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#1 |
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a good start.
ok i know many people has come up with good ways to start the game (many have saying that they want a low down and get use to controlles like hl2) but i had a somewhat good one.
note, i just saw dawn of the dead, so be prepared for this one. how about starting off in a city with melee aliens heading straight for you, i mean literally you have to act on a second to survive with over a thousand aliens heading towards you (more or less depending on how you like action). ![]() in all it will be very fast and hectic and even sometimes be brutal (depending on difficulty setting). you dont start off with a pistol but instead a high-calibrated chaingun or machine gun, and from there on out you run through the dnf story whatever it is being airlifted out of there and into someone place else idk. so, what do you think? also i dont know if there gonna make melee aliens or something like that, i was first thinking lots of zombies but seeing that its duke, you have to go with aliens. ![]() |
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#2 |
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Re: a good start.
I don't like the idea, I prefer DNF to start a little bit more slowly with Duke in a stipclub or something when the aliens attack.
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#3 | |
Re: a good start.
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#4 | |
Re: A good start.
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#5 |
Re: A good start.
This is not a film or book, where you have to introduce the actors. I want action from the beginning.
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"Double the gun, double the fun!" Serious Sam |
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#6 |
Re: A good start.
I want a good impression of the game, from the beginning, and Interactivity is one of the best ways of showing this...
I bet most people would want to experiment, and get used to the controls just form the beginning, and starting all this witha fight would be too frustrating... (managing the controls after your likings, before a real battle happens etc) As mentioned before, a stripclub would be a perfect place to start the game imo... Because there, you can examine character animation, and dialog, explore the environmnets, the interactivity, walking and looking, to see if your controls are like you want them, and much more... There are lots of places where it could start well too, but a stripclub is a very good choice imo...
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A true genius does not need boundaries such as 'common sense' |
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#7 |
Re: A good start.
Admit it Micki!. You're just missing the good ol' boobs, new and fresh.
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#8 |
Re: A good start.
That too...
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A true genius does not need boundaries such as 'common sense' |
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#9 |
Re: A good start.
It should start where Duke3D ended.
In bed with a hot chick...or two. ![]() (Action from the beginning AND interactivity).
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Last edited by RedSplat; 06-23-2006 at 10:41 AM.
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#10 | |
Re: A good start.
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![]() Or at least give the player "somehting" to interact with... ![]()
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A true genius does not need boundaries such as 'common sense' |
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#11 | |
Re: A good start.
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#12 |
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Re: A good start.
ok, what about the middle of the game or near the end.
the game needs to have a battle instead of just running into a couple shooting them and running into a couple more. something really big and cool, like in the lord of the rings type battles. really big battles. |
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#13 |
Re: A good start.
After thinking about the strip club thing I donīt want it as the games starting point anymore. It should be a casino, and the player should take control of Duke in a toilet in front of a mirror
![]() An alternative would be Duke standing in a cabine...and the player has to interact with the toilet ![]() imo a strip club should be something "special" that the player has to reach first, some strippers should be the reward for the player to survive the first 30 minutes or so.
Last edited by SyntaxN; 06-23-2006 at 02:22 PM.
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#14 |
Re: A good start.
I don't think the action should start from the beginning - man, that's so 1834
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#15 | |
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Re: a good start.
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#16 | |
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#17 | |
Re: A good start.
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#18 |
Re: A good start.
How about in Duke's house?
(which is a stripclub) He sees on TV that aliens have invaded and jumps out the wall next to the window(breaking it with his penis) and starts kicking ass. |
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#19 |
Re: A good start.
I'd go for casino idea. Heh, I imagine players spending first few hours on playing all those games inside or something instead of kicking alien asses.
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#20 | |
Re: A good start.
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Hey, i always wnated to see a black hole in action, so please do this 3DR... ![]() ![]()
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A true genius does not need boundaries such as 'common sense' |
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#21 |
Re: A good start.
No, you fool! That means no DNF!
*shoots Micki!* Damn, that was a close one.... ~Amakou~ |
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#22 |
Re: A good start.
//Micki!'s spirit:
Damnit now i have to fight those damn fallen spirits again, to get back... Damn you Amakou... ![]()
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A true genius does not need boundaries such as 'common sense' |
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#23 | |
Re: A good start.
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#24 | |
Re: A good start.
