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Old 03-22-2009, 01:37 PM   #881
Parkar

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by supergoofy View Post
Invalid frame name on line highres/sprites/props.def:1587
Invalid frame name on line highres/sprites/props.def:1951
Invalid frame name on line dukeplus.def:160

I use the Duke Plus from DeeperThought's site (Feb 17 2009)
The first two are the same as the ones Piterplus reported earlier so they are fixed.

I noticed the one in dukeplus.def my self when I looked into those and everything looks ok, the guns animates ok but there is still this warning.
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Old 03-22-2009, 01:47 PM   #882
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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by supergoofy View Post
I use the Duke Plus from DeeperThought's site (Feb 17 2009)
Don't. The DP included with the HRP is more recent.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 03-22-2009, 01:59 PM   #883
Parkar

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Re: High Resolution Pack discussion thread.
OK, found the error in duke plus.

The pistolclip defs is looking for frame idle instead of Frame0. Fixed that one to.

Edit:

This is the line:

frame { name "idle" tile0 2530 tile1 2531 }

should be

frame { name "Frame0" tile0 2530 tile1 2531 }
Last edited by Parkar; 03-22-2009 at 02:02 PM.
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Old 03-22-2009, 02:23 PM   #884
supergoofy

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Re: High Resolution Pack discussion thread.
looking forward for the new HRP and Duke Plus

just a question: in the recent rc setup dn3d_hrp-4.0(318).exe, the dukeplus has dpmaps.zip and DUKEPLUS_RESOURCES.zip instead of folders. why?

i used 7zip to unpack dn3d_hrp-4.0(318).exe and check the contents.
Last edited by supergoofy; 03-22-2009 at 02:26 PM.
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Old 03-22-2009, 02:24 PM   #885
NightFright

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by chicken View Post
@NightFright: I just noticed this. Must be something with the defs.
Happens with Pal 11, 13, 15, 16, 21 and 23
I took the liberty of fixing that glitch just in time before we were finishing svn #320 installer. It will be included and fixed.
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Old 03-22-2009, 02:31 PM   #886
DeeperThought

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by supergoofy View Post
looking forward for the new HRP and Duke Plus

just a question: in the recent rc setup dn3d_hrp-4.0(318).exe, the dukeplus has dpmaps.zip and DUKEPLUS_RESOURCES.zip instead of folders. why?
Because that greatly reduces the number of files that the installer/uninstaller has to worry about.
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 03-22-2009, 05:34 PM   #887
Parkar

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Re: High Resolution Pack discussion thread.
I've been ******* up the installer while building it a couple of times now but it's comming.

---------- Post added at 12:34 AM ---------- Previous post was Yesterday at 11:18 PM ----------

RC2 is up.

http://www.duke4.org/files/hrp/dn3d_hrp-4.0(320).exe
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Old 03-22-2009, 07:28 PM   #888
supergoofy

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Re: High Resolution Pack discussion thread.
Invalid frame name on line highres/sprites/props.def:1587
Invalid frame name on line dukeplus.def:176

you forgot to include the fix for duke plus ?
and there is the same error in props.def
Last edited by supergoofy; 03-22-2009 at 07:33 PM.
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Old 03-23-2009, 03:25 AM   #889
Parkar

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by supergoofy View Post
Invalid frame name on line highres/sprites/props.def:1587
Invalid frame name on line dukeplus.def:176

you forgot to include the fix for duke plus ?
and there is the same error in props.def
This is with the 320 installer?

I got none of those two when I did my test run. At work right now but I'll take a look and see what went wrong when I get home. Assuming this was with the 320 installer.
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Old 03-23-2009, 03:27 AM   #890
supergoofy

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Re: High Resolution Pack discussion thread.
yes it happens with dn3d_hrp-4.0(320).exe (md5: 6d1548ebd3980079407162d779e2d6a3)

and dukeplus.def isn't updated, it's the same with the one included in 318 installer. actually all duke plus files are the same with those included in 318 installer
Last edited by supergoofy; 03-23-2009 at 04:34 AM.
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Old 03-23-2009, 04:40 AM   #891
NightFright

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Re: High Resolution Pack discussion thread.
Unfortunately, I have to confirm eduke32.log still gives out the following message with HRP v4 svn #320:

Invalid frame name on line highres/sprites/props.def:1587

It seems to be the car mirror (#4415). Obviously, converting all the HRP models got us into lots of trouble. Even if only one or two models are concerned...
Last edited by NightFright; 03-23-2009 at 04:53 AM.
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Old 03-23-2009, 05:11 AM   #892
supergoofy

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Re: High Resolution Pack discussion thread.
in case you forget to fix dukeplus.def again. here is the fixed attached.
Attached Files
File Type: zip dukeplus.zip (5.5 KB, 3 views)
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Old 03-23-2009, 11:15 AM   #893
Parkar

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Re: High Resolution Pack discussion thread.
Looked into the problems posted above. Only thing I can think of is that I fixed the files in the exported folder and thus over wrote them when I reexported the svn working copy. I should try and automate the process a bit so it doesn't have so many manual steps.

