumanHead/3DRealms forces me to treat the game differently. It is solely dependent on what their final implementation of product activation / copy protection is. If at the end of the day, they decide to integrate a proprietary product like Steam into their software, then I may reconsider purchasing games from them that I might otherwise have bought. Don't get me wrong, I'm not saying that I will then pirate the game instead. I may make a conscientious choice as a consumer to not buy the product.
A primary concern I have with this "new" approach to anti-piracy is that each developer/publisher may have their own widget for game authentication, causing lots of additional software to be installed on a system in order to simply play games. I like to keep my computers clean and tidy and I can't help but think that this goal will be more difficult to accomplish if/when I'm forced to run a number of product activation / copy protection mechanisms on my machines. Ease of use and potential obtrusiveness to the user is also a primary concern of mine where product activiation programs are concerned. When I purchased and installed Half-life 2, that was my first experience with the Steam system from Valve. I found the whole process extremely step-laden, overly complex, and time consuming. I had no interest in playing Half-life 2 (or any Valve games) online. Therefore, my first complaint was why I was being forced to install what is essentially an online component to run the game in single-player mode? Sure, I could set Steam to save my login credentials to work in offline mode (and I did). However, there was a point in time where offline mode broke for me after a Steam update. It took approximately a month for Valve to sort it out with a subsequent update. Depending on the specific circumstances, this "outage" could have very well prevented me from playing a game I had legally licensed for nearly a month. The semi-mandatory automatic updates are another matter entirely. For me personally, if I disable automatic updates on Half-life 2, the option becomes re-enabled automatically after a few Steam connects without notifying me. This wouldn't be so bad if I was prompted to install an update if one existed. However, Steam immediately begins installing it's updates for Half-life 2 on successful logon. If I happen to cancel the update and attempt to start the game, Steam gives me a helpful message indicating to the effect that my product must be fully updated in order to play. What if I have a dial-up connection and the updates are going to take many hours to download that I simply don't have to spare? My legally licensed game is effectively useless until I set aside that block of time to update my game. A better approach to product activation / authentication may be what id Software has implemented for Doom 3 and Quake IV. That is, if your computer is connected to the Internet, the game attempts to match your entered CD Key with a Master server. If the key is validated successfully, the game runs as normal with no user intervention. If it does not, the user is prompted to enter a valid key. If this prompt is cancelled, the game is closed. A potential way around this is to disconnect the systems internet connection and run the game. If this is done, the game will not be able to find the Master server and will default to a type of offline mode. The single-player portion of the game is still accessible, however the online portion is not (for obvious reasons). I find id's approach much less instrusive and significantly less time consuming than the validation processes companies like Valve and EA are championing. In conclusion, the notion was raised in the original post that it is our responsibility as PC gamers to protect Prey from piracy. I wholeheartedly disagree. My personal responsibility with Human Head / 3DRealms (or any other game developer / publisher for that matter) begins and ends with me purchasing a license for the software and adhering to the terms and conditions laid out in the end user license agreement (EULA) that is included with the game. It is solely the developers/publishers responsibilty to protect their products from unauthorized use. Therefore, the burden of devising a system that protects their products and integrates seamlessly is on them. |
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#371 |
Re: Will you change the way you buy and use Prey after the issue of Activation was raised
I'm expecting a bunch of people who post on Prey's Gamespot forum to pirate the game.
![]() Nothing changes. I was going to get it no matter what... I got HL2 and Sin: E and all use Steam... not a problem.
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My vision is augmented. |
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#372 |
Super Moderator
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Re: Will you change the way you buy and use Prey after the issue of Activation was raised
Online activation was removed from PREY a while ago. So isn't this a mute subject?
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#373 |
Re: System Requirements and Activation
Damien, pcgamer23708 started a new thread with his post above and it was incorporated into this thread.
neildittmar, I've been playing Doom 3 and Quake IV for ages and I never knew the game was trying to access the internet every time I started them. That kind of system you described that id used may be just what the doctor ordered. Let people play the single player part of the game without internet connection but disable the game if an illegal copy is detected. |
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#374 | ||
Re: System Requirements and Activation
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#375 |
Super Moderator
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Re: System Requirements and Activation
Yeah I meant moot, once again my dyslexia kicks my ass.
![]() Laser Eyes, I know the threads were combined. I made that post before they were merged together. ![]()
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#376 |
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Re: Will you change the way you buy and use Prey after the issue of Activation was ra
I'm disappointed 3DRealms moved my new thread to this one.
