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Old 10-04-2006, 11:11 PM   #1
Zero

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Modeling in UT 2k7...
I was wondering if anyone knew what 3D modeling programs epic will be supporting? I have looked all over and no one is clear on what formats epic will support. I wish to start modeling now so that when UT2K is out I have the models for my mod already. Does anyone know what modeler epic supports?

I have access to SoftImage XSI and Maya 7
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Old 10-05-2006, 10:42 AM   #2
crunchy superman

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Re: Modeling in UT 2k7...
From the Unreal Engine 3 technology page:

Quote:
We provide plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
http://www.unrealtechnology.com/html...ogy/ue30.shtml
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Old 10-05-2006, 11:09 AM   #3
Mr.Fibbles

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Re: Modeling in UT 2k7...
i know that UT4K4 came with Maya 5 PLE, so I would have geussed Maya.
I dont think they used to support 3dsmax, that is nice of them. and soon after its release, someone will undoubtedly find a way to make a blender plug-in
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Old 10-06-2006, 07:49 AM   #4
Sayantan

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Re: Modeling in UT 2k7...
Basically 3dsmax. All these days they've been using that in a major basis only.
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Old 10-07-2006, 08:34 AM   #5
Parkar

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Re: Modeling in UT 2k7...
Quote:
Originally Posted by Mr.Fibbles View Post
i know that UT4K4 came with Maya 5 PLE, so I would have geussed Maya.
I dont think they used to support 3dsmax, that is nice of them. and soon after its release, someone will undoubtedly find a way to make a blender plug-in
They have always had 3dsmax exporters.
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Old 10-08-2006, 05:48 AM   #6
Sayantan

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Re: Modeling in UT 2k7...
Quote:
Originally Posted by Mr.Fibbles View Post
UT4K4
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Old 10-20-2006, 01:43 AM   #7
Zero

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Re: Modeling in UT 2k7...
Thanks guys!
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Old 03-04-2007, 12:43 PM   #8
Co11
Re: Modeling in UT 2k7...
I believe Epic uses 3ds max internally. Their posting for the environment artist requires the applicant to know 3ds max and has no mention of maya.

Quote:
:::| ENVIRONMENT ARTIST |:::

Epic games has openings for highly talented and creative individuals to build some of the best looking Next Generation environment assets. Applicants will need to demonstrate a strong artistic ability, bringing with them good understanding of form, function, detail, the skill to interpret concept art, plus have the technical skills to bring their work to life in the Unreal Engine 3. Artists are required to be versatile and build ideally both organic and hard surface assets.

Qualifications:

* portfolio pieces showing High-Quality High-Poly environments, characters, or vehicles
* portfolio pieces showing sense of detailing
* ability to model clean seamless models from concept art
* self-driven, good communicator and a great team-player


Preference to applicants with:

* shipped-title experience
* experience working in Sub-D, Nurbs, or other High-End modeling formats
* experience with 3d Studio Max & Zbrush
* familiarity with game development, art pipelines, and Unreal Engine 3
* traditional sculpting background
Also know your ZBrush.
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Old 03-10-2007, 07:04 PM   #9
MeatWagon

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Re: Modeling in UT 2k7...
Epic has exporters out for 3s max, Maya and Softimage.
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