Anyway building a new installer now with the fixes included this time.
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Old 03-23-2009, 11:32 AM   #894
Piterplus

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Re: High Resolution Pack discussion thread.
Probably it will be good idea to post here fixed md3 files and defs for them (only one md3 for hrp as I understood right), so anybody who knows how to deal with hrp pack structure may apply the fix manually, this avoiding of downloading installer for third time in a row.
Of cousre, if you didn't made any new global changes in hrp this time.
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Old 03-23-2009, 11:42 AM   #895
NightFright

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Re: High Resolution Pack discussion thread.
Here is the final fixed #4415 md3 once and for all (goes to "highres\sprites\props"), no def update needed. Just put this zipfile (2 MB) into autoload dir, it contains the fixed file and svn #321 menu screen (plus readme). This way you can check if it's working right away.
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Old 03-23-2009, 02:22 PM   #897
Piterplus

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Re: High Resolution Pack discussion thread.
Thanks, guys it works.

Small bug report: texture 2921 is doubled, one - jpg, second - png.
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Last edited by Piterplus; 03-23-2009 at 02:46 PM.
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Old 03-23-2009, 02:23 PM   #898
NightFright

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Re: High Resolution Pack discussion thread.
Hopefully, RC3=Final.

@Piterplus:
I do not see such files in the textures dir. You must be referring to old SVN #320. Parkar confused some builds and such, didn't clean up his svn export dir properly. All this is fixed in the FULL #321 download.
Last edited by NightFright; 03-23-2009 at 02:39 PM.
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Old 03-23-2009, 02:36 PM   #899
Parkar

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Re: High Resolution Pack discussion thread.
delete me.
Last edited by Parkar; 03-23-2009 at 03:26 PM.
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Old 03-23-2009, 04:23 PM   #900
supergoofy

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Re: High Resolution Pack discussion thread.
For me svn321 it seems working. I didn't use the setup. I just extracted the installer with 7zip. All errors are now fixed. I prefer to do things manually.

I played episode 1 level 1 and episode 3 level 1 with Duke Plus and xxx-pack. Everything is working as it should. Maybe RC3 is indeed the final.
Last edited by supergoofy; 03-23-2009 at 04:39 PM.
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Old 03-23-2009, 08:27 PM   #901
gambini

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Re: High Resolution Pack discussion thread.
Hi HRP people, maybe someone remember me because i did the 3407 pal 13 and pal 21 that Deeperthought sent to you eventually. Just tested the latest version and i´m impressed about the general quality, almost everything looks better now.

I have just a couple of complains, if you allow me to say: the new vent texture (not the model) is fully solid, when the original one had holes between the bars. The result is that it looks bad in maskwalls for example. There are some things, but i believe the update is for good as never before.

But i´m not here to complain, in fact i´m here to offer my help with some new textures. Without going any further just made the 3407 pal 5 and working on the pal 14 as well.

These textures are quite important since they look totally different depending the pal in use and many maps take advantage of this detail. Im gonna post them right here in minutes.
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Old 03-23-2009, 08:45 PM   #902
gambini

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Re: High Resolution Pack discussion thread.
Ok, here i have them

They look just as the original ones with the respective pal

Note: the pal24 one is already onboard with the hrp but this one is better.

I´m willing to make a new vent tile if you promise to update the package soon

EDIT VERY IMPORTANT: THE TILE IN THE MIDDLE IS THE ONE FOR PAL 14 AND NOT 13. PAL 13 IS ALREADY INCLUDED WITH THE HRP
Attached Images
File Type: png 3407_05.png (184.6 KB, 13 views)
File Type: png 3407_13.png (190.7 KB, 13 views)
File Type: png 3407_24.png (194.2 KB, 8 views)
Last edited by gambini; 03-23-2009 at 11:33 PM.
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Old 03-23-2009, 11:08 PM   #903
gambini

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Re: High Resolution Pack discussion thread.
ok, just finished to work on the vent tile, first i made my own with 3ds but then tryed with modifing the here included and it turned better.

The black between the bars is transparent color
Attached Images
File Type: png 0595_grate1.png (28.1 KB, 24 views)
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Old 03-24-2009, 04:20 AM   #904
NightFright

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Re: High Resolution Pack discussion thread.
I used #595 skin texture as a placeholder for the texture-only version. Maybe not the smartest thing to do, but at least something. Still, good to know there is still stuff coming in for future HRP versions...