I guess its their forum and their rules and they only want a single thread about Product Activation. The same rule hasn't been applied to other topics but again its their forum nothing to argue about... But even so my post wasn't really about Product Activation but more about what do to now AFTER we have discussed it and we know that Prey fortunately will not have it. Sincerely I do not see the point in discussing more Product Activation in Prey. And the issue is not "I don't mind Product Activation" but rather do you or not want Product Activation in future Retail Boxed PC Games, and its not about one or two games but all of them... the hundreds released each year. So either you want or you don't want. If you want Product Activation then please ignore what I will write next. If like me you don't want Product Activation then please think about what I will write next. If the use of Product Activation makes Retail Boxed PC Games sales higher, then it is obvious devs and publishers will think about using it. So if you do not want Product Activation in Retail Boxed PC Games the only way to prevent it from being used is make Prey that has no Product Activation be a huge sales success so HH/3DRealms forget about using Product Activation. And each one of us can contribute to make Prey a sales success Like I said before by: . Buying Prey NEW factory sealed . Not lending or sharing your own unit to friends . Not using P2P for the full version . Not re-selling your own unit of Prey after you finish it. . Don't use the 2nd hand market for Prey in any way. Is this so difficult to do? It is so simple. And what is the motivation to do it? Secure a future of Retail Boxed PC Games without Product Activation! Isn't this enough motivation for you? If we all do this I do believe Prey will be a big financial success and we then can prove to HH/3DRealms they do not need to use Product Activation now or in the future. The future is not yet set and we can influence our own destiny Yes I still believe DNF can be released without any Product Activation like Prey will if we make Prey a huge sales success So lets do it! Enough of words and writing... next thing I'll do about Prey is some Action! the Action of buying Prey NEW factory sealed! |
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#377 | |||
Re: Will you change the way you buy and use Prey after the issue of Activation was ra
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My other point has to do with the second-hand (or used) games market cited. Although the retail games industry as a whole has wanted to dismiss it as a viable revenue stream for years, even big corporations like Best Buy in the United States are finding that there is much money to be made in the second-hand games market. Simply stated, the markups are unbelievable. After cost, shipping, tax, and other associated fees, a video game retailer may only make a profit amount in the single digits for each new game sold. With used games, the markups are typically 100% or more. For example, buy a game from a consumer for $5 USD, resell it for $14.99, instant 200% markup. Do this a few thousand times a year and you start to get the idea. Even if it was possible to get gamers to stop buying and selling used games, it's ommission from the retail software industry would be significant enough for game stores to consider ways to replace this revenue. Perhaps this could be accomplished by increasing the prices of new release games. Game developers and publishers are at a crossroads now when it comes to implementing software anti-piracy measures. While systems like Steam have been successful in combating piracy, at what cost to the consumer is this achieved? More automated systems like StarForce have been utilized to some success, but that particular systems bad reputation (and even worse PR) has ostracized it from further contention, at least in it's present form. I've come to the realization that software anti-piracy measures are going to be put in place whether gamers like it or not. While we can't influence the if, I think we've already started influencing the how. As gamers, this is where we have participation and say. As general consumers, our wallets will influnce which roads the gaming industry continues down next.
Last edited by neildittmar; 06-29-2006 at 09:36 AM.
