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#721 |
Re: New EDuke32 renderer!
I got a prank for ya, it's called "Is it loaded"!
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Audio engineer. My projects/selected works - Insurgency - Goldeneye: Source - Ham and Jam - WWII Online: Battleground Europe (Formerly known as JediMan) |
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#722 |
Re: New EDuke32 renderer!
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The Duke will kill you, the Budgies will eat you!! |
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#723 |
Re: New EDuke32 renderer!
How can the source be lost? It's sitting on my HDD...
It's just a dumb prank. Look guys, just chill in general, it will be released when it's released. There's still more work to do including optimizing and testing and making it easy for people to implement. There's work that needs to be done both in Eduke32 and Mapster32 as well as the basic Polymer engine. It takes time. It's nice that you're excited but just remain calm. Also, contrary to perception most people don't have a copy. Only testers and a few other individuals do. It's not worth "releasing" because it's not at that state yet. When it has a full release it will spur a ton of downloads and a lot of questions so it's important to get right. Just be patient and be confident that the first release will be well worth the wait.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#724 |
Re: New EDuke32 renderer!
Yeah, you had us all worried there for a moment.
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The Duke will kill you, the Budgies will eat you!! |
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#725 | |
Re: New EDuke32 renderer!
Quote:
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#726 |
Re: New EDuke32 renderer!
I was wondering if this Polymer is planned to be released when it's finished, and that the lighting would be done separately afterwards. That way we can try out some of the other cool features even if only one of the levels has full dynamic lighting.
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The 2nd best Duke 3D mapper in Australia! |
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#727 |
Re: New EDuke32 renderer!
Dynamically lit maps are a separate project; they're just another content pack like the HRP. The default Polymer configuration has a lot of dynamic lights bound to objects in the world as it is anyway.
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#728 |
Re: New EDuke32 renderer!
Pfew, so we don't have to wait for all the maps to be properly lit for this to be released. Of course as soon as that happens, we'll probably all start complaining about how long it's taken to do the maps instead of the renderer itself
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The 2nd best Duke 3D mapper in Australia! |
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#729 |
Re: New EDuke32 renderer!
I take it that the hardcoded defaults for some of the sprites can be overridden with def or con file lights (when they're added in?)
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#730 |
Re: New EDuke32 renderer!
I sure hope so. If I replace ATOMICHEALTH with a red model, I want to make it glow red, not blue for example.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#731 |
Re: New EDuke32 renderer!
Yes, of course they will be able to be disabled in favor of a mod's own light setups.
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#732 |
Re: New EDuke32 renderer!
Are there any plans, eventually, for Ambient Occlusion maps?
How about a skeleton based model file type? D3 is supposed to be going open source this year. MD5 would be sweet.
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Tea Monster's web portfolio |
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#733 |
Re: New EDuke32 renderer!
dont you think its about time to release it?
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#734 |
Re: New EDuke32 renderer!
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George Broussard: Two facts: We haven't said anything. This forum is still open. |
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#735 |
Super Moderator
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Re: New EDuke32 renderer!
Nope.
Let them work in peace... when it's finished we will know. Asking them to release it every page or so won't make them magically move quicker.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#736 |
Re: New EDuke32 renderer!
Infact, sort of makes me feel they ought to postpone it's release whenever somebody asks about it.
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#737 | |
Re: New EDuke32 renderer!
Quote:
![]() Well, at least we now know that it's a true Duke product. ![]() |
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