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Old 06-22-2006, 09:59 PM   #1
the true duke
 

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a good start.
ok i know many people has come up with good ways to start the game (many have saying that they want a low down and get use to controlles like hl2) but i had a somewhat good one.

note, i just saw dawn of the dead, so be prepared for this one.

how about starting off in a city with melee aliens heading straight for you, i mean literally you have to act on a second to survive with over a thousand aliens heading towards you (more or less depending on how you like action).

in all it will be very fast and hectic and even sometimes be brutal (depending on difficulty setting).

you dont start off with a pistol but instead a high-calibrated chaingun or machine gun, and from there on out you run through the dnf story whatever it is being airlifted out of there and into someone place else idk.

so, what do you think?

also i dont know if there gonna make melee aliens or something like that, i was first thinking lots of zombies but seeing that its duke, you have to go with aliens.
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Old 06-23-2006, 12:56 AM   #2
hell-angel
 

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Re: a good start.
I don't like the idea, I prefer DNF to start a little bit more slowly with Duke in a stipclub or something when the aliens attack.
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Old 06-23-2006, 06:17 AM   #3
SyntaxN

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Re: a good start.
Quote:
Originally Posted by hell-angel
I don't like the idea, I prefer DNF to start a little bit more slowly with Duke in a stipclub or something when the aliens attack.
QFT. That could be a small tutorial for the player, showing the interactivity of the game...
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Old 06-23-2006, 08:08 AM   #4
german duke fan

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Re: A good start.
Quote:
QFT. That could be a small tutorial for the player, showing the interactivity of the game...
yes sounds good, i think in the game u can spent ur afternoon just watching the babes, giving them money... so 3drealms should leave enough time for the player to discover the new world of ego shooting
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Old 06-23-2006, 08:32 AM   #5
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Re: A good start.
This is not a film or book, where you have to introduce the actors. I want action from the beginning.
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Old 06-23-2006, 09:33 AM   #6
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Re: A good start.
I want a good impression of the game, from the beginning, and Interactivity is one of the best ways of showing this...

I bet most people would want to experiment, and get used to the controls just form the beginning, and starting all this witha fight would be too frustrating... (managing the controls after your likings, before a real battle happens etc)

As mentioned before, a stripclub would be a perfect place to start the game imo... Because there, you can examine character animation, and dialog, explore the environmnets, the interactivity, walking and looking, to see if your controls are like you want them, and much more...
There are lots of places where it could start well too, but a stripclub is a very good choice imo...
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Old 06-23-2006, 10:22 AM   #7
InAction

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Re: A good start.
Admit it Micki!. You're just missing the good ol' boobs, new and fresh.
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Old 06-23-2006, 10:35 AM   #8
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Re: A good start.
That too...

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Old 06-23-2006, 10:37 AM   #9
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Re: A good start.
It should start where Duke3D ended.
In bed with a hot chick...or two.

(Action from the beginning AND interactivity).
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Old 06-23-2006, 10:40 AM   #10
Micki!

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Re: A good start.
Quote:
Originally Posted by RedSplat
It should start where Duke3D ended.
In bed with a hot chick...or two.
In a stripclub...

Or at least give the player "somehting" to interact with...
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Old 06-23-2006, 11:33 AM   #11
InAction

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Re: A good start.
Quote:
Originally Posted by Micki!
In a stripclub...

Or at least give the player "somehting" to interact with...
Boob-physics!
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Old 06-23-2006, 01:06 PM   #12
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Re: A good start.
ok, what about the middle of the game or near the end.

the game needs to have a battle instead of just running into a couple shooting them and running into a couple more.

something really big and cool, like in the lord of the rings type battles.

really big battles.
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Old 06-23-2006, 02:13 PM   #13
SyntaxN

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Re: A good start.
After thinking about the strip club thing I donīt want it as the games starting point anymore. It should be a casino, and the player should take control of Duke in a toilet in front of a mirror (yeah thatīs like Prey, but Duke would say: damn Iīm looking good.)
An alternative would be Duke standing in a cabine...and the player has to interact with the toilet
imo a strip club should be something "special" that the player has to reach first, some strippers should be the reward for the player to survive the first 30 minutes or so.
Last edited by SyntaxN; 06-23-2006 at 02:22 PM.
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Old 06-23-2006, 02:16 PM   #14
Sang

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Re: A good start.
I don't think the action should start from the beginning - man, that's so 1834 However it shouldn't have an intro as long as HL2's one either. Just some brief "getting used to the game" and then it all starts. (this should just be a minute or two)
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Old 06-23-2006, 02:25 PM   #15
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Re: a good start.
Quote:
Originally Posted by SyntaxN
QFT. That could be a small tutorial for the player, showing the interactivity of the game...
Yeah like Duke drunk in the toilets trying to get his knob out without falling over.
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Old 06-23-2006, 02:30 PM   #16
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Smirk Re: A good start.
Quote:
Originally Posted by InAction
Boob-physics!
That is the best Idea I have ever heared!
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Old 06-23-2006, 03:42 PM   #17
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Re: A good start.
Quote:
Originally Posted by oak man
That is the best Idea I have ever heared!
I actually think that has been a joke on the boards for a while. I'm not sure though. I have my own word for that though and that is "Boob-o-Matics". I so love that expression.
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Old 06-24-2006, 01:58 AM   #18
Xerxes
Re: A good start.
How about in Duke's house?
(which is a stripclub)