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I tried that one too... ![]() ![]()
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A true genius does not need boundaries such as 'common sense' |
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#25 |
Re: A good start.
It should start like 3drealms wishes. I trust them, even if it's action ,intereactivity or both, i know they'll still make it fun.
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#26 |
Re: A good start.
Somebody here pointed to Duke3D's intro the last time this was brought up where there is action even before you exit that rooftop(destroying the vent with a kick or an explosion). So I think starting with a pistol almost immediately is not bad for a game that should have as much destruction as interactivity.
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#27 |
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Re: A good start.
yes, grant the game have a slow start to get the scheme of the game but i just want more than run around a level. run into enemies and kill them easily, run into more and kill them and find a keycard, and find more and kill them with ease and fine more and kill them and exit the level.
just to do the whole thing over and over and over, over and over and over and over and over and all of a sudden you hit a puzzle-solve it and find more enemies and kill them and find a key card and do it over and over and over until the game is over. |
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#28 | |
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Re: a good start.
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#29 |
Re: A good start.
I think the game's supposed to start easy and get harder...
Trying to get past a thousand headcrabs doesn't sound very easy, and getting airlifted sound like you'd go some place easier, which is backwards... |
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#30 |
Re: A good start.
I imagine the start like this:
Duke wake's up with a hangover, goes to the bathroom, throws some water into his face and takes a leak into the toilet. He walks into his bedroom, finds a naked chick, he thinks another one. Then suddenly he notices how the womans eyes are glowing and pop goes her head. Tentacles come out of every part of the women (yes every!!) and then duke crabs his gun from the nightstand. Control is given back to the player and the players mission is to kill it. After killing the tentacle woman the game has started, player has to run down stairs to the strip club and duke finds that the aliens are invading or smthing like that. |
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#31 | |
Re: A good start.
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#32 | |
Re: A good start.
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IIRC didn't someone say that the team has already started the levels and they are just adding meshes as they need them. Therefore 3DR probably already has the first level done or atleast close to it.
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#33 |
Re: A good start.
Imo the levels or most of it have been completed already, but since they restarted the development a couple of times probably had to remap everything.
My bet is that the starting scene has been made and most of the level etc. concept stuff is already made and possibly the levels themselves are ready. I really doubt that with all the restarts in development the general ideas have changed, how the levels should look like, the story etc. |
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#34 |
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Re: A good start.
ok grant that you dont want hardcore action bye the responces but rather have a slow start (or like in hl1 were there was this training selection) where as you go further into the story line and encounter stronger foes and find stronger weps.
the typical plot of most fps games. or what some games plot go (dn3d did this) where you can get most of the weapons in the first level exept the last one. leaving you to kill everything and win the game with ease. something new would be nice and not make duke nukem forever another anticipated game that could, but never did. |
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#35 |
Re: A good start.
Dude, its easier said then done. Its real easy to look up at 3DR and say "MAKE IT REALLY REVOLUTIONARY." FPS formulas are used again and again because thats what an FPS is. We don't have to make it more complex. and though im sure Duke has something at the begining, I sure as hell dont want this to be anything like HL2, DNF needs to be the king of hardcore action, thats what Duke has always been. Hardcore. Killler, and fast paced.
and so what if you could get the RPG pipebombs shotgun and chaingun in the first map? That kicked ass, and I hope they keep that tradiation on some level.
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#36 | |
Re: A good start.
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#37 |
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Re: A good start.
well hardcore action doesnt include 5 or 6 enemies in a room killing them and going on to 5 or 6 more, thats softcore action.
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#38 | |
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Re: A good start.
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#39 |
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Hi everyone, I've been reading these forums for years now, and I saw this thread, and had an idea, so here I am;
I'm sure the intro has already been designed, etc..etc...But wouldn't it be cool if at the start of the game, Duke wakes up (be it from Cryo sleep, or bed, or at a hotel, etc...) and he gets out of bed, (maybe saying to himself "...One hell of a hangover..." and the graphics are still Duke 3D style! (2D sprites, fuzzy, etc) so he looks at himself in the mirror (all sprite-like) and says "Woah, you look like Sh*t buddy" and washes his face, and the water dynamically washes away the old-style Duke 3D engine graphics, leaving you saying "Woah." at the new engine. Then he would obviously kick it up a notch and say "Groovy!" and the intro guitar riff would start playing and the game'd start. Just a cool thought... |
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#40 | |
Re: A good start.
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