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#378 | |||
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Re: Will you change the way you buy and use Prey after the issue of Activation was ra
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about Product Activation, when neither of them have it. Personally when I run either DOOM 3 or Quake 4 I never saw what some describe as a message before starting each game about authenticating something... probably due to not having internet in the PC I play games but even with the description I got which if I'm not wrong is something like, only if you play Quake 4 multiplayer in the internet before each game it tries to see if you are using a legal or illegal serial number, I still can't call this Product Activation. Either single-player or LAN are not affected and even internet MP will not be affected if that authentication can't reach the server. For me DOOM 3 and Quake 4 clearly and with no doubt DO NOT have any kind of Product Activation so I really would rather not mention them when we discuss this. If Prey will be sold just like DOOM 3 and Quake 4 then it is totally MARVELOUS and I simply can't ask or dream for more. As for Steam... I gave up discussing Steam half a year ago... there is simply no point in discussing it. You either give money for a Retail Boxed game with Steam and you are supporting it and it doesn't matter what you say cause what matters is you gave money to Valve, or you're like me that simply doesn't give money in any way or form to a Retail Boxed games with Steam. I'm so tired of seeing so many saying bad things about Steam but at the end of the day they still give money to Valve, so what is the point is doing it? What is the point in criticizing and complaining about Steam if the same customers that complain continues giving money to Valve? What is the point if: . You still give money to Valve. . Valve will not change no matter what customers say or complain. Quote:
profitable for Retailers but are damaging for devs and publishers so will we blame them for wanting to use Product Activation to fight against the lose of revenue due to the 2nd hand market? Retailers don't give a damn about Product Activation... its us the customers that will be damaged by it, and for me it is much better to buy more expensive NEW than to buy less expensive in 2nd hand and be forced to deal with Product Activation. Like I said if we do not want Product Activation we should cut the 2nd hand market for PC Games cause if not, devs and publishers will feel they need Product Activation to protect their own profits. The formula is simple and PC Gamers should know about it: . If you BUY NEW, which is more expensive you are securing a future with NO Product Activation . If you decide to BUY USED, which is less expensive then you will have to face the CONSEQUENCES namely having PC Games with Product Activation in the future. What I ask is, at least when a PC Gamer decides to buy used in the 2nd hand market he knows exactly what the consequences will be from his own actions, and those consequences are Product Activation. Quote:
I know very well there is no point in talking to them. All my messages I posted in this forum were to proper Prey FANs those that BUY PC Games and will BUY Prey. And like I said if these Prey FANs protect and support the game like following the examples I gave I do believe it can make a very big difference... that is my opinion. It is totally not realistic to try and think we can ever make any Software piracy-free. Piracy will always exist and Pirates will always exist but for those I is a total waste of time talking to them... But for example a PC Gamer that BUYS Prey and then lends it to 2 or 3 friends he's not a Pirate but he is taking sales away from Prey and he is damaging profits... now if he realizes this and realizes the consequences can be the use of Product Activation in the future, then he might change his way and next time not lend or share his own units of any PC Game he owns with friends so he can secure a future without Product Activation. That was my main target with my messages... Targeting "casual copying", copying between friends which takes sales and revenue from PC Games. Who does Product Activation target? Does it target Pirates? Obviously not. Product Activation will not stop Pirates cause Pirates will find cracks like they always have. Didn't they cracked Steam? Do Pirates that get pirated Steam games need any kind of Product Activation? Obviously not. It is the buying customer that will have to deal with Product Activation not the Pirate. Do you think Pirates mind Steam? No Pirate minds Steam cause for Pirates all games are the same they get they cracked ready to be played. Pirates always get cracked versions of Steam games with no need to do any Product Activation. It is the customer that BUYS PC Games that has to deal with Steam and with Product Activation. And the same will happen to any other Product Activation system. It will be the PAYING customer, the PC Gamer that BUYS games that will have to deal with Product Activation and will be the one damaged. And last but not least there is a issue that few talk about which is the fact that only PC Gamers are being targeted with Product Activation. Half-Life 2 console version has no Product Activation but the PC version has. Prey console version would never had Product Activation but the PC version was planned to have. PC Gamers have to deal with Product Activation, but console players don't. This is clearly something that is penalizing PC Gamers against all other players from gaming systems. And then whenever I ask, "please don't use Product Activation" there has to be some wise guy that replies "switch to consoles" I've been a PC Gamer for over a decade and its not now that I will be forced to change and the reason being Product Activation Basically I will do everything in my very limited power to stop Product Activation from being used in PC Games cause I have no other option... Accepting and using Product Activation is not an option for me. Switching to consoles is not an option for me. Give up Retail and use online delivery is not an option for me at least for now (I don't know about the future) So I can only do one thing which is try my best to secure a future of Retail Boxed PC Games with no Product Activation. |
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#379 |
Re: System Requirements and Activation
I'm surprised nobody mentioned Galactic Civilizations II. That game had no copy protection at all, to prove that it is possible to make a good game and profit from it without DRM.
The only game I pirated in the last couple of years was HL2, and specifically because the pirated version was better than the official version. |
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#380 |
Re: System Requirements and Activation
Someone has mentioned Galactic Civilizations II. See post #275.
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#381 | ||
Re: System Requirements and Activation
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btw.. from prey.com then the "support" tab... Quote:
Last edited by m4dmax; 07-03-2006 at 10:08 PM.
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#382 | |
Re: System Requirements and Activation
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#383 | |
Re: System Requirements and Activation
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As Ron said, the pirated version was smoother and more stable. Steam had to decrypt the game continuously when you played, which caused long load times, occassional crashes and even ingame slowdowns. The pirated version was completely decrypted and steamless. It started up faster, level loadtimes were shorter, it ran smoother and crashed less. |
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