![]() |
#81 |
|
Re: DavoX's "Paradise Worlds" MOD
Well it might sure, but in terms of a game, its not going to be a significant amount without being redundant.
|
![]() |
![]() |
#82 |
Re: DavoX's "Paradise Worlds" MOD
The burnt skin is just a rough skin that i did really fast, so far now nothing is definitive, it's on the early stages people
![]() Also i don't intend on making the gun bloody after just a gunshot , i know how little the chances of that happening are. You'll get bloody completely not only the gun, and only when A LOT of blood is involved. Remember that i want the mod to be GORY ![]() |
|
![]() |
![]() |
#83 |
Re: DavoX's "Paradise Worlds" MOD
|
|
![]() |
![]() |
#84 |
Re: DavoX's "Paradise Worlds" MOD
I like the scenary in that Picture, looks great!
![]() |
|
![]() |
![]() |
#85 |
|
Re: DavoX's "Paradise Worlds" MOD
What Scenery? lol, thats a skybox.
|
![]() |
![]() |
#86 |
Re: DavoX's "Paradise Worlds" MOD
NICE!!!
![]() The cars are driving around, right? Are these cars models? It would be cool to see bloodstains on the street. Just an nice effect of reckless driver ![]() |
|
![]() |
![]() |
#87 |
|
Re: DavoX's "Paradise Worlds" MOD
|
![]() |
![]() |
#88 |
Re: DavoX's "Paradise Worlds" MOD
Scenery nonetheless
![]() Yes the cars are roaming the city as well as people walking by, My main objective is to make the place become "alive", that's really important. Yes, the cars are models. |
|
![]() |
![]() |
#89 |
Re: DavoX's "Paradise Worlds" MOD
|
|
![]() |
![]() |
#90 |
Re: DavoX's "Paradise Worlds" MOD
Don't worry, gore is here to stay.
|
|
![]() |
![]() |
#91 |
Re: DavoX's "Paradise Worlds" MOD
Don't be a troll. One would think you would have learned your lesson the first time
![]()
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
|
![]() |
![]() |
#92 |
|
Re: DavoX's "Paradise Worlds" MOD
Its not trolling. Thats an irreverent thing to say, especially since your post could also be considered a troll.
|
![]() |
![]() |
#93 |
|
Re: DavoX's "Paradise Worlds" MOD
I'm just wondering what makes your attitude always so negative... maybe your mom doesn't love you or something?
|
![]() |
![]() |
#94 |
Re: DavoX's "Paradise Worlds" MOD
I think Bonessnapper was misunderstood this time. Let this one fly off gentlemen, please.
|
|
![]() |
![]() |
#95 |
|
Re: DavoX's "Paradise Worlds" MOD
okay
![]() |
![]() |
![]() |
#96 |
Re: DavoX's "Paradise Worlds" MOD
One reason for his negative attitude is how people simply have an "OMG WOW" attitude to anything 32bit in Duke, when the shot isn't entirely impressive. (Unlike the first shots of the mod posted)
__________________
Latest Review @ The Abandoned Workshops : Castle of the Dark Ages & The Living End The Abandoned Workshops | Project Gallery | YouTube Channel | MyAnimeList | Star Wars: The New Era |
|
![]() |
![]() |
#97 |
|
Re: DavoX's "Paradise Worlds" MOD
|
![]() |
![]() |
#98 |
|
Re: DavoX's "Paradise Worlds" MOD
Well, for me it is quite impressive. It looks nowhere like build engine and making something looks like it's 4 - 5 - 6 years 'younger' IS impressive for ME.
|
![]() |
![]() |
#99 |
Re: DavoX's "Paradise Worlds" MOD
People, That screenshot is nothing, i'm just showing that i'm still mapping like a madman, it's just that i don't want to spoil the good parts
![]() |
|
![]() |
![]() |
#100 |
|
Re: DavoX's "Paradise Worlds" MOD
Man, I like your enthusiasm, keep in mind that the only thing what can destroy it is the lazyness (or lack of time) of other team members or just no progress. So use the power when it is!
|
![]() |
![]() |
#101 | |
|
Re: DavoX's "Paradise Worlds" MOD
Quote:
Not to say Davox has only done this, even with my criticisms in older pages, I still feel that the mod would be promising if ever finished. |
|
![]() |
![]() |
#102 |
Re: DavoX's "Paradise Worlds" MOD
Tell me bonessnapper, you think most level designers from today do their own models? some might do...but i'm pretty sure in gaming companies there are 3D modellers that are always giving them models to use in their levels. So what i'm doing is no different than most level designers, I get as many resources i can and "toss" it CAREFULLY in my maps.