However, note that #595 has a square shape (64x64), so something like 256x256 would be in order.
Last edited by NightFright; 03-24-2009 at 04:27 AM.
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Old 03-24-2009, 04:26 AM   #905
Parkar

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Re: High Resolution Pack discussion thread.
It should be a render of the model from the front rather then the skin of the model. I'll do that when I get home today.


This is also in the wrong thread.
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Old 03-24-2009, 04:30 AM   #906
Piterplus

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Re: High Resolution Pack discussion thread.
If we need 595 as texture, maybe we need 596 as well?
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Old 03-24-2009, 04:40 AM   #907
NightFright

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Re: High Resolution Pack discussion thread.
Wrong thread indeed. And right, both #595 and #596 would be needed.
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Old 03-24-2009, 05:38 AM   #908
gambini

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Re: High Resolution Pack discussion thread.
Quote:
High Resolution Pack discussion thread
Wrong thread? What a fool i was making of myself!! All this time i thought i was talking about the High Resolution Pack!!! but, no, i were talking in the wrong thread!!

Yesterday i tested the four things in game and they work okay/no issues. But i would like to tweak them a little bit, making the 595 256x256 and changing some color in the bricks textures.

I´m going to post in the CORRECT thread if somebody tells me where is it.
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Old 03-24-2009, 06:10 AM   #909
NightFright

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Re: High Resolution Pack discussion thread.
Textures --> Spritely Appearance thread
Models --> Modelling Project thread
Revisions --> Revision thread

Correct one for your stuff would be "Spritely Appearance".
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Old 03-24-2009, 06:12 AM   #910
Spiker

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Re: High Resolution Pack discussion thread.
eeehh Enhacing Duke's Spritely Appearance?

Yes, I was late hahahah
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Old 03-24-2009, 06:19 AM   #911
Parkar

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by gambini View Post
Wrong thread? What a fool i was making of myself!! All this time i thought i was talking about the High Resolution Pack!!! but, no, i were talking in the wrong thread!!

Yesterday i tested the four things in game and they work okay/no issues. But i would like to tweak them a little bit, making the 595 256x256 and changing some color in the bricks textures.

I´m going to post in the CORRECT thread if somebody tells me where is it.
Sorry, I assumed you knew what went where and just posted in the wrong thread. This discussion would be better suited to the spritely appearance or revision thread. the spritely appearance thread should maybe be renamed once a new part is started. The original post was about replacing sprites with models but turned into a thread about updating the textures as that feature got added hence the missleading name.
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Old 03-24-2009, 07:15 AM   #912
NightFright

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Re: High Resolution Pack discussion thread.
Now, after HRP4 release, it would be a good time to open up new threads at least for textures and models, anyway. Then you could have a better name for the textures thread, too.
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Old 03-25-2009, 03:25 PM   #913
NightFright

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Re: High Resolution Pack discussion thread.
We can now officially announce HRP v4 release. It is identical to the RC3 installer uploaded yesterday. No problems are known, you should be able to fully enjoy the game. Download now!
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Old 03-25-2009, 04:57 PM   #914
Parkar

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Re: High Resolution Pack discussion thread.
Since the media page is kinda out of date on the HRP site anyone feel like taking some new screenshots? Just post them in this thread and me and Nightfright will pick the better ones and update the media page.
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Old 03-25-2009, 05:27 PM   #915
NightFright

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Re: High Resolution Pack discussion thread.
http://www.duke4.net/news.php

'nuff said.
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Old 03-25-2009, 05:42 PM   #916
eddym4814

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Re: High Resolution Pack discussion thread.
Great job guys. I just installed it and played the first two levels of episode one. Looks real nice. This version actually loads and runs faster on my P3 than the previous version. Thanks to everyone for their hard work. Eddy
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Old 03-25-2009, 09:00 PM   #917
skynardlynard
Re: High Resolution Pack discussion thread.
Thanks you to all the people that put their time and effort into this.

i highly, highly appreciate it!

also, it really looks good too. i notice a huge difference in the way the game feels compared to the previous updates. the mouse is a huge improvement too, its not as 'jerky' as it used to be, thanks!
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Old 03-26-2009, 05:34 AM   #918
NightFright

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Re: High Resolution Pack discussion thread.
Thanks. Next full HRP release should have all episodes finished in full highres. This might still take a while, but since releases only happen every two years, it should be possible to do.
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Old 03-26-2009, 06:37 AM   #919
sajberkg

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Re: High Resolution Pack discussion thread.
I have started my bittorrent client and will seed until the next HRP comes out! Good job guys!

Btw, as far as I understand the XXX_pack is not included in the HRP 4.0 right?
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Old 03-26-2009, 06:40 AM   #920
Parkar

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by sajberkg View Post
Btw, as far as I understand the XXX_pack is not included in the HRP 4.0 right?
Correct.
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