He sees on TV that aliens have invaded and jumps out the wall next to the window(breaking it with his penis) and starts kicking ass.
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Old 06-24-2006, 07:39 AM   #19
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Re: A good start.
I'd go for casino idea. Heh, I imagine players spending first few hours on playing all those games inside or something instead of kicking alien asses.
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Old 06-24-2006, 09:32 AM   #20
Micki!

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Re: A good start.
Quote:
Originally Posted by the true duke
ok, what about the middle of the game or near the end.

the game needs to have a battle instead of just running into a couple shooting them and running into a couple more.

something really big and cool, like in the lord of the rings type battles.

really big battles.
If that was in DNF, our PC's would likely fry of overheating just by starting the setup, and create a black hole, sucking every proof of existence into it, and disintegrate anything in a 20 meters radius...

Hey, i always wnated to see a black hole in action, so please do this 3DR...
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Old 06-24-2006, 02:29 PM   #21
Amakou

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Re: A good start.
No, you fool! That means no DNF!

*shoots Micki!*

Damn, that was a close one....

~Amakou~
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Old 06-24-2006, 04:13 PM   #22
Micki!

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Re: A good start.
//Micki!'s spirit:
Damnit now i have to fight those damn fallen spirits again, to get back...

Damn you Amakou...
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Old 06-24-2006, 04:15 PM   #23
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Re: A good start.
Quote:
Originally Posted by Amakou
*shoots Micki!*

Damn, that was a close one....

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Do you know what a shotgun is?
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Old 06-24-2006, 04:15 PM   #24
Micki!

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Re: A good start.
Quote:
Originally Posted by SyntaxN
Do you know what a shotgun is?
Something that tranfers me back there again...

I tried that one too...
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Old 06-24-2006, 10:57 PM   #25
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Re: A good start.
It should start like 3drealms wishes. I trust them, even if it's action ,intereactivity or both, i know they'll still make it fun.
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Old 06-25-2006, 12:34 AM   #26
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Re: A good start.
Somebody here pointed to Duke3D's intro the last time this was brought up where there is action even before you exit that rooftop(destroying the vent with a kick or an explosion). So I think starting with a pistol almost immediately is not bad for a game that should have as much destruction as interactivity.
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Old 06-25-2006, 02:47 PM   #27
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Re: A good start.
yes, grant the game have a slow start to get the scheme of the game but i just want more than run around a level. run into enemies and kill them easily, run into more and kill them and find a keycard, and find more and kill them with ease and fine more and kill them and exit the level.

just to do the whole thing over and over and over, over and over and over and over and over and all of a sudden you hit a puzzle-solve it and find more enemies and kill them and find a key card and do it over and over and over until the game is over.
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Old 06-26-2006, 01:20 AM   #28
hell-angel
 

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Re: a good start.
Quote:
Originally Posted by SyntaxN
QFT. That could be a small tutorial for the player, showing the interactivity of the game...
"And this is how you use hot coffee"
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Old 06-26-2006, 02:09 AM   #29
Xerxes
Re: A good start.
I think the game's supposed to start easy and get harder...

Trying to get past a thousand headcrabs doesn't sound very easy, and getting airlifted sound like you'd go some place easier, which is backwards...
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Old 06-26-2006, 02:35 AM   #30
Ints
Re: A good start.
I imagine the start like this:
Duke wake's up with a hangover, goes to the bathroom, throws some water into his face and takes a leak into the toilet.
He walks into his bedroom, finds a naked chick, he thinks another one. Then suddenly he notices how the womans eyes are glowing and pop goes her head.
Tentacles come out of every part of the women (yes every!!) and then duke crabs his gun from the nightstand.
Control is given back to the player and the players mission is to kill it.
After killing the tentacle woman the game has started, player has to run down stairs to the strip club and duke finds that the aliens are invading or smthing like that.
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Old 06-26-2006, 04:01 AM   #31
Sang

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Re: A good start.
Quote:
Originally Posted by the true duke
yes, grant the game have a slow start to get the scheme of the game but i just want more than run around a level. run into enemies and kill them easily, run into more and kill them and find a keycard, and find more and kill them with ease and fine more and kill them and exit the level.