I don't like cramping the map with stuff "just because". I plan before adding something and think if it will make sense or not in that place. Hopefully that cleared up things a little ![]() |
|
![]() |
![]() |
#103 |
|
Re: DavoX's "Paradise Worlds" MOD
[QUOTE=DavoX;546304]Tell me bonessnapper, you think most level designers from today do their own models? some might do...but i'm pretty sure in gaming companies there are 3D modellers that are always giving them models to use in their levels. So what i'm doing is no different than most level designers, I get as many resources i can and "toss" it CAREFULLY in my maps. /QUOTE]
Companies HIRE 3d modellers, and the company tells them what he mappers need in the game. They just dont model random things and give it to them. ![]() Either way, none of this was directed at you, nor was it some sort of criticism against you. But rather against quite a few posters who are just wowed by anything 3D or Hi Res regaurdless of quality or anything. I also dont want an all out flame war because its obvious few will understand anyways, so lets drop it. |
![]() |
![]() |
#104 |
|
Re: DavoX's "Paradise Worlds" MOD
You both are wrong. Nowadays, the whole levels are just a models.
|
![]() |
![]() |
#105 |
|
Re: DavoX's "Paradise Worlds" MOD
|
![]() |
![]() |
#106 |
|
Re: DavoX's "Paradise Worlds" MOD
That IS true man, people are modelling WHOLE MAPS (not just parts) in software like 3ds or Maya or anything. That happens for modern fps games for SURE.
|
![]() |
![]() |
#107 |
|
Re: DavoX's "Paradise Worlds" MOD
Maybe you mean things like UnrealEd.
And if they are, I'd say thats a good reason new games look shitty to me. |
![]() |
![]() |
#108 |
|
Re: DavoX's "Paradise Worlds" MOD
No I don't think about LEVEL EDITORS like UnrealED
You want to say that for example Painkiller levels looked shitty? They were a miracle for me and were fully modelled in 3d software. Och and of course I'm not thinking about ALL games, but a big part of all. You should be honest: You have no ******* idea what we're talking about, right?
Last edited by Hellbound; 06-09-2007 at 06:37 PM.
|
![]() |
![]() |
#109 | |
|
Re: DavoX's "Paradise Worlds" MOD
Quote:
I tried to end the conversation above, but you kept it going. |
|
![]() |
![]() |
#110 | ||
Re: DavoX's "Paradise Worlds" MOD
Quote:
Quote:
What i'm trying to understand here is your point....You think that only people that do "wow" things with the regular duke textures deserve to be called good mappers? Maybe i'm misunderstanding you but that's the picture I got from your posts. |
|||
![]() |
![]() |
#111 |
|
Re: DavoX's "Paradise Worlds" MOD
My original point was that people like anything Hi res or models.
Either way this is a serious Derail, and if you want to take anything further, Im open for PM's twenty four seven. |
![]() |
![]() |
#112 |
|
Re: DavoX's "Paradise Worlds" MOD
|
![]() |
![]() |
#113 |
Re: DavoX's "Paradise Worlds" MOD
@DavoX: Where do you get these models and textures?
|
|
![]() |
![]() |
#114 |
Re: DavoX's "Paradise Worlds" MOD
Wait and read the credits.txt when it's released
![]() |
|
![]() |
![]() |
#115 |
Re: DavoX's "Paradise Worlds" MOD
|
|
![]() |
![]() |
#116 |
|
Re: DavoX's "Paradise Worlds" MOD
But it's nice anyway
![]() |
![]() |
![]() |
#117 |
Re: DavoX's "Paradise Worlds" MOD
very nice
![]() |
|
![]() |
![]() |
#118 |
Re: DavoX's "Paradise Worlds" MOD
Woah! that's amazing!
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
|
![]() |
![]() |
#119 | |
Re: DavoX's "Paradise Worlds" MOD
Quote:
http://www.katsbits.com/htm/maps/kat1024.htm This mod is looking more and more atmospheric all the time. Good work!
__________________
Tea Monster's web portfolio |
||
![]() |
![]() |
#120 |
|
Re: DavoX's "Paradise Worlds" MOD
Well ok then, but thats really besides the point because Davox isnt modelling ANYTHING. Hes creating a few square, rectangle, circle and etc shapes making a flew slopes, then dropping models in from different sources.
Hes not modelling the whole level, so the argument is void in any case. |
![]() |
Bookmarks |
|
|