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Old 05-02-2009, 06:07 PM   #721
engineer
Re: New EDuke32 renderer!
I got a prank for ya, it's called "Is it loaded"!
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Old 05-02-2009, 06:35 PM   #722
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Re: New EDuke32 renderer!
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Originally Posted by engineer View Post
"Is it loaded"!
Not 'till the fish jumps...
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Old 05-02-2009, 06:54 PM   #723
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Re: New EDuke32 renderer!
How can the source be lost? It's sitting on my HDD...

It's just a dumb prank. Look guys, just chill in general, it will be released when it's released. There's still more work to do including optimizing and testing and making it easy for people to implement. There's work that needs to be done both in Eduke32 and Mapster32 as well as the basic Polymer engine. It takes time. It's nice that you're excited but just remain calm.

Also, contrary to perception most people don't have a copy. Only testers and a few other individuals do. It's not worth "releasing" because it's not at that state yet. When it has a full release it will spur a ton of downloads and a lot of questions so it's important to get right. Just be patient and be confident that the first release will be well worth the wait.
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Old 05-02-2009, 06:56 PM   #724
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Re: New EDuke32 renderer!
Yeah, you had us all worried there for a moment.
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Old 05-02-2009, 07:02 PM   #725
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Re: New EDuke32 renderer!
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When it has a full release it will spur a ton of downloads and a lot of questions so it's important to get right.
Sadly, that's not gonna stop some people..
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Old 05-02-2009, 08:33 PM   #726
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Re: New EDuke32 renderer!
I was wondering if this Polymer is planned to be released when it's finished, and that the lighting would be done separately afterwards. That way we can try out some of the other cool features even if only one of the levels has full dynamic lighting.
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Old 05-02-2009, 08:40 PM   #727
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Re: New EDuke32 renderer!
Dynamically lit maps are a separate project; they're just another content pack like the HRP. The default Polymer configuration has a lot of dynamic lights bound to objects in the world as it is anyway.
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Old 05-02-2009, 08:57 PM   #728
Micky C

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Re: New EDuke32 renderer!
Pfew, so we don't have to wait for all the maps to be properly lit for this to be released. Of course as soon as that happens, we'll probably all start complaining about how long it's taken to do the maps instead of the renderer itself
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Old 05-03-2009, 05:26 AM   #729
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Re: New EDuke32 renderer!
I take it that the hardcoded defaults for some of the sprites can be overridden with def or con file lights (when they're added in?)
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Old 05-05-2009, 12:41 PM   #730
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Re: New EDuke32 renderer!
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Originally Posted by Jblade View Post
I take it that the hardcoded defaults for some of the sprites can be overridden with def or con file lights (when they're added in?)
I sure hope so. If I replace ATOMICHEALTH with a red model, I want to make it glow red, not blue for example.
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Old 05-05-2009, 12:43 PM   #731
TerminX

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Re: New EDuke32 renderer!
Yes, of course they will be able to be disabled in favor of a mod's own light setups.
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Old 05-06-2009, 09:57 AM   #732
Tea Monster

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Re: New EDuke32 renderer!
Are there any plans, eventually, for Ambient Occlusion maps?

How about a skeleton based model file type? D3 is supposed to be going open source this year. MD5 would be sweet.
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Old 05-06-2009, 10:12 AM   #733
bobthefish

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Re: New EDuke32 renderer!
dont you think its about time to release it?
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Old 05-06-2009, 10:22 AM   #734
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Re: New EDuke32 renderer!
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dont you think its about time to release it?
When it's done
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Old 05-06-2009, 10:54 AM   #735
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Re: New EDuke32 renderer!
Quote:
Originally Posted by bobthefish View Post
dont you think its about time to release it?
Nope.
Let them work in peace... when it's finished we will know. Asking them to release it every page or so won't make them magically move quicker.
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Old 05-06-2009, 11:34 AM   #736
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Re: New EDuke32 renderer!
Infact, sort of makes me feel they ought to postpone it's release whenever somebody asks about it.
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Old 05-06-2009, 11:38 AM   #737
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Re: New EDuke32 renderer!
Quote:
Originally Posted by Damien_Azreal View Post
Nope.
Let them work in peace... when it's finished we will know. Asking them to release it every page or so won't make them magically move quicker.
True, but that plea sounds so "vaguely" familiar that it actually makes me lose optimism.

Well, at least we now know that it's a true Duke product.
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