just to do the whole thing over and over and over, over and over and over and over and over and all of a sudden you hit a puzzle-solve it and find more enemies and kill them and find a key card and do it over and over and over until the game is over.
You're kidding, right?
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Old 06-26-2006, 12:49 PM   #32
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Re: A good start.
Quote:
Originally Posted by Ints
I imagine the start like this:
Duke wake's up with a hangover, goes to the bathroom, throws some water into his face and takes a leak into the toilet.
He walks into his bedroom, finds a naked chick, he thinks another one. Then suddenly he notices how the womans eyes are glowing and pop goes her head.
Tentacles come out of every part of the women (yes every!!) and then duke crabs his gun from the nightstand.
Control is given back to the player and the players mission is to kill it.
After killing the tentacle woman the game has started, player has to run down stairs to the strip club and duke finds that the aliens are invading or smthing like that.
You know, I actually like that idea. unfortunately it doesn't give the player time to learn the controls and get used to the environment. but other than that it is good.
IIRC didn't someone say that the team has already started the levels and they are just adding meshes as they need them. Therefore 3DR probably already has the first level done or atleast close to it.
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Old 06-26-2006, 02:38 PM   #33
Ints
Re: A good start.
Imo the levels or most of it have been completed already, but since they restarted the development a couple of times probably had to remap everything.
My bet is that the starting scene has been made and most of the level etc. concept stuff is already made and possibly the levels themselves are ready.

I really doubt that with all the restarts in development the general ideas have changed, how the levels should look like, the story etc.
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Old 06-27-2006, 08:44 PM   #34
the true duke
 

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Re: A good start.
ok grant that you dont want hardcore action bye the responces but rather have a slow start (or like in hl1 were there was this training selection) where as you go further into the story line and encounter stronger foes and find stronger weps.

the typical plot of most fps games.

or what some games plot go (dn3d did this) where you can get most of the weapons in the first level exept the last one. leaving you to kill everything and win the game with ease.

something new would be nice and not make duke nukem forever another anticipated game that could, but never did.
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Old 06-28-2006, 12:03 AM   #35
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Re: A good start.
Dude, its easier said then done. Its real easy to look up at 3DR and say "MAKE IT REALLY REVOLUTIONARY." FPS formulas are used again and again because thats what an FPS is. We don't have to make it more complex. and though im sure Duke has something at the begining, I sure as hell dont want this to be anything like HL2, DNF needs to be the king of hardcore action, thats what Duke has always been. Hardcore. Killler, and fast paced.

and so what if you could get the RPG pipebombs shotgun and chaingun in the first map? That kicked ass, and I hope they keep that tradiation on some level.
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Old 06-28-2006, 03:29 AM   #36
Sang

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Re: A good start.
Quote:
Originally Posted by the true duke
leaving you to kill everything and win the game with ease.
So you want any form of difficulty to be absent?
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Old 07-11-2006, 02:01 AM   #37
the true duke
 

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Re: A good start.
well hardcore action doesnt include 5 or 6 enemies in a room killing them and going on to 5 or 6 more, thats softcore action.
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Old 07-11-2006, 04:16 AM   #38
hell-angel
 

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Re: A good start.
Quote:
Originally Posted by the true duke
well hardcore action doesnt include 5 or 6 enemies in a room killing them and going on to 5 or 6 more, thats softcore action.
That all depends on how difficult they are.
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Old 07-15-2006, 07:53 PM   #39
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Smile Re: A good start.
Hi everyone, I've been reading these forums for years now, and I saw this thread, and had an idea, so here I am;
I'm sure the intro has already been designed, etc..etc...But wouldn't it be cool if at the start of the game, Duke wakes up (be it from Cryo sleep, or bed, or at a hotel, etc...) and he gets out of bed, (maybe saying to himself "...One hell of a hangover..." and the graphics are still Duke 3D style! (2D sprites, fuzzy, etc) so he looks at himself in the mirror (all sprite-like) and says "Woah, you look like Sh*t buddy" and washes his face, and the water dynamically washes away the old-style Duke 3D engine graphics, leaving you saying "Woah." at the new engine. Then he would obviously kick it up a notch and say "Groovy!" and the intro guitar riff would start playing and the game'd start.
Just a cool thought...
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Old 07-15-2006, 10:24 PM   #40
The Red Slaughter

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Re: A good start.
Quote:
Hi everyone, I've been reading these forums for years now, and I saw this thread, and had an idea, so here I am;
I'm sure the intro has already been designed, etc..etc...But wouldn't it be cool if at the start of the game, Duke wakes up (be it from Cryo sleep, or bed, or at a hotel, etc...) and he gets out of bed, (maybe saying to himself "...One hell of a hangover..." and the graphics are still Duke 3D style! (2D sprites, fuzzy, etc) so he looks at himself in the mirror (all sprite-like) and says "Woah, you look like Sh*t buddy" and washes his face, and the water dynamically washes away the old-style Duke 3D engine graphics, leaving you saying "Woah." at the new engine. Then he would obviously kick it up a notch and say "Groovy!" and the intro guitar riff would start playing and the game'd start.
Just a cool thought...
AHHAhAhAha, cool! I loved the 2d sprites part!
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