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Old 05-08-2007, 07:02 AM   #1
Bugi
Crash to desktop with custom map(s)
I'm trying to make a room over room area for my map, SW just crashes to desktop (without any error messages) immediately when I enter the actual sector that has foor or ceiling linked to other sector. I can't find any problems with my map and even made a small and simple test map, which is just 2 rooms, linked to eachother with room over room sprites from ceiling and floor. Same problem there, everything runs fine until I enter the actual sector with see-through floor or ceiling.

However, original SW maps and the example.map run fine. I've also made few maps 2 years back which had the effect (and accidentally deleted those maps few months back when I reformatted my comp :\), and those maps ran fine back then.


Here are the sprites used in the test map I made, the joined sector also overlap correctly in the z-axis.

Happens both in 8bit and 32bit modes.

Any suggestions what I'm doing wrong? :P
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Old 05-08-2007, 09:21 AM   #2
ProAsm

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Re: Crash to desktop with custom map(s)
Any chance of a link to your test map for us to try.
Maybe its your hardware!
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Old 05-08-2007, 09:45 AM   #3
Bugi
Re: Crash to desktop with custom map(s)
Well, the hardware hasn't changed except adding one HD since the last maps, but of course anything is possible

Here is the test map I used.
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Old 05-08-2007, 02:48 PM   #4
ProAsm

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Re: Crash to desktop with custom map(s)
Ok I get the crash also with a error:
Did not find a sector at 49521, 35790, -7680
Take look through my Build information on my site as I have some quite comprehensive info there on how to make room over rooms, both simple and advanced.
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Old 05-08-2007, 04:06 PM   #5
Bugi
Re: Crash to desktop with custom map(s)
Yay! As I suspected, it was some small detail I had forgotten about, and your guide helped with that . I had same tag2 values on the bound_floor_base_offset and bound_floor_offset sprites, when bound_floor_offset should have a greater value, so the sectors weren't actually moving to the right location.
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